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Cleric1a (Pregenerated) Pathfinder Society
Updated: 10:27 PM 14 October, 2011 View: CHARACTER SHEET, text
--- Character Sheet: Princess (Tashes) ---
Name: Princess
PFS Number: xxxxx-y
Race: Human
Class: Cleric
Faction: Taldor
Alignment: Neutral Good
Deity: Sarenrae
Domains: Healing, Sun
Age:
Eyes:
Hair:
Features:
Height: 6'0"
Weight: standard lb
Size: M
Gender: F
Level: 1
Exp: 0
Mod
Str: 14 +2
Dex: 10 +0
Con: 12 +1
Int: 11 +0
Wis: 17 +3
Cha: 14 +2
HP: 13/13 (8/class + 1/con + 3/toughness, per level; +1/favoured class)
Speed: 30 ft
with armor: 30 ft
_________________________________________________________________
Base Save: +2/+1
Fortitude: 3 = +2(base) +1(con)
Reflex: 1 = +1(base) +0(dex)
Will: 5 = +2(base) +3(wis)
Base Attack = +0
CMB: 2 = 0(base) + 2(str) + 0(size)
CMD: 12 = 0(base) + 2(str) + 0(size) +0(dex) + 10
Attack Roll Totals = Base Abil Size Misc
-----------------------------------------------------
Melee: 2 = 0 +2(str) +0
Ranged: 0 = 0 +0(dex) +0
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Total AC = Base Shield Dex Armour Size Misc
---------------------------------------------------------------
standard: 14 = 10 +0 +0 +4 +0 +0
vs Touch: 10 = 10 -- +0 -- +0 +0
Flatfooted: 14 = 10 +0 -- +4 +0 +0
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Weapons TAB DMG Crit Weight Range Size Type
------------------------------------------------------------------------------------
Scimitar +2 1d6 +2(str) (18-20)x2 ?lb melee M Slashing
Sling +0 1d4 +2(str) x2 0lb 50 ft M Bludgeoning
____________________________________________________________________________________
Armour AC Speed Weight Max Dex Spell Failure Check Penalty
-------------------------------------------------------------------------------
Chain Shirt +4 30 ft 25 lb +4 20% -2
_______________________________________________________________________________
Skills Abil Mod Abil Ranks Misc (details)
---------------------------------------------------------------------------
Skill points/level: 3 = 2(class)+0(int)+1(human).
Total Spent: 3/3
--Class--------------------------------------------------------------------
Appraise int 0 = +0 0 +0
Diplomacy cha 6 = +2 1 +3(class)
Heal wis 7 = +3 1 +3(class) +0(healer's kit)
Knowledge (arcana) int
Knowledge (history) int
Knowledge (nobility) int
Knowledge (religion) int 4 = +0 1 +3(class)
Linguistics int
Sense Motive wis 3 = +3 0 +0
Spellcraft int +0(class)
--Cross Class---------------- ---------------------------------------------
Acrobatics dex* -2 = +0 0 +0 -2(AC penalty)
Bluff cha 2 = +2 0 +0
Climb str* 0 = +2 0 +0 -2(AC penalty)
Disable Device dex* -2(AC penalty)
Disguise cha 2 = +2 0 +0
Escape Artist dex* -2 = +0 0 +0 -2(AC penalty)
Fly dex* -2 = +0 0 +0 -2(AC penalty)
Handle Animal cha
Intimidate cha 2 = +2 0 +0
Knowledge (dungeoneering) int
Knowledge (engineering) int
Knowledge (geography) int
Knowledge (local) int
Knowledge (nature) int
Knowledge (planes) int
Perception wis 3 = +3 0 +0
Ride dex* -2 = +0 0 +0 -2(AC penalty)
Stealth dex* -2 = +0 0 +0 -2(AC penalty)
Survival wis 3 = +3 0 +0
Swim str* 0 = +2 0 +0 -2(AC penalty)
Use Magic Device cha
___________________________________________________________________________
*armor check penalty applies
Feats
-------------------------
(Human) Toughness
(1st) Selective Channeling (select up to 2 creatures who are not affected by channelled energy)
_________________________
Traits
-------------------------
Deft Dodger
Flame of the Dawnflower (when scoring a critical hit with scimitar, deal additional 2 points of fire dmg,APG p333)
_________________________
Misc. Bonuses
---------------------------------------------------------------------------------
Channel Positive Energy (5/day, standard action, DC12 will save)
Rebuke Death (6/day,heal anyone below 0hp for 1d4+1 damage)
Spontaneous Casting (cures)
Sun's Blessing (add 1 damage when channelling energy to harm undead)
_________________________________________________________________________________
Spells (Concentration +4)
Lvl/Dom or School Spell
0 ---------------------------------------------- ?
Detect Magic
Light
Stabilise
1 ---------------------------------------------- ? + ?(wis) + 1(dom)
Bless
Shield of Faith
D Cure Light Wounds (prepared)
D Endure Elements
_____________________________________________________________________
Inventory Cost Weight
------------------------------------------------------------------
Worn (excluding arms and armor)
Arms (1)
Bag (1) Backpack (2gp) 2lb
Bag (1)
Bag (1)
Back (1)
Face (1)
Head (1)
Neck (1)
Torso (1)
Hands (1)
LHand (1)
RHand (1)
Feet (1)
In Backpack
(1) Scroll, Endure Elements
(1) Waterskin (1gp) 4lb
(1) Holy Symbol, Wooden
Ammo
(10) Bullets, Sling
------------------------------------------------------------------
Total Personal Load: xxlb
------------------------------------------------------------------
In Saddlebags (if using a mount)
(x)
------------------------------------------------------------------
Total Mount Load: xxlb
__________________________________________________________________
Encumberance
--------------------------
Personal Encumberance
Light Load: 58 lb or less
Medium Load: 59 lb - 116lb
Heavy Load: 117lb - 175lb
--------------------------
Mount's Encumberance
Light Load: xx lb or less
Medium Load: xx lb - yy lb
Heavy Load: xx lb - yy lb
__________________________
Coin Amount
-------------
pp 0
gp 6
sp 0
cp 0
Prestige 0
Fame 0
_____________
Languages
----------------
Common
Kelish
________________
Other information
--------------------------------------------
____________________________________________
Campaign Notes
---------------------------------------------------------------------------------
[Area]
Tasks:
*
*
NPC's:
*
*
_________________________________________________________________________________
Modules Completed
---------------------------------------------------------------------------------
(2011-mm-dd) 0-00: Name of Module
_________________________________________________________________________________
