--- Character Sheet: Character Name (nickname/real name) --- Name: Character Name PFS Number: xxxxx-y Faction: Race: Class: Alignment: Lawful/Neutral/Chaotic/True Good/Neutral/Evil Deity: Age: Eyes: Hair: Features: Something distinctive if applicable Ethnicity: Region: Height: Feet'Inches" Weight: x lb Size: S/M/L Gender: M/F Level: 1 Exp: 0 Mod Str: XX +X Dex: XX +X Con: XX +X Int: XX +X Wis: XX +X Cha: XX +X HP: xx/xx x(x/class per level after 1st) x(x/con/lvl) + x(1st lvl) + x/FC Speed: xx ft with armor: xx ft ___________________________________________________________________________________________ SAVES Fortitude: x = +x(base) +mod (con) Reflex: x = +x(base) +mod (dex) Will: x = +x(base) +mod (wis) ATTACKS ----------------------------------------------------- Base Attack = +x Melee: x = x(base) +x(str) +x(size) Ranged: x = x(base) +x(dex) +x(size) CMB: x = x(base) +x(str) +x(size) CMD: xx = x(base) +x(str) +x(size) +x(dex) + 10 _____________________________________________________ Total AC = Base Shield Dex Armour Size Misc --------------------------------------------------------------- standard: xx = 10 +x +x +x +x +x vs Touch: xx = 10 -- +x -- +x +x Flatfooted: xx = 10 +x -- +x +x +x _______________________________________________________________ WEAPONS TAB DMG Crit Range Size Type --------------------------------------------------------------------------------------- +1 Morningstar +10/+5 1d8 +3(str) +1(magic) x2 melee M B & P Sling +7/+2 1d4 +3(str) x2 50 ft M Bludgeoning Light Crossbow +7/+2 1d8 (19-20)x2 80 ft M Piercing _______________________________________________________________________________________ ARMOUR AC Max Dex Check Penalty Spell Failure Speed ------------------------------------------------------------------------ Chain Shirt +4 +4 -2 20% 30 ft Shield Heavy, wooden +2 -2 15% ________________________________________________________________________ SKILLS Abil Mod Abil Ranks Misc (details) --------------------------------------------------------------------------- Skill points/level: x = x(class)+x(int)+x(human) Total Spent: xx/xx +x(favoured class) --Class-------------------------------------------------------------------- Climb str* 0 = +0 0 +0(class) -0(AC penalty) Craft int +0(class) Intimidate cha 0 = + 0 +0(class) Perception wis 0 = + 0 +0(class) +0(racial) Profession wis +0(class) Ride dex* 0 = + 0 +0(class) -0(AC penalty) Spellcraft int +0(class) Swim str* 0 = + 0 +0(class) -0(AC penalty) --Cross Class---------------- --------------------------------------------- Acrobatics dex* 0 = + 0 +0 -0(AC penalty) Appraise int 0 = + 0 +0 Bluff cha 0 = + 0 +0 Diplomacy cha 0 = + 0 +0 Disable Device dex* -0(AC penalty) Disguise cha 0 = + 0 +0 Escape Artist dex* 0 = + 0 +0 -0(AC penalty) Fly dex* 0 = + 0 +0 -0(AC penalty) Handle Animal cha Heal wis 0 = + 0 +0(healer's kit) Knowledge (arcana) int Knowledge (dungeoneering) int Knowledge (engineering) int Knowledge (geography) int Knowledge (history) int Knowledge (local) int Knowledge (nature) int Knowledge (nobility) int Knowledge (planes) int Knowledge (religion) int Linguistics int Perform cha 0 = + 0 +0 Sense Motive wis 0 = + 0 +0 Sleight of Hand dex* 0 = + 0 +0 -0(AC penalty) Stealth dex* 0 = + 0 +0 -0(AC penalty) Survival wis 0 = + 0 +0 Use Magic Device cha ___________________________________________________________________________ *armour check penalty applies FEATS ---------------------------------------------------------------------------------- (Class) Weapon Proficiency (Simple) (Class) Armour Proficiency (Light) (Human) Feat Description (1st) Feat Description (later@3rd) (later@5th) __________________________________________________________________________________ TRAITS ---------------------------------------------------------------------------------- Trait Description Trait Description __________________________________________________________________________________ LANGUAGES ---------------------------------- (Racial) Common, x (Ethnic) x (Ability) x, y (Skill) x, y, z __________________________________ MISC. BONUSES --------------------------------------------------------------------------------- RACIAL Bonuses CLASS Bonuses DEITY Bonuses etc _________________________________________________________________________________ SPELLS (specialisation/opposed school #1,opposed school #2) Lvl/Dom or School Spell 0 ---------------------------------------------- 3 A Spell (A = Abjuration, c = Conjuration, etc) C Spell En Spell E Spell I Spell T Spell U Spell 1 ---------------------------------------------- 1 + 1(wis) + 1(dom) Spell D Domain Spell D Domain Spell _____________________________________________________________________ INVENTORY Cost Weight ------------------------------------------------------------------ Personal Encumberance: x / y / z Mount's Encumberance: x / y / z Worn/Wielding Armor (??gp) xxlb Ammo (0) (??gp) xlb Weaps (??gp) xlb Bag - Backpack (2gp) 2lb Outfit - Explorer's Outfit (0gp) 8lb Head - HBand - Eyes - Neck - Shldr - Body - Chest - Arms - Wrist - Hands - Ring - Ring - Belt - Feet - In Bag (1) Flint & Steel (1gp) 0lb (1) Grappling Hook (1gp) 4lb (1) Rope, hempen (1gp) 10lb (1) Torch (1cp) 1lb (1) Waterskin (1gp) 4lb ------------------------------------------------------------------ Total Personal Load: xxlb ------------------------------------------------------------------ (Type of Mount) (???gp) (0) Saddle, (type, if owned) (???gp) xlb (0) Barding (type, if owned) (???gp) xlb In Saddlebags (if owned) (4gp) 8lb (x) ------------------------------------------------------------------ Total Mount Load xxlb + Personal Load xxxlb __________________________________________________________________ COIN AMOUNT ----------------- gp 150.00 PP 0/0 _________________ BOONS --------------------------------------------------------------------------------- Boon Name (from Scenario x-xx) Boon Description Boon Name (from Scenario x-xx) Boon Description _________________________________________________________________________________ SCENARIO NOTES --------------------------------------------------------------------------------- [Area] Tasks: * * NPC's: * * _________________________________________________________________________________ SCENARIOS COMPLETED D.Job ------------------------------------------------------------------------------------ (2015-mm-dd) 0-00: Name of Module (0gp) +0gp [0P] (2015-mm-dd) 0-00: Name of Module Total Received: +150 0gp +0gp Total Spent: 0gp ____________________________________________________________________________________ ITEM TRACKING (B) (S) (E) Balance Item ----------------------------------------------------------------------------------------- (1) 100 Chain Shirt (1) 0.01 Torch (1) 1 Rope, Hempen (1) 1 Flint & Steel (1) 2 Backpack (1) 1 Waterskin ------------------------ Total: 105.01 _________________________________________________________________________________________