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Sparky (Avatar) Pathfinder Society

Updated: 9:21 PM 24 May, 2014 View: CHARACTER SHEET, text [stripped]

--- Character Sheet: Sparky (Avatar/Tony) ---


Name:       Ric "Sparky" Grady
PFS Number: 22871-10

Race:       Human
Class:      Alchemist
Region:     Nisroch, Nidal
Faction:    Silver Crusade
Alignment:  True Neutral
Deity:      None
Age:        24
Eyes:       Brown
Hair:       Black, Scruffy
Features:   has an affinity for fire, wants to be a dragon
Height:     5'7"
Weight:     avg lb
Size:       M
Gender:     M
Level:      6
Exp:        15

         Mod
Str:  9  -1 (-1)
Dex: 16  +3 (10)
Con: 14  +2  (5)
Int: 21  +5 (10) (+2/human)(+1/4th)(+2/headband)
Wis: 10  +0  (0)
Cha:  7  -2 (-4)

HP:       	 51/51   (2/con*lvl + 5/class/level>1st) + (8/class@1st + 6/FC)
Speed:    	 30 ft
 with armor:     30 ft

___________________________________________________________________________________________

SAVES
 vs poison/disease     +4(poison/disease resistance)
Fortitude: 7 = +5(base) +2 (con)
Reflex:    8 = +5(base) +3 (dex)
Will:      2 = +2(base) +0 (wis)



ATTACKS
-----------------------------------------------------
Base Attack  = +4

Melee:   3   =  4(base) -1(str) +0(size)
Ranged:  7   =  4(base) +3(dex) +0(size)

CMB:     3   =  4(base) -1(str) +0(size)
CMD:    16   =  4(base) -1(str) +0(size) +3(dex) + 10
_____________________________________________________


Total AC        =  Base  Shield  Dex  Armour  Size   Misc
---------------------------------------------------------------
standard:    17 =  10    +0      +3   +4      +0     +0
vs Touch:    13 =  10    --      +3   --      +0     +0
Flatfooted:  14 =  10    +0      --   +4      +0     +0
_______________________________________________________________


WEAPONS         TAB     DMG                   Crit  Range  Size  Type
------------------------------------------------------------------------------------
Bomb            +7      3d6 +5(int)           x2    20 ft  M     Splash
 Splash Damage            8 (min dmg, reflex half DC 17@5th lvl)
 P/B Shot       +8      3d6 +5(int) +1(pbs)
   Splash Damage          9 (min dmg, reflex half DC 17@5th lvl)
Club            +3      1d6 -1(str)
Light Crossbow  +7      1d8            (19-20)x2    80 ft  M     Piercing
 P/B Shot       +8      1d8 +1(pbs)
____________________________________________________________________________________


ARMOUR                AC   Max Dex  Check Penalty  Spell Failure  Speed 
------------------------------------------------------------------------
Chain Shirt           +4     +4          -1              20%      30 ft  
________________________________________________________________________


SKILLS                       Abil Mod  Abil  Ranks      Misc (details)
---------------------------------------------------------------------------
Skill points/level: 8 = 4(class)+4(int)+0(heart of the wilderness)
Total Spent: 41/48     +0(favoured class)
--Class--------------------------------------------------------------------
Appraise                      int   9 =  +5     1       +3(class)
Craft (alchemy)               int  14 =  +5     6       +3(class)
Disable Device                dex*  6 =  +3     1       +3(class) -1(AC penalty)
Fly                           dex*  0 =  +      0       +0 -1(AC penalty)
Heal                          wis   4 =  +0     1       +3(class) +0(healer's kit)
Knowledge (arcana)            int   9 =  +5     1       +3(class)
Knowledge (nature)            int   9 =  +5     1       +3(class)
Perception                    wis   8 =  +0     5       +3(class)
Profession                    wis
Sleight of Hand               dex*  6 =  +3     1       +3(class) -1(AC penalty)
Spellcraft                    int   9 =  +5     1       +3(class)
Survival                      wis   6 =  +0     1       +3(class) +2(racial/HotW)
 to avoid becoming lost             8 =                   +2(compass)
Use Magic Device              cha   2 =  -2     1       +3(class)
--Cross Class---------------- ---------------------------------------------
Acrobatics                    dex*  6 =  +3     4       -1(AC penalty)
Bluff                         cha  -2 =  -2     0       
Climb                         str*  0 =  -1     2       -1(AC penalty)
Diplomacy                     cha  -2 =  -2     0       
Disguise                      cha  -2 =  -2     0       
Escape Artist                 dex*  6 =  +3     4       -1(AC penalty)
Handle Animal                 cha  
Intimidate                    cha   3 =  -2    +5(headband)
Knowledge (dungeoneering)     int   6 =  +5     1
Knowledge (engineering)       int   6 =  +5     1
Knowledge (geography)         int   
Knowledge (history)           int   6 =  +5     1
Knowledge (local)             int   6 =  +5     1
Knowledge (nobility)          int   6 =  +5     1
Knowledge (planes)            int   6 =  +5     1
Knowledge (religion)          int   6 =  +5     1
Linguistics                   int   6 =  +5     1
Perform                       cha   0 =  +      0       
Ride                          dex*  2 =  +3     0       -1(AC penalty)
Sense Motive                  wis   0 =  +      0        
Stealth                       dex*  2 =  +3     0       -1(AC penalty)
Swim                          str*  0 =  -1     2       -1(AC penalty)
___________________________________________________________________________
*armour check penalty applies


FEATS
----------------------------------------------------------------------------------
(Class) Weapon Proficiency (Simple)
(Class) Weapon Proficiency (Bombs)
(Class) Armour Proficiency (Light)
(Class) Extra Bombs                  (2 extra bombs)
(Human) Point Blank Shot             (+1 to atk/dmg within 30ft)
(1st)   Precise Shot                 (shoot into melee) 
(3rd)   Splash Weapon Mastery        (1 more square bombs,far shot for thrown weaps, adjust miss square by +-1)
(5th)   Extra Discovery (Stink Bomb)
__________________________________________________________________________________


TRAITS
----------------------------------------------------------------------------------
Strong Arm, Supple Wrist  (Add 10' to thrown weapon if moving 10" before throwing)
Armour Expert             (-1 to ACP)
__________________________________________________________________________________


LANGUAGES
-----------------------------
(Racial)  Common (Taldane)
(Region)  Shadowtongue
(Region)  Varisian
(Ability) Kelish
(Ability) Vudrani
(Ability) Common (Tien)
(Ability) Abyssal
(Skill)   Thassilonian
(H/Band)  Draconic
____________________________


MISC. BONUSES
---------------------------------------------------------------------------------
RACIAL Bonuses
 Heart of the Wilderness (1/2 lvl bonus to survival,+5 to con vs stabilise when
                          dying, add 1/2 lvl to con score to be dead)
CLASS Bonuses
 Alchemy (extracts,10+int req'd to use,DC is 10+extract lvl+int)
 Bomb    (11/day, splash reflex DC 18 for 1/2 dmg,10+int+1/2 lvl)
 Mutagen (+2 armor,+4 to str/dex/*con,-2 to int/wis/cha respectively,must prebrew)
 Throw Anything (+1 circumstance bonus w/thrown splash weapons, no penalties on 
                 improvised thrown weapons)
 Poison Resistance +4
 Poison Use
 Swift Alchemy (apply poison as a move action, craft in half time)

DISCOVERIES
 (Applicable DCs for any discoveries are 10+1/2 lvl+int mod - DC 18) 

 Precise Bombs
 Smoke Bombs
 Stink Bombs
 Wings
_________________________________________________________________________________


EXTRACTS
Lvl/School   Formula
1 ---------------------------------------------- 4 + 2(int) (DC 16)
  A  Endure Elements
  A  ****Shield
  C  Cure Light Wounds
  D  Anticipate Peril
  T  Ant Haul
  T  Bomber's Eye (+10ft range,+1 to bomb attacks,1rnd/lvl)
  T  Crafter's Fortune 
  T  *Reduce Person
  T  *Targeted Bomb Admixture
2 ---------------------------------------------- 3 + 1(int) (DC 17)
     *Blistering Invective [UC]
     **Alchemical Allocation [APG]	
     ???
_____________________________________________________________________


INVENTORY                                      Cost       Weight
------------------------------------------------------------------
Worn/Wielding
 Armor Chain Shirt                           (100gp)     25lb
 Ammo  (10) Bolts                              (1gp)      1lb
 Weap  Club                                               3lb
 Weap  Crossbow                               (35gp)      4lb
 Weap  Spiked Gauntlet                         (5gp)      1lb

 Bag    -  Handy Haversack                     (2gp)      2lb
 Outfit -  Explorer's Outfit                   (0gp)      8lb

 Head   -  
 Hband  -  Headband of Int +2
 Eyes   -  
 Neck   -  
 Shldr  -  
 Chest  -  
 Wrist  - 
 Hands  -  
 LHand  -  
 RHand  -  
 Belt   - 
 Feet   -  

Ammo: 
  (3)  Bolts, Adamantine                     (180gp) (check these prices)
  (5)  Bolts, Cold Iron                       (20gp)
 (10)  Bolts, Silver                          (30gp)

In Haversack
 (2)  Antitoxin
 (2)  Alkali Flasks
 (1)  Compass                                  (10gp)    0.5lb 
 (1)  Drill                                      (5sp)     1lb
 (1)  Flint & Steel                             (1gp)      0lb
 (1)  Holy Water
 (1)  Oil of Daylight
 (1)  Pocketed Scarf
 (1)  Potion, Cure Serious Wounds              
 (1)  Rope, silk                               (10gp)      5lb
 (1)  Skeleton Key
 (1)  Skyrocket
 (1)  Torch                                       (1cp)    1lb
 (1)  Unstable Accelerant [ARG]                (??gp) (not counted yet)
 (1)  Waterskin                                 (1gp)      4lb   
 (6)  Spring Loaded Wrist Sheathe              (30gp)
 (1)  Wand, Cure Light Wounds (38 charges)
 (0)  Orange Prism Ioun Stone, Cracked (Detect Magic) (BUY)


Stored Away
 (1)  Collapsible Plank
 (1)  Outfit, Cold Weather Gear                 (8gp)      
 (1)  Grappling Hook                            (1gp)      4lb
------------------------------------------------------------------
Total Personal Load:                                     xxlb
__________________________________________________________________


ENCUMBERANCE
-----------------------------
Personal Encumberance

Light Load:  30 lb or less
Medium Load: 31 lb - 60 lb
Heavy Load:  61 lb - 90 lb
_____________________________


COIN   AMOUNT
-------------
pp     0
gp     5032=3275+1890+5-250-250-30-125-4000+1293+10-300-250+2248+100+1266+100+?+100 (add in 0-?? chronicle not dayjob)
sp     1
cp     9

Prestige    25
Fame        27
_____________



BOONS
---------------------------------------------------------------------------------
Andoran/Chelish Embassy Boon (from Scenario 0-02)
The Chelish Embassy of Absalom recognizes you for your outstanding service to the 
Empire. You are given a boon that grants you one free use of the divination 
spell from a Cleric of Asmodeus. You can only use this boon in Egorian, Cheliax’s 
diabolical capital city. 
The Andoren Embassy of Absalom regards you as an upstanding free citizen of the Republic.
_________________________________________________________________________________


SCENARIO NOTES
---------------------------------------------------------------------------------
[Oppara]
Tasks:
* Withers was seeking something
* Cleric of Irori told him the object was the greatest living artifact
- 
* House of the Immortal Sun is impossible to access? former temple to Aroden, is now just an opera house
* Go to an opera, wait for an opportunity, exploit it
* Wear something festive, Taldan are arrogant
* 

NPC's:
* VC Eliza 
* Borgadin Withers
* 
_________________________________________________________________________________


SCENARIOS COMPLETED
---------------------------------------------------------------------------------------------
(2012-07-18) FS-2: First Steps, Part 2                                    (419gp) [2P] (GM)
(2012-08-05) FS-3: First Steps, Part 3                                    (401gp) [2P] +20gp
(2012-08-26) WBG : We Be Goblins                                          (500gp) [1P] (GM)
(2012-09-28) 0-02: The Hydra's Fang Incident                              (456gp) [2P]  +5gp
(2012-10-21) 1-55: The Infernal Vault                                     (513gp) [2P] +10gp
(2013-03-16) 0-23: Tide of Morning                                        (546gp) [2P] +20gp
(2013-03-31) 4-18: The Veteran's Vault                                    (519gp) [2P] +50gp
(2013-04-19) 0-14: The Many Fortunes of Grandmaster Torch                 (363gp) [2P] +50gp
(2013-09-14) 4-01: Rise of the Goblin Guild                              (1212gp) [2P] (GM)
(2014-01-17) 3-25: Storming the Diamond Gate                             (1273gp) [2P] (GM)
(2014-01-19) 5-11: Library of the Lion                                   (1890gp) [2P]  +5gp
(2014-01-26) 5-09: The Traitor's Lodge                                   (1293gp) [2P] +10gp
(2014-01-26) 5-02: The Wardstone Patrol                                  (2248gp) [2P]+100gp
(2014-02-14) 3-08: Among the Gods                                        (1266gp) [2P]+100gp
(2014-02-21) 0-  : Among the Living                                      (    gp) [2P]+100gp

Prestige Spent: 
(2P) Wand, Cure Light Wounds

Items Sold:                                                                  +0gp
Gold Spent:                                                            -2728.71gp
Total Gained:                                                          +2890.00gp (update this)
_____________________________________________________________________________________________