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Buldork (Nigel_Argost) Pathfinder Society

Updated: 12:21 PM 18 June, 2017 View: CHARACTER SHEET, text [stripped]

Name:   Buldork Hammersfall    Faction:                                                          Alignment: Lawful Good
Race:   Level 13 Dwarf/MR 5    Deity:   Torag, Master of the Forge/Shelyn, Patron of the Arts    Class:     Hospitaler 13
Age:    55                     Height:  4'9"                                                     Weight:    279 lb.
Gender: Male                   Size:    Medium                                                   Prestige:  
Exp:    /                      PFS#:    53761-X

 Statistics                                                                
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Str: 20  +5                   HP:          188/173
Dex: 10  +0                   Initiative:  +6
Con: 22  +6 Belt of Great Constitution +4 Speed:       20
Int: 16  +3 Scarlet/Blue Ioun Stone BAB:         13   (BAB) (STR) (SIZE) (DEX)
Wis: 12  +1                   CMB:         +18  = 13    +5                         
Cha: 20  +5 Headband of Inspiring Charisma +2 CMD:         30  = 13    +5     +2    +0 

Fortitude: 19 = 8 +6 (con) 5 (enhance) +2 vs. poison, spells, spell-like abilties
Reflex:     9 = 4 +0 (dex) 5 (enhance) +2 vs. poison, spells, spell-like abilties
Will:      14 = 8 +1 (wis) 5 (enhance) +2 vs. poison, spells, spell-like abilties
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +18    =  13    +5(str)       
Ranged         +13    =  13    +0(dex)       
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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23 (standard)   =   10           +0     10      0    +CHA vs. evil
10 (vs touch)   =   10     --    +0     --           +CHA vs. evil
23 (flatfooted) =   10           --     10           +CHA vs. evil 
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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mwkAdamantine Battleaxe   +18     1d10+5  x3      -      Med  S
  #adamantine
+5 Radiance (Glaive)      +23     1d10+12 x3      10 ft. Med  S
  #cold iron
mwkWarhammer              +18     1d8+5   x3      -      Med  B
  #mwk
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 Armour                         AC   Dex  ASF  ACP  Type                   
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+1 The Hammersfall Special      +10   +1   35%  -5    Med adamantine
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 Combat Notes and Modifiers                                                
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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 Acrobatics                   dex   0  = +0        
 Appraise                     int   3  = +3        
 Bluff                        cha   5  = +5        
 Climb                        str   5  = +5        
#Craft (Armor)                int  20  = +3   12   +5
#Diplomacy                    cha  18  = +5   13   +3
 Disable Device               dex   0  = +0        
 Disguise                     cha   5  = +5        
 Escape Artist                dex   0  = +0        
 Fly                          dex   0  = +0        
#Handle Animal                cha  10  = +5    2   +3
#Heal                         wis   1  = +1        
#Intimidate                   cha   9  = +5    1   +3
 Knowledge (arcana)           int   3  = +3        
 Knowledge (dungoneering)     int   3  = +3        
 Knowledge (engineering)      int   3  = +3        
 Knowledge (geography)        int   3  = +3        
#Knowledge (history)          int   3  = +3        
 Knowledge (local)            int   3  = +3        
 Knowledge (nature)           int   3  = +3        
#Knowledge (nobility)         int   7  = +3    1   +3
 Knowledge (planes)           int   6  = +3    3   
#Knowledge (religion)         int  10  = +3    4   +3
 Linguistics                  int   5  = +3    2   
 Perception                   wis   1  = +1        
#Perform                      cha  21  = +5   11   +5
#
#Ride                         dex  13  = +0    8   +3+2+5-5
#Sense Motive                 wis  17  = +1   13   +3
 Sleight of Hand              dex   0  = +0        
#Spellcraft                   int  19  = +3   13   +3
 Stealth                      dex   0  = +0        
 Survival                     wis   1  = +1        
 Swim                         str   5  = +5        
 Use Magic Device             cha   5  = +5   17   +13 weapon; +2 dance
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 Feats and Features                                                        
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Class Features:

Aura of Courage: Immune to all fear effects; grants +4
bonus vs. fear effects in a 10 ft. radius
Aura of Good (CL 9): Emit an aura of a good person
Channel Energy: May unleash a 30 ft. burst of energy to
heal living creatures or damage undead creatures
Detect Evil: May use Detect Evil as the spell as a standard
action (or on a single target as a move action)
Divine Bond: Gain the service of an intelligent and loyal
mount to aid in adventuring
Divine Grace: Gain CHA as a bonus on all saves
Divine Health: Immune to all diseases, including magic
ones
Lay on Hands (6/day): May touch target to heal 5d6 as
standard action (swift action to heal self)
Mercy (diseased, sickened): May remove a condition
in addition to healing with lay on hands
Smite Evil (3/day): Target evil foe to gain +CHA to atk/AC
and +lvl to dmg (doubled against dragons, outsiders and
undead)

Racial Features:

Craftsman: +2 on all Craft and Profession checks related
to stone/metal
Darkvision: May see up to 60 ft. in pure darkness
Hardy: Gain a +2 bonus on saves vs. poison, spells, and
spell-like abilties
Slow and Steady: Not slowed by heavy loads or armor
Sky Sentinel: +1 bonus to AC and +1 atk vs. airborne
foes; +2 Perception vs. flying creatures
Weapon Familiarity: Gain proficiency with battleaxes,
heavy picks, warhammers and all dwarven weapons

Mythic Path Abilities:

Divine Source (Good, Law): Grant domains and spells to
those who follow you as a deity
Instrument of Faith: Gain DR 15/- against the favored
weapon of your deity
Loyalty: Gain Leadership as a bonus feat; may add tier to
Leadership score
Relentless Healing: May use healing abilities to revive the
dead within 1 rd. of passing

Feats List:

Craft Magic Arms and Armor: May create and enchant
magic armor and weapons with an appropriate check
Greater Mercy: May heal +1d6 with lay on hands if not
using any mercy
Ironhide: Gain a +1 natural armor bonus to AC
Mounted Combat: Make a Ride check to negate mount hit
Power Attack: Take a -3 penalty on atk to gain +9 on dmg
Ride-By Attack: Can attack while moving on a mount

Mythic Feats:

Drink is Life: Drink alcohol to gain benefits as Polypurpose
Panacea, remove ability damage, and cure conditions
Dual Path: May select a second mythic path and gain that
path's call ability; may select abilities from either path

Character Traits:

Touched by Divinity (1/Day - Shield): Gain the use of a
1st-level domain spell granted by your deity
Savant: +2 on one Perform type; Perform is a class skill

* gain the following benefits from ascension:

+2 bonus on one skill
+5 hit points
bonus feat for which you meet the prerequisites

Awarded Medals for bravery: May gain a bonus to an associated score for one minute, and gain an extra effect

Righteous Medal of Agility:+2 DEX, +1 bonus to Initiative
Righteous Medal of Command: +2 CHA, +2 saves vs. emotion
Righteous Medal of Valor: +2 STR, +2 on CMD
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | Headband of Inspiring Charisma +2
 Face      | 
 Throat    | Amulet of Natural Armor +1
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | Ring of Fire Resistance (20)
 Ring      | 
 Waist     | Belt of Mighty Constitution +4
 Feet      | Boots of Earth and Wind

Backpack                                      (    2)
Barrel                                        (   30)
Chalk (x100)                                  
Rope, Silk                                    (    1)

( 1) Scarlet and Blue Ioun Stone                   
( 1) wrist sheath                                  (    -)
( 1) Wand, Stabilize (50 charges)                  (    -)
( 1) Wayfinder                                     (    -)

Carrying Capacity
 Light Load:  <=     -76 
 Medium Load: <=    -153 
 Heavy Load:  <=    -230 
 Carrying                
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 Wealth                                                                    
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pp    
gp    11213
sp    4
cp    5
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 Languages                                                                 
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Abyssal, Celestial, Common, Dwarven, Orc
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 Companion or Familiar                                                     
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Tarendev
Axe Beak
Init +4; Senses low-light vision;
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DEFENSE
-----------------
AC          29 (7+4+1+8-1)
Touch       +4 Dex, +1 Dodge, -1 size
Flat-footed +7 armor, +8 nat, -1 size
hp 93 (11 HD)
Fort +9, Ref +10, Will +6
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OFFENSE
-----------------
Spd 50 ft.
Bite +16 (2d6+11)
Space/Reach 10 ft./10 ft.
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STATISTICS
-----------------
Str 24, Dex 18, Con 16, Int 6, Wis 12, Cha 10
Base Atk +8; CMB +16; CMD 25
Feats: Armor Prof (Lite, Med), Dodge, Imp. Nat. Atk, Iron Will, Weapon Focus Alertness (when in 5 ft. of paladin)
Skills: Acrobatics +8, Perception +11 (+13 w/alertness) Perform +5, Survival +5
SQ: Link, Shared Vigilance Tenacious Guardian, SR 18
Other Gear: +1 breastplate barding, saddle Amulet of Mighty Fists +1 Belt of Giant Strength +2
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SPECIAL ABILITIES
-----------------
sudden charge (free trip w/charge)
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