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Samsuhn (Ballig) Pathfinder Society

Updated: 3:41 PM 11 May, 2013 View: CHARACTER SHEET, text [stripped]

Name:   Samsuhn    Faction: Cheliax    Alignment: chaotic neutral
Race:   elf        Deity:   Nethys     Class:     Wizard 5
Age:    151        Height:  6'2"       Weight:    130 lb
Gender: male       Size:    medium     Prestige:  19/23
Exp:    13/15      PFS#:    22876-2
Tall, medium-build elf with blonde hair down to his shoulders and green eyes. Generally has a cocky attitude.

 Statistics                                                                
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Str:  7  -2                   HP:          27/27
Dex: 12  +1                   Initiative:  +3
Con: 10  +0                   Speed:       30 ft
Int: 23  +6 +2                BAB:          2   (BAB) (STR) (SIZE) (DEX)
Wis: 10  +0                   CMB:         +0  =  2    -2                         
Cha: 14  +2                   CMD:         11  =  2    -2           +1 

Fortitude:  2 = 1 +0 (con)  +1 trait
Reflex:     2 = 1 +1 (dex)  
Will:       4 = 4 +0 (wis)  
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +0    =   2    -2(str)       
Ranged         +3    =   2    +1(dex)       
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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11 (standard)   =   10           +1                    
11 (vs touch)   =   10     --    +1     --             
10 (flatfooted) =   10           --                     
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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Quarterstaff              -1      1d6-2   x2      5 ft   M    B
Longbow                   +2      1d8     x3      100 ft M    P
  #20 arrows
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 Armour                         AC   Dex  ASF  ACP  Type                   
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 Combat Notes and Modifiers                                                
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Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance
In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties ofmagic items.
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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 Acrobatics                   dex   1  = +1        
#Appraise                     int   6  = +6        
 Bluff                        cha   5  = +2        +3 enchanter
 Climb                        str  -2  = -2        
#Craft (Alchemy)              int  11  = +6    2   +3 class
 Diplomacy                    cha  10  = +2        +3 enchanter +5 headband
 Disable Device               dex   1  = +1        
 Disguise                     cha   2  = +2        
 Escape Artist                dex   1  = +1        
#Fly                          dex   5  = +1    1   +3 class
 Handle Animal                cha   2  = +2        
 Heal                         wis   0  = +0        
 Intimidate                   cha   5  = +2        +3 enchanter
#Knowledge (arcana)           int  13  = +6    4   +3 class
#Knowledge (dungoneering)     int  12  = +6    3   +3 class
#Knowledge (engineering)      int  10  = +6    1   +3 class
#Knowledge (geography)        int  10  = +6    1   +3 class
#Knowledge (history)          int  10  = +6    1   +3 class
#Knowledge (local)            int  12  = +6    3   +3 class
#Knowledge (nature)           int  11  = +6    2   +3 class
#Knowledge (nobility)         int  10  = +6    1   +3 class
#Knowledge (planes)           int  11  = +6    2   +3 class
#Knowledge (religion)         int  10  = +6    1   +3 class
#Linguistics                  int  12  = +6    3   +3 class
 Perception                   wis   5  = +0    5   
 Perform                      cha   2  = +2        
 Ride                         dex   1  = +1        
 Sense Motive                 wis   0  = +0        
 Sleight of Hand              dex   1  = +1        
#Spellcraft                   int  14  = +6    5   +3 class
 Stealth                      dex   1  = +1        
 Survival                     wis   0  = +0        
 Swim                         str  -2  = -2        
 Use Magic Device             cha   2  = +2        
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 Feats and Features                                                        
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Greater Spell Focus (enchantment)
Spell Focus (enchantment)
Spell Focus (conjuration)
Spell Specialization (hideous laughter)
Toppling Spell (metamagic)
Resilient (trait)
Warrior of Old (trait)
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | Headband of vast intelligence +2
 Face      | 
 Throat    | Amulet (arcane bonded)
 Shoulders | Muleback Cords
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 

In Mwk Backpack                               
(10) Chalk                                         
( 1) Flint and steel                               
( 1) Inkpen                                        
( 1) Ink                                           
( 1) Lantern, hooded                               ( 2 lb)
( 8) Oil                                           ( 8 lb)
( 4) Rations                                       ( 4 lb)
( 1) Rope, silk 50 ft                              ( 5 lb)
( 1) Tindertwig                                    
( 1) Waterskin                                     ( 4 lb)

In Belt Pouch                                 
( 2) Scroll of Comprehend Languages                
( 1) Scroll of Disguise Self                       
( 1) Scroll of Enlarge Person                      
( 1) Scroll of Expeditious Retreat                 
( 1) Scroll of Feather Fall                        
( 1) Scroll of Invisibility                        
( 1) Scroll of Jump                                
( 1) Scroll of Knock                               
( 1) Scroll of Mage Armor                          
( 2) Scroll of Memory Lapse                        
( 1) Scroll of Reduce Person                       
( 1) Scroll of See Invisibility                    
( 1) Scroll of Shield                              
( 1) Spellbook, wizard's (60 pages blank)          ( 3 lb)
( 1) Wand of Cure Light Wounds (50 charges)        
( 1) Wand of Endure Elements (50 charges)          
( 1) Wand of Infernal Healing (50 charges)         
( 1) Pearl of Power, level 1                       

Spell Component Pouch                         
( 5) Small Shovel                                  

Carrying Capacity
 Light Load:  <=   76 lb 
 Medium Load: <=  153 lb 
 Heavy Load:  <=  230 lb 
 Carrying         44.75 lb 
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 Wealth                                                                    
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pp    0
gp    3695
sp    9
cp    0
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 Spells                                                                    
Specialist: Enchantment
Opposed:  Divination, Necromancy
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0-Level DC 16 4/day
abjur Resistance: Orb deals 1d3 acid damage.
conj  Acid Splash: Subject gains +1 on saving throws.
div   Detect Magic: Detects all spells and magic items within 60 ft.
div   Detect Poison: Detects poison in one creature or small object.
div   Read Magic: Read scrolls and spellbooks.
ench  Daze: A single humanoid creature with 4 HD or less loses its next action.
evoc  Dancing Lights: Creates torches or other lights.
evoc  Flare: Dazzles one creature (ÃÆÃâÃâ Ã¢â¬â¢ÃÆââ¬Å¡ÃââÃÆÃâÃââÃÆââââ¬Å¡Ã¬Ãâ¦Ã¡ÃÆââ¬Å¡ÃâìÃÆÃâÃââÃÆââââ¬Ã¡ÃâìÃÆââ¬Â¦Ã¢ââ¬Ãâ1 on attack rolls).
evoc  Light: Object shines like a torch.
evoc  Ray of Frost: Ray deals 1d3 cold damage.
illus Ghost Sound: Figment sounds.
necro Bleed: Cause a stabilized creature to resume dying.
necro Disrupt Undead: Deals 1d6 damage to one undead.
necro Touch of Fatigue: Touch attack fatigues target.
trans Mage Hand: 5-pound telekinesis.
trans Mending: Makes minor repairs on an object.
trans Message: Whisper conversation at distance.
trans Open/Close: Opens or closes small or light things.
univ  Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible).
univ  Prestidigitation: Performs minor tricks.

1-Level DC 17 5+1/day
abjur Shield: Makes 10-ft. square or one object slippery.
conj  Grease: Invisible disc gives +4 to AC, blocks magic missiles.
conj  Mage Armor: Gives subject +4 armor bonus.
ench  Bungle: Target takes a -20 penalty on its next attack roll or check.
ench  Charm Person: Makes one person your friend.
ench  Hypnotism: Fascinates 2d4 HD of creatures.
ench  Sleep: Puts 4 HD of creatures into magical slumber.
evoc  Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
illus Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.
illus Vanish: As invisibility for 1 round/level (5 max).
trans Enlarge Person: Humanoid creature doubles in size.
      
2-Level DC 18 4+1/day
abjur Protection from Arrows: Creates an extradimensional pit.
conj  Create Pit: Subject gains DR 10/magic against ranged attacks.
conj  Glitterdust: Blinds creatures, outlines invisible creatures.
conj  Dust of Twilight: Black particles extinguish light sources within area.
ench  Hideous Laughter: Subject loses actions for 1 round/level.
ench  Touch of Idiocy: Subject takes 1d6 penalty to Int, Wis, and Cha.
evoc  Scorching Ray: Ranged touch attack deals 4d6 f ire damage, + 1 ray/four levels (max 3).
trans Fox's Cunning: Subject gains +4 to Int for 1 min./level.
trans Knock: Opens locked or magically sealed door.
      
3-Level DC 19 2+1/day
conj  Spiked Pit: Target is compelled to avoid another creature.
ench  Unadulterated Loathing: As create pit, but filled with spikes.
trans Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
trans Fly: Subject flies at speed of 60 ft.
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 Languages                                                                 
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Common, Elven, Celestial, Draconic, Goblin, Orc, Sylvan, Osiriani, Ancient Osiriani, Thassilonian
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