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severin (severin) Pathfinder Society

Updated: 1:46 PM 29 October, 2014 View: CHARACTER SHEET, text [stripped]

Name:   severin                                                      Faction: Scarab Sages    Alignment: LE
Race:   Voidkin (Aberrant Kitsune) dread wraith soverign     LA 3    Deity:   Asmodeus        Class:     SORCERER 1
Age:    16                                                           Height:  5 ft 7 in       Weight:    180 lbs
Gender: M                                                            Size:    medium          Prestige:  
Exp:    /                                                            PFS#:    1004
black (hair/ fur) gold eyes

 Statistics                                                                
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Str: 39  +14 incorporeal (str becomes dex) HP:          /17
Dex: 39  +14 +22               Initiative:  +18
Con: 33  +11 undead (con becomes cha) Speed:       -
Int: 16  +3 +6                BAB:          0   (BAB) (STR) (SIZE) (DEX)
Wis: 18  +4 +8                CMB:         +14  =  0    +14                         
Cha: 33  +11 +16               CMD:         38  =  0    +14           +14 

Fortitude: 11 = 0 +11 (con)  
Reflex:    14 = 0 +14 (dex)  
Will:       6 = +2 +4 (wis)  
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +14    =   0    +14(str)       
Ranged         +14    =   0    +14(dex)       
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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35 (standard)   =   10           +14                    
35 (vs touch)   =   10     --    +14     --             
21 (flatfooted) =   10           --                     
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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bite                      +14     1d4     x2      20     m    p
  #fort (10+ CHA+ 1/2 LVL)
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 Armour                         AC   Dex  ASF  ACP  Type                   
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 Combat Notes and Modifiers                                                
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Havoc of the Society +1 SPELL DAMAGE
Rich Parents
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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 Acrobatics                   dex  14  = +14        
#Appraise                     int   3  = +3        
#Bluff                        cha  15  = +11    1   +3
 Climb                        str  14  = +14        
 Diplomacy                    cha  11  = +11        
 Disable Device               dex  14  = +14        
 Disguise                     cha  11  = +11        
 Escape Artist                dex  14  = +14        
#Fly                          dex  14  = +14        
 Handle Animal                cha  11  = +11        
 Heal                         wis   4  = +4        
#Intimidate                   cha  15  = +11    1   +3
#Knowledge (arcana)           int   7  = +3    1   +3
 Knowledge (dungoneering)     int   3  = +3        
 Knowledge (engineering)      int   3  = +3        
 Knowledge (geography)        int   3  = +3        
 Knowledge (history)          int   3  = +3        
 Knowledge (local)            int   3  = +3        
 Knowledge (nature)           int   3  = +3        
 Knowledge (nobility)         int   3  = +3        
 Knowledge (planes)           int   3  = +3        
 Knowledge (religion)         int   3  = +3        
 Linguistics                  int   3  = +3        
 Perception                   wis   4  = +4        
 Perform                      cha  11  = +11        
 Ride                         dex  14  = +14        
 Sense Motive                 wis   4  = +4        
 Sleight of Hand              dex  14  = +14        
#Spellcraft                   int   7  = +3    1   +3
#Stealth                      dex  14  = +14        
 Survival                     wis   4  = +4        
 Swim                         str  14  = +14        
#Use Magic Device             cha  15  = +11    1   +3
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 Feats and Features                                                        
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Improved Initiative
cantrips,
eschew materials
Tenebrous Spell (Metamagic)
Fast Shifter (Su)
You were born with an innate talent for switching between your natural forms. Using your racial change shape ability is a move action instead of a standard action. This racial trait replaces kitsune magic.

Change Shape (Su)
A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.

Low-Light Vision:
Kitsune can see twice as far as humans in conditions of dim light

Gregarious (Ex)
Even among your own kind, your gift for making friends stands out. Whenever you successfully use Diplomacy to win over an individual, that creature takes a ââ¬â2 penalty to resist any of your Charisma-based skill checks for the next 24 hours. This racial trait replaces agile.

Command Wraiths (Su)
A dread wraith sovereign can automatically command all normal wraiths and dread wraiths within 30 feet as a free action. Normal wraiths and dread wraiths never attack a dread wraith sovereign unless compelled.

Constitution Drain (Su)
A dread wraith sovereign's incorporeal touch attack deals 1d8 points of Constitution drain unless the creature struck succeeds on a Fortitude save (DC 10 + 1/2 dread wraith sovereign's character level + dread wraith sovereign's Cha modifier).

Create Spawn (Su)
Any creature slain by a dread wraith sovereign's Constitution drain or incorporeal touch attack rises as a dread wraith in 1d4 rounds. A dread wraith created in this manner is under the command of its creator and remains so until either it or the creator is destroyed. When a dread wraith sovereign is killed, one of its dread wraith spawn that had 10 or more character levels in life becomes a dread wraith sovereign (created by applying the template to the original base creature as it was in life).

Unnatural Aura (Su)
Any creature of the animal type within 100 feet of a dread wraith sovereign automatically becomes panicked and remains so until the distance between it and the dread wraith sovereign is at least 100 feet.

Unnatural Chill (Su)
The area around a dread wraith sovereign is noticeably colder than the ambient temperature. Each creature within 30 feet of a dread wraith sovereign takes 2d6 points of cold damage and must succeed on a Fortitude save (DC 10 + 1/2 dread wraith sovereign's character level + dread wraith sovereign's Cha modifier) or be paralyzed. The damage and the saving throw are repeated each round that the creature remains within range.

A creature that takes cold damage or is paralyzed from the unnatural chill is automatically shaken for 1 minute. Incorporeal creatures are immune to this effect. The shaken condition is a mind-affecting fear effect.

Daylight Vulnerability (Ex)
A dread wraith sovereign is not powerless in natural daylight and does not flee from it like a normal wraith does, but it does take a ââ¬â4 penalty on all attack rolls, checks, and saves when in natural sunlight (but not within the radius of a daylight spell).

Immunity to Cold (Ex)
Dread wraith sovereigns are immune to cold damage.

Lifesense (Su)
The dread wraith sovereign can locate living creatures within 60 feet, just as if it possessed the blindsight ability. It also senses the strength of their life forces automatically, as if it had cast deathwatch (caster level equals dread wraith sovereign's character level).

Spell Resistance (Su)
A dread wraith sovereign has spell resistance equal to 12 plus its character level unless the base creature has better spell resistance.

Channel Resistance (Ex)
A dread wraith sovereign has channel resistance +4.
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 



Carrying Capacity
 Light Load:  <=    1864 
 Medium Load: <=  1865-3732 
 Heavy Load:  <=  3733-5600 
 Carrying                
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 Wealth                                                                    
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pp    
gp    900
sp    
cp    
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 Spells                                                                    
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0-Level DC 21 -/day
      Bleed
      Open/Close
      Disrupt Undead
      Touch of Fatigue
      
      Touch of Gracelessness
      Ray of Enfeeblement
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 Languages                                                                 
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Common and Sylvan.
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