»
Forgot password?
Register!
Pathfinder Online

Fighter (TristanHogue) Pathfinder Society

Updated: 11:04 AM 8 January, 2015 View: CHARACTER SHEET, text [stripped]

Name:   Aerithdon Larenth the Capricious    Faction:           Alignment: Chaotic Neutral
Race:   Human                               Deity:   None      Class:     Fighter 2
Age:    21                                  Height:  5' 11"    Weight:    150 lb
Gender: Male                                Size:    Medium    Prestige:  
Exp:    0/2000                              PFS#:    
Green Eyes; Dark Brown Wavy Hair; Tan Skin; Clean Shaven

 Statistics                                                                
---------------------------------------------------------------------------
Str: 20  +5                   HP:          26/26
Dex: 16  +3                   Initiative:  +3
Con: 17  +3                   Speed:       20 ft.
Int: 13  +1                   BAB:         +2   (BAB) (STR) (SIZE) (DEX)
Wis: 14  +2                   CMB:         +7  = +2    +5                         
Cha: 14  +2                   CMD:         20  = +2    +5           +3 

Fortitude:  6 = +3 +3 (con)  
Reflex:     3 = +0 +3 (dex)  
Will:       2 = +0 +2 (wis)  
___________________________________________________________________________

 Attack      Totals  =  Base  Abil    Size  Misc                           
---------------------------------------------------------------------------
Melee          +7    =  +2    +5(str)       
Ranged         +5    =  +2    +3(dex)       
___________________________________________________________________________

 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
---------------------------------------------------------------------------
20 (standard)   =   10     +2    +3     +5             
13 (vs touch)   =   10     --    +3     --             
17 (flatfooted) =   10     +2    --     +5              
___________________________________________________________________________

 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
---------------------------------------------------------------------------
Longsword                 +7      1d8     19-20/x2 Meele  M    S
  #one-handed
Lance                     +7      2d4     x3      Reach  M    P
  #two-handed; mounted one handed
___________________________________________________________________________

 Armour                         AC   Dex  ASF  ACP  Type                   
---------------------------------------------------------------------------
 Chain mail                      +5   +2        -5    M   Iron
 Heavy Wooden Shield             +2             -2    S   Wood
___________________________________________________________________________

 Combat Notes and Modifiers                                                
---------------------------------------------------------------------------

___________________________________________________________________________

 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
---------------------------------------------------------------------------
 Acrobatics                   dex  -4  = +3        -5 [armor] -2 [shield]
 Appraise                     int   1  = +1        
 Bluff                        cha   2  = +2        
#Climb                        str   1  = +5        -5 [armor] -2 [shield] +3 [class skill]
 Diplomacy                    cha   2  = +2        
 Disable Device               dex   3  = +3        
 Disguise                     cha   2  = +2        
 Escape Artist                dex  -4  = +3        -5 [armor] -2 [shield]
 Fly                          dex  -4  = +3        -5 [armor] -2 [shield]
#Handle Animal                cha   7  = +2    2   +3 [class skill]
 Heal                         wis   2  = +2        
#Intimidate                   cha   5  = +2        +3 [class skill]
 Knowledge (arcana)           int   1  = +1        
#Knowledge (dungoneering)     int   6  = +1    2   +3 [class skill]
#Knowledge (engineering)      int   6  = +1    2   +3 [class skill]
 Knowledge (geography)        int   1  = +1        
 Knowledge (history)          int   1  = +1        
 Knowledge (local)            int   1  = +1        
 Knowledge (nature)           int   1  = +1        
 Knowledge (nobility)         int   1  = +1        
 Knowledge (planes)           int   1  = +1        
 Knowledge (religion)         int   1  = +1        
 Linguistics                  int   1  = +1        
 Perception                   wis   2  = +2        
 Perform                      cha   2  = +2        
#Ride                         dex   1  = +3    2   -5 [armor] -2 [shield] +3 [class skill]
 Sense Motive                 wis   2  = +2        
 Sleight of Hand              dex   3  = +3        
 Spellcraft                   int   1  = +1        
 Stealth                      dex  -1  = +3        -5 [armor] -2 [shield] +3 [class skill]
#Survival                     wis   4  = +2    2   
#Swim                         str   1  = +5        -5 [armor] -2 [shield +3 [class skill]]
 Use Magic Device             cha   2  = +2        
___________________________________________________________________________

 Feats and Features                                                        
---------------------------------------------------------------------------
Fights:

Mounted Combat
Ride by Attack
Spirited Charge
Power Attack

Lift over head: 400 lb.
Lift off ground: 800 lb.
Push or drag: 2000 lb.

Human

This human chose +2 to strength (already included)
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Fighter
Bonus Feats (already included)

Armor training -- penalties for armor decrease by one each at levels 3, 7, 11, and 15

At level 3, moves at normal speed in medium armor. At level 7, moves at normal speed in any armor.

Bravery -- +1 on saves vs fear (level 2), increases by one at level 6, 10, 14, 18

Weapon training 1; at levels 5, 9, 13, and 17, chooose one group of weapons and take +1 on attacks and damage from this group and all groups previously selected. Mark here:
Level 5:
Level 9:
Level 13:
Level 17:

Armor Mastery (level 19) -- Damage reduction 5/- wearing any armor or using any shield

Weapon Mastery (level 20) -- choose one weapon for which all critical threats confirmed and damage multiplier increased by 1; cannot be disarmed when using it
___________________________________________________________________________

 Inventory                                                                 
---------------------------------------------------------------------------
Worn (excluding arms and armor)
 Head      | Nothing
 Face      | Nothing
 Throat    | Nothing 
 Shoulders | Nothing
 Body      | Tweed Cloth Pants and Shirt
 Torso     | Chain Mail
 Arms      | Chain Mail
 Hands     | Gauntlets
 Ring      | None
 Ring      | None
 Waist     | None
 Feet      | Simple Leather Boots

Weapons / Armor / Shield (from above)         (66 lb)
( 1) Backpack                                      ( 2 lb)
( 1) Bedroll                                       ( 5 lb)
( 1) Blanket, winter                               ( 3 lb)
( 1) Flasks                                        ( 2 lb)
( 1) Mirror                                        ( 1 lb)
( 5) Rations                                       ( 1 lb)
( 1) Flint and steel                               ( 0 lb)

Carrying Capacity
 Light Load:  <=  0-133 lb. 
 Medium Load: <=  134-266 lb 
 Heavy Load:  <=  267-400 lb 
 Carrying          84 lb 
___________________________________________________________________________

 Wealth                                                                    
---------------------------------------------------------------------------
pp    
gp    3208
sp    822
cp    33
___________________________________________________________________________

 Languages                                                                 
---------------------------------------------------------------------------
Common, Draconic
___________________________________________________________________________

 Companion or Familiar                                                     
---------------------------------------------------------------------------
Claud
Daft (Heavy) Horse
Init +4; Senses P+8, Scent, LLV;
_________________
DEFENSE
-----------------
AC          15
Touch       13
Flat-footed 11
hp 26 (d8)
Fort +8, Ref +7, Will +3
_________________
OFFENSE
-----------------
Spd 50 ft.
bite +5 (1d4+5)
2 hooves +0 (1d6+2)
Space/Reach S:10 ft. R: 5 ft.
_________________
STATISTICS
-----------------
Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21
Feats: Endurance, Run 
Skills: Perception +8 
SQ:  
Other Gear:   
_________________
SPECIAL ABILITIES
-----------------
Combat Trained
knows the tricks attack, come, defend
knows the tricks down, guard, and heel
____________________________________________________________________________