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Artimus (Ballig) Pathfinder Society

Updated: 5:29 PM 5 July, 2013 View: CHARACTER SHEET, text [stripped]

Name:   Artimus    Faction: Osirion     Alignment: neutral good
Race:   Human      Deity:   Sarenrae    Class:     Cleric 7
Age:    19         Height:  6'2"        Weight:    130 lb
Gender: male       Size:    medium      Prestige:  27/31
Exp:    18/21      PFS#:    22876-3
Short-cropped brown hair and brown eyes. Artimus wears a red enameled mithral breastplate with a blue flame displayed prominently in the centre. His shield displays a burning scimitar on a field of grey.

 Statistics                                                                
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Str: 12  +1                   HP:          44/44
Dex: 10  +0                   Initiative:  +0
Con: 11  +0                   Speed:       30 ft
Int: 12  +1                   BAB:          5   (BAB) (STR) (SIZE) (DEX)
Wis: 19  +4 +2 headband       CMB:         +6  =  5    +1                         
Cha: 16  +3                   CMD:         16  =  5    +1           +0 

Fortitude:  5 = 5 +0 (con)  
Reflex:     2 = 2 +0 (dex)  
Will:       9 = 5 +4 (wis)  
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +6    =   5    +1(str)       
Ranged         +5    =   5    +0(dex)       
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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20 (standard)   =   10      3    +0      7             
10 (vs touch)   =   10     --    +0     --             
20 (flatfooted) =   10      3    --      7              
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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Mace, heavy               +6      1d8+1   x2      5 ft   M    B
Crossbow, light           +5      1d8     19-20   80 ft  M    P
  #10 bolts
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 Armour                         AC   Dex  ASF  ACP  Type                   
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+1 Breastplate                   6   +3   25%  -3    M   Mithral
+1 Heavy shield                  2   --   15%  -0    M   Darkwood
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 Combat Notes and Modifiers                                                
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channel positive energy 7/day (4d6, DC 16)
fire bolt 7/day (+5 ranged touch [1d6+3 fire, 20/x2])
Rebuke Death 7/day (1d4+3)
All cure spells Empowered (+50%)
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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 Acrobatics                   dex  -3  = +0        -3 ACP
#Appraise                     int   1  = +1        
 Bluff                        cha   3  = +3        
 Climb                        str   0  = +1        +2 climber's kit, -3 ACP
#Diplomacy                    cha  13  = +3    7   +3 class
 Disable Device               dex   0  = +0        
 Disguise                     cha   3  = +3        
 Escape Artist                dex  -3  = +0        -3 ACP
 Fly                          dex  -3  = +0        -3 ACP
 Handle Animal                cha   3  = +3        
#Heal                         wis  14  = +4    5   +3 class. +2 healers kit
 Intimidate                   cha   3  = +3        
#Knowledge (arcana)           int   1  = +1        
 Knowledge (dungoneering)     int   1  = +1        
 Knowledge (engineering)      int   1  = +1        
 Knowledge (geography)        int   1  = +1        
#Knowledge (history)          int   1  = +1        
 Knowledge (local)            int   1  = +1        
 Knowledge (nature)           int   1  = +1        
#Knowledge (nobility)         int   1  = +1        
#Knowledge (planes)           int   1  = +1        
#Knowledge (religion)         int   6  = +1    2   +3 class
#Linguistics                  int   5  = +1    1   +3 class
#Perception                   wis  15  = +4    7   +3 class, +1 trait
 Perform                      cha   3  = +3        
 Ride                         dex  -3  = +0        -3 ACP
#Sense Motive                 wis   9  = +4    2   +3 class
 Sleight of Hand              dex  -3  = +0        -3 ACP
#Spellcraft                   int  11  = +1    7   +3 class
 Stealth                      dex  -3  = +0        -3 ACP
 Survival                     wis   4  = +4        
 Swim                         str  -2  = +1        -3 ACP
 Use Magic Device             cha   3  = +3        
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 Feats and Features                                                        
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Channeled Shield Wall [level 5]
Quick Channel [level 7]
Selective Channeling [human]
Spell Focus (Necromancy) [level 1]
Spell Focus (Enchantment) [level 3]
Exalted of the Society [trait]
Tomb Raider [trait]
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | Headband of inspired wisdom +2
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 

Backpack, masterwork:                         
( 1) Bedroll                                       
( 1) Fins, Masterwork                              
( 1) Flint and steel                               
( 1) Healer's kit                                  ( 1 lb)
( 5) Rations                                       ( 5 lb)
( 2) Sunrod                                        ( 2 lb)
( 1) Waterskin                                     ( 4 lb)
( 1) Wooden holy symbol                            

Deluxe dungeoneering kit:                     (15 lb)
( 2) Candles                                       
( 1) Chalk                                         
( 1) Everburning torch                             
( 1) Hammer                                        
( 4) Pitons                                        
( 1) Rope, silk (50 ft)                            
( 2) Sacks                                         
( 3) Sunrods                                       
( 4) Tindertwigs                                   

Belt pouch:                                   
( 1) Rod of Reach, Lesser                          
( 1) Wand of Endure Elements (46 charges)          
( 1) Wand of Cure Light Wounds (50 charges)        
( 1) Scroll of Cure Moderate Wounds                
( 1) Scroll of Remove Paralysis                    

Spell component pouch                         

Carrying Capacity
 Light Load:  <=   50 lb 
 Medium Load: <=  100 lb 
 Heavy Load:  <=  150 lb 
 Carrying                
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 Wealth                                                                    
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pp    
gp    9340
sp    8
cp    
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 Spells                                                                    
Fire, Healing
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0-Level DC 14 4/day
necro Bleed
conj  Create Water
div   Detect Magic
div   Detect Poison
div   Guidance
evoc  Light
trans Mending
trans Purify Food/Drink
div   Read Magic
abjur Resistance
conj  Stabilize
trans Virtue
      
1-Level DC 15 5+1/day
ench  Bane
ench  Bless
necro Cause Fear
ench  Command
div   Comprehend Languages
conj  Cure Light Wounds
evoc  Divine Favor
necro Doom
abjur Endure Elements
abjur Entropic Shield
abjur Hide from Undead
necro Inflict Light Wounds
trans Magic Stone
trans Magic Weapon
conj  Obscuring Mist
abjur Protection from (align)
abjur Remove Fear
abjur Sanctuary
abjur Shield of Faith
conj  Summon Monster I

2-Level DC 16 4+1/day
ench  Hold Person
ench  Calm Emotions
conj  Cure Moderate Wounds
      
3-Level DC 17 3+1/day
evoc  Fireball
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 Languages                                                                 
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Common, Osirion, Ancient Osirion
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