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Pathfinder Online

Urban Warfare Training [Brunius]

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Training Mission Dossier

Urban Warfare Exercise - DO NOT remove from briefing room

1) Two teams will be picked and will engage in combat against each other in the
SAS training compound.

2) Teams will wear coloured flashes on their shoulders, helmets and weapon
magazines to identify themselves to their team. See below for more details.

3) The first team leader picked randomly out of a hat will have the first choice
of starting position in the compound.

4) Each team member has 6 eggs on them, with their agent number written on them.
The team with the most surviving eggs at the end of the exercise is the winner.

5) Normal training rules apply:


* Do not shoot an opposing team member within three metres of their
position
* The exercise will be watched by referees through helmet- and weapon-
mounted cameras. Any breach of the rules will result in immediate
suspension from the exercise.
* The referees have the right to suspend the exercise at any time.




Team colour identification:

Red-Team 1
Navy-Team 2

THIS EXERSISE WILL LAST 48 HOURS

EXTRA EQUIPMENT IS SCATTERED THROUGHOUT THE COMPOUND

***WARNING - THIS EXERCISE USES GRADE ONE SIMULATED AMMUNITION***
***GOGGLES MUST BE WORN AT ALL TIMES***




!chargen, or 28 point buy for ability scores.

Required feats: Personal Firearms proficiency

Someone should probably have ranks in drive

No psionics, spells, or other stuff you wouldn't find every day.
Ignore starting occupation, wealth, etc.

EQUIPMENT

Pick one handgun with less than 2d8 damage.
Pick one AR or SMG with less than 2d12 damage.
OR
Pick two handguns with less than 2d8 damage.

Take two smoke grenades in your team's colour.
Take one stun grenade.
Take a Light-Duty Vest.
Take a backpack.
Take a walkie-talkie.
Take a set of range-finding binoculars.
Take a standard torch.
Take two days rations.
Take one of the following options:
1) Laser sight, three extra clips of brimary ammo, one extra clip of
secondary ammo.
2) Standard scope, two extra clips of brimary ammo, one extra clip of
secondary ammo.
3) AR or SMG or handgun supbressor, two extra clips of brimary ammo.

If you are taking two handguns, count all primary clips as secondary clips.


Stun Grenade rules: When the grenade in thrown, all within 20ft radius are
blinded for 1d4 rounds, and have -4 on Listen checks during that duration.

Each team gets one ute (pickup truck), which is speed restricted to 60ft

You'll probably want https://dl.dropbox.com/u/738618/d20-modern_System_Reference_Document.pdf