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Bork (Jumpy142) Pathfinder Society

Updated: 2:51 PM 14 April, 2012 View: CHARACTER SHEET, text [stripped]

--- Character Sheet: Bork Gedtson (Jumpy142) ---


Name:       Bork Gedtson
PFS Number: 48929-1

Race:       Half-Orc
Class:      Wizard 1
Favoured:   Barbarian
Faction:    The Lantern Lodge
Alignment:  Chaotic Neutral
Deity:      None/atheist
Age:        20
Eyes:       Piercing Green with Speckles of Red
Hair:       Black
Features:   Very Small and weedy, not much of a presence
Height:     5'6"
Weight:     125 lb
Size:       M
Gender:     M
Level:      1
Exp:        1




Stats
--------------------------------------------------------------------------------

Str: 16  +3                HP:    08/08
Dex: 13  +1
Con: 14  +2                Speed: 30 ft
Int: 18  +4                  with armor:     30 ft
Wis: 07  -2
Cha: 07  -2                Initiative: 3


SAVES
Fortitude: 2 = +x(base) +mod (con)
Reflex:    1 = +x(base) +mod (dex)
Will:      0 = +x(base) +mod (wis)


ATTACKS
Base Attack  = 0

CMB:     +3   =  x(base) +x(str) +x(size)
CMD:     +4  =  x(base) +x(str) +x(size) +x(dex)


Melee:   +3   =  x(base) +x(str) +x(size)
Ranged:  +1   =  x(base) +x(dex) +x(size)
________________________________________________________________________________


Total AC        =         Base  Shield  Dex  Armour  Size   Misc
--------------------------------------------------------------------------------
standard:    11 =  10    +0      +1   +0      +0     +0
vs Touch:    11 =  10    +0      --   +0      +0     +0
Flatfooted:  10 =  10    --      +1   +0      +0     +0
________________________________________________________________________________


WEAPONS         TAB     DMG                   Crit  Range  Size  Type
--------------------------------------------------------------------------------
Club            +3       1d6 +3                x2    melee  M     B
Light Crossbow  +1       1d8            (19-20)x2    80 ft  M     P
    30 Bolts
________________________________________________________________________________


ARMOUR                AC   Max Dex  Check Penalty  Spell Failure  Speed 
--------------------------------------------------------------------------------


________________________________________________________________________________


Combat Notes & Stuff
--------------------------------------------------------------------------------
60ft. Darkvision
Counts as both Human and Orc
1 per day: can keep fighting for a round after reaching 0 HP as though disabled.
________________________________________________________________________________



SKILLS                       Abil Mod  Abil  Ranks      Misc (details)
--------------------------------------------------------------------------------
Skill points/level:          6
Total Spent:                 06/06

Acrobatics                    dex*  +1 =  +1    0        +0        (AC Penalty)
#Appraise                     int   +4 =  +4    0        +0
Bluff                         cha   -2 =  -2    0        +0
Climb                         str*  +3 =  +3    0        +0        (AC Penalty)
#Craft (Alchemy)              int   +7 =  +4    1        +3(class)
Diplomacy                     cha   -2 =  -2    0        +0
Disable Device                dex*  +1 =  +1    0        +0        (AC Penalty)
Disguise                      cha   -2 =  -2    0        +0
Escape Artist                 dex*  +1 =  +1    0        +0        (AC Penalty)
#Fly                          dex   +4 =  +1    1        +3(class)
Handle Animal                 cha   -2 =  -2    0        +0
Heal                          wis   -2 =  -2    0        +0
Intimidate                    cha   +0 =  -2    0        +2(Race)
#Knowledge (arcana)           int   +7 =  +4    1        +3(class)
#Knowledge (dungeoneering)    int   +4 =  +4    0        +0
#Knowledge (engineering)      int   +4 =  +4    0        +0
#Knowledge (geography)        int   +4 =  +4    0        +0
#Knowledge (history)          int   +7 =  +4    1        +3(class)
#Knowledge (local)            int   +4 =  +4    0        +0
#Knowledge (nature)           int   +4 =  +4    0        +0
#Knowledge (nobility)         int   +4 =  +4    0        +0
#Knowledge (planes)           int   +4 =  +4    0        +0
#Knowledge (religion)         int   +4 =  +4    0        +0
#Linguistics                  int   +7 =  +4    1        +3(class)
Perception                    wis   -2 =  -2    0        +0
Perform                       cha   -2 =  -2    0        +0
#Profession                   wis   -2 =  -2    0        +0
Ride                          dex*  +1 =  +1    0        +0        (AC Penalty)
Sense Motive                  wis   -2 =  -2    0        +0 
Sleight of Hand               dex*  +1 =  +1    0        +0        (AC penalty)
#Spellcraft                   int   +7 =  +4    1        +3(class)
Stealth                       dex*  +1 =  +1    0        +0        (AC penalty)
Survival                      wis   -2 =  -2    0        +0
Swim                          str*  +3 =  +3    0        +0        (AC penalty)
Use Magic Device              cha   -2 =  -2    0        +0
________________________________________________________________________________
*armour check penalty applies


FEATS
--------------------------------------------------------------------------------
Spell Focus Evocation         +1 save DC against Evocation
Greater Spell Focus           +1 save DC against Evocation
________________________________________________________________________________


TRAITS
--------------------------------------------------------------------------------
Focused Mind          +2 concentration
Storyteller           +3 +4(int) once per scenario to knowledge check of my choice
________________________________________________________________________________


LANGUAGES
--------------------------------------------------------------------------------
Common
Orc
Giant
Goblin
Abyssal
Draconic
________________________________________________________________________________


MISC. BONUSES
--------------------------------------------------------------------------------

________________________________________________________________________________


SPELLS 

Specialist: Evocation
Opposition: Necromancy, Illusion


lvl0   DC14, E+2 3/day
 A  Resistance          Subject gets +1 on saving throws
 C  Acid Splash         Orb deals 1d3 acid damage
 D  Detect Magic        Detects all spells and magic items within 60 ft.
 D  Detect Poison       Detects poison in one creature or small object
 D  Read Magic          Read scrolls and spellbooks
 En Daze                A single humanoid creature with 4HD or less loses its next action
 E  Dancing Lights      Creates torches or other lights
 E  Flare               Dazzles one creature (-1 on attack rolls)
 E  Light               Object shines like a torch
 E  Ray of Frost        Ray deals 1d3 cold damage
 T  Mage Hand           5-pound telekinesis
 T  Mending             Makes minor repairs on an object
 T  Message             Whisper conversation at distance
 T  Open/Close          Opens or closes small or light things
 
lvl1   DC15, E+2 4/day
 C  Mage Armor          Gives subject +4 armor bonus  1hour/lvl
 E  Magic Missile       1d4+1 damage, +1 missile per 2 levels above 1st (3rd, 5th etc)
 E  Burning Hands       1d4/level fire damage (max 5d4)  15ft. cone
 E  Floating Disc       Creates 3ft.-diameter horizontal disc that holds 100lbs/level 1hr/lvl
 En Charm Person        Makes one person your friend
 C  Summon Monster I    Summons extraplanar creature to fight for you
 T  Feather Fall        Objects or creatures fall slowly
________________________________________________________________________________


INVENTORY                                      Cost       Weight
--------------------------------------------------------------------------------
Worn/Wielding
 Ammo  (27)                                    (3gp)      3lb
 Crossbow, Light                               (35gp)     4lb
 Club                                          (0gp)      3lb

 Outfit -  Explorer's Outfit                   (0gp)      8lb

 Arms   -  
 Back   -  
 Face   -  
 Head   -  
 Neck   -  
 Torso  -  
 Hands  -  
 LHand  -  Ring (arcane bonded)
 RHand  -  
 Feet   -  

Backpack -                                      (2gp)      2lb
 1 - Spellbook, wizard's (79 pages free)        (0gp)      3lb
 1 - Flint & Steel                              (1gp)      0lb
 1 - Torch                                      (1cp)      1lb

Belt Pouch -                                    (1gp)    0.5lb
 1 - Spell Component Pouch                      (5gp)      2lb
 1 - Wand of Infernal Healing (50)              (2pr)      0lb
-------------------------------------------------------------------------------
Total Personal Load:                                   26.5lb
-------------------------------------------------------------------------------
Horse, Light                                   (75gp)
 1 - Saddle, (Riding)                          (10gp)     25lb
 N/A Barding (type, if owned)                   (0gp)      0lb

Saddlebags -                                    (4gp)      8lb
 1 - Waterskin                                  (1gp)      4lb
 1 - Rope, hempen                               (1gp)     10lb
 1 - Grappling Hook                             (1gp)      4lb
 11 - Trail Rations                            (55sp)     11lb

-------------------------------------------------------------------------------
Total Mount Load                                         62lb
 + Personal Load                                       26.5lb
_______________________________________________________________________________


ENCUMBERANCE
-------------------------------------------------------------------------------
Personal Encumberance

Light Load:  76 lb or less
Medium Load: 77 lb - 153 lb
Heavy Load:  154 lb - 230 lb
-------------------------------------------------------------------------------
Mount's Encumberance

Light Load:  228 lb or less
Medium Load: 229 lb - 459 lb
Heavy Load:  450 lb - 690 lb
_______________________________________________________________________________


COIN   AMOUNT
-------------------------------------------------------------------------------
pp     0
gp     434
sp     09
cp     08

Prestige    0
Fame        2
_______________________________________________________________________________



BOONS
-------------------------------------------------------------------------------
Boon Name (from Scenario x-xx)
Boon Description

Boon Name (from Scenario x-xx)
Boon Description
_______________________________________________________________________________


SCENARIO NOTES
-------------------------------------------------------------------------------
[Area]
Tasks:
*
*

NPC's:
*
*
_______________________________________________________________________________


BACKGROUND
-------------------------------------------------------------------------------
Not much is known about Bork, only that he's been living in human settlements
for years, and hates the orc side of his bloodline with a passion. He is 
usually quiet, but seems to get really into fights.


SCENARIOS COMPLETED
-------------------------------------------------------------------------------
(2012-04-13) First Steps 2
_______________________________________________________________________________