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Claire (Show_tune) Pathfinder Society
Updated: 3:28 AM 4 April, 2016 View: CHARACTER SHEET, text [stripped]
Name: Claire Averell Faction: Grand Lodge Alignment: LG Race: Human Deity: Iomedae Class: Paladin 1 Age: 23 Height: 5'6" Weight: 125 Gender: Female Size: Medium Prestige: Exp: / PFS#: 209403-2 Violet eyes, Silver Hair in a braid and pale skin Statistics --------------------------------------------------------------------------- Str: 18 +4 +2 Racial HP: /14 Dex: 12 +1 Initiative: 1 Con: 14 +2 Speed: 20 Int: 10 +0 BAB: 1 (BAB) (STR) (SIZE) (DEX) Wis: 8 -1 CMB: +5 = 1 +4 Cha: 14 +2 CMD: 16 = 1 +4 +1 Fortitude: 4 = 2 +2 (con) Reflex: 1 = 0 +1 (dex) Will: 1 = 2 -1 (wis) ___________________________________________________________________________ Attack Totals = Base Abil Size Misc --------------------------------------------------------------------------- Melee +5 = 1 +4(str) Ranged +2 = 1 +1(dex) ___________________________________________________________________________ Total AC = Base Shield Dex Armour Size Misc --------------------------------------------------------------------------- 16 (standard) = 10 +1 5 11 (vs touch) = 10 -- +1 -- 15 (flatfooted) = 10 -- 5 ___________________________________________________________________________ Weapons TAB DMG Crit Rng Size Type --------------------------------------------------------------------------- MWK Greatsword (Silverlight) +6(+5) 2d6+4(+6) 19/20 X2 M S #()= Power attack, Smite Evil {+8(+7)} {2d6+5(+7)} Lucerne Hammer +5(+4) 1d12+4(+6) X2 10ft M B or P #+2 Sunder, Reach, Brace, {+7(+6)} {1d12 +5(+7)} ___________________________________________________________________________ Armour AC Dex ASF ACP Type --------------------------------------------------------------------------- Scale Mail 5 3 25 4 M ___________________________________________________________________________ Combat Notes and Modifiers --------------------------------------------------------------------------- +2 to CMB to Sunder +2 to CMD versus Sunder ___________________________________________________________________________ Skills Abil Mod Abil Rnk Msc (details) --------------------------------------------------------------------------- Acrobatics dex -3 = +1 Appraise int 0 = +0 Bluff cha 2 = +2 Climb str 0 = +4 #Diplomacy cha 6 = +2 1 Disable Device dex -3 = +1 Disguise cha 2 = +2 Escape Artist dex -3 = +1 Fly dex -3 = +1 #Handle Animal cha 2 = +2 #Heal wis -1 = -1 Intimidate cha 2 = +2 Knowledge (arcana) int 0 = +0 Knowledge (dungoneering) int 0 = +0 Knowledge (engineering) int 0 = +0 Knowledge (geography) int 0 = +0 Knowledge (history) int 0 = +0 Knowledge (local) int 0 = +0 Knowledge (nature) int 0 = +0 #Knowledge (nobility) int 0 = +0 Knowledge (planes) int 0 = +0 #Knowledge (religion) int 0 = +0 Linguistics int 0 = +0 Perception wis -1 = -1 Perform cha 2 = +2 #Ride dex -3 = +1 #Sense Motive wis 3 = -1 1 Sleight of Hand dex -3 = +1 #Spellcraft int 0 = +0 Stealth dex -3 = +1 Survival wis -1 = -1 Swim str 0 = +4 Use Magic Device cha 2 = +2 ___________________________________________________________________________ Feats and Features --------------------------------------------------------------------------- {Racial Trait} Bonus Feat: Power attack; -1 to hit, +2 Damage. {Racial Trait} Skilled: +1 skill point {Social Trait} Signature moves: Benefit(s): Your starting equipment includes a single masterwork item worth less than 900 gp, and you gain a +1 trait bonus on Bluff and Intimidate checks while wielding this item in one or both hands. (MWK Great sword, called Silverlight) {Magical Trait} Magical Knack (Paladin): Benefit: Pick a class when you gain this traitâ€ your caster level in that class gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice. [Level 1 feat} Improved Sunder: You do not provoke an attack of opportunity when performing a sunder combat maneuver. In addition, you receive a +2 bonus on checks made to sunder an item. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to sunder your gear. Aura of Good:The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level. Detect Evil: At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range. Smite Evil (1/day) [ ]: Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess. In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect. The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. ___________________________________________________________________________ Inventory --------------------------------------------------------------------------- Worn (excluding arms and armor) Head | Face | Throat | Shoulders | Body | Torso | Arms | Hands | Ring | Ring | Waist | Feet | ( 1) Scale Mail ( 30) ( 1) Lucerne Hammer ( 12) ( 1) MWK Greatsword (Silverlight) ( 8) ( 1) Backpack ( 2) ( 1) Bedroll ( 5) ( 1) Blanket (winter) ( 3) Chalk ( -) Flint & Steel ( -) (10) Trail Rations ( 1) Rope 50ft (Silk) ( 5) ( 5) Sunrod ( 5) Waterskin ( 4) soldiers Uniform ( 5) Carrying Capacity Light Load: <= 100 Medium Load: <= 200 Heavy Load: <= 300 Carrying 89 ___________________________________________________________________________ Wealth --------------------------------------------------------------------------- pp 0 gp 74 sp 4 cp ___________________________________________________________________________ Languages --------------------------------------------------------------------------- Common ___________________________________________________________________________
