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Rabble (Ballig) Pathfinder Society

Updated: 8:39 PM 27 May, 2013 View: CHARACTER SHEET, text [stripped]

Name:   Rabble    Faction: Shadow Lodge    Alignment: True Neutral
Race:   Human     Deity:   Pharasma        Class:     Fighter (Two-Handed Fighter) 4
Age:    21        Height:  6'3"            Weight:    120 lb
Gender: Male      Size:    Medium          Prestige:  8/12
Exp:    9/12      PFS#:    22876-5

 Statistics                                                                
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Str: 21  +5                   HP:          40/40
Dex: 16  +3                   Initiative:  +5
Con: 14  +2                   Speed:       20 ft
Int:  7  -2                   BAB:          4   (BAB) (STR) (SIZE) (DEX)
Wis:  7  -2                   CMB:         +9  =  4    +5                         
Cha:  7  -2                   CMD:         22  =  4    +5           +3 

Fortitude:  6 = 4 +2 (con)  
Reflex:     4 = 1 +3 (dex)  
Will:      -1 = 1 -2 (wis)  
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +9    =   4    +5(str)       
Ranged         +7    =   4    +3(dex)       
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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20 (standard)   =   10      0    +3      6      0    +1 trait
14 (vs touch)   =   10     --    +3     --      0    +1 trait
17 (flatfooted) =   10      0    --      6      0    +1 trait 
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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MW Nodachi                +10     1d10+10 18-20          M    S or P
MW Nodachi                +10     1d10+16 18-20          M    S or P
  #Power Attack
Longbow                   +7      1d8                    M    P
  #(40) Arrows
Nodachi                   +9      1d10+10 18-20          M    S or P
  #Cold iron
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 Armour                         AC   Dex  ASF  ACP  Type                   
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MW Breastplate                   6   +3   25%  -3    M   
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 Combat Notes and Modifiers                                                
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Overhand Chop (Ex): At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls. This ability replaces armor training 1.
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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 Acrobatics                   dex   0  = +3        -3 ACP
 Appraise                     int  -2  = -2        
 Bluff                        cha  -2  = -2        
#Climb                        str   6  = +5    1   +3 class -3 ACP
 Diplomacy                    cha  -2  = -2        
 Disable Device               dex   0  = +3        -3 ACP
 Disguise                     cha  -2  = -2        
 Escape Artist                dex   0  = +3        -3 ACP
 Fly                          dex   0  = +3        -3 ACP
 Handle Animal                cha  -2  = -2        
 Heal                         wis  -2  = -2        
#Intimidate                   cha   2  = -2    1   +3 class
 Knowledge (arcana)           int  -2  = -2        
 Knowledge (dungoneering)     int  -2  = -2        
 Knowledge (engineering)      int  -2  = -2        
 Knowledge (geography)        int  -2  = -2        
 Knowledge (history)          int  -2  = -2        
 Knowledge (local)            int  -2  = -2        
 Knowledge (nature)           int  -2  = -2        
 Knowledge (nobility)         int  -2  = -2        
 Knowledge (planes)           int  -2  = -2        
 Knowledge (religion)         int  -2  = -2        
 Linguistics                  int  -2  = -2        
 Perception                   wis   2  = -2    4   
 Perform                      cha  -2  = -2        
#Ride                         dex   4  = +3    1   +3 class -3 ACP
 Sense Motive                 wis  -2  = -2        
 Sleight of Hand              dex   0  = +3        -3 ACP
 Spellcraft                   int  -2  = -2        
 Stealth                      dex   0  = +3        -3 ACP
 Survival                     wis  -2  = -2        
#Swim                         str   6  = +5    1   +3 class -3 ACP
 Use Magic Device             cha  -2  = -2        
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 Feats and Features                                                        
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Combat Reflexes: 4 AOOs per round, even when flat-footed
Nimble Moves: ignore 5 ft. difficult terrain
Power Attack: -1 attack for +3 damage
Step Up: follow adjacent target 5 ft.
Acrobatic Steps: ignore 20 ft. difficult terrain
Furious Focus: Do not take the Power Attack penalty on the first attack each round
Defender of the Society: +1 AC in medium or heavy armour
Reactionary: +2 initiative
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | 
 Torso     | 
 Arms      | 
 Hands     | 
 Ring      | 
 Ring      | 
 Waist     | 
 Feet      | 

( 1) Dungeoneering Kit, Deluxe                     (15 lb)
( 1) Pathfinder's Kit                              (22 lb)
( 3) Acid Flask                                    ( 3 lb)
( 1) Grappling Hook                                
( 1) Canvas                                        
(10) Pieces of Chalk                               
( 1) Outfit, cold weather                          
( 1) Wand of Cure Light Wounds [37 charges]        
( 1) Wand of Infernal Healing [46 charges]         
( 2) Flask of Holy Water                           
( 1) Vermin repellant                              

Carrying Capacity
 Light Load:  <=  133 lb 
 Medium Load: <=  266 lb 
 Heavy Load:  <=  400 lb 
 Carrying                
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 Wealth                                                                    
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pp    
gp    4069
sp    
cp    
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 Languages                                                                 
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