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AugustDelTravi (TsunaXionus) Pathfinder Society

Updated: 2:41 PM 24 June, 2016 View: CHARACTER SHEET, text [stripped]

Name:   August Del Travi    Faction: Silver Crusade    Alignment: Lawful Neutral
Race:   Human               Deity:   Justitia          Class:     Fighter 1
Age:    18                  Height:  5'11              Weight:    185 lbs
Gender: Male                Size:    Medium            Prestige:  
Exp:    /                   PFS#:    221680-1

 Statistics                                                                
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Str: 12  +1                   HP:          13/13
Dex: 14  +2                   Initiative:  2
Con: 16  +3                   Speed:       20
Int: 13  +1                   BAB:          1   (BAB) (STR) (SIZE) (DEX)
Wis: 12  +1 +2(Race)          CMB:         +2  =  1    +1                         
Cha: 10  +0                   CMD:         14  =  1    +1           +2 

Fortitude:  5 = 2 +3 (con)  
Reflex:     2 = 0 +2 (dex)  
Will:       1 = 0 +1 (wis)  
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +2    =   1    +1(str)       
Ranged         +3    =   1    +2(dex)       
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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18 (standard)   =   10      1    +2      5      0      
12 (vs touch)   =   10     --    +2     --      0      
16 (flatfooted) =   10      1    --      5      0       
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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Longsword                 +2      1d8 +1(str) x2      melee  M    S
Halberd                   +2      1d10 +1(str) x3      melee  M    P or S
  #Brace, Trip
Javelin                   +3      1d6 +1(str) x2      30 ft  M    P
  #5 Javelins
Shield, light steel, Throwing    +3      1d6 +1(str) x2      20 ft       
Shield, light steel, Bash    +2      1d3 +1(str) x2                  
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 Armour                         AC   Dex  ASF  ACP  Type                   
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 Scale mail                      +5   +3   25%  -4        
 Shield, light steel             +1        5%   -1        
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 Combat Notes and Modifiers                                                
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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 Acrobatics                   dex   2  = +2        
 Appraise                     int   1  = +1        
 Bluff                        cha   0  = +0        
#Climb                        str   2  = +1    1   
#Diplomacy                    cha   2  = +0    1   +1
 Disable Device               dex   2  = +2        
 Disguise                     cha   0  = +0        
 Escape Artist                dex   2  = +2        
 Fly                          dex   2  = +2        
#Handle Animal                cha   0  = +0        
 Heal                         wis   1  = +1        
#Intimidate                   cha   0  = +0        
 Knowledge (arcana)           int   1  = +1        
#Knowledge (dungoneering)     int   1  = +1        
#Knowledge (engineering)      int   1  = +1        
 Knowledge (geography)        int   1  = +1        
 Knowledge (history)          int   1  = +1        
 Knowledge (local)            int   1  = +1        
 Knowledge (nature)           int   1  = +1        
 Knowledge (nobility)         int   1  = +1        
 Knowledge (planes)           int   1  = +1        
 Knowledge (religion)         int   1  = +1        
 Linguistics                  int   1  = +1        
 Perception                   wis   2  = +1    1   
 Perform                      cha   0  = +0        
#
#Ride                         dex   3  = +2    1   
 Sense Motive                 wis   1  = +1        
 Sleight of Hand              dex   2  = +2        
 Spellcraft                   int   1  = +1        
 Stealth                      dex   2  = +2        
#Survival                     wis   1  = +1        
#Swim                         str   1  = +1        
 Use Magic Device             cha   0  = +0        
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 Feats and Features                                                        
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Traits
Fencer:   You trained with blades for long hours as a youth, either taking lessons in the genteel art of fencing from tutors paid for by your parents or being taken under the wing of a disenfranchised fencer who may have turned to a life of crime. You gain a +1 trait bonus on attack of opportunity attack rolls made with daggers, swords, and similar bladed weapons.

Ease of Faith:   Your mentor, the person who invested your faith in you from an early age, took steps to ensure you understood that what powers your divine magic is no different from that which powers the magic of other religions. This philosophy makes it easier for you to interact with others who may not share your views. You gain a +1 bonus on Diplomacy checks, and Diplomacy is always a class skill for you.

Class
(Class)      Weapon Proficiency (Simple)
(Class)      Weapon Proficiency (Martial)
(Class)      Armour Proficiency (All)
Bonus Feat
(Class) Quick Draw (Combat) You can draw weapons faster than most.

Race
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. (Wisdom)

Bonus Feat: Humans select one extra feat at 1st level.
Combat Expertise: Trade attack bonus for AC bonus

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Feats

Improved Disarm:	+2 bonus on disarm attempts, no attack of opportunity
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 

( 1) Longsword                                     (    4)
( 1) Halberd                                       (   12)
( 3) Javelin                                       (    2)
( 1) Shield, light steel, Throwing                 (    6)
( 1) Scale mail                                    (   30)
( 1) Explorer's outfit                             (    8)
( 1) Backpack                                      (    2)
( 1) Lantern, hooded                               (    2)
( 5) Oil (1-pint flask)                            (    1)
( 1) Flint and steel                               
( 5) Rations, trail                                (    1)

Carrying Capacity
 Light Load:  <=  43 lbs. or less  
 Medium Load: <=  44 -86 lbs.  
 Heavy Load:  <=  87 -130 lbs.  
 Carrying             80 
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 Wealth                                                                    
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pp    
gp    0
sp    
cp    
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 Languages                                                                 
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Common and Kelish
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