»
Forgot password?
Register!
Pathfinder Online

Grolschmir (Mekkis) Pathfinder Society

Updated: 7:28 AM 29 November, 2011 View: CHARACTER SHEET, text [stripped]

Name:Lance-Corporal Grolschmir of the Eagle Knights                                         ECL 5
Gnome Druid 4 / Fighter 1
XP : 13
NG Small Humanoid (Gnome), Age 54
Height: 3’4“, Weight: 15.42kg/38lb
Hair: White, Eyes: Cyan
HP 36 / 36
 STR   19  (+4)
 DEX   12  (+1)
 CON   13  (+1)
 INT   8   (+-1)
 WIS   13  (+1)
 CHA   11  (+0)
INITIATIVE 1 = 1(Dex) +0(Misc)
AC 22 = 10 + 10(Armour) +0(Shield) + 1(Dex)+1(Size)+0(Nat) + 0(Def)
Touch 12, Flat-Footed 21
Saving Throws TOTAL  Base Ability  Magic Misc Temp
Fortitude     7      = 6  + 1      + 0   + 0  + 0
Reflex        2     = 1   + 1      + 0   + 0  + 0
Will          5      = 4  + 1      + 0   + 0  + 0
BASE ATTACK BONUS +4
SPELL RESISTANCE 0
CMB 7 = 4(BAB) + 4(STR) + -1(SIZE)+ 0(MISC)
CMD 18 = 4(BAB) + 4(STR) + 1 (DEX) + -1(SIZE) + 0(MISC) + 10
                                                 Attacks
..........................    ..................   .................... ...................
  Lance                       Attack Bonus         Critical             Damage
+1 Lance                      +11                  20/x3                d6+7
 Sling                        Attack Bonus         Critical             Damage
Sling                         +6                   20/x2                d3+4
 Power Attack Lance           Attack Bonus         Critical             Damage
+1 Lance                      +10                  20/x3                d6+13
                                                  FEATS
Power Attack
Mounted Combat
Ride-by attack
Spirited Charge
                                                  TRAITS
Heirloom Weapon
Armour Expert
                                            SPECIAL ABILITIES
Wild Empathy +2
Low-light vision
1/day dancing lights, ghost sound
1/day prestigitiation, speak with animals
1/day reroll natural 1 on 1d20
1/day Wild Shape
Resist natureâĂŹs lure
Trackless Step
Woodland Stride
SPEED 20’, 4sq
                                               SKILLS
SKILL NAMES..................BONUS ......ABILITY .RANKS .MISC .CLASS
Acrobatics                   1     = Dex 1       +0     +0    +0
Appraise                     -1    = Int -1      +0     +0    +0
Bluff                        0     = Cha 0       +0     +0    +0
Climb                        4     = Str 4       +0     +0    +0
Craft                        -1    = Int -1      +0     +0    +0
Diplomacy                    5     = Cha 0       +1     +1    +3
Disguise                     0     = Cha 0       +0     +0    +0
Escape Artist                1     = Dex 1       +0     +0    +0
Fly                          1     = Dex 1       +0     +0    +0
Handle Animal*               9     = Cha 0       +2     +4    +3
Heal                         1     = Wis 1       +0     +0    +0
Intimidate                   0     = Cha 0       +0     +0    +0
Know(Nature)                 3     = Int -1      +1     +0    +3
Perception                   7     = Wis 1       +1     +2    +3
Profession (Gardener)        6     = Wis 1       +2     +0    +3
Ride                         7     = Dex 1       +5     +-2   +3
Sense Motive                 1     = Wis 1       +0     +0    +0
Sleight of Hand              1     = Dex 1       +0     +0    +0
Stealth                      1     = Dex 1       +0     +0    +0
Survival                     5     = Wis 1       +1     +0    +3
Swim                         4     = Str 4       +0     +0    +0
Use Magic Device*            0     = Cha 0       +0     +0    +0
CONDITIONAL MODIFIERS
+2 Vs Enchantment
+4 vs fey
LANGUAGES
Gnome, Druidic, Sylvan, Common
CARRYING CAPACITY
 Light Load Medium Load Heavy Load
 <90          <180         <270
Money
1461 GP
SPELLS
 KNOWN SAVE DC LEVEL SPELLS PER DAY      BONUS SPELLS
     -     12       0           4             ∞
    -      13       1           3              1
    -      14       2           2              0
CONDITIONAL MODIFIERS
Domains / Specialty School
None
Spells Known/Slots (CL 4):
GEAR
 Name                                             Location        Value     Weight
   Exotic Military Saddle                             Ari                      20
 Muleback Cords                                       Ari
 Saddlebags                                           Ari                       8
 Acid x2                                             belt                       2
 5’x5’ Canvas                                   saddlebags                      2
 Chalk x10                                           Pack                       0
 Scroll of Lesser Restoration                        Belt                       0
 Scroll of Faerie Fire                               Belt
 Masterwork secateurs                                Belt                       1
 Dream Journal of the Pallid Seer                                               2
 Wand of Cure Light Wounds (46)
 Bronze Dragonhide Full Plate +1
 Wayfinder                                                                      0
 Belt of giant strength +2                          Waist          4000
 Pathfinder Pouch                                    Belt
 Total                                                                          7
Prestige Points: 22/23
+1 circumstance bonus to Int and Cha-based checks made in Absalom
+4 circumstance bonus to diplomacy rolls made in a major city in Andoran, Cheliax, Osirion, Qadira, Taldor or Absalom
1/scenario when dealing with a citizen of Jalmerey (it takes 1d4 hours to locate such a citizen)
+2 bonus (untyped) on diplomacy checks regarding the Reptilian subtype (token of the kobold)



Name:Ari                                                                                   ECL 0
Roc Roc 4
XP : 0
NG Medium Animal, Age 40
Height: 5’6“, Weight: 157kg/348lb
Hair: Dark brown feathers, Eyes: Black
HP 25 / 25
 STR   13  (+1)
 DEX   20  (+5)
 CON   8   (+-1)
 INT   3   (+-4)
 WIS   13  (+1)
 CHA   11  (+0)
INITIATIVE 5 = 5(Dex) +0(Misc)
AC 26 = 10 + 3(Armour) +0(Shield) + 5(Dex)+0(Size)+7(Nat) + 0(Def) + 1(Misc)
Touch 16, Flat-Footed 21
Saving Throws TOTAL Base Ability  Magic Misc Temp
Fortitude     3      = 4 + -1     + 0   + 0  + 0
Reflex        9     = 4  + 5      + 0   + 0  + 0
Will          3      = 2 + 1      + 0   + 0  + 0
BASE ATTACK BONUS +3
SPELL RESISTANCE 0
CMB 4 = 3(BAB) + 1(STR) + 0(SIZE)+ 0(MISC)
CMD 19 = 3(BAB) + 1(STR) + 5 (DEX) + 0(SIZE) + 0(MISC) + 10
                                                Attacks
..........................   ..................   .................... ...................
  Natural Attacks            Attack Bonus         Critical             Damage
Claw Claw Bite               +8/+8/+8             20/x2                d6+1/d4+1/d4+1
                                                 FEATS
Weapon Finesse
Dodge
                                                 TRAITS
                                           SPECIAL ABILITIES
Low-light vision
Link
Share Spells
Combat trained
SPEED 20’, 4sq, fly 80’ Average
                                                 SKILLS
SKILL NAMES..................BONUS...   ......ABILITY .RANKS .MISC .CLASS
Acrobatics                    5         = Dex 5        +0     +0    +0
Appraise                      -4        = Int -4       +0     +0    +0
Bluff                         0         = Cha 0        +0     +0    +0
Climb                        1     = Str 1       +0 +0 +0
Craft                        -4    = Int -4      +0 +0 +0
Diplomacy                    0     = Cha 0       +0 +0 +0
Disguise                     0     = Cha 0       +0 +0 +0
Escape Artist                5     = Dex 5       +0 +0 +0
Fly                          11    = Dex 5       +3 +0 +3
Heal                         1     = Wis 1       +0 +0 +0
Intimidate                   0     = Cha 0       +0 +0 +0
Perception                   10    = Wis 1       +3 +3 +3
Ride                         5     = Dex 5       +0 +0 +0
Sense Motive                 1     = Wis 1       +0 +0 +0
Sleight of Hand              5     = Dex 5       +0 +0 +0
Stealth                      5     = Dex 5       +0 +0 +0
Survival                     1     = Wis 1       +0 +0 +0
Swim                         1     = Str 1       +0 +0 +0
Use Magic Device*            0     = Cha 0       +0 +0 +0
CONDITIONAL MODIFIERS
LANGUAGES
Gnome, Druidic, Sylvan, Common
CARRYING CAPACITY
 Light Load Medium Load Heavy Load
 <133         <267         <400
Money
0 GP
SPELLS
 KNOWN SAVE DC LEVEL SPELLS PER DAY  BONUS SPELLS
CONDITIONAL MODIFIERS
Domains / Specialty School
None
Spells Known/Slots (CL 0):
GEAR
 Name    Location Value     Weight






#5: Mists of Mwangi
#45: Delirium’s Tangle
#35: Voice in the Void (DM cred)
#33: Assault on the Kingdom of the Impossible
                             ˘ˇ
#51: The City of StrangersâATPart I: The Shadow Gambit
#3: Murder on the Silken Caravan (OGL)
#8: Slave Pits of Absalom (OGL)
                             ˘ˇ
#51: The City of StrangersâATPart II: The Twofold Demise (not recorded)
#2-13: Murder on the Throaty Mermaid
#2-11: The Penumbral Accords
#2-15: Shades of Ice, Part I: Written in Blood
#3-02: Sewer Dragons of Absalom
#2-23: Shadow’s Last Stand, Part I: At Shadow’s Door
Other characters
#19: Skeleton Moon (OGL) (Retired)
#4: The Frozen Fingers of Midnight (OGL)
#17: Perils of the Pirate Pact (OGL)
#24: Decline of Glory (OGL)
#23: Tide of Morning (OGL)
#15: The Asmodeus Mirage (OGL) PDF (Retired)
#01: Silent Tide
#35: Voice in the Void (DMed twice)
#29: The Devil We Know Part 1: Shipyard Rats
#43: The Pallid Plague
#30: The Devil We Know Part 2: Casomir’s Locker
#2-01: Before the Dawn, Part 1: The Bloodcove Disguise
#2-02: Before the Dawn, Part 2: Rescue at Azlant Ridge
#39: The Citadel of Flame (DMed and Eaten)
#47: The Darkest Vengeance (DMed and Eaten, thank god)
#50: Fortune’s Blight
#??: Pathfinder Society Special: Year of the Shadow Lodge
#2-03: The Rebel’s Ransom
Pathfinder Module: Cult of the Ebon Destroyers
#2-08: The Sarkorian Prophecy
#40: Hall of Drunken Heroes (PFRPG)
#2-20: Wrath of the Accursed
#5: Mists of Mwangi (DM cred)
                            ˘ˇ
#2-01: Before the DawnâATPart I: The Bloodcove Disguise (DM cred)
#29: The Devil We Know Part 1: Shipyard Rats (DM cred)
Pathfinder Module: The Godsmouth Heresy
                              ˘ˇ
#30: The Devil We KnowâATPart II: Cassomir’s Locker (PFRPG) (DM cred)
#43: The Pallid Plague (PFRPG) (GM cred)
#33: Assault on the Kingdom of the Impossible (PFRPG)
                      ˘ˇ
Intro 1: First StepsâATPart I: In Service to Lore (PFRPG)
Intro 2: First Steps-Part II: To Delve the Dungeon Deep
Intro 3: First Steps-Part III: Betrayal at somewhere north of absalom