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Pathfinder Items #2: Survival by Avatar
It's been a little over a year and a half (or a season and a half, in Pathfinder Society terms) since the last article on what-to-buy came out, so it's time for an update. Make sure you have the right rulebooks for these!
This one's going to also include some near-essential magic items, and only mentions the important abilities of the item, not necessarily all of their abilities.
- Scroll/Oil of Unbreakable Heart (for confusion or fear, single-target level 1 spell)
- Scroll/Oil of Suppress Charms & Compulsions (for neutral domination or confusion, multiple-target level 2 spell)
- Scroll/Oil of Protection from Evil (as above, but only vs evil, single target level 1 spell)
- Scroll/Oil of Bless Weapon or Magic Weapon (level 1 spells) or a Ghost Touch weapon (+1 bonus) or Weapon Blanche, Ghost Salts (for incorporeals)
- Scroll/Potion of Fly. This has been said before, but it's so damn important that you can fly. 2 prestige or 750gp for the potion, or 2 prestige for a scroll with 2 castings.
- Scroll of Restoration, 800gp or 1700gp (for ability damage and negative levels; permanent negative levels require the more expensive scroll - take note of which you buy)
- Scroll of Antimagic Field (for when it's better to lose all of your own magic abilities than to face your opponent's, even if it means having to make a caster level check to make it work, level 6 spell)
- Sunrod, 2gp, AND Oil of Daylight, 2 prestige or 750gp (for deeper darkness, level 3 spell)
- Scroll of Mirror Image (to ward off attacks, especially at higher levels)
- Dream Journal of the Pallid Seer, 600gp (for lethal critical hits, single use slotless)
- Bracelet of Second Chances, 15,750gp or Jingasa of the Fortunate Soldier, 5,000gp (to negate critical hits or sneak attacks, the former has 7 uses while the latter may make you look ridiculous - respectively wrist slot/head slot)
- Snapleaf, 750gp (immediate action feather fall or invisibility, slotless)
- Swarmbane Clasp, 3000gp (to hit swarms with your weapon, neck slot)
- Golembane Scarab, 2500gp (to ignore DR vs golems, neck slot)
- Boots of Escape, 8000gp; Cape of the Mountebank, 10,800gp; Ring of Transposition, 10,800gp (to teleport out of grapples, respectively feet slot/shoulder slot/ring slot)
- Powder, 2cp for 1lb (locating invisible creatures, even when you're level 1); otherwise a Scroll of See Invisibility (level 2 spell) or Noble's Vigilant Pillbox, 3,600/1,700gp
