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Celia (Bluesystem) Legacy of the Savage Kings

Updated: 1:02 PM 18 July, 2010 View: CHARACTER SHEET, text

--- Character Sheet: Celia Nightshade ---

Name:      Celia Nightshade
Race:      Halfling
Class:     Rogue
Alignment: Chaotic Neutral
Deity:     Olidammara, god of thieves
Domains:   Chaos, Luck, Trickery
Age:       22
Eyes:      Green
Hair:      Straight, Past shoulder length, Jet Black
Features:  Slender, long limbs (compared to body), lightly tanned skin, 
Height:    3'
Weight:    25 lb
Size:      Small
Gender:    Female
Level:     4
Exp:       6000

         Mod
Str: 10  +0
Dex: 16  +3
Con: 12  +1
Int: 14  +2
Wis: 12  +1
Cha: 12  +1

HP:         28/28
Speed:      20 ft
Initiative: +3
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Base Save: +x/+y (high save/low save)
Fortitude: +3  = +1   +1 (con)   +1(race)
Reflex:    +10 = +4   +3 (dex)   +1(race)   +2 (feat)
Will:      +3  = +1   +1 (wis)   +1(race)

Base Attack = +3

Attack Roll  Totals  =  Base  Abil    Size  Misc
-----------------------------------------------------
Melee        4/      =  3     +0(str) +1
Ranged       7/      =  3     +3(dex) +1    (+1 in 30 ft)
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Total AC  =  Base  Shield  Dex  Armour  Size    Ring
-----------------------------------------------------
19        =  10    +0      +3    +4      +1     +1
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Weapons         TAB     DMG                   Crit  Weight  Range  Size  Type
------------------------------------------------------------------------------------
Shortbow (comp) +7/    1d4 +0(str type)      x3    1lb     70ft   S     Piercing
Shuriken        +3/    1                     x2    0.5lb   10ft   s     Piercing
Short Sword     +4/    1d4            (19-20)x2    1lb     Melee  S     Piercing
Dagger          +4/    1d8            (19-20)x2    0.5lb   Melee  S     Piercing or Slashing
Sap             +0/    1d43                  x2    1lb     Melee  S     Bludgeoning
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Conditional bonus 
Precise shot: +1 to ranged attacks within 30ft

Armour                AC   Speed  Weight  Max Dex  Spell Failure  Check Penalty
-------------------------------------------------------------------------------
Mithral Shirt         +4   20 ft  10 lb   +6        10%            0

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Skills                        Abil  Mod  Abil  Ranks  Racial/Misc (details)
---------------------------------------------------------------------------
--Class----------------------
Move Silently                 Dex  +12 =  +3     7       +2 (racial)
Jump                          str  +10 =  +0     6       +2 (racial) +2 (synergy with tumble)
Listen                        wis  +9  =  +1     6       +2 (racial)
Climb                         str  +8  =  +0     6       +2 (racial)
Hide                          Dex  +13 =  +3     6       +4 (size)
Search                        Int  +9  =  +2     7       +
Disable Device                Int  +9  =  +2     7       +
Tumble                        Dex  +12 =  +3     7       +2 (synergy with jump)
Open Lock                     Dex  +10 =  +3     7       +
Appraise                      Int  +9  =  +3     6       +
Decipher script               Int  +4  =  +2     2       +
Use Magical Device            Cha  +3  =  +1     2       +
Knowledge (local)             Int  +3  =  +2     1       +
--Cross Class----------------
...
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Feats
-------------------------
(Class feat) Light Armour Proficiency

Lightning Reflexes - +2 to reflex saves
Point Blank Shot - +1 to attack and damage on ranged weapons at up to 30 feet.
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Inventory
--------------------------------------------------------
Worn (Travelers clothes)
 Arms  (1)  
 Bag   (1)  Backpack                           (2gp)     0.5 lb
 Bag   (1)  Bedroll                            (1sp)     1.25 lb
 Bag   (1)  Belt Pouch                         (1gp)     1/8 lb
 Back  (20) Arrows                             (1gp)     1.5lb
 Face  (1)  
 Head  (1)  
 Neck  (1)  
 Torso (1)  Mithral Shirt                      (120pp)   10 lb
 Hands (1)  
 LHand (1) Ring of Protection +1 
 RHand (1)  
 Feet  (1)  

In Backpack                                           
(1)  Flint & Steel                            (1gp)      -
(1)  Thieves tools masterwork                 (100gp)    2lb
(1)  Waterskin                                (1gp)      1lb
(1)  

In Belt Pouch
(10) Shuriken                                 (2gp)      0.5lb
(1)  Dagger                                   (2gp)      0.5lb
_______________________________________________________

Coin  Amount
-------------
pp    00
gp    2103
sp    09
cp    00
_____________


Misc. Bonuses
---------------------------------------------------------------------------------
Racial Bonuses
	Small: +1 size bonus to armour class
	Small: +4 size bonus on hide checks
	Small:lifting/carrying 3/4 of a medium char
	+2 racial bonus on climb, jump, and move silently
	+1 racial bonus on all saving throws
	+2 moral bonus on saving throws against fear
	+1 racial bonus on attack rolls with thrown weapon and slings
	+2 racial bonus on listen checks
	Favoured Class Rogue
Class Bonuses
	Proficiency: Simple Weapons, Hand crossbow, rapier, shortbow, short sword, light armour
	Can use Search to locate traps with DC of 20 or higher.
	Can disable magic traps (DC 25+spell level)
	If rogue beats DC by 10 or more with Disable Device, can figure out how it works and bypass without disabling.
	If reflex save is made against an attack that deals half damage on a successful save, no damage.  Light or no armour only
	Helpless rogue cannot benefit.
	Trap sense: +1 bonus to reflex save to avoid traps  +1 dodge bonus to AC against attacks made by traps.
	Uncanny Dodge: Retains Dex bonus to AC when caught flat footed or struck by invisible attacker.  Still loses bonus to immozbilized.
	Sneak Attack: +2d6 damage When opponent would be denied Dex bonus to AC, or when rogue flanks enemy
	Critical does not multiply bonus dice.  Ranged can be sneak attack withing 30ft.
	No sneak attack against undead, constructs, oozes, plants, or incorporeal.
	Any creature immune to critical hits is not affected by sneak attack.  No sneak attack against concealment.  
Deity Bonuses
etc
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Languages
----------------
Common
Halfing
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Other information
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Biography
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