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Bork (Jumpy142) Pathfinder Society
Updated: 2:51 PM 14 April, 2012 View: CHARACTER SHEET, text [stripped]
--- Character Sheet: Bork Gedtson (Jumpy142) ---
Name: Bork Gedtson
PFS Number: 48929-1
Race: Half-Orc
Class: Wizard 1
Favoured: Barbarian
Faction: The Lantern Lodge
Alignment: Chaotic Neutral
Deity: None/atheist
Age: 20
Eyes: Piercing Green with Speckles of Red
Hair: Black
Features: Very Small and weedy, not much of a presence
Height: 5'6"
Weight: 125 lb
Size: M
Gender: M
Level: 1
Exp: 1
Stats
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Str: 16 +3 HP: 08/08
Dex: 13 +1
Con: 14 +2 Speed: 30 ft
Int: 18 +4 with armor: 30 ft
Wis: 07 -2
Cha: 07 -2 Initiative: 3
SAVES
Fortitude: 2 = +x(base) +mod (con)
Reflex: 1 = +x(base) +mod (dex)
Will: 0 = +x(base) +mod (wis)
ATTACKS
Base Attack = 0
CMB: +3 = x(base) +x(str) +x(size)
CMD: +4 = x(base) +x(str) +x(size) +x(dex)
Melee: +3 = x(base) +x(str) +x(size)
Ranged: +1 = x(base) +x(dex) +x(size)
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Total AC = Base Shield Dex Armour Size Misc
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standard: 11 = 10 +0 +1 +0 +0 +0
vs Touch: 11 = 10 +0 -- +0 +0 +0
Flatfooted: 10 = 10 -- +1 +0 +0 +0
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WEAPONS TAB DMG Crit Range Size Type
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Club +3 1d6 +3 x2 melee M B
Light Crossbow +1 1d8 (19-20)x2 80 ft M P
30 Bolts
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ARMOUR AC Max Dex Check Penalty Spell Failure Speed
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Combat Notes & Stuff
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60ft. Darkvision
Counts as both Human and Orc
1 per day: can keep fighting for a round after reaching 0 HP as though disabled.
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SKILLS Abil Mod Abil Ranks Misc (details)
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Skill points/level: 6
Total Spent: 06/06
Acrobatics dex* +1 = +1 0 +0 (AC Penalty)
#Appraise int +4 = +4 0 +0
Bluff cha -2 = -2 0 +0
Climb str* +3 = +3 0 +0 (AC Penalty)
#Craft (Alchemy) int +7 = +4 1 +3(class)
Diplomacy cha -2 = -2 0 +0
Disable Device dex* +1 = +1 0 +0 (AC Penalty)
Disguise cha -2 = -2 0 +0
Escape Artist dex* +1 = +1 0 +0 (AC Penalty)
#Fly dex +4 = +1 1 +3(class)
Handle Animal cha -2 = -2 0 +0
Heal wis -2 = -2 0 +0
Intimidate cha +0 = -2 0 +2(Race)
#Knowledge (arcana) int +7 = +4 1 +3(class)
#Knowledge (dungeoneering) int +4 = +4 0 +0
#Knowledge (engineering) int +4 = +4 0 +0
#Knowledge (geography) int +4 = +4 0 +0
#Knowledge (history) int +7 = +4 1 +3(class)
#Knowledge (local) int +4 = +4 0 +0
#Knowledge (nature) int +4 = +4 0 +0
#Knowledge (nobility) int +4 = +4 0 +0
#Knowledge (planes) int +4 = +4 0 +0
#Knowledge (religion) int +4 = +4 0 +0
#Linguistics int +7 = +4 1 +3(class)
Perception wis -2 = -2 0 +0
Perform cha -2 = -2 0 +0
#Profession wis -2 = -2 0 +0
Ride dex* +1 = +1 0 +0 (AC Penalty)
Sense Motive wis -2 = -2 0 +0
Sleight of Hand dex* +1 = +1 0 +0 (AC penalty)
#Spellcraft int +7 = +4 1 +3(class)
Stealth dex* +1 = +1 0 +0 (AC penalty)
Survival wis -2 = -2 0 +0
Swim str* +3 = +3 0 +0 (AC penalty)
Use Magic Device cha -2 = -2 0 +0
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*armour check penalty applies
FEATS
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Spell Focus Evocation +1 save DC against Evocation
Greater Spell Focus +1 save DC against Evocation
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TRAITS
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Focused Mind +2 concentration
Storyteller +3 +4(int) once per scenario to knowledge check of my choice
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LANGUAGES
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Common
Orc
Giant
Goblin
Abyssal
Draconic
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MISC. BONUSES
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SPELLS
Specialist: Evocation
Opposition: Necromancy, Illusion
lvl0 DC14, E+2 3/day
A Resistance Subject gets +1 on saving throws
C Acid Splash Orb deals 1d3 acid damage
D Detect Magic Detects all spells and magic items within 60 ft.
D Detect Poison Detects poison in one creature or small object
D Read Magic Read scrolls and spellbooks
En Daze A single humanoid creature with 4HD or less loses its next action
E Dancing Lights Creates torches or other lights
E Flare Dazzles one creature (-1 on attack rolls)
E Light Object shines like a torch
E Ray of Frost Ray deals 1d3 cold damage
T Mage Hand 5-pound telekinesis
T Mending Makes minor repairs on an object
T Message Whisper conversation at distance
T Open/Close Opens or closes small or light things
lvl1 DC15, E+2 4/day
C Mage Armor Gives subject +4 armor bonus 1hour/lvl
E Magic Missile 1d4+1 damage, +1 missile per 2 levels above 1st (3rd, 5th etc)
E Burning Hands 1d4/level fire damage (max 5d4) 15ft. cone
E Floating Disc Creates 3ft.-diameter horizontal disc that holds 100lbs/level 1hr/lvl
En Charm Person Makes one person your friend
C Summon Monster I Summons extraplanar creature to fight for you
T Feather Fall Objects or creatures fall slowly
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INVENTORY Cost Weight
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Worn/Wielding
Ammo (27) (3gp) 3lb
Crossbow, Light (35gp) 4lb
Club (0gp) 3lb
Outfit - Explorer's Outfit (0gp) 8lb
Arms -
Back -
Face -
Head -
Neck -
Torso -
Hands -
LHand - Ring (arcane bonded)
RHand -
Feet -
Backpack - (2gp) 2lb
1 - Spellbook, wizard's (79 pages free) (0gp) 3lb
1 - Flint & Steel (1gp) 0lb
1 - Torch (1cp) 1lb
Belt Pouch - (1gp) 0.5lb
1 - Spell Component Pouch (5gp) 2lb
1 - Wand of Infernal Healing (50) (2pr) 0lb
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Total Personal Load: 26.5lb
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Horse, Light (75gp)
1 - Saddle, (Riding) (10gp) 25lb
N/A Barding (type, if owned) (0gp) 0lb
Saddlebags - (4gp) 8lb
1 - Waterskin (1gp) 4lb
1 - Rope, hempen (1gp) 10lb
1 - Grappling Hook (1gp) 4lb
11 - Trail Rations (55sp) 11lb
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Total Mount Load 62lb
+ Personal Load 26.5lb
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ENCUMBERANCE
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Personal Encumberance
Light Load: 76 lb or less
Medium Load: 77 lb - 153 lb
Heavy Load: 154 lb - 230 lb
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Mount's Encumberance
Light Load: 228 lb or less
Medium Load: 229 lb - 459 lb
Heavy Load: 450 lb - 690 lb
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COIN AMOUNT
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pp 0
gp 434
sp 09
cp 08
Prestige 0
Fame 2
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BOONS
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Boon Name (from Scenario x-xx)
Boon Description
Boon Name (from Scenario x-xx)
Boon Description
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SCENARIO NOTES
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[Area]
Tasks:
*
*
NPC's:
*
*
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BACKGROUND
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Not much is known about Bork, only that he's been living in human settlements
for years, and hates the orc side of his bloodline with a passion. He is
usually quiet, but seems to get really into fights.
SCENARIOS COMPLETED
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(2012-04-13) First Steps 2
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