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Pathfinder Online - Harold - View Character
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Pathfinder Online

Harold (Evergreen) Pathfinder Society

Updated: 10:44 AM 29 December, 2011 View: CHARACTER SHEET, text [stripped]

--- Character Sheet: Harold Poitier (Evergreen / Tim) ---

Name:       Harold Poitier
PFS Number: 42140-1
Race:       Human
Class:      Wizard
Faction:    Andoran
Alignment:  True Neutral
Deity:      Yuelral
Domains:    Domain 1, Domain 2
Age:        27
Eyes:       Green
Hair:       Brown
Features:   Fairly tall, also has a scar on his forehead
Height:     6'4"
Weight:     195 lb
Size:       M
Gender:     M
Level:      1
Exp:        0

         Mod
Str: 08  -1
Dex: 16  +3
Con: 13  +1
Int: 20  +5
Wis: 07  -2
Cha: 07  -2

HP:       	 10/10  (04/class + 1/con, per level)
Speed:    	 30 ft
 with armor:     30 ft

_________________________________________________________________

Base Save
Fortitude: +5 = +0(base) +1 (con) +1(Forlorn) +3(Familiar)
Reflex:    +3 = +0(base) +3 (dex)
Will:      +0 = +2(base) -2 (wis)

Base Attack = +0
CMB:       -1 = 0(base) + -1(str) + 0(size)
CMD:       12 = 0(base) + -1(str) + 0(size) +3(dex) + 10


Attack Roll  Totals  =  Base  Abil    Size  Misc
-----------------------------------------------------
Melee:         -1     =  0     -1(str) +0
Ranged:        +3     =  0     +3(dex) +0
_____________________________________________________


Total AC     13 =  Base  Shield  Dex  Armour  Size   Misc
---------------------------------------------------------------
standard:    13 =  10    +0      +3   +0      +0     +0
vs Touch:    13 =  10    --      +3   --      +0     +0
Flatfooted:  10 =  10    +0      --   +0      +0     +0
_______________________________________________________________


Weapons         TAB     DMG                   Crit  Weight  Range  Size  Type
------------------------------------------------------------------------------------
Club            -1      1d6-2                  x2    3lb     10 ft  M     B
Light Crossbow  +3      1d8             (19-20)x2    4lb     80 ft  M     P
____________________________________________________________________________________


Armour                AC   Speed  Weight  Max Dex  Spell Failure  Check Penalty
-------------------------------------------------------------------------------
_______________________________________________________________________________


Skills                        Abil Mod  Abil  Ranks  Misc (details)
---------------------------------------------------------------------------
Skill points/level: 08 = 3(class)+5(int)+0(human). 
Total Spent: 08/08
--Class--------------------------------------------------------------------

Spellcraft                    int   +9 =  +5     1       +3(class)
Knowledge (arcana)            int   +9 =  +5     1       +3(class)
Knowledge (planes)            int   +9 =  +5     1       +3(class)
Knowledge (nature)            int   +9 =  +5     1       +3(class)
Knowledge (religion)          int   +9 =  +5     1       +3(class)
Knowledge (dungeoneering)     int   +9 =  +5     1       +3(class)
Knowledge (local)             int   +9 =  +5     1       +3(class)
Knowledge (history)           int   +0 =  +5     0       +0(class)
Knowledge (geography)         int   +0 =  +5     0       +0(class)
Knowledge (nobility)          int   +0 =  +5     0       +0(class)
Knowledge (engineering)       int   +0 =  +5     0       +0(class)
Linguistics                   int   +9 =  +5     1       +3(class)
Fly                           dex*  +3 =  +3     0       +0(class) -0(AC penalty)
Appraise                      int   +5 =  +5     0       +0(class)

--Cross Class---------------- ---------------------------------------------

Swim                          str*  -1 =  -1     0       +0
Climb                         str*  -1 =  -1     0       -0
Perception                    wis   -2 =  -2     0       +0
Acrobatics                    dex*  +3 =  +3     0       -0
Bluff                         cha   -2 =  -2     0       +0
Disable Device                dex*  +5 =  +5     0       -0
Diplomacy                     cha   -2 =  -2     0       +0
Disguise                      cha   -2 =  -2     0       +0
Escape Artist                 dex*  +3 =  +3     0       +0
Handle Animal                 cha   -2 =  -2     0
Heal                          wis   -2 =  -2     0       +0
Intimidate                    cha   -2 =  -2     0       +0
Ride                          dex*  +3 =  +3     0       +0
Sense Motive                  wis   -2 =  -2     0       +0 
Stealth                       dex*  +3 =  +3     0       +0
Survival                      wis   -2 =  -2     0       +0
Use Magic Device              cha   -2 =  -2     0       +0
___________________________________________________________________________
*armor check penalty applies


Feats
-------------------------
...
H: Toughness - You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

W: Spell Focus: Conjuration - Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.

1: Acadamae Graduate - Whenever you cast a prepared arcane spell from the conjuration (summoning) school that takes longer than a standard action to cast, reduce the casting time by one round (to a minimum casting time of one standard action). Casting a spell in this way is taxing and requires a Fortitude save (DC 15 + spell level) to resist becoming fatigued.


Traits
-------------------------
Adopted - Choose a Race Trait from a different race (Forlorn (Elf) - +1 to Fortitude saves)

Two World Magic - Select one 0-level spell from a class spell list other than your own. This spell is a 0-level spell on your class spell list (or a 1st-level spell if your class doesn't have 0-level spells). [Stabilize]
_________________________

Misc. Bonuses
---------------------------------------------------------------------------------
Racial Bonuses

 +2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.

 Medium Sized

 Normal Speed: Humans have a base speed of 30 feet.

 Bonus Feat: Humans select one extra feat at 1st level.

 Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

 Alternative Favored Class Award, Human Wizard: Add one spell from the wizard spell list to the wizard’s spellbook. This spell must be at least one level below the highest spell level he can cast.


Class Bonuses

Summoner's Charm (Su) : Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.

Shift (Su): At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Dimensional Steps (Sp): At 8th level, you can use this ability to teleport up to 30 feet per wizard level per day as a standard action. This teleportation must be used in 5-foot increments and such movement does not provoke an attack of opportunity. You can bring other willing creatures with you, but you must expend an equal amount of distance for each additional creature brought with you.

Deity Bonuses

_______________________________________________________________________________


Spells - (Teleportation /Enchantmnet #1, Necromancy #2)


Spell Slots:

Dom or School   Spell
0th Level ---------------------------------------------- 3/Day

 D  Detect Magic - Detects all spells and magic items within 60 ft.
 D  Read Magic - Read scrolls and spellbooks.
 T  Message - Whisper conversation at distance.
 

Dom or School   Spell
1st Level ---------------------------------------------- 4 [1 + 2(int)] + Domain / Day

 C Grease - Makes 10-ft. square or one object slippery.
 C Mage Armor - Gives subject +4 armor bonus.
 C Mount - Summons riding horse for 2 hours/level.
 I Color Spray - Knocks unconscious, blinds, and/or stuns weak creatures.

 C Grease - Makes 10-ft. square or one object slippery. 

 
 
Spells Known:

Dom or School   Spell
0th Level ---------------------------------------------- All(minus Necro/Ench)+1

 A  Resistance - Subject gains +1 on saving throws.)
 
 C  Acid Splash - Orb deals 1d3 acid damage.
 C  Stabilize - Causes a start to cease dying. (From Trait)
 
 D  Detect Magic - Detects all spells and magic items within 60 ft.
 D  Detect Poison - Detects poison in one creature or small object.
 D  Read Magic - Read scrolls and spellbooks.
 
 Ev Dancing Lights - Creates torches or other lights.
 Ev Flare - Dazzles one creature (–1 on attack rolls).
 Ev Light - Object shines like a torch.
 Ev Ray of Frost - Ray deals 1d3 cold damage.
 Ev Spark - Ignites flammable objects.
 
 I  Ghost Sound - Create figment sounds.
 I  Haunted Fey Aspect - You surround yourself with disturbing illusions.
 
 T  Mage Hand - 5-pound telekinesis.
 T  Mending - Makes minor repairs on an object.
 T  Message - Whisper conversation at distance.
 T  Open/Close - Opens or closes small or light things.
 
 U  Arcane Mark - Inscribes a personal rune on an object or creature (visible/invisible).
 U  Prestidigitation - Performs minor tricks.
 
 N  Touch of Fatigue - Touch attack fatigues target.
 
1st Level ---------------------------------------------- 3 + 5(int) + (0 Misc)

 A Protection from Evil - +2 to AC & saves, plus additional protctn against selected alignment.
 
 C Grease - Makes 10-ft. square or one object slippery.
 C Mage Armor - Gives subject +4 armor bonus.
 C Mount - Summons riding horse for 2 hours/level.
 C Obscuring Mist - Fog surrounds you.
 
 I Color Spray - Knocks unconscious, blinds, and/or stuns weak creatures.
 I  - Creates minor illusion of your design.
 
 T Enlarge Person - Humanoid creature doubles in size.
 T Feather Fall - Objects or creatures fall slowly.

_______________________________________________________________________________

Familiar
-------------------------------------------------------------------------------
 Name: Minerva   Race: Snapping Turtle, N Tiny animal   Level/HD: 1

 HP 5 (1d8+1);  Init –1;  Senses low-light vision, scent

 Str: 04  
 Dex: 08  
 Con: 13  
 Int: 06  
 Wis: 13  
 Cha: 06  

 Defense:
 AC          13 
 Touch       11 
 F-F         12 (–1 Dex, +1 natural, +2 size)
 Fort +3, Ref +1, Will +1

 Offense:
 Speed 10 ft., swim 20 ft.
 Melee bite +1 (1d3–3)
 Space 2-1/2 ft.; Reach 0 ft.

 Feats: Weapon Finesse
 Skills: Perception +5, Swim +5
 SQ Hold Breath, Shell

 Special Abilities:
 
 Natural Armor Adj.: +1

 Int: 6 (1st-2nd Lvl familiar)

 Shell (Ex) - As a move action, a snapping turtle can pull its extremities and head into its shell. It cannot move or attack as long as it remains in this state, but its armor bonus from natural armor increases by +4 as long as it does.
 
 Alertness (Ex): While a familiar is within arm's reach, the master gains the Alertness feat.

 Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

 Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

 Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate emphatically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.


_____________________________________________________________________


Inventory                       Cost     G    S    C      Weight
------------------------------------------------------------------
Worn (excluding arms and armor)
 Arms  (1)  
 Bag   (1)  Backpack                     2g                2 lb
 Bag   (1)  
 Bag   (1)  Belt Pouch                   1g              0.5 lb
 Back  (1)  
 Face  (1)  
 Head  (1)  
 Neck  (1)  
 Torso (1)  
 Hands (1)  
 LHand (1)  
 RHand (1)  
 Feet  (1)  

In Backpack
(2)  Spellbooks                         15g               6 lb
(2)  Waterskin                           2g               4 lb 
(1)  Flint & Steel                       1g                -  
(4)  Chalk                                    4s           -
(1)  Club                                          free   3 lb
(1)  Light Crossbow                     35g               4 lb
(20) Crossbow Bolts                      2g               2 lb
(1)  Shaving Kit                             15s         .5 lb
        (1)  straight razor
		(1)  whetstone
		(1)  small mirror
		(1)  brush
		(1)  cup
		(50) uses of shaving powder
(1)  Chronicler's Suppliers             40g             4.5 lb
        (1)  map case 
		(2)  vials of ink 
		(2)  inkpens 
		(10) sheets of paper 
		(2)  blank journals     
		(1)  pound   of   fine   powder
		(1)  20 foot measuring cord
(1) Wand of Cure Light Wounds - 50 charges		

In Belt Pouch
(1)  Torch                                         1c     1 lb
------------------------------------------------------------------
Total Personal Load:                                   21.5 lb
------------------------------------------------------------------

In Saddlebags (if using a mount)
(x)  

------------------------------------------------------------------
Total Mount Load:                                        xxlb
__________________________________________________________________


Encumberance

--------------------------
Personal Encumberance

Light Load:  26 lb or less
Medium Load: 27 lb - 53 lb
Heavy Load:  54 lb - 80 lb

--------------------------
Mount's Encumberance (Light Horse from lvl 1 Mount Spell)

Light Load:  76 lb or less
Medium Load: 77 lb - 153 lb
Heavy Load:  154 lb - 230 lb
__________________________



Coin  Amount
-------------
pp     0
gp     602
sp     0
cp     1

Prestige    0
Fame        2
_____________


Languages
----------------
Common
Elven
Celestial 
Terran 
Ingan 
Auran 
Aquan 
________________


Other information
--------------------------------------------

____________________________________________


Campaign Notes
---------------------------------------------------------------------------------
[Area]
Tasks:
*
*

NPC's:
*
*
_________________________________________________________________________________


Modules Completed
---------------------------------------------------------------------------------
(2011-mm-dd) 0-00: Name of Module
(2011-mm-dd) 0-00: Name of Module
_________________________________________________________________________________