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Credlics (Lord) Pathfinder Society

Updated: 11:46 AM 14 July, 2012 View: CHARACTER SHEET, text [stripped]

--- Character Sheet: Credlics Frenlith (Lord/Sasha) ---

Name:       Credlics Frenlith
PFS Number: 43158-1

Race:  Human     
Class:    Monk  
Faction:    Andoran
Alignment:  Lawful Good
Deity:      Irori
Domains:    -
Age:        43
Eyes:       Brown
Hair:       None (but black if you must know)
Features:   Missing fingernail on right thumb, due to accident during training practising stunning fist. Also a tattoo of his diety's symbol (Irori's Hand) features prominantly ontop his head (fingernails towards face).
Height:     5'3"
Weight:     154 lb
Size:       Medium
Gender:     Male
Level:      2
Exp:        0

Str: 14  +2
Dex: 13  +1
Con: 13  +1
Int: 12  +1
Wis: 16  +3
Cha: 12  +1

HP:       	 16/16  (1d8/class + 1/con, per level after 1st)
Speed:    	 30 ft
 with armor:     xx ft


Fortitude: 3 = +3(base) +1 (con)
Reflex:    3 = +3(base) +1 (dex)
Will:      6 = +3(base) +3 (wis)

Base Attack = +1
CMB:        3 = 1(base) + 2(str) + 0(size)
CMD:       14 = 1(base) + 2(str) + 0(size) +1(dex) +3(wis) + 10

ATTACKS      Totals  =  Base  Abil    Size  Misc
Melee:         3     =  1     +2(str) +0
Ranged:        2     =  1     +1(dex) +0

Total AC        =  Base  Shield  Dex  Armour  Size   Misc
standard:    14 =  10    +0      +1   +0      +0     +3
vs Touch:    14 =  10    --      +1   --      +0     +3
Flatfooted:  12 =  10    +0      --   +0      +0     +2

WEAPONS         TAB     DMG                   Crit  Range  Size  Type
Fists          +X/+X    d6+str                xX    melee  X     X & X

ARMOUR                AC   Max Dex  Check Penalty  Spell Failure  Speed 
none                  +x     +x          -x              x%       30 ft          

SKILLS                       Abil Mod  Abil  Ranks      Misc (details)
Skill points/level: 7 = 4(class)+1(int)+1(human)
Total Spent: 14/14       +1(favoured class)

Skill				      Ability  Rank    class             Trait Feats
Climb                         str*  7 =  +1     2       +3 -0(AC penalty) +1
Knowledge (religion)          int   0 =  +1     0       +3
Knowledge (history)           int   6 =  +1     2       +3               
Acrobatics                    dex* 10 =  +1     2       +3 -0(AC penalty) +1    +3
Escape Artist                 dex*  6 =  +1     2       +3 -0(AC penalty)
Stealth                       dex*  0 =  +1     0       +3 -0(AC penalty)
Perform                       cha   0 =  +1     0       +3
Craft                         int
Intimidate                    cha   0 =  +1     0       +3(class)
Perception                    wis   8 =  +3     2       +3(class) +0(racial)
Profession                    wis
Ride                          dex*  0 =  +1     0       +3(class) -0(AC penalty)
Sense Motive                  wis   8 =  +3     2       +3
Swim                          str*  7 =  +2     2       +3(class) -0(AC penalty)
--Cross Class---------------- ---------------------------------------------
Skill				      Ability  Rank    class             Trait Feats
Appraise                      int   0 =  +1      0       +0
Bluff                         cha   0 =  +1      0       +0
Diplomacy                     cha   0 =  +1      0       +0
Disable Device                dex*                         -0(AC penalty)
Disguise                      cha   0 =  +1      0       +0
Fly                           dex*  0 =  +1      0       +0 -0(AC penalty)
Handle Animal                 cha  
Heal                          wis   0 =  +3      0       +0(healer's kit)
Knowledge (arcana)            int
Knowledge (dungeoneering)     int
Knowledge (engineering)       int
Knowledge (geography)         int
Knowledge (local)             int
Knowledge (nature)            int
Knowledge (nobility)          int
Knowledge (planes)            int
Linguistics                   int     
Sleight of Hand               dex*  0 =  +1     0       +0 -0(AC penalty)
Spellcraft                    int                       +0(class)
Survival                      wis   0 =  +3     0       +0
Use Magic Device              cha   
*armour check penalty applies

(Class) Improved Unarmed Strike		Can deal Lethal or non lethal depending on what i feel like, i get attacks of opportunity on those unarmed, also silly weapon users dont get any on me even though im punching their shit.
	Improved Grapple		+4 on grapple checks, no attack of opportunity by opponent.
	Deflect Arrows			Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it.
(Human) Dodge				+1 dodge on specified opponent.
(1st)   Skill focus (Acrobatics)	+3 on checks involving Acrobatics.

Bullied                		+1 trait bonus on attacks of opportunity attack rolls made with unarmed strikes making my fists now weapons of mass destruction.
Captain's Blade                 +1 to acrobatics & climb



Stunning fist         		MUST DECLARE BEFORE ATTACK ROLL! Forces a saving roll by opponent(DC 10 + ½ char level + Wis modifier), if failed they drop everything in hands, suffer -2 on AC and loses dex bonus(on AC)
RACIAL Bonuses (human)
    +2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
    Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
    Normal Speed: Humans have a base speed of 30 feet.
    Bonus Feat: Humans select one extra feat at 1st level.
    Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
    Languages: Common.

CLASS Bonuses (Monk)
    +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter, this bonus to AC applies even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless.
    Flurry of Blows: one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. This penalty applies for 1 round, so it also affects attacks of opportunity the monk might make before his next action. When a monk reaches 5th level, the penalty lessens to -1, and at 9th level it disappears. A monk must use a full attack action to strike with a flurry of blows. 

    Evasion (Ex)

    At 2nd level or higher if a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.
    Fast Movement (Ex)

    At 3rd level, a monk gains an enhancement bonus to her speed, as shown on Table: The Monk. A monk in armor or carrying a medium or heavy load loses this extra speed.
    Still Mind (Ex)

    A monk of 3rd level or higher gains a +2 bonus on saving throws against spells and effects from the school of enchantment.
    Ki Strike (Su)

    At 4th level, a monkís unarmed attacks are empowered with ki. Her unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Ki strike improves with the characterís monk level. At 10th level, her unarmed attacks are also treated as lawful weapons for the purpose of dealing damage to creatures with damage reduction. At 16th level, her unarmed attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness.
    Slow Fall (Ex)

    At 4th level or higher, a monk within armís reach of a wall can use it to slow her descent. When first using this ability, she takes damage as if the fall were 20 feet shorter than it actually is. The monkís ability to slow her fall (that is, to reduce the effective distance of the fall when next to a wall) improves with her monk level until at 20th level she can use a nearby wall to slow her descent and fall any distance without harm.
    Purity of Body (Ex)

    At 5th level, a monk gains immunity to all diseases except for supernatural and magical diseases.
    Wholeness of Body (Su)

    At 7th level or higher, a monk can heal her own wounds. She can heal a number of hit points of damage equal to twice her current monk level each day, and she can spread this healing out among several uses.
    Improved Evasion (Ex)

    At 9th level, a monkís evasion ability improves. She still takes no damage on a successful Reflex saving throw against attacks, but henceforth she takes only half damage on a failed save. A helpless monk does not gain the benefit of improved evasion.
    Diamond Body (Su)

    At 11th level, a monk gains immunity to poisons of all kinds.
    Abundant Step (Su)

    At 12th level or higher, a monk can slip magically between spaces, as if using the spell dimension door, once per day. Her caster level for this effect is one-half her monk level (rounded down). 

DEITY Bonuses
    Not sure :/


SPELLS (specialisation/opposed school #1,opposed school #2)
Lvl/Dom or School   Spell
0 ---------------------------------------------- 3
 A  Spell   (A = Abjuration, c = Conjuration, etc)
 C  Spell
 En Spell
 E  Spell
 I  Spell
 T  Spell
 U  Spell
1 ---------------------------------------------- 1 + 1(wis) + 1(dom)
 D  Domain Spell
 D  Domain Spell

INVENTORY                                      Cost       Weight
 Armor                                        (??gp)     xxlb
 Ammo  (0)                                    (??gp)      xlb
 Weaps                                        (??gp)      xlb

 Bag    -  Backpack                            (2gp)      2lb
 Outfit -  Monk's Outfit                       (5gp)      8lb

 Arms   -  
 Back   -  
 Face   -  
 Head   -  
 Neck   -  
 Torso  -  
 Hands  -  
 LHand  -  
 RHand  -  
 Feet   -  

In Backpack!
 (1)  Flint & Steel                             (1gp)      0lb
 (1)  Grappling Hook                            (1gp)      4lb
 (1)  Rope, silk                               (10gp)      5lb
 (2)  Torch                                     (1cp)      1lb
 (1)  Waterskin                                 (1gp)      4lb  
 (1)  tent                                     (10gp)     20lb 
 (7)  Rations, Trail                            (5sp)      3lb
 (1)  Bedroll                                   (1sp)      5lb
 (1)  Cold Weather Clothes                      (8gp)      7lb
 (1)  Signal Whistle                            (8sp)      0lb
 (2)  Holy water                                (xxgp)     0lb
 (0)  pot of clw
 (6)  Goodberry
 (1)  masterwork spear
Total Personal Load:                                     55lb
(Type of Mount)                              (???gp)
(0) Saddle, (type, if owned)                 (???gp)      xlb
(0) Barding (type, if owned)                 (???gp)      xlb

In Saddlebags (if owned)                       (4gp)      8lb

Total Mount Load                                         xxlb
 + Personal Load                                        xxxlb

Personal Encumberance

Light Load:  58 lb or less
Medium Load: xx lb - yy lb
Heavy Load:  xx lb - yy lb
Mount's Encumberance

Light Load:  xxx lb or less
Medium Load: xxx lb - yyy lb
Heavy Load:  xxx lb - yyy lb

pp     0
gp     2336
sp     0
cp     3

Prestige    2
Fame        0

Boon Name (from Scenario x-xx)
Boon Description

Boon Name (from Scenario x-xx)
Boon Description



(2012-mm-dd) 0-00: Name of Module
(2012-mm-dd) 0-00: Name of Module