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Chrys (Aimz) Legacy of the Savage Kings

Updated: 12:18 AM 28 February, 2010 View: CHARACTER SHEET, text

--- Character Sheet: Chrysalis (Aimz) ---
*****************RIP ON FIRST DAY***************************
Name:      Chrysalis (Chrys)
Race:      Human
Class:     Rogue 3/ Barbarian 1
Alignment: Neutral/Chaotic
Deity:     

Age:       25       
Eyes:      Slate grey
Hair:      Black with white streak
Features:  White streak of hair in a mane of silky black, 3 black lines carved into the upper right arm, almost like tattoos
Height:    5'6"
Weight:    145 lb
Size:      M
Gender:    F
Level:     4
Exp:       6000

         Mod
Str: 14  +2 (+4 enraged= 18 (+4)) *** total 2 str
Dex: 17  +3
Con: 12  +1 (+4 enraged= 16 (+3))
Int: 14  +2
Wis: 10  +0
Cha: 08  -1

HP:        34/34 (42 in rage state) ***30/34
Speed:     40 ft (30 if encumbered or wearing heavy armor) 

Initiative: +7

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Fortitude: 4 = +3 base +1 mod (con) (+2 when enraged)
Reflex:    6 = +3 base +3 mod (dex)
Will:      1 = +1 base +0 mod (wis) (+2 when enraged)

Base Attack = +3

Attack Roll  Totals  =  Base  Abil    Size  Misc
-----------------------------------------------------
Melee        5 (6) =  3     +2(str)   +0     +1 for mw
Ranged       6 (7) =  3     +3(dex)   +0     +1 for mw
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Total AC  =  Base  Shield  Dex  Armour
--------------------------------------
17        =  10    +0      +3   +4
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Weapons            TAB    DMG                  Crit  Weight  Range  Size  Type
------------------------------------------------------------------------------------
Dagger (mw)        +6     1d4+2          (19-20)X2    1lb     -      M     Piercing/Slashing	
Light Crossbow(mw) +7     1d8            (19-20)x2    4lb     80 ft  M     Piercing
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Armour                AC   Speed  Weight  Max Dex  Spell Failure  Check Penalty
-------------------------------------------------------------------------------
Mithral chain shirt   +4   40 ft  10 lb   +6       10%            -0

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Skills                        Abil Mod  Abil  Ranks  Racial/Misc (details)
---------------------------------------------------------------------------
--Class----------------------
Appraise                      int   4 =  +2     2       +0 
Balance                       dex   8 =  +3     3       +2 (synergy tumble)
Disable device                int   9 =  +2     7       +2 (masterwork thieves tool)
Escape Artist                 dex   7 =  +3     4
Gather Info                   cha   2 =  -1     3
Heal                          wis   0 =  +0     0       +0 
Hide                          dex  10 =  +3     7
Jump                          str   4 =  +2     0       +2 (synergy tumble) (+4 if running start)
Listen                        wis   7 =  +0     7       +  
Move Silently                 dex  10 =  +3     7
Open Lock                     dex  10 =  +3     7       +2 (masterwork thieves tool)
Search                        int   9 =  +2     7
Spot                          wis   7 =  +0     7
Tumble                        Dex  10 =  +3     7
Use Rope                      Dex   6 =  +3     3                
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Feats
-------------------------
(Rog)      Sneak attack (2d6 extra damage when target is flanked or would otherwise lose dexterity bonus to AC, phb 56)
(Rog/Barb) Weapon and armor proficiencies- all simple and martial weapons, all light medium armors and shields (excl tower shields)
(Rog)      Trapfinding- Use Search Skill to detect traps over DC 20. Can also use Disable Device to disable magic traps (PHB 56)
(Rog)      Evasion - Successful save vs reflex against attacks that normally deal half damage= no damage. Only usable in light/no armor
(Rog)      Trap sense- +1 bonus reflex saves (avoid traps) and +1 dodge bonus to AC against damage from traps.
(Barb)     Fast Movement - +10ft extra to normal land speed. This is lost if encumbered or in heavy armor. (PHB 25)
(Barb)     Rage - 1/pday. Temporary gain +4 str, +4 con and +2 morale bonus on Will saves, but takes -2 penalty to armor class. Cannot use most dexterity, intelligence or charisma based skills (see PHB 25 for exclusions). Fits of rage last 6 rounds. Can drop at will. Becomes fatigued (-2str, -2 dex, cant run) for the duration of the current combat).
(Featl1)   Dodge - during my action, select opponent to receive +1 dodge bonus to ac (PHB 94)
(Featl1)   Improved initiative - +4 bonus on initiative checks
(Feat Lv3) Point blank shot- +1 bonus to attack and dam rolls with ranged weapons at ranges of up to 30ft.
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Inventory
--------------------------------------------------------
Worn (excluding arms and armor)
 Arms  (1)  
 Bag   (1)  Bag of holding (250lbs capacity)   (2500gp)
 Bag   (1)  
 Bag   (1)  Belt Pouch                         (1gp)
 Back  (1)  Backpack                           (2gp)
 Face  (1)  
 Head  (1)  
 Neck  (1)  
 Torso (1)  
 Hands (1)  
 LHand (1)  
 RHand (1)  
 Feet  (1)  Reinforced steel capped boots

In Bag of Holding
(1)  Flint & Steel                             (1gp)
(1)  Rations x10                               (10gp)
(1)  Rope, hempen 50ft x3                      (3gp)
(1)  Waterskin x4                              (4gp)
(1)  Bedroll                                   (1sp)

In Backpack:
(1)  Dagger mw                                 (302gp)

In Belt Pouch
(1) Torch                                      (1cp)
(1) Masterwork thieves tools                   (100gp)
(1) Grappling Hook (tied to belt)              (1gp)
(1) Potion of invisibility                     (300gp)
(4) Cure light wounds potion (1d8+1 each)      (200gp)  		
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Coin  Amount
-------------
pp    XX
gp    249
sp    XX
cp    XX
_____________



Languages
----------------
Common
Orcish
Elven
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Other information
--------------------------------------------
Has 2 masterwork daggers- one stashed away on her person, the other in a false bottom of her backpack.
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Biography
---------------------------------------------------------------------------------
Originally a foundling, the human child found at the base of a huge oak by the Elves was named Chrysalis, meaning 'reborn'. Much to the dismay and bemusement of her Elven caretakers, she grew up in the blink of an eye, very much aware of the large life expectancies of her 'parents'. Constantly having to remind them that tomorrow means a great deal, she became very much fixated on the 'now'- always having to insist that she be shown, or taught new things immediately. She became somewhat selfish and demanding, for her parents coddled her outrageously, knowing that time with their human charge was precious. Feeling that it was in their foundling child's best interests, she was sent to live amongst the travelling gypsyfolk that often passed by her home. However, being known more for their light fingers than their scruples, young Chrysalis soon learned, and excelled, in the talents of the rogue. Many years she spent with the travelling folk until they were overrun by a raiding orc party. Most were killed in the attack, however Chrys and few others were taken as captive slaves. The gashes in her arm were marked as a permanent sign of her status as an orc slave. For two years, she slaved, watching the orcs and biding her time. Taking her first opportunity to escape with the last surviving gypsy, using the orcs' own methods, and almost failed. A returning scout party had them cornered. It was an unfortunate shot that pierced the breast of her companion, and sent Chrys into the deepest rage that she had ever known. The scouts stood no chance in the face of her all consuming rage. She has since made her way by placing her light-fingered skills to those who would discreetly pay for such services.  
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