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Hakan (Doombunny) Pathfinder Society

Updated: 8:30 AM 14 April, 2012 View: CHARACTER SHEET, text [stripped]

--- Character Sheet: Character Name (Hakan/Wolf Of The North) ---


Name: Gabriel    Character Name: Hakan Nordulfr
PFS Number: 35833-2

Race:       Half-Elf      
Class:      Lore Warden/Bladebound Magus     
Faction:    Osirion   
Alignment:  Neutral Good
Deity:      Irori     
Domains:    Domain 1, Domain 2
Age:        34       
Eyes:       Brown      
Hair:       Dark      
Features:   Well-trimmed beard, Strange markings along left arm
Height:     5'11"
Weight:     155 lb
Size:       M
Gender:     M
Level:      1/1
Exp:        3

         Mod
Str: 12  +1
Dex: 18  +4
Con: 12  +1
Int: 16  +3
Wis: 10  +0
Cha:  7  -2

HP:       	 18/18  (10/class + 1/con, 6 per level after 1st)
Speed:    	 30 ft
 with armor:     30 ft

___________________________________________________________________________________________

SAVES
Fortitude: +5 = +4(base) +1 (con)
Reflex:    +4 = +0(base) +4 (dex)
Will:      +4 = +4(base) +0 (wis)


ATTACKS
-----------------------------------------------------
Base Attack  = +1

Melee:   +2   =  +1(base) +1(str) +0(size)
Ranged:  +5   =  +1(base) +4(dex) +0(size)

CMB:     +2   =  +1(base) +1(str) +0(size)
CMD:     16   =  +1(base) +1(str) +0(size) +4(dex) + 10
_____________________________________________________


Total AC     17 =  Base  Shield  Dex  Armour  Size   Misc
---------------------------------------------------------------
standard:    17 =  10    +0      +4   +3      +0     +0
vs Touch:    14 =  10    --      +4   --      +0     +0
Flatfooted:  13 =  10    +0      --   +3      +0     +0
_______________________________________________________________


WEAPONS         TAB     DMG                   Crit  Range  Size  Type
------------------------------------------------------------------------------------
Rapier          +5      1d6 +1(str)           x2    melee  M     P
Dagger          +5      1d4 +1(str)           x2    10 ft  M     P/S
_________________________________________________________________________________


ARMOUR                AC   Max Dex  Check Penalty  Spell Failure  Speed 
------------------------------------------------------------------------
Studded Leather       +3     +5          -1              15%      30 ft  
 
________________________________________________________________________


SKILLS                       Abil Mod  Abil  Ranks      Misc (details)
---------------------------------------------------------------------------
Skill points/level: 8  = 4/2(class Lore Warden/Magus)+3(int)+0(human)
Total Spent: 13/13         +1(favoured class Fighter only)

--Class--------------------------------------------------------------------
Acrobatics                    dex*  7 =  +4      1       +3(class) -1(AC penalty)
Appraise                      int   7 =  +3      1       +3(class)
Climb                         str*  4 =  +1      1       +3(class) -1(AC penalty)
Craft                         int
Escape Artist                 dex*  7 =  +4      1       +3(class) -1(AC penalty)
Fly                           dex*  3 =  +4      0       +3(class)-1(AC penalty)
Handle Animal                 cha   1 =  -2      0       +3(class)  
Intimidate                    cha   1 =  -2      0       +3(class)
Knowledge (arcana)            int   7 =  +3      1       +3(class)
Knowledge (dungeoneering)     int   8 =  +3      1       +3(class) +1(Trait)
Knowledge (engineering)       int   0 =  +3      0       +3(class)
Knowledge (geography)         int   0 =  +3      0       +3(class)
Knowledge (history)           int   0 =  +3      0       +3(class)
Knowledge (local)             int   7 =  +3      1       +3(class)
Knowledge (nature)            int   0 =  +3      0       +3(class)
Knowledge (nobility)          int   0 =  +3      0       +3(class)
Knowledge (planes)            int   0 =  +3      0       +3(class)
Knowledge (religion)          int   0 =  +3      0       +3(class)
Linguistics                   int   7 =  +3      1       +3(class)
Perception                    wis   7 =  +0      1       +3(class) +2(racial)+1(Trait)
Profession                    wis
Ride                          dex*  3 =  +4      0       +3(class) -1(AC penalty)
Spellcraft                    int   7 =  +3      1       +3(class)
Survival                      wis   0 =  +0      0       +3(class)
Swim                          str*  4 =  +1      1       +3(class) -1(AC penalty)
Use Magic Device              cha  -2 =  -2      0       +0  
--Cross Class---------------- ---------------------------------------------
Bluff                         cha  -2 =  -2      0       +0
Diplomacy                     cha  -2 =  -2      0       +0
Disable Device                dex*  3 =  +4      0       +0 -1(AC penalty)
Disguise                      cha  -2 =  -2      0       +0
Heal                          wis   0 =  +0      0       +0(healer's kit)
Perform                       cha   0 =  -2      2       +0
Sense Motive                  wis   0 =  +0      0       +0 
Sleight of Hand               dex*  3 =  +4      0       +0 -1(AC penalty)
Stealth                       dex*  3 =  +4      0       +0 -1(AC penalty) 
___________________________________________________________________________
*armour check penalty applies


FEATS
----------------------------------------------------------------------------------
(Class) Weapon Finesse        Use Dex on melee attack rolls
(Human) Feat                  None
(1st)   Hermean Blood         Two skills with same ability scores considered class
__________________________________________________________________________________


TRAITS
----------------------------------------------------------------------------------
Magical Lineage(Shock Grasp) Apply metamagic to one spell at one level lower cost
Tomb Raider                  Perception and Know: Dung +1 bonus, Perception class
__________________________________________________________________________________


LANGUAGES
----------------
Common
Elven
Kelish
Ancient Osiriani
Skald
Azlanti
________________


MISC. BONUSES
---------------------------------------------------------------------------------
RACIAL Bonuses
Low-Light Vision, Elf Blood, Two favored classes, +2 saves vs. Enchantments
Immune to sleep effects

CLASS Bonuses
+2 skill ranks per level (Lore Warden)
Light Armor Casting
Arcane Pool (+1) 4/day
Spell Combat

_________________________________________________________________________________


SPELLS (Magus)
Lvl or School   Spell
0               Detect Magic
0               Read Magic
0               Distrupt Undead
1               Color Spray
1               Vanish
---------------------------------------------- 3
 A  Spell   (A = Abjuration, c = Conjuration, etc)
 C  Spell
 En Spell
 E  Spell
 I  Spell
 T  Spell
 U  Spell

_____________________________________________________________________


INVENTORY                                      Cost       Weight
------------------------------------------------------------------
Worn/Wielding
 Armor  - Studded Leather                     (25gp)     20lb
 Ammo  (0)                                    (??gp)      xlb
 Weaps  - Rapier                              (20gp)      2lb
          Dagger                               (2gp)      1lb
 Bag    -  Backpack                            (2gp)      2lb
 Belt   -  Belt Pouch                          (1gp)     .5lb
 Outfit -  Explorer's Outfit                   (0gp)      0lb

 Arms   -  
 Back   -  
 Face   -  
 Head   -  
 Neck   -  
 Torso  -  
 Hands  -  
 LHand  -  
 RHand  -  Spring-loaded Wrist Sheath (Dagger)
 Feet   -  

In Backpack
 (1)  Flint & Steel                             (1gp)      0lb
 (2)  Fishhook                                  (2sp)      0lb 
 (1)  Whetstone                                 (2cp)      1lb 
 (1)  Waterskin                                 (1gp)      4lb 
 (1)  Vermin Repellent                          (5gp)      0lb  
 (1)  50' Thread/50' String                     (2cp)      1lb 
 (1)  Wizard's Spellbook                        (15gp)     3lb 
 (1)  Sewing Needle                             (5sp)      0lb 
 (1)  Heatstone                                 (20gp)     1lb 
 (1)  Clay Tankard                              (2cp)      1lb
 (1)  Bedroll                                   (1sp)      5lb
 (7)  Trail Rations                             (3.5gp)    1lb
 (2)  Powder                                    (2cp)     .5lb 
 (1)  Wand Of Cure Light Wounds                 (2PP)      0lb

In Belt Pouch
 (1)  Signal Whistle                            (8sp)      0lb
 (1)  Spell Components                          (5gp)      2lb 
------------------------------------------------------------------
Total Personal Load:                                     xxlb
------------------------------------------------------------------
(Type of Mount)                              (???gp)
(0) Saddle, (type, if owned)                 (???gp)      xlb
(0) Barding (type, if owned)                 (???gp)      xlb

In Saddlebags (if owned)                       (4gp)      8lb
(x)  

------------------------------------------------------------------
Total Mount Load                                         xxlb
 + Personal Load                                        xxxlb
__________________________________________________________________


ENCUMBERANCE
-----------------------------
Personal Encumberance

Light Load:   43  lb or less
Medium Load:  44  lb - 86 lb
Heavy Load:   87 lb - 130 lb
-----------------------------
Mount's Encumberance

Light Load:  xxx lb or less
Medium Load: xxx lb - yyy lb
Heavy Load:  xxx lb - yyy lb
_____________________________


COIN   AMOUNT
-------------
pp     0
gp     1274
sp     9
cp     8

Prestige    4
Fame        6
_____________



BOONS
---------------------------------------------------------------------------------
Kayle's Blessing (from First Steps: Part III)
You gain a +1 luck bonus on any saving throw against a dragon's breath weapon.
This bonus can be applied after a roll is made, but before results are shown.
This ability may be used three times.

Boon Name (from Scenario x-xx)
Boon Description
_________________________________________________________________________________


SCENARIO NOTES
---------------------------------------------------------------------------------
[Area]
Tasks:
*
*

NPC's:
*
*
_________________________________________________________________________________


SCENARIOS COMPLETED
---------------------------------------------------------------------------------
(2012-03-30) 3-00: First Steps Part I
(2012-04-02) 3-00: First Steps Part III
(2012-04-12) 3-00: First Steps Part II
_________________________________________________________________________________