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Snickers (Avatar) Pathfinder Society

Updated: 9:13 AM 22 March, 2015 View: CHARACTER SHEET, text [stripped]

--- Character Sheet: Snickers (Avatar/Tony) ---


Name:       Snickers
PFS Number: 22871-7

Race:       Half-Elf (with Arcane Training)
Class:      Witch
Region:     Magnamar, Varisia (Varisian ethnicity)
Faction:    Dark Archives
Alignment:  Chaotic Neutral
Patron:     Time
Deity:      None
Age:        31
Eyes:       Brown
Hair:       Brown
Features:   Green skin, subtly dramatic,disli
Height:     5'11"
Weight:     70 lb
Size:       M
Gender:     F
Level:      10
Exp:        29

         Mod
Str:  7  -2 (-4) (3 str)
Dex: 14  +2 ( 5)
Con: 14  +2 ( 2)(+2/belt)
Int: 26  +8 (17)(+2/halfelf)(+1@4th&8th)(+4/headband)
Wis:  8  -1 (-2)
Cha: 12  +1 ( 2)

HP:              72/72 (2/con*lvl + 4/lvl/class>1st) + (6/class@1st + 10/FC)
 with tattoo:    +20 temp hp (activated as standard action)
Speed:    	 30 ft
 with armor:     30 ft
__________________________________________________________________________________________

SAVES
 vs enchantment +2(racial)
Fortitude:  6 = +3(base) +1 (con) +2(profane)
Reflex:     5 = +3(base) +2 (dex)
Will:       6 = +7(base) -1 (wis)


ATTACKS      Totals  =  Base  Abil    Size  Misc
-----------------------------------------------------
Base Attack = +5

Melee:         3     =  5     -2(str) +0
Ranged:        7     =  5     +2(dex) +0

CMB:        3 = 5(base) +-2(str) + 0(size)
CMD:       15 = 5(base) +-2(str) + 0(size) +2(dex) + 10 
 vs grap   16 = +1(grapple/boon)
_____________________________________________________


Total AC        =  Base  Shield  Dex  Armour  Size   Misc
---------------------------------------------------------------
standard:    12 =  10    +0      +2   +1      +0     +0
vs Touch:    12 =  10    --      +2   --      +0     +0
Flatfooted:  11 =  10    +0      --   +1      +0     +0
  +4 with mage armor or +4 if mistmail's fog is off
_______________________________________________________________


WEAPONS         TAB     DMG                   Crit  Range  Size  Type
------------------------------------------------------------------------------------
Dagger           +3     1d4 -2(str)      (19-20)x2  melee  M     P or S
Dagger, Thrown   +7     1d4 -2(str)      (19-20)x2  10 ft  M     P or S
Light Crossbow   +7     1d8              (19-20)x2  80 ft  M     Piercing
____________________________________________________________________________________


ARMOUR                AC   Max Dex  Check Penalty  Spell Failure  Speed 
------------------------------------------------------------------------
Mistmail (UE,p127)    +4      +4       -2             20%          30ft
________________________________________________________________________


SKILLS                       Abil Mod  Abil  Ranks      Misc (details)
---------------------------------------------------------------------------
Skill points/level:  8 = 2(class)+6(int)+0(human)
Total Spent: 80/80      +0(favoured class) +lvl(headband)
--Class--------------------------------------------------------------------
Bluff                         cha  16 =  +1     8       +3(class) +1(trait) +3(racial)
 vs Pathfinders/Tian Xia people    18 =                 +2(boon/RPT)
 vs Pathfinders                    20 =                 +2(boon/2-06)
Craft (alchemy)               int  12 =  +8     1       +3(class)
 vs Day Job                        14                   +2(boon)
Fly                           dex* 14 =  +2     6       +3(class) -0(AC penalty) +3(familiar)
Heal                          wis   5 =  +1     1       +3(class) +0(healer's kit)
Intimidate                    cha   5 =  +1     1       +3(class)
 vs Pathfinders/Tian Xia people     7 =                 +2(boon/RPT)
 vs Pathfinders                     9 =                 +2(boon/2-06)
Knowledge (arcana)            int  12 =  +8     1       +3(class)
Knowledge (history)           int  12 =  +8     1       +3(class)
Knowledge (nature)            int  12 =  +8     1       +3(class)
Knowledge (planes)            int  12 =  +8     1       +3(class)
Profession                    wis
Spellcraft                    int  20 =  +8     9       +3(class)
Use Magic Device              cha  14 =  +1    10       +3(class)   
--Cross Class---------------- ---------------------------------------------
Acrobatics                    dex*  2 =  +2     0       +0 -0(AC penalty)
Appraise                      int   8 =  +8     0       +0
Climb                         str* -2 =  -2     0          -0(AC penalty)
Diplomacy                     cha  10 =  +1     x       +10(headband)
 vs Pathfinders/Tian Xia people    12 =                 +2(boon/RPT)
 vs Pathfinders                    14 =                 +2(boon/2-06)
Disable Device                dex*                         -0(AC penalty)
Disguise                      cha   2 =  +1     1       +0
Escape Artist                 dex*  9 =  +2     7       +0 -0(AC penalty)
Handle Animal                 cha   2 =  +1     1
Knowledge (dungeoneering)     int   9 =  +8     1
Knowledge (engineering)       int   9 =  +8     1
Knowledge (geography)         int
Knowledge (local)             int  10 =  +8     1       +1(trait)
Knowledge (nobility)          int
Knowledge (religion)          int   9 =  +8     1
Linguistics                   int  17 =  +8     9       
Perform                       cha   1 =  +1     0       +0
Perception                    wis   9 =  -1     8       +2 (racial)
Ride                          dex*  0 =  +2     0       +0 -0(AC penalty)
Sense Motive                  wis   8 =  -1     8       +0 +1(trait)
Sleight of Hand               dex*  3 =  +2     1       +0 -0(AC penalty)
 hiding small objects               5 =                 +2(outfit)
Stealth                       dex* 14 =  +2     x       +10(headband) -0(AC penalty) +2(tool)
Survival                      wis   0 =  -1     1       +0
Swim                          str* -2 =  -2     0       +0 -0(AC penalty)
___________________________________________________________________________
*armour check penalty applies


FEATS
----------------------------------------------------------------------------------
(Witch)     Weapon Proficiency (Simple) 
(Half-Elf)  Skill Focus (Bluff)
(1st)       Extra Hex
(3rd)       Extra Hex
(5th)       Accursed Hex
(7th)       Spell Penetration
(9th)       Greater Spell Penetration
__________________________________________________________________________________


TRAITS
----------------------------------------------------------------------------------
Pesh Addict           (+1 to bluff & sense motive & knowledge local, bluff as class skill)
Aid Allies            (+3 on aid another instead of +2)
__________________________________________________________________________________


LANGUAGES
----------------------------------------------------------------------------------------------------------
(Racial)  Common (Taldane), Elven
(Ethnic)  Varisian
(Ability) Kelish, Osiriani, Common (Tien), Draconic, Vudrani, Infernal, Shoanti, Dwarven
(Skill)   Abyssal, Ancient Osiriani, Azlanti, Celestial, Lip Reading, Thassilonian, Auran, Ignan, Terran
_________________________________________________________________________________________________________


MISC. BONUSES
---------------------------------------------------------------------------------
RACIAL Bonuses
 Arcane Training    (use spell trigger/completion items as if 1 level higher)
 Adaptability       (skill focus as bonus feat)
 Elf Blood          (count as both elves and humans for racial effects)
 Elven Immunities   (immune to magic sleep, +2 to saves vs enchantment)
 Keen Senses        (+2 to perception)
 Low Light Vision   (see twice as far as humans in dim light)
 

CLASS Bonuses
 Hex (standard action, does not provoke AoO, save DC is 10+1/2 witch level+int) (DC 23)
   Misfortune       (force second roll within 30ft & take worse roll)
   Cackle           (cackle as move action to extend certain hexes by 1 round)
   Slumber          (as per sleep, no HD limit)
   Flight           (feather fall, levitate 1/day, fly mins/lvl)
   Evil Eye         (-4 to AC/ability checks/attack rolls/saving throws/skill checks)
   Ward             (+3 deflection to AC & resistance to saves)
   Scar             (UM p81,melee touch then use hex on scarred creature from 1 mile away)

 Major Hex
   Ice Tomb         (UM p82,paralysed/unconscious in 20hp tomb,creature staggered for 1d4
                     rounds upon being freed,1/day whether save or fail,3d8 fort half cold dmg)

FAMILIAR
 Batsy the Bat
  Size/Type:            Diminutive Animal
  Abilities: 	        Str 1, Dex 15, Con 6, Int 9, Wis 14, Cha 5
  Hit Dice:             3
  Hit Points            36 (half the master's total)
  Initiative:           +2
  Speed:                5ft/fly 40ft (good)
  Armor Class: 	        20 (+4 size, +2 dex +2 nat), touch 16, flat-footed 18
  Base Attack           +1 
  CMB/CMD: 	        2 (+8 bab, -5 str, -4 size); 7 (+2 dex)
  Attack:               Bite +3 (1d3-5) / Ranged +10
  Space/Reach: 	        1ft/0ft
  Special Attacks: 	None
  Senses:               Blindsense 20ft, Low Light vision
  Saves:                Fort +3, Ref +4, Will +8 (use master's base bonuses if better)
  Skills: 	        Fly +16, Perception +10 (inc +4 racial), Stealth +14
  Feats: 	        Alertness, Improved Evasion, Share Spells, Empathic Link,
                        Deliver Touch Spells, Speak with Master
_________________________________________________________________________________


SPELLS 
Lvl/Dom or School   Spell
0 ---------------------------------------------- 4 (DC 17)
 A  *Resistance
 C  Stabilise
 D  *Detect Magic
 D  Detect Poison
 D  *Guidance
 D  Read Magic
 E  Dancing Lights 
 E  Light          
 E  *Spark
 En Daze
 N  Bleed 
 N  Touch of Fatigue
 T  Mending
 T  Message
 T  Putrefy Food & Drink
1 ---------------------------------------------- 4 + 2(int) (DC 18)
 A  xMage Armor
 C  Cure Light Wounds
 En Beguiling Gift        (force to accept & use gift)
 En ****Ear-Piercing Scream   (Signature Spell:daze 1rnd + 5d6 sonic dmg, fort half dmg only, close rng, UM)
 E  *Burning Hands
    Ray of Enfeeblement
 P  Ventriloquism
2 ---------------------------------------------- 4 + 2(int) (DC 19)
 C  *Cure Moderate Wounds
 C  **Glitterdust
 N  *Blindness/Deafness
 C  Vomit swarm
 C  Web
 En Scare
 C  Summon Swarm
 N  *False Life
     See Invisibility
     Spectral Hand
 P  *Silence
3 ---------------------------------------------- 3 + 1(int)  (DC 20)
    Unadulterated Loathing (UM) 
 En Suggestion
    Screech (APG,fort save or attract AoOs)
 E  *Lightning Bolt
 C  Summon Monster III
 N  Vampiric Touch
    Remove Curse
    Remove Disease
    Dispel Magic
 P  ***Haste
4 ---------------------------------------------- 3 + 1(int)  (DC 21)
 C  Cure Serious Wounds
    **Dimension Door
    *Black Tentacles
    *Enervation
    Phantasmal Killer
 P  Threefold Aspect (APG p249)
5 ---------------------------------------------- 2 + 1(int)  (DC 22)
 A  *Break Enchantment
 C  *Cure Critical Wounds
    *Baleful Polymorph
    Feeblemind
    Cloudkill
    Waves of Fatigue
 P  Teleport 
6 ---------------------------------------------- 0 + ?(int)
    Cone of Cold
_____________________________________________________________________

Spellbook found (6 spells copied):
6th—circle of death, globe of invulnerability
5th—*cloudkill, *cone of cold, *waves of fatigue
4th—*dimension door, *enervation, fire shield, wall of ice
3rd—*dispel magic, fireball, *suggestion, *vampiric touch
2nd—darkness, *false life, scorching ray, *see invisibility, *spectral hand
1st—magic missile, *ray of enfeeblement, shield


INVENTORY                                      Cost       Weight
------------------------------------------------------------------
Worn/Wielding
 Armor - Mistmail                              (3gp)     25lb
 Ammo  - (10)Bolts                             (1gp)      1lb
 Weaps - Crossbow & Dagger                    (37gp)      5lb
 
 Bag    -  Handy Haversack
Backpack, Masterwork                           4lb
 Outfit -  Pickpocket's Outfit                (10gp)      3lb

 Eyes   -  
 Head   -  Hat of Disguise                  (1800gp)
 HBand  -  Headband of Vast Intellect +4   (16000gp)
 Neck   -  
 Body   - 
 Shldr  -  Catching Cape (20% miss chance, one use, 1 min, swift action) (200gp)
 Chest  -  Unfettered Shirt                 (10000gp)
 Wrist  -  Spellguard Bracers (UE,+2 to concentration checks cast defensively,reroll 3/day take best roll) (5000gp)
 Hands  -  
 LHand  -  
 RHand  -  
 Belt   -  Belt of Con +4                   (16000gp)
 Feet   -  Masterwork Boots (Masterwork Tool, Stealth)

On Person
 (1)  Snapleaf
 (4)  Spring Loaded Wrist Sheathes (1/each wrist)

In Backpack
 (1)  Acid Flask                               (10gp)      1lb
 (4)  Antitoxin
 (1)  Antiplague
 (1)  Familiar Satchel
 (1)  Flint & Steel                             (1gp)      0lb
 (1)  Grappling Hook                            (1gp)      4lb
 (3)  Holy Water
 (2)  Manacles & Lock
 (1)  Outfit, Cold Weather                                 7lb
 (1)  Potion, Lesser Restoration
 (1)  Rod, Reach, Lesser
 (1)  Scroll Case                               (1gp)      0.5lb
 (1)  Skeleton Key
 (1)  Tanglefoot Bag                           (50gp)      4lb
 (1)  Torch                                       (1cp)    1lb
 (1)  Waterskin                                 (1gp)      4lb   
 (1)  Wand, Cure Light Wounds (42 charges)      [2P]
 (1)  Wand, Infernal Healing (6 charges)        [2P]
 (1)  Wayfinder, Decemvirate Seal (Boon/2-06)

In Scroll Case
 (1)  Scroll, Comprehend Languages
 (3)  Scroll, Mage Armour
 (1)  Scroll, Enlarge Person
 (1)  Scroll, Darkvision
 (1)  Scroll, Reduce Person
 (1)  Scroll, Air Bubble
 (1)  Scroll, Remove Blindness
 
------------------------------------------------------------------
Total Personal Load:                                    24.5lb
__________________________________________________________________


ENCUMBERANCE
-----------------------------
Personal Encumberance (w/Masterwork Backpack)

Light Load:  26 lb or less
Medium Load: 27 lb - 53 lb
Heavy Load:  54 lb - 80	lb
_____________________________


COIN   AMOUNT
-------------
pp     0
gp     33301.5-2500+1.5+7824+75
sp     4
cp     9

Prestige   37
Fame       57
_____________



BOONS                                                    
---------------------------------------------------------------------------------
Signature Spell (from Module "Ruby Phoenix Tournament")
Choose one spell (Ear-Piercing Scream) you can cast at the time of receiving this boon; 
you cast this spell as if you were a caster 2 levels higher when determining 
duration and level-based variables.

World Reknowned (from Module "Ruby Phoenix Tournament")
Not only did you win the tournament, but your name has spread to the many corners
of Golarion. To commemorate your victory, you decorated your skin with a tattoo of
the Ruby Phoenix's iconic sigil. When you display the tattoo, you gain a +2 bonus
on Bluff, Diplomacy and Intimidate checks against the people of Tian Xia and other
Pathfinders.

Kassen's Blessing (from Module "Crypt of the Everflame")
You carry a small charm from the spirit of Kassen. You may reroll a single attack
roll, saving throw, or skill check after the roll is made but before the results
are revealed. You must take the result of the second roll, even if it is worse.
Once this ability has been used, cross it off the chronicle.
(Used 0 of 1 times)

Kayle's Blessing (from Scenario "First Steps, Part 3")
You gain a +1 luck bonus on any saving throw against a dragon's breath weapon.
This bonus can be applied after a roll is made but before the results are determined.
You may only use this ability once per saving throw. This ability may be used three
times.
(Used 0 of 3 times)

Spider's Captor (from Scenario "Shadow's Last Stand, Part 2")
Rather than simply kill the treacherous criminal mastermind and Shadow Lodge agent
known as the Spider, you brought her in alive to stand trial for her crimes before
the lawful authorities of Andoran. In thanks for your contribution to the process
of bringing her to justice, you gain an official writ of appreciation from the 
People's Council granting you a +5 bonus on any Diplomacy check made to influence
a government official within the nation of Andoran.

Treachery in the Weave (from Scenario "Wonders in the Weave, Part 1")
Relentless Aspis Hunter (from Scenario "Wonders in the Weave, Part 2")
You discovered Aspis agents infiltrating the Hao Jin Tapestry, trivializing the 
Pathfinder Society’s many sacrifices to gain exclusive access to the demiplane. 
You vigilantly sought out the Consortium’s base and have aided the Society in getting to the 
root of the rival group’s incursions into the tapestry. Your dedication to stopping the 
Consortium from exploiting this demiplane for its own profit manifests as a +2 morale bonus
on attack and damage rolls against Aspis agents inside the Hao Jin Tapestry.

Greenheart's Blessing (from Scenario "Green Market")
The peaceful and benevolent spirit of Galdron Greenheart infuses you when you set it to 
rest in the shrine beneath Green Market. A small fraction of the luck and fortune in business 
that imbues the market stays with you as a result and brings you success for the rest 
of your life. You receive a +2 bonus on all day job checks.

Shortcut to the Center of the World (from Scenario "Portal of the Sacred Rune")
With the backdoor into the Hao Jin Tapestry secured for the Pathfinder Society's
use, travel between the Grand Lodge in Absalom (where the physical tapestry hangs)
and the wilds of Varisia is shortened from a costly or time-consuming journey to
little more than quick entry into the tapestry and exit into the Well of Tainted
Virtue. Whenever you are adventuring in Varisia, you may take advantage of any boon 
or vanity that relies on you being in the city of Absalom as if you were in the city.

An Agent Uncovered (from Scenario "The Heresy Of Man, part 1: The First Heresy")
You have uncovered a high-level traitor in the Shadow Lodge and earn the Decemvirate's 
favor for doing so. You gain a unique wayfinder stamped with the seal of the Decemvirate.
When presented to another member of the Pathfinder Society, you receive a +2 bonus to
any Bluff, Diplomacy or Intimidate check. This boon may not be sold.

Mutani Manual of Martial Mastery (from Scenario "The Ghenett Manor Gauntlet")
You retrieved the Mutani Manual of Martial Mastery from Temel Passad's Ghenett 
Manor in Katapesh and had a chance to look through it briefly as it was being 
translated in Farseer Tower. The sections you read were brief, but they nevertheless
left an impression. Choose one combat maneuver and note it below; you receive a
+1 dodge bonus to CMD against this maneuver (Grapple).

Sihedron Brand (Endurance)
This dark image of the Sihedron rune appears to writhe beneath the surface of the
skin on which it is inscribed, as though a worm were crawling under the skin. A 
character marked with this arcane tattoo receives a +2 profane bonus on Fortitude
saves. Once per day, the character may activate the tattoo to receive a number of
temporary hit points equal to twice her character level. Displaying the arcane tattoo
grants a +4 circumstance bonus on Bluff and Diplomacy checks against worshippers
of Lissala.
_________________________________________________________________________________


SCENARIO NOTES
---------------------------------------------------------------------------------
[Area]
Tasks:
* 

NPC's:
* 

PCs:
* 
_________________________________________________________________________________


SCENARIOS COMPLETED                                                   Gold     Day Job
---------------------------------------------------------------------------------------
(2012-mm-dd) FS-1: First Steps, Part 1: In Service to Lore             (+401gp) +?  [2P]
(2012-01-26) FS-3: First Steps, Part 3: A Vision of Betrayal           (+417gp) +?  [2P]
(2012-02-05) 0-01: Silent Tide                                         (+453gp) (GM)[2P]
(2012-03-04) 3-09: Quest For Perfection, Part 1: The Edge of Heaven    (+500gp) (GM)[2P]
(2012-03-??) Modl: Ruby Phoenix Tournament                            (+1250gp) +?  [4P]
(2012-03-18) 2-23: Shadow's Last Stand, Part 1: At Shadow's Door      (+1250gp) +?  [2P]
(2012-03-24) 3-11: Quest For Perfection, Part 2: On Hostile Waters    (+1839gp) (GM)[2P]
(2012-04-01) Modl: Crypt of the Everflame                             (+3125gp) +?  [4P]
(2012-03-31) 3-13: Quest For Perfection, Part 3: D/Nesting Swallow    (+1840gp) (GM)[2P]
(2012-04-07) 2-25: You Only Die Twice                                 (+2645gp) +10 [2P]
(2012-04-07) 3-10: The Immortal Conundrum                             (+2033gp) +10 [2P]
(2012-04-08) 2-24: Shadow's Last Stand, Part 2: Web of Corruption     (+3460gp) +50 [2P]
(2012-04-08) 3-12: Wonders in the Weave, Part 1: The Dog Pharaoh's T  (+2517gp) +50 [2P]
(2012-04-09) 3-14: Wonders in the Weave, Part 2: Snakes In The Fold   (+5664gp) +10 [1P]
(2012-04-25) 1-56: The Jester's Fraud                                 (+2564gp) +5  [2P]
(2012-09-16) 3-24: The Golden Serpent                                 (+2552gp) +50 [2P]
(2012-09-23) 2-01: Before The Dawn, Part 1                            (+3234gp) (GM)[2P]
(2012-10-11) 4-06: Green Market                                       (+5645gp) +20 [1P]
(2012-11-24) 3-26: Portal of the Sacred Rune                          (+8009gp) +75 [2P]
(2012-12-30) 2-06: Heresy of Man, Part 1                              (+2592gp) +75 [2P]
(2012-01-16) 3-03: The Ghenett Manor Gauntlett                        (+5503gp) +75 [2P]
(2012-01-25) 1-36: Echoes of the Everwar, Part 1: The Prisoner of 
                      Skull Hill                                      (+4401gp) +75 [2P]
(2012-01-28) 4-08: The Cultist's Kiss                                 (+7851gp) +50 [2P]
(2013-09-08) 4-10: Feast of Sigils                                    (+8053gp) +75 [2P]
(2013-10-05) 5-06: The Elven Entanglement                                 (0gp) +?? [0P]
(2013-10-06) 4-26: Siege of the Diamond City                          (+7667gp) +?? [1P]
(2014-09-14) 4-20: Words of the Ancients                              (+7960gp)+100 [2P]
(2015-01-24) 2-12: Below the Silver Tarn                              (+7682gp) +10 [2P]
(2015-03-14) 5-17: Fate of the Fiend                                  (+7824gp) +75 [2P]

Total Earned:                                                        +101107gp +740
Total Spent:                                                          -53688gp
Bad Tracking Tax:                                                      -3000gp
Resurrection:                                                         -10910gp
Restorations (3):                                                      -3840gp
Raise Dead & Restorations (2):                                         -2002.5gp (split/4)
 
[2P]  Wand, CLW
[2P]  Wand, Infernal Healing
[16P] Raise Dead
______________________________________________________________________________________

ITEM TRACKING
(B) (s) (E)  Bal      Item
-----------------------------------------------------------------------------------------
Opening Bal  29407    (as of before 4-26)
(2)          2560     Restoration
(1)          10910    Resurrection
(1)          1280     Restoration
(1)          750      Snapleaf
(1)          25       Familiar Satchel
(4)          20       Spring Loaded Wrist Sheathes
(1)          2002.5   Raise Dead & Restorations (split/4)
(1)          2000     Handy Haversack
    (1)        25     Backpack, Masterwork
(1)             2     Merchants Scales
--------------------------------------------------------------
    (1)         1.5   Haramaki
(1)          2500     Mistmail


_________________________________________________________________________________________