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Draenoth (Mavor) Pathfinder Society

Updated: 12:49 PM 27 August, 2010 View: CHARACTER SHEET, text

Name:      Draenoth  (playing for mavor)
Race:      Halfling
Class:     Sorcerer
Favored Class: Sorcerer
Alignment: Chaotic Good
Faction:   Taldor
Deity:     Erastil
Age:       27
Eyes:      Emerald Green
Hair:      Silver
Features:  
Height:    3'8''
Weight:    69 lb
Size:      S
Gender:    M
Level:     1
Exp:       0

         Mod
Str: 8  -1
Dex: 16  +3
Con: 14  +2
Int: 8   -1
Wis: 8   -1
Cha: 18  +4

HP:        11/11 (+3 toughness)
Speed:     20 ft
Init:      +3
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Base Save: +2/+0 (high save/low save)
Fortitude: +3 = +2 +0 +1 (halfling luck) (con)
Reflex:    +4 = +3 +0 +1 (halfling luck) (dex)
Will:      +3 = +0 +0 +1 (halfling luck) (wis)

Base Attack Bonus          = +0

CMB = 0 - 1[str] + 1[size] = 0
CMD = 15 + 0               = 15


Attack Roll  Totals  =  Base     Abil      Size     Misc
-----------------------------------------------------
Melee          -2     =  0      -1 (str)    -1
Ranged         +3     =  0      +3 (dex)    
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Total AC  =  Base  Shield  Dex  Armour   Misc
--------------------------------------
14        =  10     +0     +3     +0      +1 (size)
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Weapons         TAB     DMG                   Crit  Weight  Range  Size  Type
------------------------------------------------------------------------------------
Quarterstaff    +0     1d4/1d4                 2x   4 lbs.   -      -    B
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Armour                AC   Speed  Weight  Max Dex  Spell Failure  Check Penalty
-------------------------------------------------------------------------------

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Skills                Total      KeyAbility  Ability Mod     Ranks     Race /   Misc (details)
---------------------------------------------------------------------------
--Class----------------------
Acrobatics*            +5      = DEX            3             +0         +2      +0[halfling]
Bluff                  +8      = CHA            4             +1         +0      +3 [Class Rank Bonus]
Diplomacy              +4      = CHA            4             +0         +0
Disguise               +4      = CHA            4             +0         +0
Escape Artist*         +3      = DEX            3             +0         +0
Fly*                   +3      = DEX            3             +0         +0
Handle Animal          +4      = CHA            4             +0         +0
Intimidate             +4      = CHA            4             +0         +0
K (Arcana)             +4      = INT            0             +1         +0      +3 [Class Rank Bonus]
Perception             +1      = WIS           -1             +0         +2
Perform                +4      = CHA            4             +0         +0
Ride                   +3      = DEX            3             +0         +0
Sense Motive           -1      = WIS           -1             +0         +0
Spellcraft             +4      = INT            0             +1         +0      +3 [Class Rank bonus]
Stealth*               +5      = DEX            3             +0         +0      +2 [small]
Survival               +0      = WIS            0             +0         +0
Use Magic Device       +4      = CHA            4             +0         +0
___________________________________________________________________________


Feats
-------------------------
Toughness
Eschew Materials
_________________________



Spells (specialisation/restricted school #1,restricted school #2)
Lvl/Dom or School   Spell
0 ---------------------------------------------- 5  (Spell DC: 15)
 T  Spell   Message
 E  Spell   Light
 D  Spell   Detect Magic
 A  Spell   Resistance

1 ---------------------------------------------- 3 + 2(cha) (Spell DC: 16)
 I  Spell   Mage Armor
 En Spell   Color Spray


2 ---------------------------------------------- 0 (cha)
 A  Spell   (A = Abjuration, c = Conjuration, etc)
 C  Spell
 E  Spell
 En Spell
 I  Spell
 T  Spell
 U  Spell



Sorcerer Bloodline Powers (Abyssal)
-------------------------
1st - Claws (Ex.) - Ability to grow claws as a free action. Natural weapons, allowed to make two claw attacks as a full attack action using the full BAB.

Each attack at 1d3 (small) plus strength modifier.
_________________________


Sorcerer Bloodline Arcana (Abyssal) 
-------------------------
Whenever you cast a spell of the summoning subschool, the creatures summoned gain DR/good equal to 
1/2 your sorcerer level (minimum 1). This does not stack with any DR the creature might have.


_________________________

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Inventory
--------------------------------------------------------
Worn (excluding arms and armor)
 Arms  (1)  
 Bag   (1)  Backpack                            (2gp)
 Bag   (1)  Bedroll                             (1sp)
 Bag   (1)
 Back  (1)  
 Face  (1)  
 Head  (1)  
 Neck  (1)  
 Torso (1)  
 Hands (1)  
 LHand (1)  
 RHand (1)  
 Feet  (1)  

In Backpack
(1)  Flint & Steel                             
(1)  Grappling Hook                            
(1)  Rope, hempen                                                          
_______________________________________________________

Coin  Amount
-------------
pp    0
gp    60
sp    4
cp    0
_____________


Misc. Bonuses
---------------------------------------------------------------------------------
Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus
granted by halfling luck.
Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
Keen Senses: Halflings receive a +2 racial bonus on Perception skill checks.
Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks.
_________________________________________________________________________________


Languages
----------------
Common
Halfling
Draconic
________________


Other information
--------------------------------------------

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Biography
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