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Pyra (Spaceshot) Pathfinder Society

Updated: 1:12 PM 7 April, 2012 View: CHARACTER SHEET, text [stripped]

--- Character Sheet: Character Name (Spaceshot) ---

PFS #:     22973-3
Name:      Pyra Flameweave
Race:      Gnome
Class:     Oracle
Faction:   Qadira
Alignment: Netural
Deity:     Nethys
Mystery:   Flame   
Age:       68
Eyes:      Dull Red
Hair:      Bleached Red
Features:  A quite human looking gnome (no fancy skin colour or distorted facial features)
Height:    3'3"
Weight:    37 lb
Size:      S
Gender:    F
Level:     1
Exp:       0

         Mod
Str:  8  -1
Dex: 14  +2
Con: 14  +2
Int: 14  +2
Wis:  7  -2
Cha: 18  +4

HP:        11/11 = 8(class) + 2(con) +1 (favoured)
Speed:     20 ft
w/Armour:  15 ft
Init:      +4 (+2 dex, +2 Reactionary)
_________________________________________________________________

Base Save: +2/+0 (high save/low save)
Fortitude: +2 = +0 +2 (con)
Reflex:    +2 = +0 +2 (dex)
Will:      +1 = +2 -1 (wis)

Base Attack = +0

Attack Roll  Totals  =  Base  Abil    Size  Misc
-----------------------------------------------------
Melee       -1       =  0     -1(str) +0
Ranged      +2       =  0     +2(dex) +0
_____________________________________________________


Total AC  =  Base  Shield  Dex  Armour  Size
-------------------------------------------------
20        =  10    +2      +2   +5      +1
_________________________________________________


Weapons         TAB     DMG                   Crit  Weight  Range  Size  Type
------------------------------------------------------------------------------------
Light Crossbow  +2      1d6            (19-20)x2    2lb     80 ft  S     Piercing
____________________________________________________________________________________

Armour                AC   Speed  Weight  Max Dex  Spell Failure  Check Penalty
-------------------------------------------------------------------------------
Scale Mail            +5     15ft  
Heavy Shield          +2
_______________________________________________________________________________


Skills                       Abil        Mod  Ranks      Misc (details)
-------------------------------------------------------------------------------
Skill points/level: 6 = 4(class)+2(int)
Total Spent: 6/6       
--Class------------------------------------------------------------------------
Acrobatics                    dex   1 =  +0     0       -3(ac penalty)
Climb                         str   0 =  +0     0       
Craft                         int
Diplomacy                     cha   8 =  +4     1       +3(class)
Heal                          wis   6 =  -1     0       +3(class)
Intimidate                    cha   8 =  +4     1       +3(class)
Knowledge (history)           
Knowledge (planes)            int   4 =  +2     0       +3(class)
Knowledge (religion)          int   4 =  +2     0       +3(class)
Linguistics                   int   4 =  +2     0       +3(class)      
Perform                       cha   8 =  +4     1       +3(class)      
Sense Motive                  wis   0 =  +0     0       
Spellcraft                    int   6 =  +2     1       +3(class)  
Survival                      wis   4 =  +0     0            
--Cross Class--------------------------------------------------------------------

Appraise                      int   0 =  +0     0
Bluff                         cha     =  +4     0       
Disable Device                dex*                      -3(AC penalty)
Disguise                      cha   4 =  +4     0       
Escape Artist                 dex* -3 =  +0     0       -3(AC penalty)
Fly                           dex* -3 =  +0     0       -3(AC penalty)
Handle Animal                 cha   8 =  +4     0       
Knowledge (arcana)            int   3 =  +2     1       +2(Academic Racial)
Knowledge (dungeoneering)     int   0 =  +0     0      
Knowledge (geography)
Knowledge (local)             int   1 =  +0     0       
Knowledge (nature)            int   4 =  +0     0       
Knowledge (nobility)
Perception                    wis  -1 =  -1     0       
Ride                          dex   0 =  +0     0       -3(ac penalty) +2(saddle)
Sleight of Hand               dex*  0 =  +0     0       -3(AC penalty)
Stealth                       dex*  0 =  +0     0       -3(AC penalty)
Swim                          str*  3 =  +0     0       -3(AC penalty)
Use Magic Device              cha   5 =  +4     1
___________________________________________________________________________


Feats
----------------------------------------------------------------------
[Oracle] Weapon Proficiency (Simple)
[Oracle] Armor Proficiency (Light)
[Oracle] Armor Proficiency (Medium)
[Oracle] Shield Proficiency
[1st]    Spell Focus (Evocation)
______________________________________________________________________


Traits
----------------------------------------------------------------------
Eastern Mysteries: Ever since you were a young child, you studied the ancient arcane arts of several eastern
                   societies, and those studies have made your spellcasting ability difficult to resist. Once per day, you may select one
                   single spell that you are casting that allows for a saving throw. You may increase the DC of that spell by +2.
Reactionary: You were bullied often as a child, but never quite developed an offensive response. Instead, you became
             adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.
______________________________________________________________________


Languages
----------------
Common
Gnome
Sylvan
Ignan
Draconic
Elven
________________

Racial Bonuses
---------------------------------------------------------------------------------
Small
Slow Speed - 20ft
Low-Light Vision
Keen Senses: +2 to perception
Weapon Familiarity: weapons with 'gnome' in the name are counted as martial.
Academician: Some gnomes are more academically inclined than their kin. Gnomes with this racial trait
             gain a +2 bonus on any one Knowledge skill. (Arcana)
Eternal Hope: Gnomes rarely lose hope and are always confident that even hopeless situations will work out.
              Gnomes with this racial trait receive a +2 racial bonus on saving throws against fear and despair effects. Once
              per day, after rolling a 1 on a d20, the gnome may reroll and use the second result.
Pyromaniac: Gnomes with this racial trait are treated as one level higher when casting spells with the fire descriptor,
            using granted powers of the Fire domain, using the bloodline powers of the fire elemental bloodline or the revelations of the
            oracle’s flame mystery, and when determining the damage of alchemist bombs that deal fire damage (this ability does not
            give gnomes early access to level-based powers, only affecting the powers they could use without this ability). Gnomes with
            Charisma of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, f lare, prestidigitation, produce
            flame. The caster level for these effects is equal to the gnome’s level; the DCs are Charisma-based.

_________________________________________________________________________________

Curse - Tongues
---------------------------------------------------------------------------------
In times of stress or unease, you speak in tongues. Pick one of the following languages: Abyssal, Aklo, Aquan, Auran, Celestial, Ignan, Infernal, or
Terran. Whenever you are in combat, you can only speak and understand the selected language. This does not interfere with spellcasting, but it does apply to spells
that are language dependent. You gain the selected language as a bonus language. At 5th level, pick an additional language to speak in combat and add it to
your list of known languages. At 10th level, you can understand any spoken language, as if under the effects of tongues, even during combat. At 15th level, you can
speak and understand any language, but your speech is still restricted during combat.
_________________________________________________________________________________



Mystery - Flame
---------------------------------------------------------------------------------
Revelations: DC 15
Fire Breath (Su): As a standard action, you can unleash a 15-foot cone of f lame from your mouth. This f lame deals
                  1d4 points of fire damage per level. A Ref lex save halves this damage. You can use this ability once per day, plus
                  one additional time per day at 5th level and every five levels thereafter. The save DC is Charisma-based.
_________________________________________________________________________________



Spells   **DC for saving throw = (10 + spell level + cha)** +1 for evocation
Lvl/Dom or School   Spell
0 ----------------------------------------------(DC 14)
    Detect Magic
    Light
	Read Magic
	Spark
1 ---------------------------------------------- 3 + 1(cha) (DC 15)
    Cure Light Wounds
	Burning Disarm
	Sun Metal
2 ---------------------------------------------- 0 + 1(cha) (DC 16)
3 ---------------------------------------------- 0 + 1(cha) (DC 17)
4 ---------------------------------------------- 0 + 1(cha)
5 ---------------------------------------------- 0
_____________________________________________________________________


Inventry
--------------------------------------------------------
Worn (excluding arms and armor)
 Arms  (1)  
 Bag   (1)  Backpack                            (2gp)
 Bag   (1)  Belt Pouch                          (1gp)
 Back  (1)  
 Face  (1)  
 Head  (1)  
 Neck  (1)  
 Torso (1)  
 Hands (1)  
 LHand (1)  
 RHand (1)  
 Feet  (1)  
Weapons & Armour                                  

In Backpack
(1)  Chalkboard                                  (1gp)
(2)  Charcoal                                    (1gp)
(1)  Flint & Steel                               (1gp) 
(2)  Parchment                                   (4sp) -
(3)  Rations, trail (per day)                    (2gp)
(1)  Rope, hempen                                (1gp)
(1)  Waterskin                                   (1gp)
(1)  Mirror                                      

In Belt Pouch
(3)  Chalk                                       (3cp) -
(1)  Torch                                       (1cp) -
(1)  Spell Component Pouch

------------------------------------------------------------------
Total Personal Load:                                     xxlb
------------------------------------------------------------------

------------------------------------------------------------------
Total Mount Load                                         xxlb
 + Personal Load                                        xxxlb
__________________________________________________________________


Encumberance
------------------------------
Personal Encumberance

Light Load:  26 lb or less
Medium Load: 27 lb - 53 lb
Heavy Load:  54 lb - 80 lb
------------------------------
______________________________


Coin Amount
------------------------
pp     0
gp     2741
sp     6
cp     8

Prestige  10
Fame      10
________________________

Boons
---------------------------------------------------------------------------------
Boon Name (from Scenario x-xx)
Boon Description

[PFS Boons]
Signature Spell: Divine Favour

[PFS Penalties]

_________________________________________________________________________________


Scenario Notes
---------------------------------------------------------------------------------

Tasks:
*


NPC's:
* 
_________________________________________________________________________________


Scenarios Played
First Steps, Part 1: In Service To Lore
Before The Dawn, Part 2: Rescure At Azlant Ridge
---------------------------------------------------------------------------------