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Cairo (Avatar) Pathfinder Society

Updated: 8:05 PM 19 September, 2012 View: CHARACTER SHEET, text [stripped]

--- Character Sheet: Cairo (Avatar/Tony) ---

Name:       Cairo Oraci
PFS Number: 22871-2

Race:       Human
Class:      Cleric (Seperatist)
Region:     Silverhall, Brevoy
Faction:    Osirion
Alignment:  Neutral Good
Deity:      Irori
Domains:    Healing, Fire
Age:        29
Eyes:       Brown
Hair:       Short Brown
Features:   Small tattoo under each eye, scars from torture
Height:     6'1"
Weight:     130lb
Size:       M
Gender:     M
Level:      8
Exp:        21 (to be levelled)

         Mod
Str: 10  +0
Dex: 10  +0
Con: 14  +2 (5)
Int: 10  +0
Wis: 20  +5 (10)(+2/human)(+2/headband)
Cha: 16  +3 (5) (+1@4th&8th)


HP:       	 54/54 = 28[8+5+5+5+5+5+5](class) + 14(2con*) + +2@1st+7th(FC) (to be levelled)
Speed:    	 30 ft
 with armor:     25 ft

_________________________________________________________________

Base Save: +5/+2 (high save/low save)
Fortitude:  8 = +6(base) +2(con)
Reflex:     3 = +3(base) +0(dex)
Will:      11 = +6(base) +5(wis)

Base Attack = +5
CMB         =   5 = 5(base) + 0(str) + 0(size)
CMD         =  15 = 5(base) + 0(str) + 0(size) +0(dex) + 10


Attack Roll  Totals  =  Base  Abil    Size  Misc
-----------------------------------------------------
Melee          5     =  5     +0(str) +0
Ranged         5     =  5     +0(dex) +0
_____________________________________________________


Total AC        =  Base  Shield  Dex  Armour  Size   Misc
---------------------------------------------------------------
20 (standard)   =  10    +2      +0   +7      +0     +1(ring)
11 (vs touch)   =  10    +0      +0   +0      +0     +1(ring)
20 (flatfooted) =  10    +2      +0   +7      +0     +1(ring)
_______________________________________________________________


WEAPONS         TAB     DMG                   Crit  Weight  Range  Size  Type
------------------------------------------------------------------------------------
Morningstar        +5   1d8 +0(str)           x2    6lb     melee  M     B+P
Light Crossbow     +5   1d8            (19-20)x2    4lb     80 ft  M     Piercing
 Bolts (31)
____________________________________________________________________________________


ARMOUR                AC   Speed  Weight  Max Dex  Spell Failure  Check Penalty
-------------------------------------------------------------------------------
+1 Breastplate        +7   20 ft  30 lb   +3       25%            -3 (350gp)
Shield Heavy, wooden  +2          10 lb            15%             0 (257gp)
 Darkwood
_______________________________________________________________________________


SKILLS                            Abil Mod  Abil  Ranks  Misc (details) 
-------------------------------------------------------------------------------
Skill points/level: 3 = 2(class)+0(int)+1(human)
Total Spent: 26/30       +6(favoured class)
--Class------------------------------------------------------------------------
Appraise                      int   0 =  +0     0
Craft                         int
Diplomacy                     cha  11 =  +3     5       +3(class)
Heal                          wis  11 =  +5     1       +3(class) +2(healer's kit)
Knowledge (arcana)            int
Knowledge (dungeoneering)     int   4 =  +0     1       +3(class)
Knowledge (history)           int
Knowledge (nobility)          int
Knowledge (planes)            int
Knowledge (religion)          int   5 =  +0     2       +3(class)
Linguistics                   int   5 =  +0     2       +3(class)       
Perception                    wis  15 =  +5     6       +3(class) +1(trait)
Profession                    wis
Sense Motive                  wis  10 =  +5     2       +3(class)
Spellcraft                    int   7 =  +0     3       +3(class)       
--Cross Class--------------------------------------------------------------------
Acrobatics                    wis   2 =  +5     0       -3(ac penalty)(wis because of trait)
Bluff                         cha   3 =  +3     0       
Climb                         str  -3 =  +0     0       -3(AC penalty)
Disable Device                dex*                      -3(AC penalty)
Disguise                      cha   3 =  +3     0       
Escape Artist                 dex* -3 =  +0     0       -3(AC penalty)
Fly                           dex* -3 =  +0     0       -3(AC penalty)
Handle Animal                 cha   4 =  +3     1
Intimidate                    cha   3 =  +3     0       
Knowledge (geography)
Knowledge (local)             int   1 =  +0     1       
Knowledge (nature)
Perform                       cha   3 =  +3     0       
Ride                          dex   0 =  +0     1       -3(ac penalty) +2(saddle)
Sleight of Hand               dex*    =  +0             -3(AC penalty)
Stealth                       dex*  0 =  +0     0       -3(AC penalty)
Survival                      wis   5 =  +5     0       
Swim                          str*  0 =  +0     0       -3(AC penalty)
Use Magic Device              cha   
___________________________________________________________________________


FEATS                                         
----------------------------------------------------------------------
[Cleric] Weapon Proficiency (Simple)
[Cleric] Armor Proficiency (Light)
[Cleric] Armor Proficiency (Medium)
[Cleric] Shield Proficiency
[Human]  Extra Channelling
[1st]    Selective Channelling
[3rd]    Fleet
[5th]    Spell Focus (Necromancy)
[7th]    Varisian Tattoo (spell-like ability & necromancy spells +1 CL,ISWG p289)

(later 11th: Consider elemental fist)
______________________________________________________________________


TRAITS
----------------------------------------------------------------------
Tomb Raider         (+1 perception, & k/dungeoneering both as class skills,p15 PSOP)
Wisdom in the Flesh (1 str/dex/con skill treated as wis,p333 APG)
______________________________________________________________________


LANGUAGES
----------------
(Racial) Common
(Region) Draconic
(Region) Hallit
(Region) Skald
(Region) Varisian
(Skill)  Giant
(Skill)  Kelish
________________


MISC BONUSES                                         
---------------------------------------------------------------------------------
Channel Positive Energy (4d6, 4d6 vs undead, DC 15?/will half, 8/day)
Aura (Good)

Healing Domain
> Rebuke Death      (heal for 1d4 8/day for anyone below 0 hp)
> Healer's Blessing (all cure spells treated as empowered: dmg healed increases by 50%)

Fire Domain (Seperatist Domain)
> Fire Bolt         (ranged touch attack 30ft, 1d6 fire dmg +1/(for every two 
                     cleric levels-2), usable 6/day [3+0.5*wisdom])
> Fire Resistance   (resist fire 10)

Varisian Tattoo (feat)
> Necromancy (voratalo): touch of fatigue 3x/day
> +1 CL to cast necromancy spells
_________________________________________________________________________________



SPELLS   **DC for saving throw = (10 + spell level + wis)**
Lvl/Dom or School   Spell
0 ---------------------------------------------- 4 (DC 15)
    Detect Magic
    Light
    Guidance
    Create Water
1 ---------------------------------------------- 3 + 2(wis) + 1(dom) (DC 16)
    Bless
    Command
    Comprehend Languages
    Hide From Undead
    Obscuring Mist
    Sanctuary
 D  Burning Hands (prepared)
 D  Cure Light Wounds 
2 ---------------------------------------------- 3 + 1(wis) + 1(dom) (DC 17)
    Align Weapon    
    Bull's Strength
    Effortless Armor
    Hold Person
    Lesser Restoration
    Protection from Chaos/Good/Evil/Law, Communal
    Resist Energy
    Silence
    Sound Burst
 D  Produce Flame (prepared)
 D  Cure Moderate Wounds
3 ---------------------------------------------- 2 + 1(wis) + 1(dom) (DC 18)
 N  Blindness/Deafness (DC 19)
 N  Bestow Curse       (DC 19)
    Deeper Darkness
    Dispel Magic
    Magic Circle vs Chaos/Good/Evil/Law
    Meld Into Stone
    Protection From Energy
    Stone Shape
    Water Walk
    Water Breathing
    Wind Wall
 D  Fireball (prepared)
 D  Cure Serious Wounds
4 ---------------------------------------------- 2 + 1(wis) + 1(dom) (DC 19)
    Control Water
    Dimensional Anchor
    Dismissal
    Freedom of Movement
    Neutralise Poison
    Restoration
    Spell Immunity
    Summoner Conduit (UC,harms both summoner + eidolon)
 D  Wall of Fire
 D  Cure Critical Wounds (prepared)
5 ---------------------------------------------- 0 + 1(wis/headband) + 1(dom)
_____________________________________________________________________


INVENTORY                           
--------------------------------------------------------
Worn & Wielding

Weapons   Morningstar & Light Xbow            (46gp)   10lb
Armour    +1 Breastplate                    (1500gp)   40lb
Shield    Darkwood Heavy Wooden Shield       (407gp)    5lb

 Bag   (1)  Backpack                           (2gp)
 Bag   (1)  Belt Pouch                         (1gp)

 Arms  (1)  
 Back  (1)  
 Face  (1)  
 Head  (1)  Headband of Inspired Wisdom +2 (4000gp)
 Neck  (1)  Necklace of Adaption
 Torso (1)  
 Shldr (1)  
 Hands (1)  
 LHand (1)  Ring of Protection +1          (2000gp)
 RHand (1)  Ring of Feather Falling        (2200gp)
 Feet  (1)  

In Backpack
(1)  Blanch, Adamantine                      (100gp)
(2)  Charcoal                                  (1gp)
(1)  Flint & Steel                             (1gp)
(1)  Healer's Kit (9 uses)                    (50gp)
(1)  Holly & Mistletoe
(2)  Parchment                                  (4sp)
(4)  Rations, trail (per day)                  (2gp)
(1)  Rope, silk
(1)  Waterskin                                 (1gp)

In Belt Pouch
(2)  Alchemist's Fire                         (40gp)     2lb
(6)  Antiplague                              (300gp)
(3)  Chalk                                       (3cp)
(1)  Holy Symbol, Wooden                       (1gp)
(1)  Rod, Reach, Lesser                     (3000gp)
(1)  Scroll Case                               (1gp)     0.5lb
(1)  Wand, Cure Light Wounds (50 charges)
(1)  Torch                                       (1cp)   1lb

In Scroll Case
(1)  Scroll, Water Breathing                 (375gp)
(3)  Scroll, Remove Fear                      (75gp)
(3)  Scroll, Remove Paralysis                (450gp)
(3)  Scroll, Remove Blindness/Deafness      (1125gp)
(2)  Scroll, Remove Curse                    (750gp)
(3)  Scroll, Remove Disease                 (1125gp)
(1)  Scroll, Protection from Energy, Communal(700gp)
(1)  Scroll, Protection from Energy          (375gp)
(1)  Scroll, Daylight                        (375gp)
(1)  Scroll, Fly                             (375gp)
(1)  Scroll, Effortless Armor                 (25gp)
(2)  Scroll, Expeditious Retreat              (50gp)

------------------------------------------------------------------
Total Personal Load:                                     xxlb
------------------------------------------------------------------
Heavy Combat-Trained Warhorse (Mr Ed)        (300gp)
(1) Saddle, Military                          (20gp)     30lb
(1) Barding, Leather                          (40gp)     30lb

In Saddlebags (if owned)                       (4gp)      8lb
(1)  Bedroll                                    (1sp)    5lb
(1)  Grappling Hook                            (1gp)     4lb
(1)  Outfit, Cold Weather                      (8gp)     7lb

N Advanced Simple Large Animal
 Init +4; Senses low-light vision, scent; Perception +8
DEFENSE
 AC 17(Leather Barding), touch 15, flat-footed 11 (+4 Dex, 1 size)
 hp 19 
fort +8, Ref +7, Will +3
OFFENSE
 Speed 50 ft.(Mounted 50ft)
 Melee 3 hooves +4 (1d6+6) Bite +6 (1d4+5)
Space 10 ft.; Reach 5 ft.
 STATISTICS
 Str 20, Dex 18, Con 21, Int 6, Wis 17, Cha 11
 Base Atk +1; CMB +7; CMD 21 (25 vs trip)
 feats Endurance, Run
Skills: Perception +8
Equipment:Saddlebags

------------------------------------------------------------------
Total Mount Load                                         xxlb
 + Personal Load                                        xxxlb
__________________________________________________________________


ENCUMBERANCE                  
------------------------------
Personal Encumberance

Light Load:  33 lb or less
Medium Load: 34 lb - 66 lb
Heavy Load:  67 lb - 100 lb
------------------------------
Mount's Encumberance

Light Load:  399 lb or less
Medium Load: 400 lb - 798 lb
Heavy Load:  799 lb - 1200 lb
______________________________


Coin  Amount
------------------------
update from red harvest
pp     0
gp     13241=19675-2200-5400-9000+7667-3000+2524
sp     9
cp     6

Prestige  29
Fame      35
________________________


BOONS                                         
---------------------------------------------------------------------------------
[PFS Boons]
+1 circumstance bonus to Int and Cha-based checks made in Absalom

Reroll a failed saving throw or force reroll of killing attack (Dream Journal)

Dragonkiller: add an extra 1d6 points of damage to a single damage roll vs a true
dragon at anytime in the future. This damage stacks with other bonus damage such as 
sneak attack and is not multiplied on a critical. After this has been used, cross
Dragonkiller off the chronicle sheet (scenario 2-17, defeated Aralantryx)
_________________________________________________________________________________


SCENARIO NOTES                                         
---------------------------------------------------------------------------------
[                       ]
Tasks:
* 


NPC's:
* 
_________________________________________________________________________________


Scenarios Played                                         
---------------------------------------------------------------------------------
(2011-01-09) 0-45: Delirium's Tangle                                     (+512gp) +1P
(2011-01-16) 0-51: The City of Strangers, Part 1: The Shadow Gambit      (+512gp) +1P
(2011-01-22) 0-01: Silent Tide                                           (+453gp) +1P
(2011-01-22) 0-08: Slave Pits of Absalom                                 (+457gp) +1P
(2011-02-12) 2-01: Before The Dawn, Part 1: The Bloodcove Disguise       (+506gp) +0P
(2011-02-23) 0-05: Mists of Mwangi                                       (+480gp) +1P
(2011-04-05) 0-29: The Devil We Know, Part 1: Shipyard Rats             (+1324gp) +2P
(2011-05-15) 0-30: The Devil We Know, Part 2: Cassomir's Locker         (+1266gp) +2P
(2011-04-23) 2-15: Shades of Ice, Part 1: Written In Blood              (+1844gp) +2P
(2011-04-23) 2-17: Shades of Ice, Part 2: Exiles of Winter              (+1872gp) +2P
(2011-12-26) 3-05: Tide of Twilight                                      (+521gp) +2P (GM)
(2011-12-31) 0-37: The Beggar's Pearl                                   (+1251gp) +2P
(2012-01-14) 3-01: The Frostfur Captives                                (+1300gp) +2P
(2012-01-19) 0-13: The Prince of Augustana                              (+1279gp) +2P (GM)
(2012-02-18) 3-07: Echoes of the Overwatched                            (+1834gp) +2P (GM)
(2012-04-15) 3-02: Sewer Dragons of Absalom                             (+3165gp) +2P 
(2012-05-26) 1-36: Voice in the Void                                    (+3172gp) +2P (GM)
(2012-06-10) 2-25: You Only Die Twice                                   (+2645gp) +2P (GM)
(2012-07-15) 3-17: Red Harvest                                          (+7660gp) +2P
(2012-07-29) 2-08: The Sarkorian Prophecy                               (+7667gp) +2P
(2012-09-09) 3-15: The Haunting of Hinojai                              (+2524gp) +2P (GM)

Prestige Spent:
(2P) Wand, Cure Light Wounds
(2P) Restoration
(2P) Potion, Fly

Gold Spent:                                                           -12211.04gp
Total Gained:                                                            +39079gp
_________________________________________________________________________________