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Pathfinder Online - Heko - View Character
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Pathfinder Online

Heko (kapow) Cry More!

Updated: 7:33 PM 17 July, 2010 View: CHARACTER SHEET, text

--- Character Sheet: Heko (kapow) ---

Name:      Heko
Race:      Half-dragon (Pixie) MM3.5
Class:     Rogue Level 5/Assasin Level 5/Fighter 1/Sword Sage Level 2 (ToB15)
Alignment: Chaotic Evil
Deity:     Erythnul
Domains:   
Age:       24
Eyes:      Golden
Hair:      Green
Features:  Pixie with scales and small dragon horns.
Height:    2'1"
Weight:    34 lb
Size:      S
Gender:    M
Level:     13
Exp:       0

Stat	Mod	Total	Base	Level	Inherent     Enhancement	Base Race	Half Dragon
----------------------------------------------------------------------------------------
Str:    +7 	 24	     14	      0	       0		     +6			-4			+8
Dex:   +15 	 40	     18	     +3	      +5		     +6			+8			
Con:    +5 	 20	     12	      0	       0		     +6						+2
Int:    +8	 26	     12	      0	       0		     +6			+6			+2
Wis:    +6 	 22	      8	      0	      +4	  	     +6			+4			
Cha:    +7 	 24	     10	      0	       0		     +6			+6			+2
----------------------------------------------------------------------------------------

HP:        108/108
Speed:     20 ft ground 		60 ft flying (good)
_________________________________________________________________

Base Save: +x/+y (high save/low save)
Fortitude:  9 = +4   +5  (con)
Reflex:    26 = +11  +15 (dex)
Will:       9 = +5   +4  (wis)

Base Attack = +8/+3

Attack Roll  Totals  =  Base  Abil    Size  Misc
-----------------------------------------------------
Melee        +25/+20 =  7     +15(dex) +1   +1 Weapon Focus
Ranged       +24/+19 =  7     +15(dex) +1
_____________________________________________________


Total AC  =  Base  Shield  Dex  Armour 	Natural Armour 	Deflection  Insight Sacred  AC Bonus  Size
---------------------------------------------------------------------------------------------------
54        =  10    +0      +15    +8          +6            +5        +1      +2       +6       +1
---------------------------------------------------------------------------------------------------



Weapons         TAB         DMG                   Crit  Weight  Range  Size  Type
------------------------------------------------------------------------------------
Shortsword     +23/+18      1d4+15               17-20/x1d4  1lb     -     S    S/P
Serren Wood - Bistows attacks from this weapon the Ghost Touch special quality.
Sneak Attack Bonus         +8d8
Keen                                             17-20
Flaming Burst              +1d6                   +4d6
Maiming                                           x1d4

Shortsword     +23/+18      1d4+15               17-20/x1d4  1lb     -     S    S/P
Serren Wood - Bistows attacks from this weapon the Ghost Touch special quality.
Sneak Attack Bonus         +8d8
Keen                                             17-20
Flaming Burst              +1d6                   +4d6
Maiming                                           x1d4

Bite           +23          1d3+7                    x2
Sneak Attack Bonus         +8d8
____________________________________________________________________________________


Armour                AC   Speed  Weight  Max Dex  Spell Failure  Check Penalty
-------------------------------------------------------------------------------

_______________________________________________________________________________


Skills                        Abil Mod  Abil  Ranks  Racial/Misc (details)
---------------------------------------------------------------------------
Skills                        Abil Mod     Abil  Ranks  Racial/Misc (details)
-------------------------------------------------------------------
--Class-------Swordsage Levels-----------------------------
Balance                       dex  20 =    15     +5     0       +
Climb                         str  12 =     7     +5     0       +
Concentration                 con  10 =     5     +5             +
Craft (Weaponsmith)           int  13 =     8     +5             +
Heal                          wis   6 =     6     +0             +
Hide                          dex  20 =    15     +5     0       +
Intimidate                    cha   7 =     7     +0     0       +
Jump                          str  12 =     7     +5             +
Knowledge (History)           int  13 =     8     +5             +
Knowledge (Local)             int   8 =     8     +0             +
Knowledge (Nature)            int  13 =     8     +5     0       +
Knowledge (Nobility)          int   8 =     8     +0     0       +
Listen                        wis   6 =     6     +0             +2
Martial Lore                  int   8 =     8     +0             +
Move Silently                 dex  17 =    15     +2             +
Profession (Smith)            int   8 =     8     +0     0       +
Ride                          dex  15 =    15     +0     0       +
Sense Motive                  wis   6 =     6     +0             +
Tumble                        dex  23 =    15     +8             +
Spellcraft                    int   8 =     8     +0             +
Handle Animal                 wis   8 =     6     +2             +
Knowledge (Dungeoneering)     int  10 =     8     +2             +
Knowledge (Geography)         int  10 =     8     +2     0       +
Search                        int  10 =     8     +2     0       +2
Spot                          wis   8 =     6     +2             +2
Survical                      wis   9 =     6     +3             +
Swim                          str   7 =     7     +0             +     
Use Rope                      dex  15 =    15     +0     0       +
___________________________________________________________________________


Feats
-------------------------
Dodge (Racial)

Two Weapon Fighting (Fighter Feat)
Combat Reflexes
Weapon Finesse
Mobility 
Sidestep MiniHB26
Spring Attack

Shadow Blade ToB30 (Class Level 12)
_________________________


Spells (specialisation/restricted school #1,restricted school #2)
Lvl/Dom or School   Spell
0 ---------------------------------------------- 6
 A  Spell   (A = Abjuration, c = Conjuration, etc)
1 ---------------------------------------------- 3 + 2(int)
    Spell - True Strike
    Spell - True Strike
    Spell - True Strike
    Spell - True Strike
    Spell - True Strike
2 ---------------------------------------------- 2 + 2(int)
   Spell - Cat's Grace
   Spell - Cat's Grace
   Spell - Cat's Grace
   Spell - Cat's Grace
3 ---------------------------------------------- 0 + 2(int)
   Spell - Nondetection
   Spell - Nondetection
  ----------------------------------------------




Lvl/Disc   Maneuvers
--------------------------------------------- 
1 Shadow Hand - Shadow Blade Technique
	Strike—Roll two attacks, use lower result 
	to deal bonus cold damage.
	
3 Stone Dragon - Bonecrusher
	Strike—Deal +4d6 damage, +10
	bonus on attacks to confirm critical hits.
	(DC13+Str Mod Fort Save nulifies +10 bonus)
	
1 Tiger Claw - Wolf Fang Strike
	Strike—Attack with two
	weapons.
	
3 Tiger Claw - Soaring Raptor Strike
	Strike-Attack larger foe
	from above with +4 bonus, deal +6d6 damage.
	(Requires a Jump check DC = to targets AC)
	
1 Desert Wind - Burning Blade
	Boost-For the rest of your turn, your melee attacks
	deal an extra 1d6 points of fire damage
	+ 1 point per initiator level.
	
4 Desert Wind - Searing Blade
	Boost-For the rest of your turn, your melee attacks
	deal an extra 2d6 points of fire damage
	+ 1 point per initiator level.
	
2 Desert Wind - Flashing Sun
	Strike—Gain extra attack. All -2 penalty
--------------------------------------------- 


Meditated Maneuver List (4)
Shadow Blade Technique
Burning Blade
Searing Blade
Bonecrusher


Lvl/Dom   Stance
--------------------------------------------------- 
3 Shadow Hand - Assasins Stance + 2d8 Sneak Attack

1 Stone Dragon - Stonefoot Stance +2 bonus on Strength
	checks, +2 bonus to AC against larger foes. as long
	as you don't move more than 5 ft.
--------------------------------------------------- 


Inventory
--------------------------------------------------------
Worn (excluding arms and armor)
 Arms  (1)  +8 Bracers of Armour DMG (64,000) +8 Armour enhancment bonus to AC
 Bag   (1)  Backpack                           (2gp)
 Bag   (1)  Bedroll                             (1sp)
 Bag   (1)  Belt Pouch                         (1gp)
 Body  (1)  Ghost Shroud MIC104 (5,000) +1 Deflection Bonus to AC, able to strike incorpreal creatures
 Back  (1)  Mantle of Second Chances MIC115 (12,000) Reroll 1/day
 Face  (1)  Raptor's Mask MIC210 (3,500) +5 Spot Checks Immune to Dazzling/Blinding Effects
 Head  (1)  
 Neck  (1)  Retributive Amulet BoED116 (56,000) +2 Sacred AC 50% Damage Feedback
 Waist (1)  +6 Belt Magnificance MiniHP43 (200,000) +6 enhancement bonus to all scores
 Torso (1)  Hair Shirt of Suffering MIC109 (3,400) +1 enhancement to existing natural armour bonus, heald 3d8+9 other 1/day
 Hands (1)  Gloves of the Balanced Hand MIC105 (8,000) +1 attack off hand
 LHand (1)  Ring of Blink DMG230 (27,000)
 RHand (1)  +5 Ring of Protection DMG232 (50,000) +5 Deflection Bonus to AC
 Feet  (1)  Gwaeron’s Boots MIC109 (6,000) Pass without trace, No Scent.
 NONE  (1)  Dusty Rose Ioun DMG260 (5,000) +1 Insight Bonus to AC

(1)  Manual of Quickness in Action +5 (137,500) + 5 Inherent Dexterity Bonus
(1)  Tome of Understanding +4 (137,500) + 4 Inherent Wisdom Bonus

Cost : 753,204
_______________________________________________________

Coin  Amount
-------------
pp    XX
gp    6,796
sp    XX
cp    XX
_____________


Misc. Bonuses
---------------------------------------------------------------------------------
Racial Bonuses

Half-Dragon
Natural ARmour improves by +4
Secondary Natural Attack
6d8 Breathe 30ft Cone DC 28 Halves
Immunity to Acid
Immunity to Sleep
Immunity to Paralysis


Pixie
–4 Strength, +8 Dexterity, +6 Intelligence, +4 Wisdom, +6 Charisma.
Small Size
Low-Light 60'
+2 Listen, Search, Spot
Dodge (Racial Feat)
Natural Armour +1
Spell-Like Abilities: 1/day—lesser confusion (DC 14), dancing
lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC
15), dispel magic, entangle (DC 14), permanent image (DC 19; visual
and auditory elements only), polymorph (self only). Caster level
8th. The save DCs are Charisma-based.
Damage Reduction 10/cold iron
Spell resistance equal to 15 + class levels. (28)


Class Bonuses

Swordsage
Quick to Act	+1 Initiative
Discipline Focus (Shadow Hand)	Weapon focus with Disciplines Weapons (+1 on attack rolls)
AC Bonus	Armour Class bonus equivalant to Wis Mod unless immobilized or helpless

Rogue
+3d6 Sneak Attack
Evasion
Uncanny Dodge
Trap sense +1

Assassin
+3d6 Sneak Attack
Improved Uncanny Dodge
Improved Uncanny Dodge (+ Rogue levels to Outflanking)
Death Attack
Poison Use
+2 Save against Poison

Fighter


Deity Bonuses
etc
_________________________________________________________________________________


Languages
----------------
Common
Sylvan
Draconic
________________


Other information
--------------------------------------------

____________________________________________


Biography
---------------------------------------------------------------------------------

_________________________________________________________________________________