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Jax (Ballig) Pathfinder Society

Updated: 10:36 AM 23 September, 2012 View: CHARACTER SHEET, text [stripped]

Name:   Jax      Faction: Grand Lodge    Alignment: Lawful Neutral
Race:   Human    Deity:   Irori          Class:     Fighter 1/Wizard 2
Age:    18       Height:  6'0"           Weight:    120 lb
Gender: male     Size:    medium         Prestige:  6/8
Exp:    6/6      PFS#:    22876-4
Chelish - from Brastlewark

 Statistics                                                                
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Str: 14  +2                   HP:          23/23
Dex: 14  +2                   Initiative:  +2
Con: 12  +1                   Speed:       30 ft
Int: 18  +4                   BAB:          2   (BAB) (STR) (SIZE) (DEX)
Wis: 10  +0                   CMB:         +4  =  2    +2                         
Cha:  8  -1                   CMD:         16  =  2    +2           +2 

Fortitude:  3 = 2 +1 (con)  
Reflex:     2 = 0 +2 (dex)  
Will:       3 = 3 +0 (wis)  
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +4    =   2    +2(str)       
Ranged         +4    =   2    +2(dex)       
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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17 (standard)   =   10           +2      4             
13 (vs touch)   =   10     --    +2     --             
14 (flatfooted) =   10           --      4              
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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Glaive                    +5      1d10+6  x3      10 ft  M    S
  #Power Attack, Furious Focus
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 Armour                         AC   Dex  ASF  ACP  Type                   
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MW Mithral chain shirt          +4   +6   10%  0     L   Mithral
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 Combat Notes and Modifiers                                                
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Focused Arcane School: Shapechange
Battleshaping (Su): Swift action, grow a single natural weapon (claw, bite or gore). 1d6 damage. Lasts 1 round.
Can use 3 + int modifier times per day.
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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 Acrobatics                   dex   2  = +2        
#Appraise                     int   4  = +4        
 Bluff                        cha  -1  = -1        
#Climb                        str   6  = +2    1   +3 class
 Diplomacy                    cha  -1  = -1        
 Disable Device               dex   2  = +2        
 Disguise                     cha  -1  = -1        
 Escape Artist                dex   2  = +2        
#Fly                          dex   2  = +2        
#Handle Animal                cha  -1  = -1        
 Heal                         wis   0  = +0        
#Intimidate                   cha  -1  = -1        
#Knowledge (arcana)           int  10  = +4    3   +3 class
#Knowledge (dungoneering)     int   8  = +4    1   +3 class
#Knowledge (engineering)      int   8  = +4    1   +3 class
#Knowledge (geography)        int   4  = +4        
#Knowledge (history)          int   4  = +4        
#Knowledge (local)            int   8  = +4    1   +3 class
#Knowledge (nature)           int   8  = +4    1   +3 class
#Knowledge (nobility)         int   4  = +4        
#Knowledge (planes)           int   8  = +4    1   +3 class
#Knowledge (religion)         int   8  = +4    1   +3 class
#Linguistics                  int  10  = +4    3   +3 class
 Perception                   wis   3  = +0    3   
 Perform                      cha  -1  = -1        
#Ride                         dex   2  = +2        
 Sense Motive                 wis   0  = +0        
 Sleight of Hand              dex   2  = +2        
#Spellcraft                   int  10  = +4    3   +3 class
 Stealth                      dex   2  = +2        
#Survival                     wis   4  = +0    1   +3 class
#Swim                         str   6  = +2    1   +3 class
 Use Magic Device             cha  -1  = -1        
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 Feats and Features                                                        
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[human]     Weapon Focus (glaive)
[fighter 1] Power Attack
[level 1]   Furious Focus
[wizard 1]  Spell Focus (necromancy)
[level 3]   Dodge
[trait]     Accelerated Drinker: potion as move
[trait]     Desperate Focus: +2 concentration
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | Arcane Bonded Ring
 Ring      | 
 Waist     | 
 Feet      | 

Pathfinder's Kit:                             
( 1) Backpack, mwk                                 ( 4 lb)
( 1) Bedroll                                       ( 5 lb)
( 1) Belt Pouch                                    (0.5 lb)
( 1) Clay Mug                                      ( 1 lb)
( 1) Dagger                                        ( 1 lb)
( 2) Fishhook                                      
( 1) Flint and Steel                               
( 1) Sewing Needle                                 
( 1) Signal Whistle                                
( 1) String, 50 ft                                 (0.5 lb)
( 1) Thread, 50 ft                                 (0.5 lb)
( 1) Waterskin                                     ( 4 lb)
( 7) Rations                                       ( 7 lb)
( 1) Whetstone                                     ( 1 lb)

Dungeoneering Kit, Deluxe:                    
( 2) Candles                                       
( 1) Chalk                                         
( 1) Hammer                                        ( 2 lb)
( 4) Pitons                                        ( 2 lb)
( 1) Silk Rope, 50 ft                              ( 5 lb)
( 2) Sack                                          ( 1 lb)
( 3) Sunrod                                        ( 3 lb)
( 4) Tindertwig                                    
( 1) Torch, Everburning                            ( 1 lb)

Belt Pouch:                                   
( 1) Wand of Cure Light Wounds [50 charges]        

Carrying Capacity
 Light Load:  <=   66 lb 
 Medium Load: <=  133 lb 
 Heavy Load:  <=  200 lb 
 Carrying          61 lb 
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 Wealth                                                                    
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pp    
gp    1594
sp    
cp    
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 Spells                                                                    
Specialist: Transmutation
Opposed: Divine, Enchantment
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0-Level DC 14 4/day
abjur Resistance
conj  Acid Splash
div   Detect Magic
div   Detect Poison
div   Read Magic
ench  Daze
evoc  Dancing Lights
evoc  Flare
evoc  Light
evoc  Ray of Frost
illus Ghost Sound
necro Bleed
necro Disrupt Undead
necro Touch of Fatigue
trans Mage Hand
trans Mending
trans Message
trans Open/Close
univ  Arcane Mark
univ  Prestidigitation

1-Level DC 15 3+1/day
abjur Shield
conj  Grease
evoc  Burning Hands
evoc  Shocking Grasp
illus Color Spray
necro Cause Fear
trans Enlarge Person
abjur Endure Elements
trans Expeditious Retreat
trans Break
illus Vanish
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 Languages                                                                 
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Common, Kelish, Shadowtongue, Tien, Varisian, Ancient Osiriani, Thassilonian, Ancient Azlanti
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