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Itzamna (Mekkis) Pathfinder Society

Updated: 6:41 PM 27 November, 2014 View: CHARACTER SHEET, text [stripped]

Name:Itzamna                                                                                ECL 9
Gnome Summoner 9
XP : 24
NG Small Gnome, Age 121
Height: 3’2, Weight: 53lb
Hair: Green, Eyes: Orange
HP 75 / 75
 STR   10  (+0)
 DEX   14  (+2)
 CON   14  (+2)
 INT   14  (+2)
 WIS   12  (+1)
 CHA   18  (+4)
INITIATIVE 4 = 2(Dex) +2(Misc)
AC 21 = 10 + 7(Armour) +1(Shield) + 2(Dex)+1(Size)+0(Nat) + 0(Def)
Touch 13, Flat-Footed 19
Saving Throws TOTAL Base  Ability  Magic Misc Temp
Fortitude     7      = 3  + 2      + 2   + 0  + 0
Reflex        7     = 3   + 2      + 2   + 0  + 0
Will          9      = 6  + 1      + 2   + 0  + 0
BASE ATTACK BONUS +6
SPELL RESISTANCE 0
CMB 5 = 6(BAB) + 0(STR) + -1(SIZE)+ 0(MISC)
CMD 17 = 6(BAB) + 0(STR) + 2 (DEX) + -1(SIZE) + 0(MISC) + 10
                                                 Attacks
..........................    ..................   .................... ...................
  Acid Splash                 Attack Bonus         Critical             Damage
Ranged Touch                  +9                   20/x2                1d3
                                                  FEATS
Mounted Combat
Extra Evolution, Extra Evolution
Spell Focus (Conjuration)
Augment Summoning
                                                  TRAITS
Armour Expert, Excitable
                                            SPECIAL ABILITIES
Summon Monster V 7/day
Shield Ally (+2), Bond Senses
Maker’s Call
Cantrips, eidolon, life link,
1/day dancing lights, ghost sound
1/day prestigitiation, speak with animals
1/day reroll natural 1 on 1d20
Low-light vision
Transposition
SPEED 20
                                               SKILLS
SKILL NAMES..................BONUS ......ABILITY .RANKS .MISC .CLASS
Acrobatics                    2    = Dex 2       +0     +0    +0
Appraise                      2    = Int 2       +0     +0    +0
Bluff                         7    = Cha 4       +0     +3    +0
Climb                         -1   = Str 0       +0     +-1   +0
Craft (Trapmaking)            4    = Int 2       +0     +2    +0
Diplomacy                     7    = Cha 4       +0     +3    +0
Disable Device                2    = Int 2       +0     +0    +0
Disguise                      7    = Cha 4       +0     +3    +0
Escape Artist                 1    = Dex 2       +0     +-1   +0
Handle Animal                 11   = Cha 4       +1     +3    +3
Heal                          1    = Wis 1       +0     +0    +0
Intimidate                    7    = Cha 4       +0     +3    +0
Knowledge: Arcana             2    = Int 2       +0     +0    +0
Knowledge: Architecture       2    = Int 2       +0     +0    +0
Knowledge: Dungeoneering      2    = Int 2       +0     +0    +0
Knowledge: Geography          2    = Int 2       +0     +0    +0
Knowledge: History            2    = Int 2       +0     +0    +0
Knowledge: Local              6    = Int 2       +1     +0    +3
Knowledge: Nature             2    = Int 2       +0     +0    +0
Knowledge: Nobility           2    = Int 2       +0     +0    +0
Knowledge: Religion           2    = Int 2       +0     +0    +0
Knowledge: The Planes         2    = Int 2       +0     +0    +0
Linguistics                   9    = Int 2       +4     +0    +3
Perception                    3    = Wis 1       +0     +2    +0
Perform                       4    = Cha 4       +0     +0    +0
Profession                    5    = Wis 1       +1     +0    +3
Ride                          13   = Dex 2       +9     +-1   +3
Sense Motive                  1    = Wis 1       +0     +0    +0
Sleight of Hand               1    = Dex 2       +0     +-1   +0
Spellcraft                    6    = Int 2       +1     +0    +3
Stealth                       15   = Dex 2       +9     +4    +0
Survival                      1    = Wis 1       +0     +0    +0
Swim                          0    = Str 0       +0     +0    +0
Use Magic Device              21   = Cha 4       +9     +5    +3
CONDITIONAL MODIFIERS
LANGUAGES
Common, Gnome, Ancient Osirioni, Lip Reading, Terran, Thassalonian, Celestial
CARRYING CAPACITY
 Light Load Medium Load Heavy Load
 <0           <0           <0
Money
0 GP
SPELLS
 KNOWN SAVE DC LEVEL SPELLS PER DAY BONUS SPELLS
    6      14       0            ∞
   5       15       1            5             1
   4       16       2            4             1
   4       17       3            3             1
CONDITIONAL MODIFIERS
Domains / Specialty School
Spells Known/Slots (CL 0):
 3rd Summon Monster IV, Greater Magic Fang, Dimension Door, Heroism
 2nd Haste,Evolution Surge (lesser),See invisibility,Glitterdust, Saddle Surge (requires DC30 UMD,
     then DC21UMD)
 1st Enlarge Person,Mage Armour,Grease,rejuvenate eidolon (lesser),Protection from
     Good/Evil/Chaos/Law
 0th Acid Splash,Detect Magic,Arcane Mark,Message,Guidance,Light
GEAR
 Name                                                           Location      Value     Weight
   Cloak of Resistance +2                                      Shoulders       4000         1
 Ioun Stone, Clear Spindle (sustanence)                        Wayfinder       4000         1
 Wayfinder                                                                      150
 Quickdraw Darkwood Shield Masterwork                                           233       2.5
 +1 Elven Chain                                                   torso        6150        10
 Spell component pouch                                             Belt          5          1
 Explorer’s outfit (dark-coloured stealtyness)                                   50         1
 Scroll of Summon Eidolon                                                       200         0
 Scroll of Reduce Person                                                         25         0
 Scroll of Unfetter                                                              25         0
 Scroll of Alter Self                                                           150         0
 Scroll of Lesser Restore Eidolon                                               200         0
 Scroll of Summon Swarm                                                         150         0
 2 Potions of Lesser Restoration                                   Belt         600         0
 Wand of Cure Light Wounds (41 charges)                           Belt          750
 7 Trail Rations                                              Perfection        3.5
 Rod of Wonder Awesome                                         Left hand
 Khaa! (Hawk) and associated gear                                                50         0
 Waterproof Bag                                                                 0.5         1
 Turban                                                                          4          0
 Hammock                                                                        0.1         3
 Flour, 2lb                                                                    0.04         2
 Stuff on Perfection                                                            50
 Page of Spell Knowledge (Saddle Surge)                                        4000
 Headband of UMD Intellect +2                                   Headband       4000
 The Fraudster’s Guide to the Lawful Good Alignment                             50
 Circlet of Persuasion                                             Head        4500





Name:Perfection                                                                                 ECL 7
Outsider Eidolon 7
XP : 0
NG Large Outsider, Age 3423
Height: 3’, Weight: 240lb
Hair: none, Eyes: many
HP 67 / 67
 STR   27  (+8)
 DEX   15  (+2)
 CON   18  (+4)
 INT   7   (+-2)
 WIS   10  (+0)
 CHA   11  (+0)
INITIATIVE 2 = 2(Dex) +0(Misc)
AC 25 = 10 + 0(Armour) +0(Shield) + 2(Dex)+-1(Size)+14(Nat) + 0(Def)
Touch 11, Flat-Footed 23
Saving Throws TOTAL Base Ability  Magic Misc Temp
Fortitude     9      = 5 + 4      + 0   + 0  + 0
Reflex        7     = 5  + 2      + 0   + 0  + 0
Will          2      = 2 + 0      + 0   + 0  + 0
BASE ATTACK BONUS +7
SPELL RESISTANCE 0
CMB 16 = 7(BAB) + 8(STR) + 1(SIZE)+ 0(MISC)
CMD 28 = 7(BAB) + 8(STR) + 2 (DEX) + 1(SIZE) + 0(MISC) + 10
                                                Attacks
.......................... ..................     .................... ...................
  4 Claws                    Attack Bonus         Critical             Damage
piercing/slashing            +14                  20/x2                1d6+8
 Bite                        Attack Bonus         Critical             Damage
piercing/slashing/bludgeoning13
                             +                    20/x2                1d8+12
 4 Claws PA                 Attack Bonus          Critical             Damage
P/S Humanbane                +12                  20/x2                1d6+12
 Bite PA                     Attack Bonus         Critical             Damage
P/S/B Humanbane              +12                  20/x2                1d8+18
 4 Claws PA vs Human         Attack Bonus         Critical             Damage
P/S Humanbane                +15                  20/x2                3d6+14
 Bite PA vs Human            Attack Bonus         Critical             Damage
P/S/B Humanbane              +15                  20/x2                1d8+2d6+20
                                                 FEATS
Power Attack,Antagonize, Step Up, Following Step
                                                 TRAITS
                                           SPECIAL ABILITIES
Quadrupod base form; Bite,Limbs (legs ) x2 Limbs (arms) x1 Claws x2 Large Mount Pounce Bite Ability
score increase (str) Improved Natural Armour x2 Darkvision, link, share spells; Evasion, Devotion
SPEED 40’
                                               SKILLS
SKILL NAMES..................BONUS ......ABILITY .RANKS .MISC .CLASS
Acrobatics                    3    = Dex 2       +1     +0    +0
Appraise                      -2   = Int -2      +0     +0    +0
Bluff                         0    = Cha 0       +0     +0    +0
Climb                         8    = Str 8       +0     +0    +0
Craft                         -2   = Int -2      +0     +0    +0
Diplomacy                     10   = Cha 0       +7     +0    +3
Disable Device                -2   = Int -2      +0     +0    +0
Disguise                      0    = Cha 0       +0     +0    +0
Escape Artist                 2    = Dex 2       +0     +0    +0
Handle Animal                 0    = Cha 0       +0     +0    +0
Heal                          0    = Wis 0       +0     +0    +0
Intimidate                    15   = Cha 0       +6     +6    +3
Knowledge: Arcana             -2   = Int -2      +0     +0    +0
Knowledge: Architecture       -2   = Int -2      +0     +0    +0
Knowledge: Dungeoneering      -2   = Int -2      +0     +0    +0
Knowledge: Geography          -2   = Int -2      +0     +0    +0
Knowledge: History            -2   = Int -2      +0     +0    +0
Knowledge: Local              -2   = Int -2      +0     +0    +0
Knowledge: Nature             -2   = Int -2      +0     +0    +0
Knowledge: Nobility           -2   = Int -2      +0     +0    +0
Knowledge: Religion           -2   = Int -2      +0     +0    +0
Knowledge: The Planes         2    = Int -2      +1     +0    +3
Linguistics                   -2   = Int -2      +0     +0    +0
Perception                    9    = Wis 0       +6     +0    +3
Perform                       0    = Cha 0       +0     +0    +0
Profession                    0    = Wis 0       +0     +0    +0
Ride                          2    = Dex 2       +0     +0    +0
Sense Motive                  9    = Wis 0       +6     +0    +3
Sleight of Hand               2    = Dex 2       +0     +0    +0
Spellcraft                    -2   = Int -2      +0     +0    +0
Stealth                       3    = Dex 2       +1     +0    +0
Survival                      0    = Wis 0       +0     +0    +0
Swim                          8    = Str 8       +0     +0    +0
Use Magic Device              0    = Cha 0       +0     +0    +0
CONDITIONAL MODIFIERS
LANGUAGES
CARRYING CAPACITY
 Light Load Medium Load Heavy Load
 <0           <0           <0
Money
0 GP
SPELLS
 KNOWN SAVE DC LEVEL SPELLS PER DAY      BONUS SPELLS
CONDITIONAL MODIFIERS
Domains / Specialty School
Spells Known/Slots (CL 0):
GEAR
 Name                                                                Location Value Weigh
  Mask similar to that of the Tiger (masterwork Intimidation tool)     Head            1
 Amulet of Humanbane Mighty fists                                      Neck
 Belt of Mighty Strength +2                                            Belt
 Total                                                                          0     1.0
Antagonize
Whether with biting remarks or hurtful words, you are adept at making creatures angry with you.
Benefit: You can make Diplomacy and Intimidate checks to make creatures respond to you with hostility. No matter which
skill you use, antagonizing a creature takes a standard action that does not provoke attacks of opportunity, and has a DC
equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier. You cannot make this check against a creature that
does not understand you or has an Intelligence score of 3 or lower. Before you make these checks, you may make a Sense
Motive check (DC 20) as a swift action to gain an insight bonus on these Diplomacy or Intimidate checks equal to your
Charisma bonus until the end of your next turn. The benefits you gain for this check depend on the skill you use. This is
a mind-affecting effect.
Diplomacy: You fluster your enemy. For the next minute, the target takes a -2 penalty on all attacks rolls made against
creatures other than you and has a 10% spell failure chance on all spells that do not target you or that have you within
their area of effect.
Intimidate: The creature flies into a rage. On its next turn, the target must attempt to make a melee attack against you,
make a ranged attack against you, target you with a spell, or include you in the area of a spell. The effect ends if the
creature is prevented from attacking you or attempting to do so would harm it (for example, if you are on the other side
of a chasm or a wall of fire). If it cannot attack you on its turn, you may make the check again as an immediate action to
extend the effect for 1 round (but cannot extend it thereafter). The effect ends as soon as the creature attacks you. Once
you have targeted a creature with this ability, you cannot target it again for 1 day.