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Pathfinder Online

Lyta (Hydrazine) Pathfinder Society

Updated: 1:31 PM 10 June, 2012 View: CHARACTER SHEET, text [stripped]

--- Character Sheet: Lyta (Hydrazine) ---


Name:       Lyta
PFS Number: 43545-4

Race:       Elf
Class:      Witch
Faction:    Qadira
Alignment:  LN
Deity:      Abadar
Domains:    Domain 1, Domain 2
Patron:	    Insanity
Age:        147
Eyes:       honey brown
Hair:       dark brown, shoulder length and very curly
Features:   Something distinctive if applicable
Height:     5'8"
Weight:     135 lb
Size:       M
Gender:     F
Level:      1
Exp:        1

         Mod
Str: 10  +0
Dex: 16  +3
Con: 12  +1
Int: 18  +4
Wis: 10  +0
Cha: 10  +0

HP:       	 7/7  (6/class + 1/con, per level after 1st)
Speed:    	 30 ft
 with armor:     30 ft

___________________________________________________________________________________________

SAVES
Fortitude: +3 = +0(base) +1(con) +2(familiar)
Reflex:    +3 = +0(base) +3(dex)
Will:      +2 = +2(base) +0(wis)


ATTACKS
-----------------------------------------------------
Base Attack  = +0

Melee:   0   =  0(base) +0(str) +0(size)
Ranged:  3   =  0(base) +3(dex) +0(size)

CMB:     0   =  0(base) +0(str) +0(size)
CMD:    13   =  0(base) +0(str) +0(size) +3(dex) + 10
_____________________________________________________


Total AC        =  Base  Shield  Dex  Armour  Size   Misc
---------------------------------------------------------------
standard:    14 =  10    +x      +3   +1      +0     +x
vs Touch:    13 =  10    --      +3   --      +0     +x
Flatfooted:  11 =  10    +x      --   +1      +0     +x
_______________________________________________________________


WEAPONS         TAB     DMG                   Crit  Range  Size  Type
------------------------------------------------------------------------------------
Longsword	+0      1d8 +0(str)      19-20x2    melee  M     Slashing
Longbow         +3      1d8 +0(str)           x3    50 ft  M     Piercing
____________________________________________________________________________________


ARMOUR                AC   Max Dex  Check Penalty  Spell Failure  Speed 
------------------------------------------------------------------------
Haramaki              +1     +6          -0               0%      30 ft  
________________________________________________________________________


SKILLS                       Abil Mod  Abil  Ranks      Misc (details)
---------------------------------------------------------------------------
Skill points/level: 6 = 2(class)+4(int)+0(human)
Total Spent:  6/6       +0(favoured class)

--Class--------------------------------------------------------------------
Craft (Alchemy)               int   7 =  +4     1       +3(class)   
Fly                           dex*  0 =  +      0       +0 -0(AC penalty)
Heal                          wis   4 =  +0     1       +3(class)+0(healer's kit)
Intimidate                    cha   0 =  +      0       +0(class)
Knowledge (arcana)            int   8 =  +4     1       +3(class)
Knowledge (history)           int   0 =  +      0       +0(class)
Knowledge (nature)            int   8 =  +4     1       +3(class)
Knowledge (planes)            int   0 =  +      0       +0(class)
Perception                    wis   9 =  +0     1       +3(class) +2(racial)+2(Alertness)+1(trait)
Profession                    wis   0 =  +      0       +0(class)
Spellcraft                    int   8 =  +4     1       +3(class)
Use Magic Device              cha   0 =  +      0       +0(class)
--Cross Class---------------- ---------------------------------------------
Acrobatics                    dex*  0 =  +      0       +0 -0(AC penalty)
Appraise                      int   0 =  +      0       +0
Bluff                         cha   0 =  +      0       +0
Climb                         str*  0 =  +0     0       +0(class) -0(AC penalty)
Diplomacy                     cha   0 =  +      0       +0
Disable Device                dex*                         -0(AC penalty)
Disguise                      cha   0 =  +      0       +0
Escape Artist                 dex*  0 =  +      0       +0 -0(AC penalty)
Handle Animal                 cha  
Knowledge (dungeoneering)     int
Knowledge (engineering)       int
Knowledge (geography)         int
Knowledge (local)             int
Knowledge (nobility)          int
Knowledge (religion)          int
Linguistics                   int     

Perform                       cha   0 =  +      0       +0
Ride                          dex*  0 =  +      0       +0(class) -0(AC penalty)
Sense Motive                  wis   0 =  +      0       +0 
Sleight of Hand               dex*  0 =  +      0       +0 -0(AC penalty)
Stealth                       dex*  0 =  +      0       +0 -0(AC penalty)
Survival                      wis   0 =  +      0       +0
Swim                          str*  0 =  +      0       +0(class) -0(AC penalty)
___________________________________________________________________________
*armour check penalty applies


FEATS
----------------------------------------------------------------------------------
(1st)   Extra Hex
_________________________________________________________________________________


TRAITS
----------------------------------------------------------------------------------
Eyes and Ears of the City (Abadar): Your religious training involved serving in the city watch of a large city, the primary duty of which was standing sentinel on a city wall. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.


__________________________________________________________________________________


LANGUAGES
----------------
Common
Elvish
Draconic
Goblin
Sylvan
Gnoll
________________


MISC. BONUSES
---------------------------------------------------------------------------------
RACIAL Bonuses
	Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
	Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
	Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.
 	Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.

CLASS Bonuses
Witch Familiar
Spells
Cantrips
Hexes

DEITY Bonuses
 

etc
_________________________________________________________________________________


FAMILIAR
---------------------------------------------------------------------------------
Rat (Known as Sir Reginald, claims its a rabbit)
Tiny animal, stats adjusted for a familiar
Init +2; Senses low-light vision, scent; Perception +1

 DEFENSE
AC 15, touch 14, flat-footed 13 (+2 Dex, +2 size, +1 Natural armor)
hp 4 (1d8)
Fort +2, Ref +4, Will +1

 OFFENSE
Speed 15 ft., climb 15 ft., swim 15 ft.
Melee bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.

 STATISTICS
Str 2, Dex 15, Con 11, Int 6, Wis 13, Cha 2
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Climb +10, Stealth +18, Swim +10; Racial Modifiers +4 Stealth

Grants Alertness feat when within arm's reach of Lyta
Benefit: You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

HEXES
----------------------------------------------------------------------------------

	Misfortune (Su): The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round. This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.

	Cackle (Su): A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.
__________________________________________________________________________________

SPELLS [DC=10+4(int)+(spell level)]
Lvl/Dom or School   Spell
0 ---------------------------------------------- 3 (DC 14)

 U  Arcane Mark	 	
 N  Bleed	 	
 Ev Dancing Lights	 	
 En Daze	 	
 D  Detect Magic	 
 D  Detect Poison
 D  Guidance
 Ev Light	
 T  Mending
 T  Message	
 T  Putrefy Food and Drink
 D  Read Magic
 A  Resistance
 Ev Spark
 C  Stabilize
 N  Touch of Fatigue
1 ---------------------------------------------- 1 + 1(int)  (DC 15)
    Burning Hands
    Command
    Enlarge Person
    Infernal Healing
    Mage Armor
    Obscuring Mist
    Ray of Enfeeblement


_____________________________________________________________________

Patron Spells: 2nd—memory lapse, 4th—hideous laughter, 6th—distracting cacophony, 8th—confusion, 10th—mind fog, 12th—envious urge, 14th—insanity, 16th—symbol of insanity, 18th—overwhelming presence.


INVENTORY                                      Cost       Weight
------------------------------------------------------------------
Worn/Wielding
 Armor     Haramaki                           (03gp)      1lb
 Ammo  (20) Arrows                            (01gp)      3lb
 Weaps  -  Longbow                            (75gp)      3lb
 Weaps  -  Longsword                          (15gp)      4lb

 Bag    -  Backpack                            (2gp)      2lb
 Outfit -  Explorer's Outfit                   (0gp)      8lb
 Waist  -  Spell components pouch              (5gp)      2lb
 Arms   -  
 Back   -  
 Face   -  
 Head   -  
 Neck   -  
 Torso  -  
 Hands  -  
 LHand  -  
 RHand  -  
 Feet   -  

In Backpack
 (1)  Flint & Steel                             (1gp)      0lb
 (1)  Torch                                     (1cp)      1lb
 (1)  Waterskin                                 (1gp)      4lb   
------------------------------------------------------------------
Total Personal Load:                                     28lb
------------------------------------------------------------------
(Type of Mount)                              (???gp)
(0) Saddle, (type, if owned)                 (???gp)      xlb
(0) Barding (type, if owned)                 (???gp)      xlb

In Saddlebags (if owned)                       (4gp)      8lb
(x)  

------------------------------------------------------------------
Total Mount Load                                         xxlb
 + Personal Load                                        xxxlb
__________________________________________________________________


ENCUMBERANCE
-----------------------------
Personal Encumberance

Light Load:  33 lb or less
Medium Load: 34 lb - 66 lb
Heavy Load:  67 lb - 100 lb
-----------------------------
Mount's Encumberance

Light Load:  xxx lb or less
Medium Load: xxx lb - yyy lb
Heavy Load:  xxx lb - yyy lb
_____________________________


COIN   AMOUNT
-------------
pp     0
gp     822
sp     0
cp     0

Prestige    2
Fame        2
_____________



BOONS
---------------------------------------------------------------------------------
Boon Name (from Scenario x-xx)
Boon Description

Boon Name (from Scenario x-xx)
Boon Description
_________________________________________________________________________________


SCENARIO NOTES
---------------------------------------------------------------------------------
[Area]
Tasks:
*
*

NPC's:
*
*
_________________________________________________________________________________


SCENARIOS COMPLETED
---------------------------------------------------------------------------------
(2012-mm-dd) 0-03: Murder on the Silken Caravan
(2012-mm-dd) 0-00: Name of Module
_________________________________________________________________________________