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James (Avatar) Pathfinder Society

Updated: 10:34 PM 16 December, 2013 View: CHARACTER SHEET, text [stripped]

--- Character Sheet: James (Avatar/Tony) ---


Name:       James Stalwart
PFS Number: 22871-9

Race:       Human
Class:      Bard (Archaeologist) 7 / Fighter (Lore warden) 1
Region:     Katapesh, Katapesh
Faction:    Qadira
Alignment:  True Neutral
Deity:      None
Age:        25
Eyes:       Blue
Hair:       Short, Brown
Features:   Stubble
Height:     5'8
Weight:     150lb
Size:       M
Gender:     M
Level:      8
Exp:        22 (to be levelled)

         Mod
Str:  7  -2 (-4)
Dex: 18  +4 (10) (+2/belt)
Con: 14  +2  (5)
Int: 14  +2  (5)
Wis:  9  -1 (-1)
Cha: 18  +4  (5) (+2/human)(+1@4th)(+1@8th)

HP:       	 67  (5/class/lvl>1st + 2/con/lvl + 8/class@1st) + 6/l.warden + 7/FC
Initiative:      +7  (3/dex + 4/improved init)
Speed:    	 30 ft
 with armor:     30 ft

___________________________________________________________________________________________

SAVES
Fortitude:  6 = +2(bard/base) +2(lw/base) +2(con)
Reflex:     9 = +5(bard/base) +0(lw/base) +4(dex)
 vs Traps  11 = +2(trap sense)
Will:       4 = +5(bard/base) +0(lw/base) -1(wis)


ATTACKS
-----------------------------------------------------
Base Attack  = +6/+1 (+5/bard +1/lw)

Melee:       +4/-1  =  6(base) -2(str) +0(size)
 w/Scimitar +10/+5  =  6(base) +4(dex) +0(size)
Ranged:     +10/+5  =  6(base) +4(dex) +0(size)

CMB:         +4/-1  =  6(base) -2(str) +0(size)
 to trip:    +6/+1  = +2(gloves)
 w/H-Lance:  +9/+4  = +1(magic) +2(trait)
 
CMD:        17   =  6(base) -2(str) +0(size) +4(dex) + 10
_____________________________________________________


Total AC        =  Base  Shield  Dex  Armour  Size   Misc
---------------------------------------------------------------
Standard:    21 =  10    +0      +4   +7      +0     +0
 vs traps:   23 =                                    +2(dodge/trap sense)
vs Touch:    14 =  10    --      +4   --      +0     +0
Flatfooted:  17 =  10    +0      --   +7      +0     +0
_______________________________________________________________


WEAPONS            TAB     DMG                   Crit     Range  Size  Type
------------------------------------------------------------------------------------
+1 Adamantine Scimitar     +12/+7 1d6 +5(dex/magic)  18-20/x2    melee  M     S + P
 w/Arcane Strike                      +6
 w/A.Luck                  +14/+9     +7
 w/Good Hope               +14/+9     +7
 w/A.Luck&GoodHope        +16/+11     +9
 w/AL&GH&AS               +16/+11     +10

 w/Haste               +13/+13/+8
 w/Haste&AL or GH     +15/+15/+10
 w/Haste&AL&GH        +17/+17/+12

+1 Heirloom Hooked Lance    +4/-1     1d8 -1(magic/str) x4    10 ft  M     Piercing (reach, trip)
Whip                        +4/-1     1d3               x2    15 ft  M     Slashing (disarm, reach, trip, nonlethal)
____________________________________________________________________________________


ARMOUR                AC   Max Dex  Check Penalty  Spell Failure  Speed 
-------------------------------------------------------------------------------
+1 Elven Chain               +7     +4          -2              20%      30 ft  
_______________________________________________________________________________


SKILLS                       Abil Mod  Abil  Ranks      Misc (details)
-----------------------------------------------------------------------------
Skill points/level:  9 = 6(bard)+2(int)+1(human)
Total Spent: 70/70      +0(favoured class) -2(fighter)
--Class----------------------------------------------------------------------
Acrobatics                    dex  11 =  +4     6       +3(class) -2(AC)	
Appraise                      cha   4 =  +4     0       
 in Absalom                         5 =                           +1(boon)
Bluff                         cha   8 =  +4     1       +3(class)
 in Absalom                         9 =                           +1(boon)
Climb                         str   0 =  -2     1       +3(class) -2(AC)
Diplomacy                     cha  10 =  +4     1       +3(class) +2(tool)
 w/ House Thrune's favor           13 =                           +3(boon)
 in Absalom                        11 =                           +1(boon)
Disable Device                dex   8 =  +4     1       +3(class) 
 to disable traps             dex  19 =                 +3(clever explorer) +1(trait) +2(kit) +5(goggles)
Disguise                      cha   8 =  +4     1       +3(class)
 in Absalom                         9 =                           +1(boon)
Escape Artist                 dex  13 =  +4     8       +3(class) -2(AC)
Handle Animal                 cha   8 =  +4     1       +3(class)
 in Absalom                         9 =                           +1(boon) 
Intimidate                    cha   8 =  +4     1       +3(class)
 in Absalom                         9 =                           +1(boon)
Knowledge (arcana)            int   9 =  +2     1       +3(class) +3(bardic knowledge)
 in Absalom                        10 =                           +1(boon)
Knowledge (dungeoneering)     int   9 =  +2     1       +3(class) +3(bardic knowledge)
 in Absalom                        10 =                           +1(boon)
Knowledge (engineering)       int   9 =  +2     1       +3(class) +3(bardic knowledge)
 in Absalom                        10 =                           +1(boon)
Knowledge (geography)         int   9 =  +2     1       +3(class) +3(bardic knowledge)
 in Absalom                        10 =                           +1(boon)
Knowlegde (history)           int   9 =  +2     1       +3(class) +3(bardic knowledge)
 in Absalom                        10 =                           +1(boon)
Knowledge (local)             int   9 =  +2     1       +3(class) +3(bardic knowledge)
 in Absalom                        10 =                           +1(boon)
Knowledge (nature)            int   9 =  +2     1       +3(class) +3(bardic knowledge)
 in Absalom                        10 =                           +1(boon)
Knowledge (nobility)          int   9 =  +2     1       +3(class) +3(bardic knowledge)
 in Absalom                        10 =                           +1(boon)
Knowledge (planes)            int   9 =  +2     1       +3(class) +3(bardic knowledge)
 in Absalom                        10 =                           +1(boon)
Knowledge (religion)          int   9 =  +2     1       +3(class) +3(bardic knowledge)
 in Absalom                        10 =                           +1(boon)
Linguistics                   int   8 =  +2     3       +3(class)
 in Absalom                         9 =                           +1(boon)
Perception                    wis  12 =  -1     7       +3(class) +3(clever explorer)
Perform (dance)               cha   9 =  +4     2       +3(class)
Perform (oratory)             cha  10 =  +4     3       +3(class)
 in Absalom                        11 =                           +1(boon)
Ride                          dex   8 =  +4     1       +3(class)
Sense Motive                  wis   5 =  -1     2       +3(class)
Sleight of Hand               dex   9 =  +4     1       +3(class) +1(trait)
Spellcraft                    int  13 =  +2     8       +3(class)
 in Absalom                        14 =                           +1(boon)
Stealth                       dex   7 =  +4     2       +3(class) -2(AC)
Survival                      wis   3 =  -1     1       +3(class)
Swim                          str   0 =  -2     1       +3(class) -2(AC)
Use Magic Device              cha  15 =  +4     8       +3(class)
 in Absalom                        16 =                           +1(boon)
--Cross Class----------------------------------------------------------------
Fly                           wis   0 =  -1     0       +0 
Heal                          wis   0 =  -1     0       +0 
_____________________________________________________________________________
*armour check penalty applies


FEATS
----------------------------------------------------------------------------------
(Class) Weapon Proficiency (Simple)
(Class) Weapon Proficiency (Martial)
(Class) Weapon Proficiency (Longsword, Rapier, Sap, Shortsword, Shortbow, Whip)
(Class) Armour Proficiency (Light)
(Class) Shield Proficiency
(Human) Lingering Performance [a.luck lasts 2 more rounds after finishing]
(1st)   Combat Expertise
(3rd)   Weapon Finesse        
(Bonus) Dervish Dance         [use dex for atks & dmg with scimitar 1 handed, doubles
                               as piercing weapon]
(5th)   Arcane Strike         [swift action,+2 dmg & weapon is magic for 1 round]
(6th)   Improved Initiative
(7th)   Butterfly's Sting
__________________________________________________________________________________


TRAITS
----------------------------------------------------------------------------------
Goldfinger            +1 to disable device & sleight of hand, DD as class skill
Heirloom Weapon       +2 to CMB checks when using the hooked lance
__________________________________________________________________________________


LANGUAGES
-----------------------------
(Racial)   Common
(Region)   Kelish
(Region)   Osiriani
(Region)   Vudrani
(Region)   Tien
(Ability)  Draconic
(Ability)  Abyssal
(Skill)    Ancient Osiriani
(Skill)    Infernal
(Skill)    Celestial
(Skill)    Shoanti
(Skill)    Varisian
____________________________


MISC. BONUSES
---------------------------------------------------------------------------------
RACIAL Bonuses
 Skilled

CLASS Bonuses
 Cantrips
 Bardic Knowledge      (add half bard level to knowledge checks, even untrained)
 Archeologist's Luck   (+2 luck bonus to atks, dmg, saves, skills as swift action 
                        4+cha rounds/day,must use free action to maintain)
 Clever Explorer       (add half bard level to disable device + perception, disable traps 
                        in half the normal time + can open locks as standard action, can
                        take 10 on DD even under duress, can disarm magic traps)
 Uncanny Dodge         (cannot be flatfooted unless immobilised or feinted, even vs invis)
 Trap Sense +2         (+1 for every 3 levels,+ dodge to AC and reflex)
 Combat Trick          (Improved Initiative)
 Lore Master           (can take 10 on any knowledge & 1/day take 20 as a standard action)
 Evasion               (no dmg on save)

 Scholastic (2 additional skill ranks/level to be spent on int-based skills)
_________________________________________________________________________________


SPELLS (spontaneous casting)
Lvl/School   Spell
0 ---------------------------------------------------------------------- Cantrips   (DC 13)
 D  Detect Magic
 En Daze
 I  Haunted Eye Aspect (UC,DR 1/cold iron 1/rnd/lvl target self)
 T  Mage Hand
 T  Message
 U  Prestidigitation
1 ---------------------------------------------------------------------- 4 + 1(cha) (DC 14)
 En Delusional Pride (UM p216,-2 atks&skills, +2 to charm/compulsion)
 E  Chord of Shards
 En Hideous Laughter
 I  Vanish
 E  Saving Finale
(page of spell knowledge: Grease? Liberating Command?)
2 ---------------------------------------------------------------------- 3 + 1(cha) (DC 15) (1FC)
    Blistering Invective [UC,intimidate 30ft blast + 1d10 fire dmg,reflex]
    Mirror Image
 D  Gallant Inspiration [APG p225,+2d4 to skill or atk retroactively imm]	
    Tactical Miscalculation [PFSP p15,will save or no AoOs]
    Tactical Acumen
3 ---------------------------------------------------------------------- 1 + 1(cha) (DC 16)
 T  Haste
    Good Hope [+2 attacks/saves/damage/skills,1 creature/lvl]
________________________________________________________________________


INVENTORY                                      Cost       Weight
------------------------------------------------------------------------
Worn/Wielding
 Armor   Elven Chain                        (5150gp)     20lb
 Ammo    (20) Bullets                          (0.1 per)
 Ammo    (40) Black Powder                     (1gp per)
 Ammo    (40) Bullets, Cold Iron               (0.2gp per) +20 bought
 Ammo    (15) Bullets, Silver                  (2.1gp per)
 Ammo    ( 8) Bullets, Adamantine             (20gp per)
 Weaps   Hooked Lance & Scimitar & Whip                  16lb

 Bag    -  Backpack, Masterwork                (2gp)      2lb
 Outfit -  Explorer's Outfit                   (0gp)      8lb

 Head   -  
 Hband  -  
 Eyes   -  Goggles of Minute Seeing         (2500gp)
 Neck   -  Golembane Scarab                 (2500gp)
 Shldr  -  Muleback Cords                   (1000gp)
 Chest  -  
 Wrist  - 
 Hands  -  Gauntlet of Skilled Maneuvers    (4000gp)
 LHand  -  
 RHand  -  
 Belt   -  Belt of Dex +2	            (4000gp)
 Feet   -  Boots of Speed                  (12000gp)

Weapon Cords (x2)                     (2sp)
Spring Loaded Wrist Sheath           (5gp)

In Backpack
 (2)  Antiplague
 (2)  Antitoxin 
 (1)  Flint & Steel                             (1gp)      0lb
 (1)  Grappling Hook                            (1gp)      4lb
 (1)  Rope, silk                                (1gp)      5lb
 (1)  Torch                                       (1cp)    1lb
 (1)  Waterskin                                 (1gp)      4lb   
 (1)  Powder Horn                               (3gp)      1lb
 (1)  Masterwork Tool, Diplomacy (Antique)     (50gp)
 (1)  Thieves Tools, Masterwork 
 (1)  Scroll Box

 (1)  Wand, Cure Light Wounds (12 charges)      (2PP)
 (1)  House Thrune's Token (boon)

 (1)  Cold Weather Outfit                       (8gp)
 (1)  Vermin Repellent                          (5gp) (swarms make DC15 fort save) 
 (1)  Potion Sponge w/ Potion, Touch of Sea    (52gp)
 (1)  Smoked Goggles                           (10gp)
 (1)  Skeleton Key
 (1)  Scroll, Breath of Life
 (2)  Scroll, Vanish
 (2)  Scroll, Feather Step
 (1)  Scroll, Borrow Skill
 (1)  Scroll, Innocence (+10 bluffing)
 (1)  Scroll, Solid Note
 (1)  Scroll, Touch of Gracelessness         

To Buy
 (0)  Scroll, Versatile Weapon                (375gp)   
------------------------------------------------------------------
Total Personal Load:                                     61lb
__________________________________________________________________


ENCUMBERANCE
-----------------------------
Personal Encumberance

Light Load:   76 lb or less
Medium Load:  77 lb - 153 lb
Heavy Load:  154 lb - 230 lb
_____________________________


COIN   Amount
---------------------------------------------------------------
pp     0
gp     420 = (audit)-5000(scimitar)-4000(belt)-12000(boots)-2160(retraining)-2500(scarab)+1022(pistol)
                    
       before audit:
       25057.5  (the below adds to this amount)      
       8305.9=2069+1314-146-22+1966-4800-50-50-11-1362.5+2495+1867 = 3269.5
             -2500-85-50-50-20cibullets+20+3205
             -50+1550+50+2512+20
             4548+4512+3862+5339+50-1125gp (BoL)
             
             
sp     4
cp     0

Prestige    13 (1-50 added in)
Fame        42
______________________________________________________________



BOONS
---------------------------------------------------------------------------------
Kayle's Blessing (from Scenario "First Steps, Part 3")
You gain a +1 luck bonus on any saving throw against a dragon's breath weapon.
This bonus can be applied after a roll is made but before the results are determined.
You may only use this ability once per saving throw. This ability may be used three
times.
(Used 0 of 3 times)

Snowmask Induction (from Scenario "Shades of Ice, part 3")
You allied with the Snowmask Clan and returned Jedrek's Shard to its rightful
place of honour beside Ranulf's body. In thanks, you are ritually inducted into
the Snowmask Clan with the title of Snowmask Brother. As part of this mystic 
ceremony, you gain the permanent benefits of endure elements but only in cold and
only to temperatures of 0 degrees F and above; you gain no bonuses in extreme
heat. This is a supernatural ability.

Impressive Influence (from Scenario "The Blakros Matrimony")
During the course of the wedding festivities, you impressed one or more of the
guests in attendance. How this influence will play out in the future is not yet
clear, but you have nevertheless ingratiated yourself with a number of influential
members of the Inner Sea Society
(only 4 of 6: Alexander Bedard, Hamaria Blakros, Jeon Raeng-Woo, Rubaani Shafar)

House Thrune's Favour (from Scenario "The Disappeared")
Your complete discretion in infiltrating the Chelish embassy has earned you a rare
token in the eyes of Cheliax's ruling house. This grants you a +3 circumstance bonus
on Diplomacy checks to influence high-standing members of House Thrune, the Chelish
government, or a Hellknight order in good standing. This bonus remains in effect 
as long as the token remains on your person, and the token imparts its bonus only
to you.

You Rescued The Minotaur Prince (from Scenario "Delirium's Tangle")
You rescued Nuar Spiritskin, the Minotaur Prince of Absalom and he is quite grateful
that you have done so. Though he is absolutely unclear how he got into the Tangle
in the first place, he pays this no mind and spreads the tale of your daring-do
to his many contacts throughout the city. You gain a permanent +1 circumstance
bonus to any Intelligence or Charisma-based checks made while in Absalom.

Tapestry Fast Travel (from Scenario "The Fabric of Reality")
Because you were part of the team responsible for changing the nature of the Hao
Jin Tapestry, you are granted special use of it on a limited basis. Select one
location on Golarion other than Absalom. You may travel freely from this location
to the City at the Center of the World and vice versa. When adventuring in 
Absalom or the chosen location, you are treated as being in both locations for
the purposes of boons and vanities that are location dependent. (Location???)

Shortcut to the Center of the World (from Scenario "Portal of the Sacred Rune")

The Paracountess’s Debt (from Scenario "Fortress of the Nail")
In thanks for freeing her from her infernal prison within Citadel 
Vraid, Paracountess Zarta Dralneen of Cheliax offers you any single item you wish for, paid 
for out of her personal wealth rather than Chelish or faction resources. Choose one item 
worth up to 3,000 gp (Subtier 8–9) that you receive for free. This item is not 
restricted by your current Fame score, but must otherwise be an item you could 
purchase. If the chosen item is worth less than the listed value, any difference is lost.
Item Selected: ??

Respect of the Nail (from Scenario "Fortress of the Nail")
You have earned the respect of the leadership of Varisia’s Hellknight 
order, the Order of the Nail. At a future date, should you encounter members of this order, 
they will remember you for standing up for the law, even if doing so meant opposing them.

_________________________________________________________________________________


SCENARIO NOTES
---------------------------------------------------------------------------------
[Area] 
Tasks:
* 


NPCs:
* 
_________________________________________________________________________________


SCENARIOS COMPLETED
---------------------------------------------------------------------------------------------
(2012-06-02) FS-2: First Steps, Part 2                                    (419gp)  +5gp [2P]
(2012-06-09) FS-3: First Steps, Part 3                                    (401gp)  +5gp [2P]
(2012-07-12) FS-1: First Steps, Part 1                                    (417gp)  (GM) [2P]
(2012-08-12) 2-19: Shades of Ice, Part 3: Keep of the Huscarl King        (508gp)  (GM) [2P]
(2012-08-19) 2-13: Mermaids on the Throaty Mermaid                        (523gp) +10gp [2P]
(2012-09-02) 3-21: The Temple of Empyreal Enlightenment                   (512gp)  +5gp [2P]
(2012-11-11) 4-07: Severing Ties                                          (516gp)  +5gp [1P]
(2012-11-17) 3-25: Storming the Diamond Gate                             (1273gp) +20gp [2P]
(2012-12-24) 4-09: The Blakros Matrimony                                 (3180gp) +20gp [2P]
(2012-12-26) 4-05: The Sanos Abduction                                   (3215gp) +20gp [1P]
(2013-01-27) 4-11: The Disappeared                                       (1850gp) +20gp [2P]
(2013-01-27) 4-02: In Wrath's Shadow                                     (1309gp)  +5gp [2P]
(2013-02-10) 3-19: The Icebound Outpost                                  (1966gp)  (GM) [2P]
(2012-02-23) 2-07: Heresy of Man, Part 2: Where dark Things Sleep        (2495gp) +20gp [2P]
(2013-03-03) 1-45: Delirium's Tangle                                     (1867gp)  (GM) [2P]
(2013-03-30) 4-EX: Day of the Demon                                      (3205gp) +20gp [2P]
(2013-03-30) 4-13: Fortress of the Nail                                  (1550gp) +50gp [2P]
(2013-03-31) 4-16: The Fabric of Reality                                 (2512gp) +20gp [2P]
(2013-02-03) 3-26: Portal of the Sacred Rune                             (4548gp)  (GM) [2P]
(2013-03-23) 3-17: Red Harvest                                           (4512gp)  (GM) [2P]
(2013-06-08) 1-55: The Infernal Vault                                    (3862gp)  (GM) [2P]
(2013-08-03) 1-50: Fortune's Blight                                      (5339gp) +50gp [2P]

Prestige Spent:
(2P) Wand, Cure Light Wounds

Gold Spent:                                                             -8865gp
Bullets/Powder Upkeep:                                                   -248gp
Items Sold:                                                               +62gp
Total Gained:                                                          +19967gp
_____________________________________________________________________________________________