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Pathfinder Online - Ava - View Character
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Pathfinder Online

Ava (Spaceshot) Pathfinder Society

Updated: 10:39 PM 2 March, 2012 View: CHARACTER SHEET, text [stripped]

--- Character Sheet: Ava (Spaceshot) ---

PFS #:     22973-2
Name:      Ava Sunrock
Race:      Human
Class:     Oracle (Planar Oracle (Hell))
Faction:   The Silver Crusade
Alignment: Neutral Good
Deity:     Sarenrae
Mystery:   Life
Age:       20
Eyes:      White Fire
Hair:      Long Red
Features:  White fire burnt skin
Height:    5'7"
Weight:    113lb
Size:      M
Gender:    M
Level:     1
Exp:       1

         Mod
Str: 14  +2
Dex: 10  +0
Con: 14  +2 
Int: 10  +0
Wis: 10  +0
Cha: 18  +4

HP:          10/10 = 8[8](class) + 2(2con)
Speed:       30 ft
with armor:  30 ft

_________________________________________________________________

Base Save: +2/+0 (high save/low save)
Fortitude: +2 = +0(base) +2(con)
Reflex:    +0 = +0(base) +0(dex)
Will:      +2 = +2(base) +0(wis)

Base Attack = +0
CMB         =   2 = 0(base) + 2(str) + 0(size)
CMD         =  12 = 0(base) + 2(str) + 0(size) +0(dex) + 10


Attack Roll  Totals  =  Base  Abil    Size  Misc
-----------------------------------------------------
Melee         +2     =  0     +2(str) +0
Ranged        +0     =  0     +0(dex) +0
_____________________________________________________


Total AC        =  Base  Shield  Dex  Armour  Size   Misc
---------------------------------------------------------------
15 (standard)   =  10    +1      +0   +4      +0     +0
10 (vs touch)   =  10    +0      +0   +0      +0     +0
15 (flatfooted) =  10    +1      +0   +4      +0     +0
_______________________________________________________________


Weapons           TAB   DMG                   Crit  Weight  Range  Size  Type
------------------------------------------------------------------------------------
Longspear          +2   1d8 +2(str)            x3    9lb    Reach  M      P
____________________________________________________________________________________


Armour                AC   Speed  Weight  Max Dex  Spell Failure  Check Penalty
-------------------------------------------------------------------------------
Chain Shirt           +4   30ft    25lbs    +4        20%            -2
Buckler               +1    -       5lbs     -         5%            -1
_______________________________________________________________________________


Skills                       Abil        Mod  Ranks      Misc (details)
-------------------------------------------------------------------------------
Skill points/level: 5 = 4(class)+0(int)+1(human)
Total Spent: 6/6       +1(favoured class)
--Class------------------------------------------------------------------------
Craft                         int
Diplomacy                     cha   4 =  +4     0       
Handle Animal                 cha   5 =  +4     1       +3(class)
Heal                          wis   4 =  +0     1       +3(class)
Knowledge (history)
Knowledge (nature)
Knowledge (planes)            int   4 =  +0     1       +3(class)
Knowledge (religion)          int   0 =  +0     0       
Linguistics                   int   0 =  +0     0             
Perception                    wis   4 =  +0     1       +3(class)
Sense Motive                  wis   0 =  +0     0       
Spellcraft                    int   4 =  +0     1       +3(class)  
Survival                      wis   4 =  +0     1            
--Cross Class--------------------------------------------------------------------
Acrobatics                    dex   1 =  +0     0       -3(ac penalty)
Appraise                      int   0 =  +0     0
Bluff                         cha     =  +2     0       
Climb                         str   0 =  +0     0       
Disable Device                dex*                      -3(AC penalty)
Disguise                      cha   2 =  +2     0       
Escape Artist                 dex* -3 =  +0     0       -3(AC penalty)
Fly                           dex* -3 =  +0     0       -3(AC penalty)
Intimidate                    cha   2 =  +2     0       
Knowledge (arcana)
Knowledge (dungeoneering)     int   0 =  +0     0      
Knowledge (geography)
Knowledge (local)             int   1 =  +0     0       
Knowledge (nobility)
Perform                       cha   2 =  +2     0       
Ride                          dex   0 =  +0     0       -3(ac penalty) +2(saddle)
Sleight of Hand               dex*  0 =  +0     0       -3(AC penalty)
Stealth                       dex*  0 =  +0     0       -3(AC penalty)
Swim                          str*  3 =  +0     0       -3(AC penalty)
Use Magic Device              cha   
___________________________________________________________________________


Feats
----------------------------------------------------------------------
[Oracle] Weapon Proficiency (Simple)
[Oracle] Armor Proficiency (Light)
[Oracle] Armor Proficiency (Medium)
[Oracle] Shield Proficiency
[Human]  Extra Revelation
[1st]    Extra Revelation
______________________________________________________________________


Traits
----------------------------------------------------------------------
Sacred Touch        (As standard action automatically stabalise dying creature by touching it,p329 APG)
Adopted (Dwarf)     (Allows me to take a dwarven trait)
Militant Merchant   (+1 perception to checks made to determine surprise, perception class skill, PFC: Taldor, Echoes of Glory)
______________________________________________________________________


Languages
----------------
Common
________________

Curse - Deaf
---------------------------------------------------------------------------------
You cannot hear and suffer all of the usual penalties for being deafened. You cast all of your spells as if they were modified by the Silent Spell feat. This does
not increase their level or casting time. At 5th level, you receive a +3 competence bonus on Perception checks that do not rely upon hearing, and the initiative penalty for
being deaf is reduced to –2. At 10th level, you gain scent and you do not suffer any penalty on initiative checks due to being deaf. At 15th level, you gain tremorsense out to a
range of 30 feet.
_________________________________________________________________________________



Mystery - Life
---------------------------------------------------------------------------------
Revelations:
Channel - You can channel positive energy like a cleric, using your oracle level as your effective cleric level when the amount of damage healed (or caused to
          undead) and the DC. You can use this ability a number of times per day equal to 1 + your Charisma modifier.
Energy Body - As a standard action, you can transform your body into pure life energy, resembling a golden-white fire elemental. In this form, you gain the elemental subtype
              and give off a warm, welcoming light that increases the light level within 10 feet by one step, up to normal light. Any undead creature striking you with its body or a handheld
              weapon deals normal damage, but at the same time the attacker takes 1d6 points of positive energy damage + 1 point per oracle level. Creatures wielding melee weapons
              with reach are not subject to this damage if they attack you. If you grapple or attack an undead creature using unarmed strikes or natural weapons, you may deal this damage in 
              place of the normal damage for the attack. Once per round, if you pass through a living allied creature’s square or the ally passes through your square, it heals 1d6 hit points + 1
              per oracle level. You may use this ability to heal yourself as a move action. You choose whether or not to heal a creature when it passes through your space. You may return to your 
              normal form as a free action. You may remain in energy body form for a number of rounds per day equal to your oracle level.
Life Link - As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5
            or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage. You may have one bond active per oracle level. This bond continues until
            the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds
            active, you may end as many as you want as part of the same immediate action).
_________________________________________________________________________________



Spells   **DC for saving throw = (10 + spell level + cha)**
Lvl/Dom or School   Spell
0 ----------------------------------------------(DC 14)
    Detect Magic
    Light
    Detect Poison
    Create Water
1 ---------------------------------------------- 3 + 1(cha) (DC 15)
    Divine Favour
    Death Watch
    Cure Light Wounds 
2 ---------------------------------------------- 0 + 1(cha) (DC 16)
3 ---------------------------------------------- 0 + 1(cha) (DC 17)
4 ---------------------------------------------- 0 + 1(cha)
5 ---------------------------------------------- 0
_____________________________________________________________________


Inventry
--------------------------------------------------------
Worn (excluding arms and armor)
 Arms  (1)  
 Bag   (1)  Backpack                            (2gp)
 Bag   (1)  Belt Pouch                          (1gp)
 Back  (1)  
 Face  (1)  
 Head  (1)  
 Neck  (1)  
 Torso (1)  
 Hands (1)  
 LHand (1)  
 RHand (1)  
 Feet  (1)  
Weapons & Armour                                  

In Backpack
(1)  Chalkboard                                  (1gp)
(2)  Charcoal                                    (1gp)
(1)  Flint & Steel                               (1gp) 
(2)  Parchment                                   (4sp) -
(4)  Rations, trail (per day)                    (2gp)
(1)  Rope, hempen                                (1gp)
(1)  Waterskin                                   (1gp)

In Belt Pouch
(3)  Chalk                                       (3cp) -
(1)  Torch                                       (1cp) -

------------------------------------------------------------------
Total Personal Load:                                     xxlb
------------------------------------------------------------------

------------------------------------------------------------------
Total Mount Load                                         xxlb
 + Personal Load                                        xxxlb
__________________________________________________________________


Encumberance
------------------------------
Personal Encumberance

Light Load:  58 lb or less
Medium Load: 59 lb - 116 lb
Heavy Load:  117 lb - 175 lb
------------------------------
______________________________


Coin Amount
------------------------
pp     0
gp     426
sp     6
cp     8

Prestige  02
Fame      02
________________________

Boons
---------------------------------------------------------------------------------
Boon Name (from Scenario x-xx)
Boon Description

[PFS Boons]


[PFS Penalties]

_________________________________________________________________________________


Scenario Notes
---------------------------------------------------------------------------------

Tasks:
*


NPC's:
* 
_________________________________________________________________________________


Scenarios Played
First Steps, Part 1: In Service To Lore
---------------------------------------------------------------------------------