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Asintado (Jaggedsoul) Pathfinder Society

Updated: 9:12 PM 12 February, 2012 View: CHARACTER SHEET, text [stripped]

Name:   Asintado      Faction: Lantern Lodge  Alignment: Lawful Neutral
Race:   Half-elf Deity:   Irori          Class:     Conjurer 1
Age:    18       Height:  5'8"           Weight:    100 lb
Gender: male     Size:    medium         Prestige:  0/0
Exp:    0/0      PFS#:    41499-5


 Statistics                                                                
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Str: 10  +0                   HP:          8/8
Dex: 20  +5                   Initiative:  +5
Con: 12  +1                   Speed:       30 ft
Int: 14  +2                   BAB:          0   (BAB) (STR) (SIZE) (DEX)
Wis: 10  +0                   CMB:         +0  =  0    +0                         
Cha:  7  -2                   CMD:         15  =  0    +0           +5 

Fortitude:  1 = 0 +1 (con)  
Reflex:     5 = 0 +5 (dex)  
Will:       2 = 2 +0 (wis)  
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +0    =   0    +0(str)       
Ranged         +5    =   0    +5(dex)       
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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15 (standard)   =   10           +5      --             
15 (vs touch)   =   10     --    +5     --             
10 (flatfooted) =   10           --      --              
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 Weapons                                     TAB     DMG           Crit    Rng   Size  Type          
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MW Crossbow, Repeating Heavy                 +7      1d10    19-20/x2      120 ft  M    P
  #Weapon Focus(Crossbow, Repeating Heavy)
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 Armour                         AC   Dex  ASF  ACP  Type                   
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----------------------          xx   xx   xx%  x     x   xxxxxxx
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 Combat Notes and Modifiers                                                
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Focused Arcane School: Teleportation
Shift (Su): At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). 
Can move 5 ft for every 2 wizard levels (min 5ft).
Can use 3 + int modifier times per day.
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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 Acrobatics                   dex   2  = +2        
#Appraise                     int   4  = +2    1   +3 class        
 Bluff                        cha  -1  = -1        
#Climb                        str   6  = +2    1   +3 class
 Diplomacy                    cha  -1  = -1        
 Disable Device               dex   2  = +2        
 Disguise                     cha  -1  = -1        
 Escape Artist                dex   2  = +2        
#Fly                          dex   2  = +2        
#Handle Animal                cha  -1  = -1        
 Heal                         wis   0  = +0        
#Intimidate                   cha  -1  = -1        
#Knowledge (arcana)           int   9  = +4    2   +3 class
#Knowledge (dungoneering)     int   8  = +4    1   +3 class
#Knowledge (engineering)      int   4  = +4        
#Knowledge (geography)        int   4  = +4        
#Knowledge (history)          int   4  = +4        
#Knowledge (local)            int   8  = +4    1   +3 class
#Knowledge (nature)           int   8  = +4    1   +3 class
#Knowledge (nobility)         int   4  = +4        
#Knowledge (planes)           int   8  = +4    1   +3 class
#Knowledge (religion)         int   8  = +4    1   +3 class
#Linguistics                  int   9  = +4    2   +3 class
 Perception                   wis   0  = +0        
 Perform                      cha  -1  = -1        
#Ride                         dex   2  = +2        
 Sense Motive                 wis   0  = +0        
 Sleight of Hand              dex   2  = +2        
#Spellcraft                   int   9  = +4    2   +3 class
 Stealth                      dex   2  = +2        
#Survival                     wis   4  = +0    1   +3 class
#Swim                         str   6  = +2    1   +3 class
 Use Magic Device             cha  -1  = -1        
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 Feats and Features                                                        
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[wizard 1]  Weapon Focus (Crossbow, Repeating Heavy)

[trait]     (Andoran) Freedom fighter
[trait]     Desperate Focus: +2 concentration
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | Arcane bonded heavy repeating crossbow
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 

Pathfinder's Kit:                             
( 1) Backpack, mwk                                 ( 4 lb)
( 1) Bedroll                                       ( 5 lb)
( 1) Belt Pouch                                    (.5 lb)
( 1) Clay Mug                                      ( 1 lb)
( 1) Dagger                                        ( 1 lb)
( 2) Fishhook                                      
( 1) Flint and Steel                               
( 1) Sewing Needle                                 
( 1) Signal Whistle                                
( 1) String, 50 ft                                 (.5 lb)
( 1) Thread, 50 ft                                 (.5 lb)
( 1) Waterskin                                     ( 4 lb)
( 7) Rations                                       ( 7 lb)
( 1) Whetstone                                     ( 1 lb)

Dungeoneering Kit, Deluxe:                    
( 2) Candles                                       
( 1) Chalk                                         
( 1) Hammer                                        ( 2 lb)
( 4) Pitons                                        ( 2 lb)
( 1) Silk Rope, 50 ft                              ( 5 lb)
( 2) Sack                                          ( 1 lb)
( 3) Sunrod                                        ( 3 lb)
( 4) Tindertwig                                    
( 1) Torch, Everburning                            ( 1 lb)

Carrying Capacity
 Light Load:  <=   66 lb 
 Medium Load: <=  133 lb 
 Heavy Load:  <=  200 lb 
 Carrying          61 lb 
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 Wealth                                                                    
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pp    
gp    96
sp    
cp    
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 Spells                                                                    
Specialist: Conjuration
Opposed: Evocation, Enchantment
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0-Level DC 12 3/day
abjur Resistance: Subject gains +1 on saving throws.
conj  Acid Splash: Orb deals 1d3 acid damage.
div   Detect Magic: Detects all spells and magic items within 60 ft.
div   Detect Poison: Detects poison in one creature or small object.
div   Read Magic: Read scrolls and spellbooks.
ench  Daze: Humanoid creature with 4 HD or less loses its next action.
necro Bleed: Cause a stabilized creature to resume dying.
necro Disrupt Undead: Deals 1d6 damage to one undead.
necro Touch of Fatigue: Touch attack fatigues target.
trans Mage Hand: 5-pound telekinesis.
trans Mending: Makes minor repairs on an object.
trans Message: Whisper conversation at distance.
trans Open/Close: Opens or closes small or light things.
univ  Arcane Mark: Inscribes a personal rune on an object or creature.
univ  Prestidigitation: Performs minor tricks.

1-Level DC 13 2+1/day
abjur Shield: Invisible disc gives +4 to AC, blocks magic missiles.
conj  Grease: Makes 10-ft. square or one object slippery.
illus Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.
necro Cause Fear: One creature of 5 HD or less f lees for 1d4 rounds.
trans Enlarge Person: Humanoid creature doubles in size.
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 Languages                                                                 
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Common, Kelish, Shadowtongue, Tien, Varisian, Ancient Osiriani, Thassilonian
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