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Kalara (Mort) Pathfinder Society

Updated: 8:01 PM 2 June, 2013 View: CHARACTER SHEET, text [stripped]


Updated: 7:34 PM 7 October, 2012 View: CHARACTER SHEET, text [stripped]

Name:      Kalara Nashantyle
Race:      Human
Class:     Magus - Hexcrafter Archtype
Faction:   Qadira
Alignment: Neutral
Deity:     
Domains:   
Age:  26    
Eyes: Black  
Hair: White    
Features:   
Height:    5"3
Weight:    110 lb
Size:      M
Gender:    F
Level:     8
Exp:       21
Fame:38
Prestige: 34
PFS number: 38742-5

         Mod
Str: 16  +3 (+2 racial bonus)
Dex: 14  +2 
Con: 14  +2 (lv 4 add stat) 
Int: 16  +3
Wis: 12  +1 (lv 8 add stat)
Cha: 7   -2

HP:       	 75 (d8 + 8(d5) start, + 8 favoured class, + 8 toughness + 16 cons)
Speed:    	 30 ft
with armor:     30 ft


_________________________________________________________________

Base Save
Fortitude: 9 = +6(base) +2 (con) +1 resist
Reflex:    5 = +2(base) +2 (dex) +1 resist
Will:      8 = +6(base) +1 (wis) +1 resist

Base Attack = +0
CMB         = 9/4     = 6base) + 3(str) + 0(size)
CMD         = 21    = 16(base) + 3(str) + 0(size) +2(dex) (22 vs grapple)


Attack Roll  Totals  =  Base  Abil    Size  Misc
-----------------------------------------------------
Melee           9    =  6     +3(str) +0
Ranged          8    =  6     +2(dex) +0
_____________________________________________________


Total AC        =  Base  Shield  Dex  Armour  Size   Misc
---------------------------------------------------------------
13 (standard)   =  17    +0      +2   +5      +0     +0
13 (vs touch)   =  13    --      +2   --      +0     +0
10 (flatfooted) =  14    +0      --   +4      +0     +0
_______________________________________________________________


Weapons               TAB     DMG                   Crit  Weight  Range  Size  Type
------------------------------------------------------------------------------------
Masterwork Scimitar    9     1d6+3                x2(18-20)  4lbs        M    S 
Sling                  8     1d4+3                   x2
Cold Iron Morningstar  8     1d8+3                   x2      8lbs        M    B and P
Silver Morningstar     8     1d8+3                   x2      8lbs        M    B and P 
Longbow                7     1d8                     x3      3lbs        M    P   
Guisarme +1            9     2d4                     x3      12lbs       M    S     
Hooked lance           8     1d8                     x4      10lbs       M    P
Dagger	 	       8      1d4+3                   x2      1 lbs       M    P and S
1 Sap
Scorpion whip 	
100 Arrows
____________________________________________________________________________________


Armour                AC   Speed  Weight  Max Dex  Spell Failure  Check Penalty
-------------------------------------------------------------------------------
 
Mistmail  	      5     30ft  25lbs   +3          None(magus)   -1
_______________________________________________________________________________


Skills                        Abil Mod  Abil  Ranks  Misc (details)
---------------------------------------------------------------------------
--Class----------------------
Climb                         str*  0 =  +0     0       +0 (0 AC)
Profession                    wis   0 =  +0     0       +2(racial)
Spellcraft                    int   12 =  +3    6       +3(class)
Swim                          str*  9 =  +3     1       +6
Craft (alchemy)               int   7 =  +3     1       +3(class)
Knowledge (arcana)            int   7 =  +3     2       +0(class)
Knowledge (dungeoneering)     int   7 =  +3     2       +0(class)
Knowledge (planes)            int   8 =  +3     2       +3class)
Fly                           dex   16 =  +2    8       +2(class) +3 familiar +1 stone
Use Magic Device              cha   9 =  -2     8       +3(class)
Ride                          dex   0 =  +3     0       +0
Intimidate                    cha   -2=  -2     0      +0(class)
--Cross Class---------------- ---------------------------------------------
Appraise                      int   0 =  +3            +0
Acrobatics                    dex*  1 =  +2     0       -1 ACP
Perception                    wis   11 = +1     8       +2(familiar)
Knowledge (engineering)       int   4 =  =3     1       =0
Knowledge (geography)         int   4 =  +3     1       +0
Knowledge (history)           int   4 =  +3     1       +0
Knowledge (local)             int   4 =  +3     1       +0
Knowledge (nature)            int   4  = +3     1       +0
Knowledge (nobility)          int   4 =  +3     2       +0
Knowledge (religion)          int   4 =  +3     2       +0
Bluff                         cha   0 =  +3     0       +0
Disable Device                dex*
Diplomacy                     cha     =  +      0       +0
Disguise                      cha     =  +      0       +0
Escape Artist                 dex*    =  +      0       +0
Fly                           dex*    
Handle Animal                 cha     =  +      0       +0
Heal                          wis     =  +      0       +0(healer's kit)
Diplomacy                     cha   -2 = -2     0       +0
Sense Motive                  wis     =  +      0       +0
Stealth                       dex*    =  +      0       +0
Linguistics		      int    4=  +3     1       +0

___________________________________________________________________________
*armor check penalty applies


Feats
-------------------------
Combat Casting, Toughness, Rime spell (lv 3 feat), Intensify spell (Magus bonus feat), Bonus Magus arcana - Flight hex, Magus Arcana (Evil eye - Lv 6), Improved Familiar (lv 7 feat)
_________________________

Magus Arcana:

Familiar (Bat) - Basha

Hexes: 
Slumber (Level 4 hex)
Flight  (Level 5 hex)
Evil eye (lv 6 hex)

 Bat, Common
Common Bat 	CR 1/8

XP 50
N Diminutive animal
Init +2; Senses blindsense 20 ft., low-light vision; Perception +6
 DEFENSE

AC 20(+4 for familiar bonus), touch 16, flat-footed 14 (+2 Dex, +4 size)
hp 37(half masters hp)
Fort +4 (masters save with con penalty), Ref +4, Will +8(masters saves with wis bonus)
 OFFENSE

Speed 5 ft., fly 40 ft. (good)
Melee bite +6 (1d3–4)*
Space 1 ft.; Reach 0 ft.
 STATISTICS

Str 1, Dex 15, Con 6, Int 9, Wis 14, Cha 5
Base Atk +0; CMB –2; CMD 3
Feats Weapon Finesse
Skills Fly +16, Perception +6; Racial Modifier +4 Perception

Deliver touch spells, speak with master




Traits
-------------------------
Focused mind (+2 concentration)
Wayang Spellhunter (Shocking grasp)
_________________________


Misc. Bonuses
---------------------------------------------------------------------------------

_________________________________________________________________________________


Spells (Known)
Lvl/Dom or School   Spell
0 ---------------------------------------------- 

 C  Acid Splash
 U  Arcane Mark
 D  Detect Magic
 D  Read Magic
 E  Dancing Lights 
 E  Daze
 E  Flare          
 E  Light          
 E  Ray of Frost   
 I  Ghost Sound
 N  Disrupt Undead
 T  Mage Hand
 T  Open/Close
 U  Arcane Mark
 U  Prestidigitation
 T  Brand (Hexcrafter side)

1 ----------------------------------------------  

C  Infernal Healing
I  Colour Spray
E  Magic Missile
E  Shocking Grasp
A  Shield
T  Enlarge Person
E  Burning hands
I  Vanish
E  Floating Disk
N  Chill Touch
T  Frostbite
Grease
Truestrike
Snowball

2 -----------------------------------------------
C Glitterdust
E Flaming sphere
I Mirror Image
E Frigid Touch
I Invisibility
Fire Breath
Alter self

3------------------------------------------------
Displacement
Monstrous Physique 1
Haste
Dispel Magic
Lightning Bolt


Cantrips: Detect Magic, Read magic, Brand, Mage Hand, Acid Splash

Spells Known/Slots (CL 1):
Shield(x1), Shocking Grasp(x1), Burning hands (x2), Vanish 

Spellslots Known/slots (CL2):
Glitterdust(X2), Rime Frostbite(x2), Flaming Sphere (x1),

Spellslots Known/slots (CL3):
Dispel Magic, Haste, Lightning Bolt


Inventory
--------------------------------------------------------
Worn (excluding arms and armor)
 Arms  (1)  
 Bag   (1)  Masterwork Backpack - 4 lbs                           
 Bag   (1)  Bedroll  - 5 lbs                           
 Bag   (1)  Belt Pouch                         
 Back  (1)  Cloak of resistance 
 Face  (1)  
 Head  (1)  
 Neck  (1)  
 Torso (1)  
 Hands (1)  
 LHand (1)  
 RHand (1)  
 Feet  (1)  

In Handy Haversack

(1) Grappling hook
50 Ft hemp rope
(1) Wizard Spellbook
(1) Spell component pouch
10 Acid Flasks
1 Wand of CLW - 15 charges
5 flasks of holy water
Charcoal
5 pieces of parchment
Ioun torch
Flint and steel
(1) waterproof bag
12 days rations
2 Sacks
Cold weather outfit
(1) Scroll of Comprehend languages
(1) Scroll of levitate
(1) potion of lesser restoration
(1) scroll of lesser restoration
(1) Scroll of obscuring mist
(1) potion of remove blindness
In Belt Pouch
(1)  Torch 
Smoked goggles
(9) Scrolls of shield
Waterskin
10 Powder
10 Scrolls of grease
(1) Scroll of glitterdust
(15) scrolls of enlarge person
2 antiplague
2 antitoxin
(2) potions of remove fear
(2) oils of bless weapon
(1) oil of daylight
(1) potion of remove fear
(1) potion of remove sickness
(1) Oil of daylight
(1) extra spring loaded wrist sheathe
1 scroll remove paralysis
2 scrolls remove fear
1 pootion Dark vision
5 scrolls protection form evil
1 scroll mirror image
2 scrolls remove sickness
1 scroll invisbility
1 potion protection from evil
1 Scroll of fly
1 cold iron blanch
1 silver blanch
(1) Scroll of gust of wind
(5) scrolls protection from evil
(2) scrolls fire breath
1 potion of darkvision
(1) Pearl of power (Lv 1)
(5) scrolls of magic missile
1 skeleton key
2 Scrolls of fire breath
1 Scroll mirror Image
5 scrolls protection from evil
1 Scroll mirror image
1 potion DarkVision
Clear Spindle Ioun stone in way finder
5 alchemist fire
1 wand of CLW (50 charges)
Spring loaded wirst sheathes
(1) Scroll of shield
(1) Scroll of obscuring mist

Ioun torch flying over head.
Cracked Green Prism Flying over head (+1 to fly skills)
Vibrant Cracked Purple prism Flying over head ( Stored Spell - Grease)
Cracked Dusty Rose Prism (+1 initiative)


In pathfinder lodge

_______________________________________________________

Total Weight - 78lbs (light load), 86 lbs to medium load

Coin  Amount
-------------
pp     0
gp     4226
sp     2
cp     0
_____________

Arcane Pool: 8 points


Languages
----------------
Common
Elven
Undercommon
Necril
________________





Other information
--------------------------------------------

Favoured class: Magus
____________________________________________


Campaign Notes
---------------------------------------------------------------------------------
Fighting That Which Lies Between The Stars
: You have faced the horrors of
the Dark Tapestry and are one of the few who have survived the encounter
with both mind and body mostly intact. As a result, you have developed greater
mental fortitude against such cosmic horrors. You receive a +1 bonus on saves
against fear and confusion effects.
_________________________________________________________________________________

Scenarios played:
Voices in the void
FS1
FS2
Murder on throaty mermaid
Perils of the pirate pact
Shadows last stand part 2
Shades of ice III
Tide of morning (GM Cred)
The beggars Pearl
Assault in kingdom of impossible
Carrion hill
Temple of Empyreal Enlightenment
Slave pits of Absalom
The Golemworks incident
Race for runecarved key
Many Fortunes of Grand Master Torch
Among the Gods
My Enemy's Enemy
Ghenett Manor Mansion


Spell combat FAQ-

Can a magus use spell combat with cantrips?

Yes. It is not limited to spells of level 1 or higher.

[Source]

Can a magus use spellstrike to cast a touch spell, move, and make a melee attack with a weapon to deliver the touch spell, all in the same round?

Yes. Other than deploying the spell with a melee weapon attack instead of a melee touch attack, the magus spellstrike ability doesn’t change the normal rules for using touch spells in combat. So, just like casting a touch spell, a magus could use spellstrike to cast a touch spell, take a move toward an enemy, then (as a free action) make a melee attack with his weapon to deliver the spell.

On a related topic, the magus touching his held weapon doesn’t count as “touching anything or anyone” when determining if he discharges the spell. A magus could even use the spellstrike ability, miss with his melee attack to deliver the spell, be disarmed by an opponent (or drop the weapon voluntarily, for whatever reason), and still be holding the charge in his hand, just like a normal spellcaster. Furthermore, the weaponless magus could pick up a weapon (even that same weapon) with that hand without automatically discharging the spell, and then attempt to use the weapon to deliver the spell. However, if the magus touches anything other than a weapon with that hand (such as retrieving a potion), that discharges the spell as normal.

Basically, the spellstrike gives the magus more options when it comes to delivering touch spells; it’s not supposed to make it more difficult for the magus to use touch spells.




Biography
---------------------------------------------------------------------------------

Kalara joined the pathfinder society to find out about what happened to her missing elder brother.