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Magogg (Jaggedsoul) Pathfinder Society

Updated: 6:02 PM 17 March, 2012 View: CHARACTER SHEET, text [stripped]

--- Character Sheet: Character Name (Magogg/Jaggedsoul) ---

Name: Magogg
PFS Number: 41499-4
Race: Human
Class: Lore Warden
Faction: Osirion
Alignment: Chaotic Good
Age: 27 
Eyes: Black
Hair: Silver
Features:   
Height: 5'6"
Weight: 100 lbs
Size: Medium
Gender: Male
Level: 2
Exp: 3

         Mod
Str: 20  +5
Dex: 16  +3
Con: 14  +2
Int: 7    -2
Wis:  7  -2
Cha:  7  -2

HP     12/12  (add x/class + 2/con per level)
Speed:  30 ft
  with armor: 30 ft

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Base Save
Fortitude: +5 = +3(base) +2(con)
Reflex:    +3 = +0(base) +3(dex)
Will:      -2 = +0(base) -2(wis)

Base Attack = +1
CMB:  7 = 2(base) + 5(str) + 0(size)
CMD: 20 = 2(base) + 5(str) + 0(size) +3(dex) +10

Attack Roll Totals =  Base  Abil  Size  Misc
--------------------------------------------------------------------------------
Melee:  7 = 2  +5(str)  +0  +0
Ranged: 5 = 2  +3(dex)  +0  +0
_____________________________________________________


     Total AC  =  Base  Shield  Dex  Armour  Size  Misc
------------------------------------------------------------------------------------------------------------------
standard:   17  =   10    +0    +3     +4    +0    
vs Touch:   13  =   10    --    +3     --    +0    
Flatfooted: 14  =   10    +0    --     +4    +0    
____________________________________________________________________________


Weapons  TAB   DMG       Crit     Wt   Range  Size   Type
-------------------------------------------------------------------------------------------------------------
MW Greatsword +9   2d6+10 19-20/x2   8lb   melee   M  S power attack/furious focus

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Armour        AC     Max Dex  Wt    Speed      Check Penalty
-------------------------------------------------------------------------------------------------------------------
MW Lamellar, leather +4 +3  25 lbs. 30 ft.  –0
______________________________________________________________________________


Skills     Abil     Mod   Abil   Ranks   Misc(details)
--------------------------------------------------------------------------------------------------------------------------
Skill points/level: 1 = 2 (fighter) -2(int). 
Total Spent: 4/4*
 *Additional 2 ranks due to Lore Warden, 1 rank due to human
--Class-----------------------------------------------------------------------------------------------------------------
Climb str*                      5 = +5 +0 +0(class) -0(AC penalty)
Handle Animal cha              -2
Intimidate cha                 -2 = -2 +0+0(class)
Knowledge(dungeoneering) int   +4 =  -2 +2+3(class) +1(trait)
Knowledge(engineering) int     +2 =  -2 +1+3(class)
Knowledge(nature) int     +2 =  -2 +1+3(class)
Ride dex*                      +3 = +3 +0 -0(AC penalty)
Survival wis                   -2 = -2 +0
Swim str*                       5 = +5 +0 +0(class) -0(AC penalty)
--Cross Class-------------------------------------------------------------
Acrobatics dex*                +8 = +3 2+3(class) -0(AC penalty)
Appraise int                   -2 = -2 +0
Bluff cha                      -2 = -2 +0
Disable Device dex*            +3 = +3 +0 -0(AC penalty)
Diplomacy cha                  -2 = -2 +0
Disguise cha                   -2 = -2 +0
Escape Artist dex*             +3 = +3 +0 -0(AC penalty)
Heal wis                       -2 = -2 +0(healer's kit)
Perception wis                 +4 = -2 +2+3(class) +0(racial) +1(trait)
Sense Motive wis               -2 = -2 +0 
Stealth dex*                   +3 = +3 +0 -0(AC penalty)
___________________________________________________________________
*armor check penalty applies


Feats
-------------------------
Power Attack (Combat) Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.

When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.

Weapon Focus (Greatsword)

Furious Focus (Combat) Benefit: When you are wielding a two-handed weapon or a one-handed weapon with two hands, and using the Power Attack feat, you do not suffer Power Attack’s penalty on melee attack rolls on the first attack you make each turn. You still suffer the penalty on any additional attacks, including attacks of opportunity.

Combat Expertise (Lore Warden) Benefit: You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.

 Shield of Swings (Combat) Benefit: When you take a full-attack action while wielding a two-handed weapon, you can choose to reduce the damage by 1/2 to gain a +4 shield bonus to AC and CMD until the beginning of your next turn. The reduction in damage applies until the beginning of your next turn.

_________________________


Traits
-------------------------
Armor Expert
Tomb Raider: You’ve spent most of your life exploring the ancient tombs and catacombs of Osirion. You gain a +1 bonus on Perception and Knowledge (dungeoneering) checks, and one of these skills (Perception) becomes a class skill for you.
_________________________


Misc. Bonuses
---------------------------------------------------------------------------------
Racial Bonuses = 
Class Bonuses = 
Day Job Roll Bonuses = 
_________________________________________________________________________

Inventory                                      Cost       Weight
------------------------------------------------------------------
Pathfinder’s kit                              12 gp        22 lbs.
Pathfinder’s Kit: This kit consists of a backpack, a bedroll, a belt pouch, a clay mug, a dagger, 2 fishhooks, flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week’s worth of trail rations, and a whetstone. Leaving the bedroll and rations at camp or on a mount reduces the weight by 12 pounds for Medium creatures.
------------------------------------------------------------------
Total Personal Load:     59lb
------------------------------------------------------------------

In Saddlebags (if using a mount)
(x)  

------------------------------------------------------------------
Total Mount Load:                                        xxlb
__________________________________________________________________


Encumberance
--------------------------
Personal Encumberance

Light Load:  133 lb or less
Medium Load: 134 lb 266 yy lb
Heavy Load:  267 lb - 400 lb
--------------------------
Mount's Encumberance

Light Load:  xx lb or less
Medium Load: xx lb - yy lb
Heavy Load:  xx lb - yy lb
__________________________



Coin  Amount
-------------
pp    0
gp    939
sp     0
cp     0

Prestige    6
Fame        6
_____________


Languages
----------------
Common
________________


Other information
--------------------------------------------
Items Found During This Scenario
--------------------------------------------
Assault on the Kingdom of the Impossible
Mask of the Tiger’s Eye (55 gp)
If Zamir is coerced into joining the Pathfinder Society:
Venture-Captain Mihir presents you with a copper coin that has the sigil of the open road on one side and the flag of Jalmeray on the other. When in Absalom or any major city (more than 5,000 residents) in Andoran, Cheliax, Jalmeray, Osirion, Qadira, or Taldor, you can present this coin to any citizen of Jalmeray (it takes 1d4 hours to locate one) and receive a +4 circumstance bonus on any one Appraise, Diplomacy, or Knowledge (any) skill check. You may only use this coin once per scenario.

FS3
Cloak of resistance +1 (1,000 gp)
Scroll of spider climb (150 gp)
Wand of cure light wounds (750 gp)
Wand of magic missile (25 charges; 375 gp)

FS1
First Steps
Elixir of hiding (250 gp)
Potion of invisibility (300 gp)
Scroll of remove disease (375 gp)
Wand of disguise self (5 charges, 75 gp)
Wand of knock (11 charges; 990 gp)
____________________________________________


Campaign Notes
---------------------------------------------------------------------------------
[Area]
Tasks:
*
*

NPC's:
*
*
_________________________________________________________________________________


Modules Completed
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(2012-2-19) 1-33: Assault on the Kingdom of the Impossible
(2011-12-22) 0-00: