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Mandreth (deathkraiser) Legacy of the Savage Kings

Updated: 8:26 PM 5 April, 2010 View: CHARACTER SHEET, text

--- Character Sheet: Mandreth Belakor (deathkraiser) ---

Name:      Mandreth Belakor
Race:      Human
Class:     Rogue
Alignment: Chaotic Good
Age:       23
Eyes:      Blue
Hair:      Dark Brown
Features:  Has a scar across his throat
Height:    5'8"
Weight:    155 lb
Size:      M
Gender:    M
Level:     4
Exp:       6000

         Mod
Str: 13  +1
Dex: 16  +3
Con: 9   -1
Int: 15  +2
Wis: 13  +1
Cha: 13  +1

HP:        20/20
Speed:     30 ft
_________________________________________________________________

Base Save: +4/+1 (high save/low save)

Fortitude: +0 = +1 -1 (con)
Reflex:    +7 = +4 +3 (dex)
Will:      +2 = +1 +2 (wis)

Base Attack = +3

Attack Roll  Totals  =  Base  Abil    Size  Misc
-----------------------------------------------------
Melee        +4     =  3     +1(str) +0
Ranged       +6     =  3     +3(dex) +0
_____________________________________________________


Total AC  =  Base  Shield  Dex  Armour
--------------------------------------
19        =  10    +1      +3   +5
______________________________________


Weapons         TAB       DMG              Crit      Weight  Range  Size    Type
------------------------------------------------------------------------------------
Dagger x4        +4/+6    1d4 +1 (str)   (19-20)x2    4lb     10ft   M     Peircing
Mwk Rapier       +7       1d6 +1 (str)   (18-20)x2    2lb     Melee  M     Peircing
Light Crossbow   +6       1d8            (19-20)x2    4lb     80 ft  M     Piercing
____________________________________________________________________________________


Armour                AC   Speed  Weight  Max Dex  Spell Failure  Check Penalty
-------------------------------------------------------------------------------
+1 Chain Shirt        +5   30 ft  25 lb     +4         20%            -1
Buckler               +1          5 lbs                 0%            -1
_______________________________________________________________________________


Skills                          Abil Mod  Abil  Ranks  Racial/Misc (details)
---------------------------------------------------------------------------
--Class----------------------
Balance                         Dex   6  =  +3     3
Decipher Script                 Int   7  =  +2     5
Diplomacy                       Cha   4	 =  +1     3
Disable Device                  Int   13 =  +2     7	+2 (Nimble fingers) +2 Mwk Theives Tools
Gather Information              Cha   6	 =  +1     5
Hide                            Dex   10 =  +3     7
Knowledge(local)                Int   4	 =  +2     2
Listen                          Wis   8	 =  +1     7
Move Silently                   Dex   10 =  +3     7
Open Lock                       Dex   14 =  +3     7	+2 (Nimble fingers) +2 Mwk Theives Tools
Search                          Int   7	 =  +2     5
Sense Motive                    Wis   6	 =  +1     5
Sleight of Hand                 Dex   10 =  +3     7
Spot                            Wis   3	 =  +1     2
Use Magic Device                Cha   6	 =  +1     5
___________________________________________________________________________


Feats
-------------------------
Point Blank Shot:               +1 to Attack and Damage when attacking enemies within 30ft with a ranged weapon.
Weapon Finesse(Rapier):         Use Dex bonus instead of Str bonus for attack rolls
Nimble Fingers:                 +2 to Open Lock and Disable Device checks


Inventory
--------------------------------------------------------
Worn (excluding arms and armor)
 Arms  (1)  
 Back  (1)  Backpack                           (2gp)
 Back  (1)  Bedroll                            (1sp)
 Back  (1)  
 Waist (1)  Belt Pouch                         (1gp)
 Waist (1)  Potion Pouch                       (1gp) 
 Face  (1)  
 Head  (1)  
 Neck  (1)  Hand of the Mage                   (900gp)
 Torso (1)  +1 Chain Shirt                     (1250)
 Hands (1)  
 LHand (1)  Mwk Rapier                         (320)
 RHand (1)  Buckler                            (15)
 Feet  (1)  

In Backpack
(1)  Flint & Steel                             (1gp)
(1)  Grappling Hook                            (1gp)
(1)  Rope, silk                                (10gp)
(2)  Waterskin                                 (2gp)
(4)  Alchemists Fire                           (100gp)
(5)  Rations                                   (15sp)


In Belt Pouch
(1)  Torch                                     (1cp)
(1)  Mwk Theives Tools                         (100gp)
(1)  Gray Bag of Tricks                        (900gp)
(1)  Pouch of Coins (20pp, 30gp)

In Potion Pouch
(2)  Alchemists Fire                           (50gp)
(2)  Potion of Magic Weapon                    (100gp)
(2)  Potion of Cats Grace                      (600gp)

In Saddlebags
(1) Pouch of Coins (50pp, 166gp, 3sp, 9cp)
_______________________________________________________

Coin  Amount
-------------
pp    70
gp    196
sp    3
cp    9
_____________


Misc. Bonuses
---------------------------------------------------------------------------------
Human:
1 feat at 1st level
4 extra skills points at 1st, 1 extra skill point every other level

Rogue:
Sneak Attack 2d6
Evasion - Takes no damage on sucessfull reflex saves
Uncanny Dodge - Keeps dex bonus if caught flat footed or attacked by invis
Trap Sense +1 - +1 enhancement bonus to any rolls involving traps
Trapfinding - Allows the rogue to discover traps

_________________________________________________________________________________


Languages
----------------
Common
Elven
________________


Other information
--------------------------------------------
Owns mount:
Warhorse, Light
 Large Animal
 Hit Dice: 3d8+9 (33 hp)
 Initiative: +1
 Speed: 60 ft. (12 squares)
 Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13)
 Base Attack/Grapple: +2/+9
 Attack: Hoof +4 melee (1d4+3)
 Full Attack: 2 hooves +4 melee (1d4+3) and bite -1 melee
   (1d3+1)
 Space/Reach: 10 ft./5 ft.
 Special Attacks: -
 Special Qualities: Low-light vision, scent
 Saves: Fort +6, Ref +4, Will +2
 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
 Skills: Listen +4, Spot +4
 Feats: Endurance, Run

 Miltary Saddle
 Saddlebags
 


Bag of Tricks
_________________________________________________________________

d%         Animal
01-30      Bat
31-60      Rat
61-75      Cat
76-90      Weasel
91-100     Badger

Stats:
----------------------------------
Bat
----------------------------------
Size/Type:  	         Diminutive  Animal
Hit Dice: 	         ¼ d8 (1 hp)
Initiative: 	         +2
Speed: 	                 5 ft (1 square), fly 40 ft. (good)
Armor Class: 	         16 (+4 size, +2 Dex), touch 16, flat-footed 14
Base Attack/Grapple: 	 +0/-17
Attack:
Full Attack:
Space/Reach: 	         1 ft./0 ft.
Special Attacks: 	 â
Special Qualities: 	 Blindsense 20 ft., low-light vision
Saves: 	                 Fort +2, Ref +4, Will +2
Abilities: 	         Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 4
Skills: 	         Hide +14, Listen +8*, Move Silently +6, Spot +8*
Feats: 	                 Alertness
-----------------------------------

----------------------------------
Rat
----------------------------------
Size/Type:  	       Tiny  Animal
Hit Dice: 	       ¼ d8 (1 hp)
Initiative: 	       +2
Speed: 	               15 ft. (3 squares), climb 15 ft., swim 15 ft.
Armor Class: 	       14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple:   +0/-12
Attack: 	       Bite +4 melee (1d3-4)
Full Attack: 	       Bite +4 melee (1d3-4)
Space/Reach: 	       2½ ft./0 ft.
Special Attacks:       â
Special Qualities:     Low-light vision, scent
Saves: 	               Fort +2, Ref +4, Will +1
Abilities:             Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2
Skills:                Balance +10, Climb +12, Hide +16, Move Silently +10, Swim +10
Feats: 	               Stealthy, Weapon FinesseB
-----------------------------------
 
----------------------------------
Cat
----------------------------------
Size/Type:  	       Tiny  Animal
Hit Dice: 	       ½ d8 (2 hp)
Initiative: 	       +2
Speed: 	               30 ft. (6 squares)
Armor Class: 	       14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple:   +0/-12
Attack:                Claw +4 melee (1d2-4)
Full Attack:           2 claws +4 melee (1d2-4) and bite -1 melee (1d3-4)
Space/Reach:           2½ ft./0 ft.
Special Attacks:       â
Special Qualities:     Low-light vision, scent
Saves: 	               Fort +2, Ref +4, Will +1
Abilities:             Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7
Skills:                Balance +10, Climb +6, Hide +16*, Jump +10, Listen +3, Move Silently +8, Spot +3
Feats: 	               Stealthy, Weapon FinesseB
-----------------------------------

----------------------------------
Weasel
----------------------------------
Size/Type:  	       Tiny  Animal
Hit Dice: 	       ½ d8 (2 hp)
Initiative: 	       +2
Speed: 	               20 ft. (4 squares), climb 20 ft.
Armor Class: 	       14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple:   +0/-12
Attack:                Bite +4 melee (1d3-4)
Full Attack:           Bite +4 melee (1d3-4)
Space/Reach:           2½ ft./0 ft.
Special Attacks:       Attach
Special Qualities:     Low-light vision, scent
Saves: 	               Fort +2, Ref +4, Will +1
Abilities:             Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5
Skills:                Balance +12, Climb +10, Escape Artist +4, Hide +11, Move Silently +8, Spot +3
Feats: 	               Agile, Weapon FinesseB
-----------------------------------

----------------------------------
Badger
----------------------------------
Size/Type:  	       Small  Animal
Hit Dice: 	       1d8 (6 hp)
Initiative: 	       +3
Speed: 	               30 ft. (6 squares), burrow 10 ft.
Armor Class: 	       15 (+1 size, +3 Dex, +1 Natural), touch 14, flat-footed 12
Base Attack/Grapple:   +0/-5
Attack:                Claw +4 melee (1hp)
Full Attack:           Bite +4 melee (1hp)
Space/Reach:           5ft/5ft
Special Attacks:       Rage
Special Qualities:     Low-light vision, scent
Saves: 	               Fort +4, Ref +5, Will +1
Abilities:             Str 8, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Skills:                Balance +5, Escape Artist +9, Listen  +3, Spot +3
Feats: 	               Agile, Weapon FinesseB, Track
-----------------------------------
_________________________________________________________________


Biography
---------------------------------------------------------------------------------
Mandreth ran away from home at an early age, to live on the streets and take up the profession of thief.
He obtained the painful looking scar on his neck during a run in with his guild leader, when he was pilfering gold from the theives guild.
_________________________________________________________________________________