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Aerithdon (TristanHogue) Pathfinder Society

Updated: 12:11 PM 7 January, 2015 View: CHARACTER SHEET, text [stripped]

Name:   Aerithdon Larenth    Faction:                                                   Alignment: Chaotic Neutral
Race:   Elf                  Deity:   Chaos, The Undying, The All Encompassing Force    Class:     Sorcerer 1
Age:    121                  Height:  5 ft. 11 in                                       Weight:    110 lbs.
Gender: Male                 Size:    Medium                                            Prestige:  
Exp:    0/1000               PFS#:    
Changing eye color and natural features that grows more rapid with increasing power

 Statistics                                                                
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Str: 11  +0                   HP:          6/6
Dex: 16  +3 +2 Racial         Initiative:  +3
Con:  9  -1 -2 Racial         Speed:       30
Int: 15  +2 +2 Racial         BAB:          0   (BAB) (STR) (SIZE) (DEX)
Wis: 14  +2                   CMB:         +0  =  0    STR                         
Cha: 18  +4                   CMD:         10  =  0    STR           DEX 

Fortitude:  0 = 0 CON (con) 0 
Reflex:     0 = 0 DEX (dex) 0 
Will:       2 = 2 WIS (wis) 0 
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +0    =   0    STR(str)       
Ranged         +0    =   0    DEX(dex)       
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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13 (standard)   =   10      0    +3      0      0      
13 (vs touch)   =   10     --    +3     --      0      
10 (flatfooted) =   10      0    --      0      0       
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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Spear, Boar                       1d8     x2      -      M    P
  #brace, If you ready a boar spear against a charge and your attack hits, you get a +2 shield bonus to your AC against that creature until your next turn.
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 Armour                         AC   Dex  ASF  ACP  Type                   
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 Combat Notes and Modifiers                                                
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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 Acrobatics                   dex   3  = +3        
#Appraise                     int   5  = +2        +3
#Bluff                        cha   8  = +4    1   +3
 Climb                        str   0  = +0        
 Diplomacy                    cha   4  = +4        
 Disable Device               dex   3  = +3        
#Disguise                     cha   4  = +4        
 Escape Artist                dex   3  = +3        
#Fly                          dex   6  = +3        +3
 Handle Animal                cha   4  = +4        
 Heal                         wis   2  = +2        
#Intimidate                   cha   7  = +4        +3
#Knowledge (arcana)           int   5  = +2        +3
 Knowledge (dungoneering)     int   2  = +2        
 Knowledge (engineering)      int   2  = +2        
 Knowledge (geography)        int   2  = +2        
 Knowledge (history)          int   2  = +2        
 Knowledge (local)            int   2  = +2        
 Knowledge (nature)           int   2  = +2        
 Knowledge (nobility)         int   2  = +2        
#Knowledge (planes)           int   2  = +2        
 Knowledge (religion)         int   2  = +2        
 Linguistics                  int   2  = +2        
 Perception                   wis   2  = +2        
 Perform                      cha   4  = +4        
 Ride                         dex   3  = +3        
 Sense Motive                 wis   2  = +2        
 Sleight of Hand              dex   3  = +3        
#Spellcraft                   int   5  = +2        +3
 Stealth                      dex   3  = +3        
 Survival                     wis   2  = +2        
 Swim                         str   0  = +0        
#Use Magic Device             cha   8  = +4    1   +3
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 Feats and Features                                                        
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Sorcerous Bloodstrike

Eschew Materials

Simple Weapon Proficiency

Summon Familiar

Arcane Bond

Immunity to sleep spells

+2 save bonus vs Enchantment spells

Low-light vision

Proficient with long sword, rapier

Proficient with most bows
Protean Bloodline-

Protoplasm

Your magic of creation and changing is hard to unravel. The DC to dispel transmutation or conjuration (creation) spells that you cast is increased by +4.
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | Cap
 Face      | 
 Throat    | 
 Shoulders | Cloak
 Body      | Robe
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | Belt
 Feet      | Soft Shoes

( 1) Spear, Boar                                   (8 lbs)
( 5) Tea                                           (1/2 lb.)
( 5) Rations, Elven trail                          (1 lb.)
( 1) Bedroll                                       (5 lbs.)
( 1) Blanket                                       (3 lbs.)
( 2) Thunderstones (30 gp each)                    (.5 lbs.)

Carrying Capacity
 Light Load:  <=  1-38lb. 
 Medium Load: <=  39-76lb. 
 Heavy Load:  <=  77-115lb. 
 Carrying                
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 Wealth                                                                    
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pp    
gp    3080
sp    422
cp    0
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 Spells                                                                    
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0-Level DC 14 5/day
      Acid Splash
      Ray of Frost
      Detect Magic
      Dancing Lights
      
1-Level DC 15 3++1/day
      Magic Missile
      Summon Monster I
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 Languages                                                                 
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Common, Elven
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 Companion or Familiar                                                     
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Gamakara
Ancient Toad
Init +1; Senses Low-light vision, scent; perception +5;
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DEFENSE
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AC          AC
Touch       TOUCH
Flat-footed FLAT-FOOTED
hp 8 (HD)
Fort +10, Ref +3, Will +2
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OFFENSE
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Spd 5 ft.
Primary: Bite 1d6 B, P, and S
Secondary: Once Per Day: Fire Breath :1d8 +  2 Fir
Space/Reach 0 ft.
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STATISTICS
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Str 11, Dex 12, Con 6, Int 11, Wis 15, Cha 4
Base Atk +10; CMB -3; CMD 2 (6 vs. trip)
Feats: Skill Focus(Perception)  
Skills: Perception +5, Stealth +21; Racial Modifiers +4 St 
SQ: Fire Resistance +2 Age: Strength +10, Inteligence  Due to his ambivalence he usually will refuse to f
Other Gear:   
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SPECIAL ABILITIES
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The master of a toad familiar gains 3 hit points.
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