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Pathfinder Online - Elysiel - View Character
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Pathfinder Online

Elysiel (War_Wrecker) Pathfinder Society

Updated: 8:28 PM 31 March, 2012 View: CHARACTER SHEET, text [stripped]

--- Character Sheet: Character Name (nickname/real name) ---


Name:       Elysiel
PFS Number: 48385-1

Race:       Elf
Class:      Magus Spire Defender
Faction:    The Grand Lodge
Alignment:  Lawful Good
Deity:      
Domains:    
Age:        147
Eyes:       Brown
Hair:       Dark Brown
Features:   Long hair & Beard
Height:     6'2"
Weight:     148 lb
Size:       M
Gender:     M
Level:      1
Exp:        0

         Mod
Str: 14  +2
Dex: 16  +3
Con: 11  +0
Int: 16  +3
Wis: 10  +0
Cha: 12  +1

AP:              4/4  (1/2 caster level + 3(int))
HP:       	 8/8  (5(class) + 0(con), per level after 1st)
Speed:    	 30 ft
 with armor:     30 ft

___________________________________________________________________________________________

SAVES
Fortitude: 2 = +2(base) +0 (con)
Reflex:    3 = +0(base) +3 (dex)
Will:      2 = +2(base) +0 (wis)


ATTACKS
-----------------------------------------------------
Base Attack  = +0

Melee:   2   =  0(base) +2(str) +0(size)
Ranged:  3   =  0(base) +3(dex) +0(size)

CMB:     2   =  0(base) +2(str) +0(size)
CMD:    15   =  0(base) +2(str) +0(size) +3(dex) + 10
_____________________________________________________


Total AC        =  Base  Shield  Dex  Armour  Size   Misc
---------------------------------------------------------------
standard:    15 =  10    +0      +3   +1      +0     +1(dodge)
vs Touch:    14 =  10    --      +3   --      +0     +1(dodge)
Flatfooted:  11 =  10    +0      --   +1      +0     +0
_______________________________________________________________


WEAPONS         TAB     DMG                   Crit  Range  Size  Type
------------------------------------------------------------------------------------
Scorpion Whip   +2	1d4 +2(str)	      x2    	   M     S
Flail		+2	1d8 +2(str)	      x2	   M	 B
Trident		+2	1d8 +2(str)	      x2    10 ft  M	 P
Longbow Comp.	+5	1d8 		      x3   110 ft  M	 P
____________________________________________________________________________________


ARMOUR                AC   Max Dex  Check Penalty  Spell Failure  Speed 
------------------------------------------------------------------------
Haramaki	     +1	   -	    0		   0%		  30ft
________________________________________________________________________


SKILLS                       Abil Mod  Abil  Ranks      Misc (details)
---------------------------------------------------------------------------
Skill points/level: 5 = 2(class)+3(int)+0(human)
Total Spent: 5/5       +0(favoured class)

--Class--------------------------------------------------------------------
Climb                         str*  0 =  +      0       +0(class) -0(AC penalty)
Craft                         int   4 =  +      1       +3(class)
Fly                           dex*  0 =  +      0       +0(class) -0(AC penalty)
Intimidate                    cha   0 =  +      0       +0(class)
Knowledge (arcana)            int   4 =  +      1       +3(class)
Knowledge (dungeoneering)     int   0 =  +      0       +0(class)
Knowledge (planes)            int   0 =  +      0       +0(class)
Perception                    wis   7 =  +      1       +3(class) +2(racial) +1(trait)
Profession                    wis   0 =  +      0       +0(class)
Ride                          dex*  0 =  +      0       +0(class) -0(AC penalty)
Spellcraft                    int   6 =  +      1       +3(class) +2(racial)
Swim                          str*  0 =  +      0       +0(class) -0(AC penalty)
Use Magic Device              cha   4 =  +      1       +3(class)
--Cross Class---------------- ---------------------------------------------
Acrobatics                    dex*  0 =  +      0       +0 -0(AC penalty)
Appraise                      int   0 =  +      0       +0
Bluff                         cha   0 =  +      0       +0
Diplomacy                     cha   0 =  +      0       +0
Disable Device                dex*  0 =  +      0       +0 -0(AC penalty)
Disguise                      cha   0 =  +      0       +0
Escape Artist                 dex*  0 =  +      0       +0 -0(AC penalty)
Handle Animal                 cha   0 =  +      0       +0  
Heal                          wis   0 =  +      0       +0(healer's kit)
Knowledge (engineering)       int   0 =  +      0       +0
Knowledge (geography)         int   0 =  +      0       +0
Knowledge (history)           int   0 =  +      0       +0
Knowledge (local)             int   0 =  +      0       +0
Knowledge (nature)            int   0 =  +      0       +0
Knowledge (nobility)          int   0 =  +      0       +0
Knowledge (religion)          int   0 =  +      0       +0
Linguistics                   int   0 =  +      0       +0
Perform                       cha   0 =  +      0       +0
Sense Motive                  wis   0 =  +      0       +0 
Sleight of Hand               dex*  0 =  +      0       +0 -0(AC penalty)
Stealth                       dex*  0 =  +      0       +0 -0(AC penalty)
Survival                      wis   0 =  +      0       +0
___________________________________________________________________________
*armour check penalty applies


FEATS
----------------------------------------------------------------------------------
-Improved Trip: Do not provoke an attack of opportunity when tripping. +2 trip a foe. +2 bonus to your Combat Maneuver Defense to defend against trip. 
Spire Defender
-Combat Expertise: At your choice, 1 penalty on melee attack rolls and combat maneuver checks and +1 dodge bonus to your Armor Class.
-Dodge: You gain a +1 dodge bonus to your AC.
__________________________________________________________________________________


TRAITS
----------------------------------------------------------------------------------
Watching Taldor (the Empire)	+1 to initative, draw weapon as free action if you act in the surprise round
Observant (the Grand Lodge)	+1 to perception or sense motive, becomes class skill
__________________________________________________________________________________


LANGUAGES
----------------
Common
Elven
Gnoll
Goblin
Sylvan
________________


MISC. BONUSES
---------------------------------------------------------------------------------
RACIAL Bonuses
+2 saving throw bonus against enchantment spells and effects.
+2 bonus on caster level checks made to overcome spell resistance.
CLASS Bonuses
 

DEITY Bonuses
 

etc
_________________________________________________________________________________


SPELLS (specialisation/opposed school #1,opposed school #2)
Lvl/Dom or School   Spell
0 ---------------------------------------------- 4 = 3 + 1(int)
Acid Splash	 P	Orb deals 1d3 acid damage.
Arcane Mark	 	Inscribes a personal rune on an object or creature (visible or invisible).
Dancing Lights	 	Creates torches or other lights.
Daze	 	 P	A single humanoid creature with 4 HD or less loses its next action.
Detect Magic	 P	Detects spells and magic items within 60 ft.
Disrupt Undead	 	Deals 1d6 damage to one undead.
Flare	 	 	Dazzles one creature (1 on attack rolls).
Ghost Sound	 	Figment sounds.
Light	 	 	Object shines like a torch.
Mage Hand	 P	5-pound telekinesis.
Open/Close	 	Opens or closes small or light things.
Prestidigitation 	Performs minor tricks.
Ray of Frost	 	Ray deals 1d3 cold damage.
Read Magic	 	Read scrolls and spellbooks.
Spark		 	Ignites flammable objects.
1 ---------------------------------------------- 2 = 1 + 1(int)
Color Spray	 P	Knocks unconscious, blinds, and/or stuns weak creatures.
Frostbite	 	Target takes 1d6+1/level cold damage and is fatigued.
Grease			Makes 10-ft. square or one object slippery.
Magic Missile	 	1d4+1 damage; +1 missile per two levels above 1st (max 5).
Shocking Grasp	 	Touch delivers 1d6/level electricity damage (max 5d6).
True Strike	 P	+20 on your next attack roll.
_____________________________________________________________________


INVENTORY                                      Cost       Weight
------------------------------------------------------------------
Worn/Wielding
 Armor  -  Haramaki			       (3gp)	  1lb
 Ammo  (50)Arrows                              (3gp)      9lb
 Weaps  -  S.Whip, Flail, Trident, C.Longbow (128gp)     15lb

 Bag    -  Backpack                            (2gp)      2lb
 Outfit -  Explorer's Outfit                   (0gp)      8lb

 Arms   -  
 Back   -  
 Face   -  
 Head   -  
 Neck   -  
 Torso  -  Haramaki
 Hands  -  
 LHand  -  
 RHand  -  
 Feet   -  

In Backpack
 (0)  Flint & Steel                             (1gp)      0lb
 (0)  Grappling Hook                            (1gp)      4lb
 (0)  Rope, hempen                              (1gp)     10lb
 (0)  Torch                                     (1cp)      1lb
 (0)  Waterskin                                 (1gp)      4lb   
------------------------------------------------------------------
Total Personal Load:                                     xxlb
------------------------------------------------------------------
(Type of Mount)                              (???gp)
(0) Saddle, (type, if owned)                 (???gp)      xlb
(0) Barding (type, if owned)                 (???gp)      xlb

In Saddlebags (if owned)                       (4gp)      8lb
(x)  

------------------------------------------------------------------
Total Mount Load                                         xxlb
 + Personal Load                                        xxxlb
__________________________________________________________________


ENCUMBERANCE
-----------------------------
Personal Encumberance

Light Load:  xx lb or less
Medium Load: xx lb - yy lb
Heavy Load:  xx lb - yy lb
-----------------------------
Mount's Encumberance

Light Load:  xxx lb or less
Medium Load: xxx lb - yyy lb
Heavy Load:  xxx lb - yyy lb
_____________________________


COIN   AMOUNT
-------------
pp     0
gp     21
sp     0
cp     0

Prestige    0
Fame        0
_____________



BOONS
---------------------------------------------------------------------------------
Boon Name (from Scenario x-xx)
Boon Description

Boon Name (from Scenario x-xx)
Boon Description
_________________________________________________________________________________


SCENARIO NOTES
---------------------------------------------------------------------------------
[Area]
Tasks:
*
*

NPC's:
*
*
_________________________________________________________________________________


SCENARIOS COMPLETED
---------------------------------------------------------------------------------
(2012-mm-dd) 0-00: Name of Module
(2012-mm-dd) 0-00: Name of Module
_________________________________________________________________________________