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Savant (Kael) Cry More!

Updated: 10:56 PM 28 August, 2010 View: CHARACTER SHEET, text

--- Character Sheet: Savant / Ellis (Kael) ---

Name:      Savant / Ellis
Race:      Human
Type:      Elemental [Air]
Class:     Sirit Shaman 9 [CD, 14], Wu Jen 1 [CAr, 14], Elemental Savant [CAr, 32]
Alignment: Chaotic Neutral
Age:       21
Eyes:      
Hair:      
Features:  Something distinctive if applicable
Height:    5'10"
Weight:    162 lb
Size:      Medium
Gender:    Female
Level:     20
Exp:       190000
Glory:     17500

Books: 3 core, Magic Item Compendium, Spell Compendium, Complete Arcana (class), Complete Divine (Class),
       Complete Mage (feat)

         Mod
Str:  8  -1   
Dex: 10  +0   
Con: 25  +7   (+5 manual, +6 amulate of health)
Int: 12  +1   
Wis: 21  +5   (+5 Tome)
Cha: 32  +11  (+5 lvl 4/8/12/16/20, +5 Tome, +6 cloak)


HP:        208/208 (average)  (9d8+11d4+140) 
Speed:     30 ft, fly 100ft (perfect)
_________________________________________________________________

Init: +2 (belt)

                    Base      Ability Vest
Fortitude: +21 = (+6, +0, +3)   +7     +5
Reflex:    +11 = (+3, +0, +3)   +0     +5
Will:      +25 = (+6, +2, +7)   +5     +5

Base Attack = +11/+6/+1 (+6, +0, +5)

Attack Roll  Totals  =  Base  Abil    Size  Misc
-----------------------------------------------------
Melee         +10     =  +11    -1
Ranged        +11     =  +11    +0
_____________________________________________________


Total AC  =  Base Shield Dex Armour
--------------------------------------
      12  =  10    +0    +0   +2
______________________________________


Weapons                 TAB     DMG      Crit  Weight  Range  Size  Type
------------------------------------------------------------------------------------
Slam                    +10     1d6-1     ×2     -     melee   N    Bludgeoning
Quaterstaff             +10   1d6-1/1d6-1 x2    6lb    melee   M    Bludgeoning
____________________________________________________________________________________


Armour                    AC   Speed  Weight  Max Dex  Spell Failure  Check Penalty
-------------------------------------------------------------------------------
+1 padded of easy travel  +2   full    10lb     +8          5%           0
_______________________________________________________________________________


Skills                        Abil Mod  Abil  Ranks  Racial/Misc (details)
---------------------------------------------------------------------------
--Class---------------------- 
Concentration                 con  30 =  +7    23       +0
Craft                         int   1 =  +1     0       +0
Diplomacy                     cha  25 = +11    12       +0
Handle Animal                 cha  11 = +11     0       +0
Heal                          wis   5 =  +5     0       +0
Knowledge (arcana)            int  11 =  +1     8       +0
Knowledge (the planes)        int   7 =  +1     4       +0
Knowledge (geography)         int   1 =  +1     0       +0
Knowledge (history)           int   1 =  +1     0       +0
Knowledge (local)             int   1 =  +1     0       +0
Knowledge (nature)            int   1 =  +1     0       +0
Listen                        wis  30 =  +5    23       +2(feat)
Profession                    wis   5 =  +5     0       +0
Ride                          dex   3 =  +0     0       +0
Spellcraft                    int  26 =  +1    23       +2(skill)
Spot                          wis  30 =  +5    23       +2(feat)
Survival                      wis   5 =  +5     0       +0
Swim                          str   0 =  -1     0       +0

Wild Empathy                  cha  21 = +11    10 (SpSh)+0
--Cross Class----------------


+2 Use magic divice: involving scrolls.
+2 charisma based skills/ability checks when interacting with creatures of air subtype or air elemental savant
___________________________________________________________________________


Feats
-------------------------
[human] Spell focus (Evocation) [PH, 100]: +1 DC to spells of chosen type.

[Wu Jen] Quicken Spell: +4SL, cast spells as a swift action

[Spirit Guide] Alertness: +2 spot/listen [PH, 89]

[1st]  Maximize Spell: +3SL, maximize spell's random variables. [PH, 97]

[3nd]  Sculpt Spell: +1SL, Change spell's area (cylinder (10ft radius, 30ft high), 40ft cone, 4x 10ft cubes,
                     ball (20ft radius spread) or 120ft line) [CAr, 83]

[6rd]  Practiced Spellcaster (Spirit Shaman): +4CL. [CD, 82]

[9th]  Energy Substitution (electricity): +1SL, changes spell energy type to electricity [CAr, 79]

[12th] Energy Admixture: +4SL, adds elec. damage equal to energy damage spell already does. [CAr, 78]

[15th] Residual Magic: Alows use of Enduring Potency and Lingering Metamagic tactical maneuvers. [CM, 46]

[18th] Metamagic Spell Focus (Evocation): Reduce -1SL when apply metamagic feat 3/day [CM, 45]
_________________________


Spells
-------------------------------------------------------
 Spirit Shaman (CL: 20)
  spell DC: 21+spell level
 Wu Jen (CL: 1)
  spell DC: 11+spell level

 Notes:
  "Evocation": DC+1
  "electricity" Spells: DC+2, CL+4(spell resistance checks)
  Any damaging spell of acid, cold, fire or sonic type changes to electricity and does that type of damage

 In effect:
  Blessing of the Spirits: "protection from evil" but against spirits*
  

Lvl/Class
0/Spirit Shaman --------------------------------------- 3/6
-Create Water [PH, p.215]: Creates 40 gallons of water (300 lbs)
-Dawn [SC, p.59]: All sleeping creatures within 15ft wake up.
-Cure Minor Wounds [PH, p.216]: cures 1pt of damage.

0/Wu Jen --------------------------------------- 3
~Message: 1 creature can hear your whistpers
~Message: 1 creature can hear your whistpers
~Message: 1 creature can hear your whistpers

1/Spirit Shaman --------------------------------------- 3/6+2
-Breath of the Jungle [SC, p.39]: 40ft radius, 20ft high mist. DC for poison/disease +2 while in mist.
-Snake's Swiftness [SC, p.193]: one ally may immidiatly make an attack.
-Cure Light Wounds [PH, p.]: cures 1d8+5 damage

1/Wu Jen --------------------------------------- 1+1
-True Strike: +20 to next attack roll
-True Strike: +20 to next attack roll

2/Spirit Shaman --------------------------------------- 3/6+1
-Cloud Wings [SC, p.49]: +30ft to fly speed, 20 hours.
-Snake's Swiftness Mass [SC, p.193]: al allies within 20ft may immidiatly make an attack.
-Listening Lorecall [SC, p.133]: +4 insight bonus to listen checks, blindsense 30ft, blindsight 15ft.

3/Spirit Shaman --------------------------------------- 3/6+1
-*#Energy Votex [SC, p.81]: 1d8+20 elec. damage to all within 20ft. If willing to take damage, double damage. Ref for half.
-Cure Moderate Wounds [PH, p. 216]: heals 2d8+10
-Poison [PH, p.262]: creature touched, 1d10 con damage (inital, 1 minute later), Fort DC:25 mod save each time.

4/Spirit Shaman --------------------------------------- 3/6+1
~*Arc of lightning [SC, 15]: 15d6 elect. damage. Line between two creatures within 75ft, Ref half.
-*#Flame Strike [PH, p.231]: 15d6 elec. damage (half not effect by resistance). Ref half. (10ft r, 40ft h)
-Freedom of Movement: Act unpenalised by thing that would impend movement.

5/Spirit Shaman --------------------------------------- 3/6+1
-*# Sculpt "Flame Strike" [PH, p.231]: 15d6 elec. damage (half not effect by resistance). Ref half.
-Death Ward [PH, p.217]: Immune to all death spells, magical death effects, energy drain, and negative energy effects
~Controle Winds [PH, p.214]: Produce Tornado strength winds.

6/Spirit Shaman --------------------------------------- 3/6
-Greater Dispel Magic [PH, p.223]: 1d20+20 vs. DC: 11+CL, to dispel magic
-Energy Immunity [SC, p.80]: touched creature, immunity to either acid, cold, electricity, fire or sonic.
-*# Maximized^ "Flame Strike" [PH, p.231]: 90 elec. damage (half not effect by resistance/immunity). Ref half. (10ft r, 40ft h)

7/Spirit Shaman --------------------------------------- 2/6
-*# Energy Admixed^ "Flame Strike" [PH, p.231]: 30d6 elec. damage (half not effect by resistance/immunity). Ref half. (10ft r, 40ft h)
-*# Quickened^ "Flame Strike" [PH, p.231]: 15d6 elec. damage (half not effect by resistance/immunity). Ref half. (10ft r, 40ft h)

8/Spirit Shaman --------------------------------------- 1/4
~Heal (7th level) [PH, p.239]: 150pts of healing, removes a number of effects.

9/Spirit Shaman --------------------------------------- 1/2
-*# Energy Admixed Energy Votex (lvl 6) [SC, p.81]: 2d8+40 elec. damage to all within 20ft. If willing to take damage, double damage. Ref for half.


Any/SpellStaff [PH, p.282]----------------------------- 1/1
-Storm Rage [SC, 210]: immune to ranged projectiles, winds, thrown weapons. shoot 100ft 10d6 lightning from eyes as standard, no save.

* Electric type
# Evocation
~ No spell resistance
^ Metamagic School Focus

_____________________________________________________________________


Inventory
--------------------------------------------------------
Worn (excluding arms and armor)
 Arms  (1)  
 Bag   (1)  Heward's Handy Haversack [DMG, 259]     2000 gp    5 lb
 Bag   (1)  Spell component Pouch                      5 gp    2 lb
 Back  (1)  
 Face  (1)  
 Head  (1)  Headband of Conscious effort [MIC, 109] 2000 gp     
 Hair  (1)  Holly and mistletoe                                  
 Neck  (1)  Amulate of Health +6 [DMG, 246]        36000 gp     
 Torso (1)  Vest of Resistance +5 [MIC, 147]       25000 gp    1 lb
 Cloak (1)  Cloak of Charisma +6 [DMG, 253]        36000 gp    2 lb
 Belt  (1)  Belt of Battle [MIC, 73]               12000 gp     
 Hands (1)  
 LHand (1)  Ring of freedom of movement [DMG, 232] 40000 gp     
 RHand (1)  Ring of 9 lives (8 charges) [MIC, 126] 45000 gp     
 Feet  (1)  Boots of Tracklessness [MIC, 79]       11000 gp    1 lb

In Heward's Handy Haversack
-Greater Metamagic rod,
 -Substitution (acid) [CAr, 146]                   24300 gp    5 lb

In Spell component Pouch

Used
-Tome of Leadership and Influence +5              137500 gp
-Tome of Understanding +5                         137500 gp
-Manual of bodily health +5                       137500 gp
-Last breath components (5)                         2500 gp
-8th level Divine Scroll (Stormrage) [DMG, 243]     3000 gp     

Sold
Greater Metamagic rod,
-Maximize [DMG, 236]                              121500 gp
-Ring of invisability [DMG, 232]                   20000 gp

_______________________________________________________
                                         Total:   752800 gp   11 lb
                              Weapons + Armour:     2655 gp   16 lb
Coin  Amount
-------------
36295gp
_____________


Total Load: 27 lb

Light:  26 lb
Medium: 53 lb (treat as light)
Heavy:  80 lb
Drag : 400 lb

Misc. Bonuses/Abilities
---------------------------------------------------------------------------------
Racial Bonuses
 Bonus Feat
 Bonus Skill

Elemental Traits [MM, p.308]
 Darkvision 60ft
 Immunity to poison, sleep effects, paralysis and stunning
 Not subject to critical hits or flanking
 Does not eat, sleep or breath

Air Elemental Abilities [MM, p.95]
 Air Mastery: Airborne creatures take -1 to attack/damage against you.
 Whirlwind: Once per 10 minutes for 10 rounds, transform into a whirlwind(5ft wide base, up to 30ft
            wide top, 10-30ft tall). Movement doesn't provoke attack of opportunity. Small or smaller
            creatures Ref DC:22 1d6 damage, Ref DC:22 or be lifted (no save against damage in further
            rounds). Creatures with fly speed may make ref save to escape each round (still damaged
            even if save successful). Creatures trapped can not move, taken with elemental, Concentration
            (DC:15+spell level) to cast spells, -4 penalty to Dex, -2 on attack roles. Elemental can
            only hold as many creatures as will fit in volume, can eject creatures whenever it wishes.
            If base touches ground debris creates cloud (diameter 1/2 whirlwind's hight), Concentration
            check to cast, 5ft=concealment, >5ft=total concealment. Can't make slam attacks, doesn't threaten.

Spirit Shaman [CD, p.15]
 Spirit Guide: grats Alertness feat
 Wild empathy: diplomacy with animals/magic beast
 Chastise spirits: standard action, 9d6 to all spirits* within 30ft Will DC:30 for half 14/day
 Detect spirits: as detect undead but detects spirits*
 Blessing of the Spirits: 10 minute cast, as "protection from evil" but against spirits*
 Follow Guide: reroll failed save against enchantment spell/effect 1 round later at same DC.
 Goast Warrior: Held weapon count as goast touched. Use Normal AC vs. touch attacks from incorporeal creatures
 Warding of the Spirits: 1/day, 1 minute casting, 90 minutes of "magic circle against evil" but effecting spirits*
 Spirit Form: 1/day, stardard action, incorporeal for up to 1 minute

*spirits: Incorporeal undead, fey, elementals,creatures in astral form or with astral bodies, spirit
          subtype, Spirit folk, telthors and spirits created with spells (dream sight, wood wose, etc.)


Elemental Savant [CAr, p.32]
 Spells per Day/Known: +8 to Spirit Shaman
 Elemental Specialty: Spells that deal energy damage deal elec. type change to elec.
 Electricity Resistance 20
 Immunity to Sleep
 Energy Penetration: +4CL on elec. spells for overcoming spell resistance.
 Energy Focus: +2 save DC of elec. spells
 Darkvision 60ft
 Immunity to Paralysis and Poison
 Elemental Perfection: Type changes to Elemental. Gain speed, movement modes, special attacks/qualities
  natural attacks or medium air elemental (Save DCs 20+Con mod). +2 charisma based skills/ability checks
  when interacting with creatures of air subtype or air elemental savant. Can still be raised.
 Electricity Immunity

Wu Jes [CAr, 14]
 Watchful Spirit: 1/day, reroll initiative
 Bonus Feat: Gain bonus metamagic feat

Residual Magic [CM, p.46]
 Enduring Potency: You cast spell then cast same spell from wand/scroll treat all effects as if you'd cast it.
 Lingering Metamagic: Cast one spell effected by metamagic, then cast same spell next round,
                      apply metamagic effecting first spell with no level ajust to second.

Items
 Heward's Handy Haversack: Holds, 20lb, 20lb, 80lb. Reteiving item (move) no AoO
 Headband of Conscious effort: 1/day (immediate), use Concentration check in place of Fort save.
 Belt of Battle: +2 init. 3 charges, spend (swift) to gain action, 1-move, 2-standard, 3-full round
 Ring of 9 lives: 9 charges, each uses 1- If HP:0 or less heal 20pts (auto). 1/day (immediate) pass 1 failed save
 Boots of Tracklessness: Leave no tracks. 1/day Greater Invisibility 7 rounds.
 Greater Metamagic rod: Add meta magic feat to 9th level or lower spell 3/day
  Maximize: All random numbers treated as max result
  Substitution (acid): damaging spell of elec., cold, fire or sonic type changes to acid

Armour
 Easy Travel [MIC, 10]: Treat up to medium load as light. 
_________________________________________________________________________________

Languages
----------------
Common
Auran
________________


Biography
---------------------------------------------------------------------------------
 Lillith and Ellis are two souls in the one body. While one is in controle the other acts as a Spirit guide
 retreiving daily atolment of spells, acting as a second par of eye and helping with spell casting.

 

 Lillith is beleived to be the initial owner of their body, but the pair have lived the dual nature for so 
 long neither are sure of the truth. 
 
_________________________________________________________________________________