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Belisarius (SaintCaleth) Pathfinder Society
Updated: 9:46 PM 1 June, 2012 View: CHARACTER SHEET, text [stripped]
BELISARIUS D'VOSTROZHA #41462-1 Male Human (Chelaxian) Inquisitor 5 (12 XP) LN Medium Humanoid (Human) Init +7; Senses Perception +12 -------------------- DEFENSE -------------------- AC 21, touch 14, flat-footed 17 (+7 armor, +4 Dex) hp 38 (5d8+10); Judgement of Profane Healing 2 Fort +6, Ref +5, Will +7 Defensive Abilities Judgement of Profane Protection +2; DR Judgement of Profane Resiliency 2: Magic; Resist Judgement of Profane Purity +2, Judgement of Profane Resistance 4 (Fire) -------------------- OFFENSE -------------------- Spd 40 ft. Melee Cestus +4 (1d4+1/19-20/x2) Ranged +1 Longbow, Composite (Str +1) +8 (1d8+2/20/x3) Special Attacks Agile Feet (6/day), Bane (+2 / 2d6) (5 rounds/day), Judgement of Profane Destruction +2, Judgement of Profane Justice +2, Judgement of Profane Piercing +2, Judgement of Profane Smiting (Magic) Spell-Like Abilities Detect Alignment (At will), Discern Lies (5 rounds/day) Inquisitor Spells Known (CL 5, +4 melee touch, +7 ranged touch): 2 (3/day) Resist Energy (DC 15), See Invisibility (DC 15), Flames of the Faithful (DC 15) 1 (5/day) Shield of Faith (DC 14), Comprehend Languages (DC 14), True Strike (DC 14), Expeditious Retreat (DC 14), Litany of Sloth, Wrath (DC 14) 0 (at will) Light, Detect Magic, Brand (DC 13), Create Water, Guidance, Sift -------------------- STATISTICS -------------------- Str 12, Dex 16/18, Con 14, Int 12, Wis 16, Cha 8 Base Atk +3; CMB +4; CMD 18 Feats Judgment Surge (1/day), Lookout, Point Blank Shot, Precise Shot, Rapid Shot Traits Birthmark, World Traveler: Knowledge (Local) Skills Acrobatics +5, Climb +0, Diplomacy +6, Escape Artist +3, Fly +3, Heal +11, Intimidate +9, Knowledge (Arcana) +7, Knowledge (Dungeoneering) +7, Knowledge (Local) +7, Knowledge (Nature) +7, Knowledge (Planes) +7, Knowledge (Religion) +6, Perception +12, Ride +3, Sense Motive +10, Spellcraft +8, Stealth +7, Swim +0 Modifiers Monster Lore Languages Common, Infernal SQ Cold weather outfit, Inquisitor Domain: Travel, Ioun Stone, Vibrant Purple Prism (Cracked), Judgement (2/day) (Su), Solo Tactics (Ex), Teamwork Feat (change 3/day), Track +2 Combat Gear +1 Longbow, Composite (Str +1), +1 Mithral Breastplate, Adamantine Arrows (10), Arrows (20), Arrows, Blunt (20), Cestus, Silver Arrows (10); Other Gear Alchemist's Fire Flask, Backpack (22 @ 3 lbs), Belt of Incredible Dexterity, +2, Chalk, 1 piece (5), Charcoal Stick (2), Cold weather outfit, Efficient Quiver (60 @ 9 lbs), Ioun Stone, Dark Blue Rhomboid (Cracked), Ioun Stone, Vibrant Purple Prism (Cracked), Iron Spike (2), Marker dye (2), Parchment (sheet) (10), Scroll: Dispel Magic, Scroll: Remove Curse, Vial, ink or potion (2), Wand of Cure Light Wounds, Wand of Shield, Wrist sheath, spring loaded (1 @ 0 lbs) -------------------- SPECIAL ABILITIES -------------------- Agile Feet (6/day) (Su) For 1r, you ignore difficult terrain. Bane (+2 / 2d6) (5 rounds/day) (Su) Make the weapon you are holding a bane weapon. Birthmark +2 save vs. charm & compulsion Cold weather outfit +5 Fort save vs. cold weather. Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will. Discern Lies (5 rounds/day) (Sp) Discern Lies at will Inquisitor Domain: Travel Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet. Ioun Stone, Vibrant Purple Prism (Cracked): Shield Judgement (2/day) (Su) Variable bonuses increase as the combat continues. Judgement of Profane Destruction +2 (Su) Weapon Damage bonus. Judgement of Profane Healing 2 (Su) Fast Healing Judgement of Profane Justice +2 (Su) Attack bonus Judgement of Profane Piercing +2 (Su) Concentration and vs. SR bonus Judgement of Profane Protection +2 (Su) AC bonus Judgement of Profane Purity +2 (Su) Save bonus Judgement of Profane Resiliency 2: Magic (Su) DR/magic Judgement of Profane Resistance 4: Fire (Su) Energy Resistances Judgement of Profane Smiting (Magic) (Su) DR bypass Judgment Surge (1/day) Gain improved versions of your judgments Lookout Act in the surprise rouns if an adjacent ally with this feat can act in the surprise round. Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures. Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Precise Shot You don't get -4 to hit when shooting or throwing into combat. Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2. Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones. Teamwork Feat (change 3/day) Swap your most recent Teamwork feat for another Track +2 +2 to survival checks to track. -------------------- The only hint of Belisarius' Chelish side is his mezmerizing eyes, a combination of rare violet and baleful red. He was born to a vassal of Cheliax living in Absalom and knows that the order which keeps and nourishes all cities and countries needs champions. He will range far and wide to redeem his father's oath of fealty to the virtues and laws which underly half of his birthright. SCENARIOS COMPLETED --------------------------------------------------------------------------------- (2011-12-09) I-01: First Steps Part 1: In Service to Lore (2011-12-16) I-02: First Steps Part 2: To Delve the Dungeon Deep (2011-12-23) I-03: First Steps Part 3: A Vision of Betrayal (2012-03-17) Masks of the Living God (2012-03-18) 1-55: The Infernal Vault (2012-04-01) 3-18: The God's Market Gamble (2012-04-15) 3-02: Sewer Dragons of Absalom (2012-05-15) Carrion Hill BOONS --------------------------------------------------------------------------------- Kayle's Blessing: (from Scenario I-03) You gain a +1 luck bonus on any saving throw against a dragon’s breath weapon. This bonus can be applied after a roll is made but before the results are determined. You may only use this ability once per saving throw. This ability may be used three times. Evenhanded Investigator: (from Scenario 3-18) By capturing a dangerous renegade guard, you demonstrated bravery and fresight and an uncommon respect for the process of law. You gain a +2 circumstance bonus on diplomacy checks wehn dealing with guards and city officials within Absalom. Koboldfriend: (from Scenario 3-02) You negotiated a truce between the Pathfinder Society and Yiddlepode of the Sewer Dragon tribe. As part of the bargain, she gave you a token of kobold. When worn about your neck (occupying the neck magic item slot), the token grants you a +2 bonus on all Diplomacy checks with humanoids of the reptilian subtype. Fighting That Which Lies Between the Stars: (from Carrion Hill) You have faced the horrors of Dark Tapestry and are one of the few who have survived the encounter with both mind and body mostly intact. As a result, you have developed greater mental fortitude against such cosmic horrors. You receive a +1 bonus on saves against fear and confusion effects. Insight Into the Dark Tapestry: (from Carrion Hill) Your experiences at Carrion Hill have given you a greater insight into the creatures that lie in the darkness between the stars. You may gain one bit of useful information about a single aberration as though you had succeeded at a Knowledge check to identify the creature. When you have used this boon, cross it off the Chronicle sheet. RECORDS --------------------------------------------------------------------------------- All Chronicles
