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Landruff (Avatar) Pathfinder Society

Updated: 8:56 PM 31 March, 2015 View: CHARACTER SHEET, text [stripped]

--- Character Sheet: Landruff (Avatar/Tony) ---
 
Name:       Odelian Landruff
PFS Number: 22871-8
 
Race:       Aasimar
Class:      Shaman (Speaker for the Past) 8
Faction:    Dark Archives
Region:     River Kingdoms
Ethnicity:  
Alignment:  Neutral Good
Deity:      None
Domains:    Weather
Age:        30
Eyes:       Dark Green
Hair:       Auburn
Features:   Can make eyes glow bright red like fire at will
Height:     5'3"
Weight:     125lb
Size:       M
Gender:     M
Level:      8
Exp:        21
 
         Mod
Str: 14  +2 ( 5)
Dex: 14  +2 ( 5)
Con: 14  +2 ( 2) (+2/belt)
Int: 12  +1 ( 2)
Wis: 20  +5 (10) (+2/race)(+1@4th)(+1/l.lodge)
Cha: 10   0 (-4) (+2/race)(+1@8th)
 
HP:           66/66  (5/class/level>1st + 2/con/lvl) + 8/class@1st + 7/FC
Speed:        30 ft
with armor:     20 ft
Resistances:  Fire 10, Cold 5, Electrical 5, Acid 5 
___________________________________________________________________________________________
 
SAVES
Fortitude: 4 = +2(base) +2(con)
Reflex:    4 = +2(base) +2(dex)
Will:     11 = +6(base) +5(wis)
 
ATTACKS
-----------------------------------------------------
Base Attack  = +6/+1
 
Melee:     8/3  =  6(base) +2(str) +0(size)
Ranged:    8/3  =  6(base) +2(dex) +0(size)
 
CMB:       8/3  =  6(base) +2(str) +0(size)
to disarm 10/5   +2(sansetsukon)
CMD:       20   =  6(base) +2(str) +0(size) +2(dex) + 10
_____________________________________________________
 
 
Total AC        =  Base  Shield  Dex  Armour  Size   Misc
---------------------------------------------------------------
Weapon Out/Shield Put Away:
standard:    20 =  10    +0     +2   +7      +0     +1(dodge)
vs Touch:    13 =  10    --     +2   --      +0     +1(dodge)
Flatfooted:  17 =  10    +0     --   +7      +0
Fighting Defensively     +1(sansetsukon)            +2(defensive)
 
Weapon Sheathed/Shield Out:
standard:    21 =  10    +1     +2   +7      +0     +1(dodge)
vs Touch:    13 =  10    --     +2   --      +0     +1(dodge)
Flatfooted:  18 =  10    +1     --   +7      +0     +0
Fighting Defensively                                +2(defensive)
_______________________________________________________________
 
 
WEAPONS         TAB     DMG                   Crit  Range  Size Type  Special
------------------------------------------------------------------------------------
+1 Sansetsukon  +9/4   1d10 +2(str) +1(magic) (19-20)x2  melee M B   Blocking,Disarm
Spiked Gauntlet +8      1d4 +2(str)           x2    melee  M     P   Armed Attack
Sling           +8      1d4 +2(str)           x2    50 ft  M     B
w/Magic Stone  +9      1d6 +1+2
w/MS vs Undead +9      2d6 +2+2
____________________________________________________________________________________
 
 
ARMOUR                   AC   Max Dex  Check Penalty  Spell Failure  Speed
---------------------------------------------------------------------------
ACP TRAIT APPLIES & IS FIGURED IN
+1 D/H Agile Breastplate +7     +3          -2(or 0)        25%      20 ft
Quickdraw, Light wooden  +1                 -1               5%
(don/put away as swift action)
___________________________________________________________________________
 
 
SKILLS                       Abil Mod  Abil  Ranks      Misc (details)
---------------------------------------------------------------------------
Skill points/level:   5 = 4(class)+1(int)+0(human)      AC Penalties assume shield is not held
Total Spent: 41/41       +1(favoured class)             -1 if the shield is held
--Class--------------------------------------------------------------------
Craft                         int
Diplomacy                     cha   6 =  +0     1       +3(class) +2(racial)
Fly                           dex*  0 =  +2     0       +0 -2(AC penalty)
Handle Animal                 cha   4 =  +0     1       +3(class)
Heal                          wis   9 =  +5     1       +3(class) +0(healer's kit)
Knowledge (history)           int   5 =  +1     1       +3(class)
Knowledge (local)             int   5 =  +1     1       +3(class)
Knowledge (nature)            int   5 =  +1     1       +3(class)
Knowledge (planes)            int
Knowledge (religion)          int
Linguistics                   int   6 =  +1     2       +3(class)
Perception                    wis  16 =  +5     6       +3(class) +2(racial)
Profession (gambler)          wis  12 =  +5     4       +3(class)
Ride                          dex*  4 =  +2     1       +3(class) -2(AC penalty)
Spellcraft                    int   7 =  +1     2       +3(class)
Survival                      wis   9 =  +5     1       +3(class)
Use Magic Device              cha  
--Cross Class---------------- ---------------------------------------------
Acrobatics
to Tumble or Balance         dex*  5 =  +2     5       +0 -2(AC penalty)
to Jump                            7 =                    +0(AC penalty)
Appraise                      int   1 =  +1     0       +0
Bluff                         cha   0 =  +0     0       +0
Climb                         str*  3 =  +2     1       -0(AC penalty)
Disable Device                dex*  1 =  +2     1       -2(AC penalty)
Disguise                      cha   0 =  +0     0       +0
Escape Artist                 dex*  0 =  +2     0       +0 -2(AC penalty)
Intimidate                    cha   0 =  +0     0       +0
Knowledge (arcana)            int
Knowledge (dungeoneering)     int
Knowledge (engineering)       int   2 =  +1     1
Knowledge (geography)         int   1 untrained        
Knowledge (nobility)          int   2 =  +1     1
Perform                       cha   0 =  +0     0       +0
Sense Motive                  wis  11 =  +5     6       +0
 vs Pathfinders                    13 =                 +2(boon)
Sleight of Hand               dex*  1 =  +2     1          -2(AC penalty)
Stealth                       dex*  0 =  +2     0       +0 -2(AC penalty)
Swim                          str*  4 =  +2     1       +3(class) -2(AC penalty)
___________________________________________________________________________
*armour check penalty applies
 
 
FEATS
----------------------------------------------------------------------------------
(Shaman) Weapon Proficiency         (Simple)
(Shaman) Armour Proficiency (Light)
(Shaman) Armour Proficiency (Medium)
(1st)    Spell Focus (Evocation)
(3rd)    Dodge
(5th)    Heighten Spell
(7th)    Preferred Spell (?)
 
(@9th)   Natural Spell?,Powerful Shape? [UM]
(@11th)  Divine Interference [UM]
(??)     Spirit Talker? [ACG]
(??)     Accursed Hex?
__________________________________________________________________________________
 
 
TRAITS
----------------------------------------------------------------------------------
Weapon Style          Proficiency with Monk weapon (Sansetsukon)
Armour Expert         -1 to ACP
__________________________________________________________________________________
 
 
LANGUAGES
---------------------------------------------------
(Racial)  Common, Celestial
(Region)  Hallit
(Ability) Kelish
(Skill)   Ancient Osiriani, Tien
___________________________________________________
 
 
MISC. BONUSES
---------------------------------------------------------------------------------
RACIAL Bonuses
Darkvision 60ft
Daylight 1/day (spell-like ability)
Celestial Resistance (Acid 5, Cold 5, Electricity 5)
 
CLASS Bonuses
  
SHAMAN Bonuses
(1st) Orisons
(1st) Spirit: Flame
(1st) Mysteries of the Past (Ling, K History, K Local, Perc, UMD as class skills; time and ancestor mysteries added to class spell list using cleric lvl)
(2nd) Spirit Magic (spontaneous caster, full spell list)
Hex
 (2nd) Evil Eye       (within 30ft, -4 to AC/saves/attacks/ability/skills for 3+wis rnds or 1 round on save)
(4th) Gaze of Flames (see through fire/fog/smoke, use as clairvoyance on flame within 10ft/lvl,shaman rnds/day)
(8th) Shapeshift     (standard action no AoO,lvl/mins/day,small/medium humanoid/animal & gain any of: climb 30,
                       fly 30 (average), swim 30, darkvision 60, low-light vision, scent; sml=+2 dex +1 AC; med=+2 str +2AC)
 
Revelations of the Past (select at 4th,6th,12th,14th,20th from Time or Ancestor; use shaman lvl and wis mod)
(4th) Time Flicker     (mins/lvl, standard action to blur/blink, min increments, blink eats up min/rnd)
(6th) Erase from Time  (1/day melee touch, fort save or vanish rounds*0.5lvl; 2/day@11th)
 
SPIRIT Bonuses
Touch of Flame      (melee touch, 1d6+ 1 per 2 shaman lvls,3+cha uses/day)
Fiery Soul          (fire resist 10,3/day & 1d4 rounds between uses:15ft cone breath attack 1d4*lvl dmg, reflex half)
 
SUMMON NATURE'S ALLY I
Riding Dog (Medium Animal)
HP: 17   AC: 13
SA: Low Light vision, Scent
Speed: 40ft
Attacks: +5 1d6+6 and trip +5
 
Eagle (Small Animal)
HP: 7    AC: 14
SA: Low Light vision
Speed: 10ft; fly 80' average
Attacks: (0ft reach) +3 1d4+2; +3 1d4+2; +3 1d4+1
_________________________________________________________________________________
 
 
SPELLS (Weather Domain, Spell Focus (Evocation))
Lvl/Dom or School   Spell
0 ---------------------------------------------- 4 (DC 15)
D  Detect Magic
D  Detect Poison
D  Guidance
C  Create Water
    Mending
      Stabilise
    Know Direction
1 ---------------------------------------------- 4 + 2(wis) + 1(s.magic) (DC 16)
    Charm Animal
      Comprehened Languages
T  Entangle
      Heightened Awareness (10 mins/lvl,+4 to initiative,+2 perception knowledge)
      Hex Vulnerability
T  Magic Stone   (2d6+2+str dmg vs undead)
    Memory Lapse
    Obscuring Mist
E  Produce Flame
    Protection from Chaos/Good/Evil/Law
C  Stone Shield [ARG]
    Unseen Servant
SM Burning Hands
2 ---------------------------------------------- 3 + 1(wis) + 1(s.magic) (DC 17)
    Aid
      Augury (25gp M & F comps)
A  Barkskin (+3 N/armor @ 6th, +4 @ 9th, +5 @ 12th)
    Beastspeak (ACG,10 mins/lvl,speak normally & cast spells with V comps)
    Delay Poison
      Flame Blade (mins/lvl 1d8+4 scimitar melee touch attacks)
      Focused Scrutiny (ACG,10 mins/lvl on self,+10 perc/s.motive/survival,+5 diplomacy/intimidate)
    Gentle Repose
      Glide
    Heroism
En Hold Person
    Imbue with Elemental Might
    Levitate
C  Lesser Restoration
    Life Pact
    Remove Paralysis
      Spiritual Weapon
    Warp Wood
    Wood Shape
SM Resist Energy
3 ---------------------------------------------- 3 + 1(wis) + 1(s.magic) (DC 18)
    Bestow Curse
      Blindness/Deafness
      Daylight
    Dispel Magic
      Dominate Animal
    Fly
    Magic Circle Against Chaos/Good/Evil/Law
    Magic Vestment (+2 AC enhancement,hrs/lvl)
      Nauseating Trail (rnds/lvl stinking cloud trail,4xlvl squares,med range)
      Protection from Energy
    Remove Blindness/Deafness
      Remove Curse
    Sands of Time
      Sleet Storm
    Stone Shape
    Water Breathing
      Water Walk
      Wind Wall
SM Fireball
4 ---------------------------------------------- 2 + 1(wis) + 1(s.magic) (DC 19)
    Air Walk
    Cure Serious Wounds
    Dismissal
      Dispel Magic
      Divination (25gp M comp)
    Flame Strike
    Freedom of Movement
    Geyser (creates boiling water)
    Ice storm
    Neutralise Poison
      Restoration
      Rusting Grasp
    Scrying
    Slowing Mud (slow/blind creatuers/lvl rnds/lvl,full round to remove all mud)
      Spike Stones (20ft square/lvl of difficult terrain & 1d8 dmg/5ft of movement, reflex or 1/2 speed)
      Spiritual Ally
      Spit Venom
    Threefold Aspect
      True Form (removes polymorph)
      Wandering Star Motes (will saves on targets within 30ft of each other or dazed,negates concealment)
      Ward of the Season (hours/lvl,multiple effects changeable as standard action)
SM Wall of Fire
_____________________________________________________________________
 
 
INVENTORY                                      Cost       Weight
------------------------------------------------------------------
Encumberance: 66 / 133 / 200
 
Worn/Wielding
Armor     +1 Dragonhide Agile Breastplate  (2100gp)     25lb
Shield    Quickdraw, Light wooden            (53gp)      8lb
Ammo (10) Bullets, Sling                       (1sp)     5lb
Weaps     Sansetsukon                         (8gp)      3lb
 
Bag    -  Backpack, Masterwork                (4gp)      4lb
Bag    -  Spell Component Pouch               (5gp)      2lb
Outfit -  Explorer's Outfit                   (0gp)      8lb
Outfit -  Cold Weather Outfit                 (8gp)  one or the other or the other
Outfit -  Hot Weather Outfit                 (10gp)
 
Arms   - 
 Back   - 
 Belt   -  Belt of Con +2
Face   - 
 Head   - 
 Neck   -  Fortunate Charm                     (2250gp/LL)  0lb
Torso  - 
 Hands  - 
 LHand  - 
 RHand  - 
 Feet   -  Boots of Striding & Springing    (5500gp)
 
In Backpack
(1)  Dice
(1)  Flint & Steel                             (1gp)      0lb
(1)  Wand, Cure Light Wounds (6 charges)      [2P]
(1)  Wand, Infernal Healing (50 charges)
(1)  Potion, Lesser Restoration
(1)  Rope, Silk                               (10gp)      5lb
(1)  Skeleton Key
(3)  Antitoxin
(2)  Antiplague
(2)  Scroll Box                               (10gp)      1lb
(1)  Snapleaf
(6)  Wrist Sheathes, Spring Loaded            (30gp)      2lb
(1)  Weapon Cord
 
Bought:
(1)  Scroll Case
(2)  Scroll, Barkskin                        (300gp)
(1)  Scroll, Endure Elements
(1)  Scroll, Jump
(1)  Scroll, Faerie Fire
(1)  Scroll, Feather Step
(4)  Scroll, Longstrider
(1)  Potion, Invisibility
(1)  Scroll, Breath of Life
------------------------------------------------------------------
Total Personal Load:                                     61lb
__________________________________________________________________
 
COIN   AMOUNT
-----------------
gp    15120.2
PP    1/40
________________
 
 
 
BOONS
---------------------------------------------------------------------------------
Kayle's Blessing (from Scenario "First Steps, Part 3")
You gain a +1 luck bonus on any saving throw against a dragon's breath weapon.
This bonus can be applied after a roll is made but before the results are determined.
You may only use this ability once per saving throw. This ability may be used three
times.
(Used 0 of 3 times)
 
Debt of the Kirin (from Scenario FS-2 "First Steps 2")
It's that scroll you get
 
The Kirin's Debt Repaid (from Scenario 4-21 "Way of the Kirin")
If you have the Debt of the Kirin boon from a previous adventure, Iko Tsuneo offers to
purchase back the ancient letter of credit in return for one of his organisation's treasures.
Choose one item worth up to 3000gp (subtier 3-4). When you next purchase the chosen item,
you do so at a 25% discount.
(Used 1 of 1 times: Fortunate Charm [PFS Field Guide,p52])
 
Triumph of the Lantern Lodge (from Scenario 4-21 "Way of the Kirin")
The Lantern Lodge has realised its ambitious goals, and the victory is bittersweet. Although
Amara Li spares no expense in providing you special training, she dissolves the Lantern
Lodge in Absalom. Before August 13 2013, you may change from Lantern Lodge to a new faction
without spending Prestige Points or losing any faction-specific Prestige Awards. When you
complete this change to a new faction, choose one ability score. As the culmination of
years of service to the Lantern Lodge and Amara Li's guidance, you receive a permanent +1
bonus to that ability score.
 
Spider's Captor (from Scenario 2-24)
Rather than simply kill the treacherous criminal mastermind and Shadow
Lodge agent known as the Spider, you brought her in alive to stand trial for her crimes
before the lawful authorities of Andoran. In thanks for your contribution to the process of
bringing her to justice, you gain an official writ of appreciation from the People’s Council
granting you a +5 bonus on any Diplomacy check made to influence a government official
within the nation of Andoran.
 
Foiled Plans (from Scenario 4-14)
You were part of the Pathfinder team that foiled the Shadow Lodge's plans to ruin
the Pathfinder Society's reputation in Magnimar. Surely the Spider and others
involved in the plot will remember you should you ever encounter them in the
future.
 
Impressive Influence (from Scenario "The Blakros Matrimony")
During the course of the wedding festivities, you impressed one or more of the
guests in attendance. How this influence will play out in the future is not yet
clear, but you have nevertheless ingratiated yourself with a number of influential
members of the Inner Sea Society
(GM, All 6: Alexander Bedard, Hamaria Blakros, Jeon Raeng-Woo, Rubaani Shafar, Tancred Desimire, Nigel Aldain)
 
Fool Me Once (from Scenario 4-23 "Rivalry's End")
Grandmaster Torch's sudden betrayal and subsequent escape have left you questioning
the motives of everyone around you - particularly your allies. You gain a +2 bonus
on sense motive checks against current and former Pathfinders.
 
Tapestry Fast Travel (from Scenario "The Fabric of Reality")
Because you were part of the team responsible for changing the nature of the Hao
Jin Tapestry, you are granted special use of it on a limited basis. Select one
location on Golarion other than Absalom. You may travel freely from this location
to the City at the Center of the World and vice versa. When adventuring in
Absalom or the chosen location, you are treated as being in both locations for
the purposes of boons and vanities that are location dependent. (Location???)
_________________________________________________________________________________
 
 
SCENARIO NOTES
---------------------------------------------------------------------------------
[Area]
Tasks:
*
 
NPC's:
*
 
_________________________________________________________________________________
 
 
SCENARIOS COMPLETED
---------------------------------------------------------------------------------
(2012-03-09) FS-1: First Steps, part 1: In Service To Lore                (417gp)      [2P]
(2012-03-13) FS-3: First Steps, part 3: A Vision of Betrayal              (401gp) (GM) [2P]
(2012-04-13) FS-2: First Steps, part 2: To Delve the Dungeon Deep         (419gp) (GM) [2P]
(2012-05-19) 0-13: The Prince of Augustana                                (462gp) +5gp [2P]
(2012-06-17) 1-49: Among The Dead                                        (1255gp)+10gp [2P]
(2012-06-20) 3-19: The Icebound Outpost                                  (1966gp) +5gp [2P]
(2012-06-24) 0-17: Perils of the Pirate Pact                             (1271gp) (GM) [2P]
(2012-07-07) 2-24: Shadow's Last Stand, Part 2: Web of Corruption        (1311gp) (GM) [2P]
(2012-10-14) 3-06: Song of the Sea Witch                                 (1315gp) (GM) [2P]
(2013-02-17) 3-21: The Temple of Empyreal Enlightenment                   (512gp) (GM) [2P]
(2013-03-12) 4-14: My Enemy's Enemy                                      (1304gp)+20gp [2P]
(2013-03-29) 4-01: Rise of the Goblin Guild                              (1904gp)+20gp [2P]
(2013-03-30) 4-11: The Disappeared                                       (1850gp)      [2P]
(2013-04-14) 3-23: The Goblinblood Dead                                   (961gp)+20gp [1P]
(2013-04-25) 2-03: Rebel's Ransom                                        (2543gp)+20gp [2P]
(2013-04-27) 3-07: Echoes of the Overwatched                             (1834gp) (GM) [2P]
(2013-05-03) 4-09: The Blakros Matrimony                                 (3180gp) (GM) [2P]
(2013-06-15) 1-37: The Beggar's Pearl                                    (3177gp) (GM) [2P]
(2013-06-23) 4-21: Way of the Kirin                                      (1299gp)+50gp [2P]
(2013-07-28) 4-23: Rivalry's End                                         (3321gp)+10gp [1P]
(2013-11-08) 4-16: The Fabric of Reality                               (4184.5gp) (GM) [2P]
 
Prestige Spent:
(2P) Wand, Cure Light Wounds
(2P) Wand, Infernal Healing
 
Gold Spent:                                                             -20076.3gp (pre-retrain)
Total Gained:                                                     +150  +35046.5gp
_________________________________________________________________________________________
 
ITEM TRACKING
(B) (s) (E)  Bal      Item
-----------------------------------------------------------------------------------------
             35196.5  Opening Balance
(1) (1)          2    Backpack
(1)             50    Backpack, Masterwork
(1) (1)         30    Leather Lamellar
(2)             24    1/5 Lesser Restoration
(1)            150    Remove Curse
(1)             20    Alchemist's Fire
(1)            300    Potion, Lesser Restoration
(1)           2100    +1 Dragonhide Agile Breastplate
(1)             53    Quickdraw, Light Wooden
(1)           2308    +1 Sansetsukon
(10)             0.1  Sling Bullets
(1)              5    Spiked Gauntlet
(1)              5    Spell Component Pouch
(1)              8    Outfit, Cold Weather
(1)             10    Outfit, Hot Weather
(1)           4000    Belt of Con +2
(1)           2250    Fortunate Charm
(1)           5500    Boots of Striding & Springing
(1)            750    Snapleaf
(2)             10    Scroll Box
(6)             30    Wrist Sheath, Spring Loaded
(1)             10    Rope, Silk
(1)              0.1  Dice
(1)              1    Flint & Steel
(1)             85    Skeleton Key
(3)            150    Antitoxin
(2)            100    Antiplague
(1)              0.1  Weapon Cord
(2)            300    Scroll, Barkskin
(1)             25    Scroll, Ensure Elements
(1)             25    Scroll, Jump
(1)             25    Scroll, Faerie Fire
(1)             25    Scroll, Feather Step
(4)            100    Scroll, Longstrider
(1)            150    Scroll, Invisibility
(1)           1125    Scroll, Breath of Life
(7)            350    Retraining, Levels w/Synergy
_________________________________________________________________________________________