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Aerithdon (TristanHogue) Pathfinder Society
Updated: 12:11 PM 7 January, 2015 View: CHARACTER SHEET, text [stripped]
Name: Aerithdon Larenth Faction: Alignment: Chaotic Neutral Race: Elf Deity: Chaos, The Undying, The All Encompassing Force Class: Sorcerer 1 Age: 121 Height: 5 ft. 11 in Weight: 110 lbs. Gender: Male Size: Medium Prestige: Exp: 0/1000 PFS#: Changing eye color and natural features that grows more rapid with increasing power Statistics --------------------------------------------------------------------------- Str: 11 +0 HP: 6/6 Dex: 16 +3 +2 Racial Initiative: +3 Con: 9 -1 -2 Racial Speed: 30 Int: 15 +2 +2 Racial BAB: 0 (BAB) (STR) (SIZE) (DEX) Wis: 14 +2 CMB: +0 = 0 STR Cha: 18 +4 CMD: 10 = 0 STR DEX Fortitude: 0 = 0 CON (con) 0 Reflex: 0 = 0 DEX (dex) 0 Will: 2 = 2 WIS (wis) 0 ___________________________________________________________________________ Attack Totals = Base Abil Size Misc --------------------------------------------------------------------------- Melee +0 = 0 STR(str) Ranged +0 = 0 DEX(dex) ___________________________________________________________________________ Total AC = Base Shield Dex Armour Size Misc --------------------------------------------------------------------------- 13 (standard) = 10 0 +3 0 0 13 (vs touch) = 10 -- +3 -- 0 10 (flatfooted) = 10 0 -- 0 0 ___________________________________________________________________________ Weapons TAB DMG Crit Rng Size Type --------------------------------------------------------------------------- Spear, Boar 1d8 x2 - M P #brace, If you ready a boar spear against a charge and your attack hits, you get a +2 shield bonus to your AC against that creature until your next turn. ___________________________________________________________________________ Armour AC Dex ASF ACP Type --------------------------------------------------------------------------- ___________________________________________________________________________ Combat Notes and Modifiers --------------------------------------------------------------------------- ___________________________________________________________________________ Skills Abil Mod Abil Rnk Msc (details) --------------------------------------------------------------------------- Acrobatics dex 3 = +3 #Appraise int 5 = +2 +3 #Bluff cha 8 = +4 1 +3 Climb str 0 = +0 Diplomacy cha 4 = +4 Disable Device dex 3 = +3 #Disguise cha 4 = +4 Escape Artist dex 3 = +3 #Fly dex 6 = +3 +3 Handle Animal cha 4 = +4 Heal wis 2 = +2 #Intimidate cha 7 = +4 +3 #Knowledge (arcana) int 5 = +2 +3 Knowledge (dungoneering) int 2 = +2 Knowledge (engineering) int 2 = +2 Knowledge (geography) int 2 = +2 Knowledge (history) int 2 = +2 Knowledge (local) int 2 = +2 Knowledge (nature) int 2 = +2 Knowledge (nobility) int 2 = +2 #Knowledge (planes) int 2 = +2 Knowledge (religion) int 2 = +2 Linguistics int 2 = +2 Perception wis 2 = +2 Perform cha 4 = +4 Ride dex 3 = +3 Sense Motive wis 2 = +2 Sleight of Hand dex 3 = +3 #Spellcraft int 5 = +2 +3 Stealth dex 3 = +3 Survival wis 2 = +2 Swim str 0 = +0 #Use Magic Device cha 8 = +4 1 +3 ___________________________________________________________________________ Feats and Features --------------------------------------------------------------------------- Sorcerous Bloodstrike Eschew Materials Simple Weapon Proficiency Summon Familiar Arcane Bond Immunity to sleep spells +2 save bonus vs Enchantment spells Low-light vision Proficient with long sword, rapier Proficient with most bows Protean Bloodline- Protoplasm Your magic of creation and changing is hard to unravel. The DC to dispel transmutation or conjuration (creation) spells that you cast is increased by +4. ___________________________________________________________________________ Inventory --------------------------------------------------------------------------- Worn (excluding arms and armor) Head | Cap Face | Throat | Shoulders | Cloak Body | Robe Torso | Arms | Hands | Ring | Ring | Waist | Belt Feet | Soft Shoes ( 1) Spear, Boar (8 lbs) ( 5) Tea (1/2 lb.) ( 5) Rations, Elven trail (1 lb.) ( 1) Bedroll (5 lbs.) ( 1) Blanket (3 lbs.) ( 2) Thunderstones (30 gp each) (.5 lbs.) Carrying Capacity Light Load: <= 1-38lb. Medium Load: <= 39-76lb. Heavy Load: <= 77-115lb. Carrying ___________________________________________________________________________ Wealth --------------------------------------------------------------------------- pp gp 3080 sp 422 cp 0 ___________________________________________________________________________ Spells --------------------------------------------------------------------------- 0-Level DC 14 5/day Acid Splash Ray of Frost Detect Magic Dancing Lights 1-Level DC 15 3++1/day Magic Missile Summon Monster I ___________________________________________________________________________ Languages --------------------------------------------------------------------------- Common, Elven ___________________________________________________________________________ Companion or Familiar --------------------------------------------------------------------------- Gamakara Ancient Toad Init +1; Senses Low-light vision, scent; perception +5; _________________ DEFENSE ----------------- AC AC Touch TOUCH Flat-footed FLAT-FOOTED hp 8 (HD) Fort +10, Ref +3, Will +2 _________________ OFFENSE ----------------- Spd 5 ft. Primary: Bite 1d6 B, P, and S Secondary: Once Per Day: Fire Breath :1d8 + 2 Fir Space/Reach 0 ft. _________________ STATISTICS ----------------- Str 11, Dex 12, Con 6, Int 11, Wis 15, Cha 4 Base Atk +10; CMB -3; CMD 2 (6 vs. trip) Feats: Skill Focus(Perception) Skills: Perception +5, Stealth +21; Racial Modifiers +4 St SQ: Fire Resistance +2 Age: Strength +10, Inteligence Due to his ambivalence he usually will refuse to f Other Gear: _________________ SPECIAL ABILITIES ----------------- The master of a toad familiar gains 3 hit points. ____________________________________________________________________________
