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Pathfinder Online - Khazaran - View Character
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Pathfinder Online

Khazaran (Mort) Pathfinder Society

Updated: 7:41 PM 28 April, 2012 View: CHARACTER SHEET, text [stripped]

--- Character Sheet: Character Name (NotMort/Khazaran Nashantyle) ---

Name:      Khazaran Nashantyle
Race:      Human
Class:     Magus
Faction:   Qadira
Alignment: Neutral
Deity:     
Domains:   
Age:  30    
Eyes: Black  
Hair: Black      
Features:  Has a hooked nose resembling an eagle's beak and a face that would give children nightmares. His eyes are very penetrating, and hold the promise of death to all who stand in his path. 
Height:    5"7
Weight:    130 lb
Size:      M
Gender:    M
Level:     3
Exp:       7
Fame:10
Prestige: 6

         Mod
Str: 18  +4
Dex: 14  +2 
Con: 13  +1 
Int: 16  +3
Wis: 7   -2
Cha: 7   -2

HP:       	 24 (8+10(5hp per level past 1) + 3 in constitution + 3 favoured class)
Speed:    	 30 ft
with armor:     30 ft


_________________________________________________________________

Base Save
Fortitude: 5 = +4(base) +1 (con)
Reflex:    3 = +1(base) +2 (dex) 
Will:      2 = +4(base) -2 (wis)

Base Attack = +2
CMB         =  6     = 2base) + 4(str) + 0(size)
CMD         = 18    = 10(base) + 4(str) + 0(size) +2(dex) + 1 (dodge)+ 2 bab


Attack Roll  Totals  =  Base  Abil    Size  Misc
-----------------------------------------------------
Melee           6    =  2     +4(str) +0
Ranged          4    =  2     +2(dex) +0
_____________________________________________________


Total AC        =  Base  Shield  Dex  Armour  Size   Misc
---------------------------------------------------------------
13 (standard)   =  17    +0      +2   +4      +0     +1(dodge)
13 (vs touch)   =  13    --      +2   --      +0     +1(dodge)
10 (flatfooted) =  14    +0      --   +4      +0     +0
_______________________________________________________________


Weapons               TAB     DMG                   Crit  Weight  Range  Size  Type
------------------------------------------------------------------------------------
*+1 Scimitar            8     1d6+5                x2(18-20)  4lbs        M    S  (tied with weapon chord)
Nexavaran Steel MorningStar   1d8+4                x2         6lbs        M    B and P   
Alchemical Silver Morningstar 1d8+3                x2         6lbs        M    B and P
Horse Chopper           5     1d8                  x3         6lbs        S    S or P
Bec De Corbin           6     1d10                 x3         12lbs       M    B or P
Longbow                 4     1d8                  x3          3lbs       M    P
Arrows (60)
____________________________________________________________________________________

*note: Masterwork scimitar has an enchanted citrine on its pommel - giving Khazaran an insight on the flows of magical energy (+2 to Use Magic device).

Armour                AC   Speed  Weight  Max Dex  Spell Failure  Check Penalty
-------------------------------------------------------------------------------
 
Chain shirt  	      4     30ft  25lbs   +3          None(magus)   -2
_______________________________________________________________________________


Skills                        Abil Mod  Abil  Ranks  Misc (details)
---------------------------------------------------------------------------
--Class----------------------
Climb                         str*  0 =  +0     0       +0 (0 AC)
Profession                    wis   0 =  +0     0       +2(racial)
Spellcraft                    int   9 =  +3     3       +3(class)
Swim                          str*  0 =  +0     0       +0
Craft                         int   7 =  +3     1       +3(class)
Knowledge (arcana)            int   7 =  +3     1       +0(class)
Knowledge (dungeoneering)     int   7 =  +3     1       +0(class)
Knowledge (planes)            int   7 =  +3     1       +3class)
Fly                           dex   0 =  +3     0       +3(class)
Use Magic Device              cha   4 =  -2     3       +3(class)
Ride                          dex   0 =  +3     0       +0
Intimidate                    cha   -2=  -2     0      +0(class)
--Cross Class---------------- ---------------------------------------------
Appraise                      int   4 =  +3     1       +0
Acrobatics                    dex*  2=   +2     1       -1 ACP
Perception                    wis   -2=  -2     0       +0
Knowledge (engineering)       int   
Knowledge (geography)         int   0 =  +0     0       +0
Knowledge (history)           int   0 =  +0     0       +0
Knowledge (local)             int   4 =  +3     1       +0
Knowledge (nature)            int   4 =  +3     1       +0
Knowledge (nobility)          int
Knowledge (religion)          int   4 =  +3     1       +0
Bluff                         cha     =  +      0       +0
Disable Device                dex*
Diplomacy                     cha     =  +      0       +0
Disguise                      cha     =  +      0       +0
Escape Artist                 dex*    =  +      0       +0
Fly                           dex*    
Handle Animal                 cha     =  +      0       +0
Heal                          wis     =  +      0       +0(healer's kit)
Diplomacy                     cha   -2 = -2      0       +0
Sense Motive                  wis     =  +      0       +0
Stealth                       dex*    =  +      0       +0

___________________________________________________________________________
*armor check penalty applies


Feats
-------------------------
Combat Casting,Dodge,Cantrips, Weapon focus (Scimitar)
Magus Arcana: Close range

_________________________


Traits
-------------------------
Focused mind
Precocious Spellcasting (Ray of Frost - Cantrip, Shocking Grasp - level 1 Spell)
_________________________


Misc. Bonuses
---------------------------------------------------------------------------------

_________________________________________________________________________________


Spells (Known)
Lvl/Dom or School   Spell
0 ---------------------------------------------- 

 C  Acid Splash
 U  Arcane Mark
 D  Detect Magic
 D  Read Magic
 E  Dancing Lights 
 E  Daze
 E  Flare          
 E  Light          
 E  Ray of Frost   
 I  Ghost Sound
 N  Disrupt Undead
 T  Mage Hand
 T  Open/Close
 U  Arcane Mark
 U  Prestidigitation

1 ----------------------------------------------  

C  Infernal Healing
E  Burning hands
I  Colour Spray
E  Magic Missile
E  Shocking Grasp
A  Shield
T  Enlarge Person
N  Chill Touch
D  True strike




Spells Known/Slots (CL 1):
Shield(x1), Colour Spray, Shocking grasp(x2). Cantrips: Detect Magic, Spark, Ray of Frost, Dancing lights 

0 All

Inventory
--------------------------------------------------------
Worn (excluding arms and armor)
 Arms  (1)  
 Bag   (1)  Masterwork Backpack - 4 lbs                           
 Bag   (1)  Bedroll  - 5 lbs                           
 Bag   (1)  Belt Pouch                         
 Back  (1)  
 Face  (1)  
 Head  (1)  
 Neck  (1)  
 Torso (1)  
 Hands (1)  
 LHand (1)  
 RHand (1)  
 Feet  (1)  

In Masterwork Backpack
(10) Acid Flasks - 10 lbs                           
(3) Oil, lamps - 3lbs                               
(5) Paper
(1) Charcoal
(1) Flint and Steel
(1) Cure light wounds wand - 42 charges
(1) Ioun torch
(1) Grappling arrow
(1) Spellbook - in Waterproof bag
(1) Flask
(10) powder - 5 lbs

In Deluxe Dungeoneering Kit     (15 lb)
( 2) Candles
( 1) Chalk
( 1) Hammer
( 4) Pitons
( 1) Rope, silk (50 ft) 
( 2) Sacks
( 3) Sunrods

(1) Scroll of enlarge person
(1) Scroll of shield - In Spring loaded wrist sheath

In Belt Pouch
(1)  Torch 
(4) Tindertwigs
(1) Signal Whistle  
(2) Scrolls of Shield
(3) Scrolls of Enlarge person  
(2) Scrolls of Infernal Healing 
(2) Potions of cure light wounds  
(1) Scroll of Glitterdust   
(2) Scrolls of Grease 
(1) Antiplague 
(1) Antivenom
(1) Potion of CLW
(1) Infernal healing wand - 42 charges
(2) Paper wrapped smokestick
(1) Goggles, Smoked
(1) Smelling salts
(1) Scroll of obscuring mist
(1) Spell component pouch


In pathfinder lodge
(1) Cold weather Gear 
_______________________________________________________

Total Weight - 113.5lbs (light load)

Coin  Amount
-------------
PA    0/0
pp     0
gp     228
sp     8
cp     4
_____________

Arcane Pool: 4 points


Languages
----------------
Common
Elven
Undercommon
Slyvan
________________


Other information
--------------------------------------------

Favoured class: Magus
____________________________________________

Scenarios played:

Frozen Fingers of midnight
First steps 1 (DM Cred)
First Steps 3
Before the Dawn 2(DM Cred)
Tide of twilight
City of Strangers 1
Delirium Tangle

Campaign Notes
---------------------------------------------------------------------------------
[Area]
Tasks:
*
*

NPC's:
*
*
_________________________________________________________________________________

Spell combat FAQ-

Can a magus use spell combat with cantrips?

Yes. It is not limited to spells of level 1 or higher.

[Source]

Can a magus use spellstrike to cast a touch spell, move, and make a melee attack with a weapon to deliver the touch spell, all in the same round?

Yes. Other than deploying the spell with a melee weapon attack instead of a melee touch attack, the magus spellstrike ability doesnft change the normal rules for using touch spells in combat. So, just like casting a touch spell, a magus could use spellstrike to cast a touch spell, take a move toward an enemy, then (as a free action) make a melee attack with his weapon to deliver the spell.

On a related topic, the magus touching his held weapon doesnft count as gtouching anything or anyoneh when determining if he discharges the spell. A magus could even use the spellstrike ability, miss with his melee attack to deliver the spell, be disarmed by an opponent (or drop the weapon voluntarily, for whatever reason), and still be holding the charge in his hand, just like a normal spellcaster. Furthermore, the weaponless magus could pick up a weapon (even that same weapon) with that hand without automatically discharging the spell, and then attempt to use the weapon to deliver the spell. However, if the magus touches anything other than a weapon with that hand (such as retrieving a potion), that discharges the spell as normal.

Basically, the spellstrike gives the magus more options when it comes to delivering touch spells; itfs not supposed to make it more difficult for the magus to use touch spells.




Biography
---------------------------------------------------------------------------------

Khazaran's father was rich spice merchant and on one of his journeys, his caravan with young Khazaran and his brothers were ambushed by a trained mercenary team. The mercanaries were well equipped and summoned horrors against them. The caravan however, had trained guards and they managed to fend off the ambushers,with a combination of both might and magic, though the price they paid was dear. The desert was drenched in blood that fateful day. It was later found out that the ambushers were sent by a trading rival in order to kill everyone in the caravan to get their hands on the cargo.From that day onwards, Khazaran vowed to be trained in both the arts of the sword and magic, so he could defend himself against both. During one of his adventures, one of his friends he cared for was seriously woundedand would die without help. He heard a magical voice that told him that it would heal his companion, and possibly grant Khazaran further boons in the future, at the price that after Khazaran died, his soul would belong to him. Khazaran, wanting to save his friend at all cost, agreed to the bargain. Before his very eyes, after he anointed the devil's blood, his friend's wounds magically closed and he managed to save his friend's life.