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Orric (squirrel) Legacy of the Savage Kings

Updated: 6:30 PM 23 May, 2010 View: CHARACTER SHEET, text

--- Character Sheet: Orric the Lame  (Aimz) ---

Name:      Orric von Lichtenstein
Race:      Human
Class:     Cleric 4
Alignment: Chaotic Good
Deity:     Pelor
Domains:   Healing, Good
Age:       19
Eyes:      Forrest green
Hair:      Short, wavy blonde hair
Features:  Gimpy McClubfoot 
Height:    5'6"
Weight:    149 lb
Size:      M
Gender:    Male
Level:     4
Exp:       9300xp/10000xp

         Mod
Str: 11  +0
Dex: 08  -1
Con: 15  +2 
Int: 13  +1
Wis: 16  +3
Cha: 14  +2

HP:       25/40 hp
Speed:     20 ft
Initiative -1

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Fortitude: +6 = +4 base +2 mod (con)
Reflex:    +0 = +1 base -1 mod (dex)(hey, it's not negative)
Will:      +7 = +4 base +3 mod (wis)

Base Attack = +3

Attack Roll  Totals  =  Base  Abil    Size  Misc
-----------------------------------------------------
Melee        3       =  3     +0(str) +0
Ranged       2       =  3     -1(dex) +0
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Total AC  =  Base  Shield  Dex  Armour
--------------------------------------
18        =   10    +2     -1   +7
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Weapons         TAB     DMG                   Crit  Weight  Range  Size  Type
------------------------------------------------------------------------------------
+1 Heavy Mace              
                 +4   1d8+1                     x2     8lb  -         M  Bludgeoning
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Armour                AC   Speed  Weight  Max Dex  ASF            Check Penalty
-------------------------------------------------------------------------------
Banded Mail +1        +7   20 ft  35 lb   +1       35%            -6
Heavy Mithril Shield  +2          7.5lb            05%            -0
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Skills                        Abil Mod  Abil  Ranks  Racial/Misc (details)
---------------------------------------------------------------------------
--Class----------------------
Concentration                 con  13 =  +2     7       +4 (combat casting) 
Craft                         int   1 =  +1     0       +0			
Diplomacy                     cha   2 =  +2     0       +0
Heal                          wis  12 =  +3     7       +2 (healer's kit-10 USES)
Knowledge (arcana)            int   4 =  +1     3       +0
Knowledge (history)           int   4 =  +1     3       +
Knowledge (religion)          int   6 =  +1     5       +
Knowledge (the planes)        int   3 =  +1     2       +
Profession                    wis   3 =  +3     0       +				
--Cross Class----------------
Listen                        wis   3 =  +3     0       +  
Bluff                         cha   2 =  +2     0       +
Intimidate                    cha   2 =  +2     0       +
Spot                          wis   5 =  +3     2       +
Tumble                        dex   2 =  -1     3       +
___________________________________________________________________________


Feats
-------------------------
1C Turn Undead - 6/day +1 (Reliquary)
1  Combat casting
      +4 concentration rolls when grappling, pinned or defensive casting
1b  Augment healing
      +2 points per spell level to the amount of damage healed by any healing spell cast.
3   Healing Devotion 1/day
      Standard action gain Fast healing 1/5 levels. Does not activate when hitting 0 hp. 
_________________________


Spells (specialisation/restricted school #1,restricted school #2)
Lvl/Dom or School   Spell        DC 10 + 3(wis) + spell level
0 ---------------------------------------------- 5
    Light
    Create Water
    Light
    Detect magic
    Detect magic 
    S: Cure Minor Wounds (1hp)

1 ---------------------------------------------- 3 + 1(wis) + 1(dom)
    USED Sanctuary
    Shield of Faith
    USED Command 
    USED Summon Monster I
    S: Cure light wounds 1d8+5+2(augment)
 D  Good:    Protection from Evil +2 AC/Saves, counters mind control and hedges out elementals and outsiders

2 ---------------------------------------------- 2 + 1(wis) + 1(dom)
   USED Hold Person
   USED Spiritual Weapon
   Lesser restoration
   S: Cure moderate wounds 2d8+5+4(augment) (max 10)
 D Good: Aid +1 Attack, +1 vs fear, 1d8+5 temp hp
 
_____________________________________________________________________


Inventory
--------------------------------------------------------
Worn (excluding arms and armor)
 Arms  (1)  
 Bag   (1)  Backpack                           (2gp)
 Bag   (1)  Bedroll                             (1sp)
 Bag   (1)  Belt Pouch                         (1gp)
 Back  (1)  
 Face  (1)  
 Head  (1)  
 Neck  (1) Reliquary Holy Symbol of Pelor      (1000gp) 
 Torso (1)  
 Hands (1)  
 LHand (1)  
 RHand (1)  
 Feet  (1)  

In Backpack
(1)  Flint & Steel                             (1gp)
(1)  Grappling Hook                            (1gp)
(1)  Rope, hempen                              (1gp)
(1)  Waterskin                                 (1gp)
(1)  HEALERS KIT                               (25GP)
(1) tanglefoot bag

In Belt Pouch
(1)  Torch                                       (1cp)
(2)  Flask of Holy Water                         (50gp)
_______________________________________________________

Coin  Amount
-------------
pp    XX
gp    293
sp    XX
cp    XX
_____________


Misc. Bonuses
---------------------------------------------------------------------------------
Deity Bonuses
Aura- Good aura - as per 'Detect Evil' spell (PHB pg 218)
Good domain: good spells cast at +1 CL
Healing Domain: healing spells at +1 CL
_________________________________________________________________________________


Languages
----------------
Common
Draconic
________________


Other information
--------------------------------------------
Turning Check (1d20+2cha)
Result	Most Powerful Undead
Affected (Maximum Hit Dice)
0 or lower	Cleric’s level – 4
1–3	Cleric’s level – 3
4–6	Cleric’s level – 2
7–9	Cleric’s level – 1
10–12	Cleric’s level
13–15	Cleric’s level + 1
16–18	Cleric’s level + 2
19–21	Cleric’s level + 3
22 or higher	Cleric’s level + 4

Turning Damage
2d6+4(Cleric)+2(Cha)
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Biography
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