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Pathfinder Online - Nearis - View Character
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Pathfinder Online

Nearis (Hydrazine) Pathfinder Society

Updated: 11:50 AM 21 January, 2012 View: CHARACTER SHEET, text [stripped]

--- Character Sheet: Character Name (Nearis/Hydrazine) ---


Name:       Henry Nearis
PFS Number: 43545-1

Race:       Human
Class:      Rogue
Faction:    Qadira
Alignment:  Chaotic Good
Deity:      Not religious
Domains:    N/A
Age:        30
Eyes:       Brown
Hair:       Black
Features:   well tended handlebar moustache, small pot belly
Height:     5'9"
Weight:     170 lb
Size:       M
Gender:     M
Level:      1
Exp:        1


         Mod
Str: 10  +0
Dex: 14  +2
Con: 10  +0
Int: 16  +3
Wis: 10  +0
Cha: 16  +3

HP:       	  8/8  (d8/class +0/con, per level after 1st)
Speed:    	 30 ft
 with armor:     30 ft

___________________________________________________________________________________________

SAVES
Fortitude:  0 = +0(base) +0 (con)
Reflex:     4 = +2(base) +2 (dex)
Will:       0 = +0(base) +0 (wis)

Base Attack = +0
CMB:        0 = 0(base) + 0(str) + 0(size)
CMD:       12 = 0(base) + 0(str) + 0(size) +2(dex) + 10


ATTACKS      Totals  =  Base  Abil    Size  Misc
-----------------------------------------------------
Melee:         0     =  0     +0(str) +0
Ranged:        2     =  0     +2(dex) +x
_____________________________________________________


Total AC        =  Base  Shield  Dex  Armour  Size   Misc
---------------------------------------------------------------
standard:    15 =  10    +x      +2   +3      +0     +0
vs Touch:    12 =  10    --      +2   --      +0     +0
Flatfooted:  13 =  10    +x      --   +3      +0     +0
_______________________________________________________________


WEAPONS         TAB     DMG                   Crit  	Range  Size  Type
------------------------------------------------------------------------------------
Rapier  	+2   	1d8 +0(str) 	 18-20x2	melee  	M     Piercing
Dagger          +2   	1d4 +0(str)      19-20x2    	10 ft	M     P/S
Light Crossbow  +2*   	1d8*                  x2    	80 ft  	M     Piercing
____________________________________________________________________________________
*+1 within 30ft

ARMOUR                AC   Max Dex  Check Penalty  Spell Failure  Speed 
------------------------------------------------------------------------
Studded Leather       +3     +5          -1              15%      30 ft           
________________________________________________________________________


SKILLS                       Abil Mod  Abil  Ranks      Misc (details)
---------------------------------------------------------------------------
Skill points/level: 13 = 8(class)+3(int)+1(human)+1 (favored)
Total Spent: 13/13       +x(favoured class)

--Class--------------------------------------------------------------------
Acrobatics                    dex*  5 =  +2     1       +3 -1(AC penalty)
Appraise                      int   7 =  +3     1       +3
Bluff                         cha   7 =  +3     1       +3
Climb                         str* -1 =  +0     0       +0(class) -1(AC penalty)
Craft                         int   0 =  +3     0       +0		
Diplomacy                     cha   7 =  +3     1       +3
Disable Device                dex*  2 =  +2     0       +0 -1(AC penalty) +1 (trait)
Disguise                      cha   7 =  +3     1       +3
Escape Artist                 dex*  1 =  +2     0       +0 -1(AC penalty)
Intimidate                    cha   7 =  +3     1       +3(class)
Knowledge (dungeoneering)     int   7 =  +3     1       +3
Knowledge (local)             int   0 =  +3     0       +0
Linguistics                   int   0 =  +3     0       +0
Perception                    wis   4 =  +0     1       +3(class) +0(racial)
Perform                       cha   0 =  +3     0       +0
Profession                    wis   4 =  +0     1       +3
Ride                          dex*  0 =  +      0       +0(class) -1(AC penalty)
Sense Motive                  wis   4 =  +0     1       +3 
Sleight of Hand               dex*  6 =  +2     1       +3 -1(AC penalty) +1 (trait)
Stealth                       dex*  5 =  +2     1       +3 -1(AC penalty)
Spellcraft                    int                       +0(class)
Swim                          str*  0 =  +      0       +0(class) -0(AC penalty)
Use Magic Device              cha   7 =  +3     1	+3
--Cross Class---------------- ---------------------------------------------
Fly                           dex*  0 =  +      0       +0 -0(AC penalty)
Handle Animal                 cha  
Heal                          wis   0 =  +      0       +0(healer's kit)
Knowledge (arcana)            int
Knowledge (engineering)       int
Knowledge (geography)         int
Knowledge (history)           int
Knowledge (nature)            int
Knowledge (nobility)          int
Knowledge (planes)            int
Knowledge (religion)          int
Survival                      wis   0 =  +      0       +0

___________________________________________________________________________
*armour check penalty applies


FEATS
----------------------------------------------------------------------------------
(Class) Sneak Attack          +1d6 dmg to targets without dex bonus to AC, within 30ft
(Human) Point-Blank Shot	+1 atk and dmg rolls within 30ft
(1st)   Precise Shot		No penalty for shooting into melee
__________________________________________________________________________________


TRAITS
----------------------------------------------------------------------------------
Dervish		 You trained at a secret fighting school in
		Katheer, where you learned the art of rapid movement
		in combat. You gain a +1 dodge bonus to Armor Class
		against attacks of opportunity caused when you move out
		of or within a threatened area.

Gold Finger	 Your family comes from a long, proud
		tradition of housebreaking and thievery. You are a strong
		part of that tradition. You gain a +1 trait bonus on Disable
		Device and Sleight of Hand checks, and one of these skills
		(your choice) becomes a class skill for you.
__________________________________________________________________________________


LANGUAGES
----------------
Common
...
________________


MISC. BONUSES
---------------------------------------------------------------------------------
RACIAL Bonuses
 	Bonus Feat: Humans select one extra feat at 1st level.
	
	Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

CLASS Bonuses
	 Sneak Attack: If a rogue can catch an opponent when he
is unable to defend himself effectively from her attack, she
can strike a vital spot for extra damage.
The rogue’s attack deals extra damage anytime her
target would be denied a Dexterity bonus to AC (whether
the target actually has a Dexterity bonus or not), or when
the rogue f lanks her target. This extra damage is 1d6
at 1st level, and increases by 1d6 every two rogue levels
thereafter. Should the rogue score a critical hit with a
sneak attack, this extra damage is not multiplied. Ranged
attacks can count as sneak attacks only if the target is
within 30 feet.
With a weapon that deals nonlethal damage (like a sap,
whip, or an unarmed strike), a rogue can make a sneak
attack that deals nonlethal damage instead of lethal
damage. She cannot use a weapon that deals lethal damage
to deal nonlethal damage in a sneak attack, not even with
the usual –4 penalty.
The rogue must be able to see the target well enough to
pick out a vital spot and must be able to reach such a spot.
A rogue cannot sneak attack while striking a creature
with concealment.

	Trapfinding: A rogue adds 1/2 her level to Perception
skill checks made to locate traps and to Disable Device
skill checks (minimum +1). A rogue can use Disable Device
to disarm magic traps

DEITY Bonuses
 

etc
_________________________________________________________________________________


SPELLS (specialisation/opposed school #1,opposed school #2)
Lvl/Dom or School   Spell
0 ---------------------------------------------- 3
 A  Spell   (A = Abjuration, c = Conjuration, etc)
 C  Spell
 En Spell
 E  Spell
 I  Spell
 T  Spell
 U  Spell
1 ---------------------------------------------- 1 + 1(wis) + 1(dom)
    Spell
 D  Domain Spell
 D  Domain Spell
_____________________________________________________________________


INVENTORY                                      Cost       Weight
------------------------------------------------------------------
Worn/Wielding
 Armor      Studded Leather                   (25gp)     20lb
 Ammo  (80) Crossbow bolts                    (08gp)      8lb
 Weaps      Light Crossbow                    (35gp)      4lb
 Weaps	    Rapier		              (20gp)      2lb
 Weaps	    Dagger 			      (02gp)      1lb

 Bag    -  Backpack                            (2gp)      2lb
 Outfit -  Explorer's Outfit                  (10gp)      8lb

 Arms   -  
 Back   -  
 Face   -  
 Head   -  
 Neck   -  
 Torso  -  
 Hands  -  
 LHand  -  
 RHand  -  
 Feet   -  

In Backpack
 (1)  Flint & Steel                             (1gp)      0lb
 (1)  Grappling Hook                            (1gp)      4lb
 (1)  Rope, hempen                              (1gp)     10lb
 (1)  Torch                                     (1cp)      1lb
 (1)  Waterskin                                 (1gp)      4lb   
 (2)  chalk					(2cp)
 (1)  Thieve's tools				(30gp)	   1lb


------------------------------------------------------------------
Total Personal Load:                                     65lb
------------------------------------------------------------------
(Type of Mount)                              (???gp)
(0) Saddle, (type, if owned)                 (???gp)      xlb
(0) Barding (type, if owned)                 (???gp)      xlb

In Saddlebags (if owned)                       (4gp)      8lb
(x)  

------------------------------------------------------------------
Total Mount Load                                         xxlb
 + Personal Load                                        xxxlb
__________________________________________________________________


ENCUMBERANCE
-----------------------------
Personal Encumberance

Light Load:  33 lb or less
Medium Load: 34 lb - 66 lb
Heavy Load:  67 lb - 100 lb
-----------------------------
Mount's Encumberance

Light Load:  xxx lb or less
Medium Load: xxx lb - yyy lb
Heavy Load:  xxx lb - yyy lb
_____________________________


COIN   AMOUNT
-------------
pp     0
gp     419
sp     0
cp     0

Prestige    2
Fame        0
_____________



BOONS
---------------------------------------------------------------------------------
Boon Name (from Scenario x-xx)
Boon Description

Boon Name (from Scenario x-xx)
Boon Description
_________________________________________________________________________________


SCENARIO NOTES
---------------------------------------------------------------------------------
[Area]
Tasks:
*
*

NPC's:
*
*
_________________________________________________________________________________


SCENARIOS COMPLETED
---------------------------------------------------------------------------------
(2012-01-20) 0-00: First Steps Pt II
(2012-mm-dd) 0-00: Name of Module
_________________________________________________________________________________