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Pathfinder Online - Clarence - View Character
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Pathfinder Online

Clarence (matt) Pathfinder Society

Updated: 10:49 AM 12 May, 2012 View: CHARACTER SHEET, text [stripped]

--- Character Sheet: Character Name (Meatpants/Matt) ---

Current Fame = 0
Current Prestige = 0


Name:       Clarence Darkblade
PFS Number: 49112-3
Race:       1/2 Ork
Class:      Cleric - 
Faction:    Osirion
Alignment:  CN
Deity:      Gorum
Domains:    
Age:        22
Eyes:       Yellow
Hair:       Black
Features:   
Height:     6'8"
Weight:     220lbs
Size:       m
Gender:     M
Level:      1
Exp:        1

         Mod
Str: 16  +3
Dex: 12  +1
Con: 14  +2
Int: 12  +1
Wis: 14  +2
Cha: 11  +1

HP:       	 8+2+1 = 11  (x/class + x/con, per level after 1st)
Speed:    	 30 ft
 with armor:     20 ft

___________________________________________________________________________________________

SAVES
Fortitude: 4 = +2(base) +2 (con) 
Reflex:    1 = +0(base) +2 (dex) 
Will:      4 = +2(base) +2 (wis) 

Init = +6


ATTACKS
-----------------------------------------------------
Base Attack  = 0

Melee:   3   =  0(base) +3(str) 0(size)
Ranged:  1   =  0(base) +1(dex) 0(size)

CMB:     3   =  0(base) +3(str) 0(size)
CMD:    14   =  0(base) +3(str) 0(size) +1(dex) + 10
_____________________________________________________


Total AC        =  Base  Shield  Dex  Armour  Size   Misc
---------------------------------------------------------------
standard:    17 =  10    +x      +1   +5      +0     +1
vs Touch:    11 =  10    --      +1   --      +0     +x
Flatfooted:  16 =  10    +x      --   +5      +0     +1
_______________________________________________________________


WEAPONS         TAB     DMG                   Crit  Range  Size  Type
------------------------------------------------------------------------------------
TwoHandedSwd    +3      2d6 +3(str)  19-20x2   x2           m     S & P
sling           +1      1d4 +3 (Str)  (19-20) x2    50 ft  m     B
Dagger 		+3	1d4 +3 (str)  19-20x2   x2           m     S & P

____________________________________________________________________________________




ARMOUR                AC   Max Dex  Check Penalty  Spell Failure  Speed 
------------------------------------------------------------------------
Scale                 +5     +2         -4              20%      20 ft  
       
________________________________________________________________________


SKILLS                       Abil Mod  Abil  Ranks      Misc (details)
---------------------------------------------------------------------------
Skill points/level: 5 = 4 (class)+1(int)+x(human)
Total Spent: xx/xx       +x(favoured class)

--Class--------------------------------------------------------------------

Diplomacy	         +4 = CHA 0+1+00       +0 
Knowledge (religion)          int   +5 = INT 1+1+3 
Heal                          wis   6 =  2     4         

Sense Motive                  wis   2 =  2      0       +0 

--Cross Class---------------- ---------------------------------------------
Climb                         str   3 =  3      0
Disable Device                dex   6 =  2      0      -0(AC penalty)     
Intimidate                    cha   4 =  2      0       +2 (1/2orc)
Perception                    wis   2 =  2      0       +0 
Ride                          dex   1 =  1      0       +0        
Stealth                       dex   7 =  3      0       +2        
Swim                          str   -2 =  3              -4        
Survival                      wis   2 =  2      0       +0

Acrobatics                    dex   1 =  1      0  Appraise                      int   0 =  +      0       +0
Bluff                         cha   0 =  +      0       +0

Disable Device                dex*                         -
Disguise                      cha   0 =  +      0       +0
Escape Artist                 dex*  0 =  +      0       +0 
Fly                           dex*  0 =  +      0       +0 
Handle Animal                 cha  

Knowledge (arcana)            int
Knowledge (dungeoneering)     int
Knowledge (engineering)       int
Knowledge (geography)         int
Knowledge (history)           int
Knowledge (local)             int
Knowledge (nature)            int
Knowledge (nobility)          int
Knowledge (planes)            int
Knowledge (religion)          int +5 = INT 1+1+3
Linguistics                   int    
Perform                       cha   0 =  +      0       +0

Sleight of Hand               dex*  0 =  +      0       +0 -0(AC penalty)
Stealth                       dex*  0 =  +      0       +0 -0(AC penalty)
Survival                      wis   0 =  +      0       +0
Use Magic Device              cha   
___________________________________________________________________________
*armour check penalty applies


FEATS
----------------------------------------------------------------------------------
Power Attack             Description

__________________________________________________________________________________


TRAITS
------------- ---------------------------------------------------------------------
Reactionary               +2 to inititive
Tough Skin (half-orc)     +1 Natural armour
__________________________________________________________________________________


LANGUAGES
----------------
Common
Halforc
Abyssal
________________


1 Bonus Language (Int)
Cleric Spells Per Day
Level 1   1 + 1 [Wis] + 1 [Domain]
SPECIAL ABILITIES
Half-Orc
Darkvision 60 feet
Intimidating: +2 Intimidate
Orc Blood: Half-orcs count as both humans and orcs for any racial effect.
Orc Ferocity: 1/day, if brought below 0hp but not killed, a half-orc can act normally for one further round before dropping.

Weapon Familiarity: greataxes, falchions. Any weapon with 'orc' in its name is treated as a martial weapon.
Bonus Languages: Abyssal

Cleric
Aura Good
Domains [War - Tactics/ Str - Ferocity]
Orisons
Channel Energy 1d6    x3



NOTES
War - Tactics
You are a crusader for your god, always ready and willing to fight to defend your faith.

Seize the Initiative (Su): Whenever you and your allies roll for initiative, you can grant one ally within 30 feet the ability to roll twice and take either result. This decision is made before results are revealed. You can use this ability a number of times per day equal to 3 + your Wisdom modifier..

Weapon Master (Su): At 8th level, as a swift action, you gain the use of one combat feat for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive and you can change the feat chosen each time you use this ability. You must meet the prerequisites to use this feat.

Domain Spells: 1st?magic weapon, 2nd?Aid, 3rd?magic vestment, 4th?divine power, 5th?Greater Command


Str - Ferocity
In strength and brawn there is truth?your faith gives you incredible might and power.

Ferocious Strike (Su): Whenever you make a melee attack, you can designate that attack as a ferocious strike. If the attack hits, it deals additional damage equal to 1/2 your cleric level (minimum +1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Might of the Gods (Su): At 8th level, you can add your cleric level as an enhancement bonus to your Strength score for a number of rounds per day equal to your cleric level. This bonus only applies on Strength checks and Strength-based skill checks. These rounds do not need to be consecutive.

Domain Spells: 1st?enlarge person, 2nd?bull's strength, 3rd?Rage, 4th?spell immunity, 5th?righteous might, 6th?Mass, Bull Str
Base Speed [ 30 (6 sq.) ]





INVENTORY                                      Cost       Weight
------------------------------------------------------------------
EQUIPMENT
 2GPBackpack   
 1GP Belt pouch
chalk
 1GP Clatrop
candle
3 torches
 1GP hammer and 5 pitons 
5 wooden spikes
 1GPFlint and Steel
50GP GreatSword
50GP Scalemail
 2GP Dagger
 1GP Sling and 10 sling bullets 



Bag    -  	Backpack                            (2gp)      2lb
 Outfit -  	Cleric Vestments                    (0gp)      2lb

 Arms   -  
 Back   -  
 Face   -  
 Head   -  
 Neck   -  
 Torso  -  
 Hands  -  
 LHand  -  
 RHand  -  
 Feet   -  


------------------------------------------------------------------
Total Personal Load:                                    55lb
------------------------------------------------------------------
 

------------------------------------------------------------------
Total Mount Load                                         xxlb
 + Personal Load                                         55lb
__________________________________________________________________


CARRYING CAPACITY
Light Load: 76lbs.
Medium Load: 153lbs.
Heavy Load: 230lbs.
Lift Over Head: 230lbs.
Lift Off Ground: 460lbs.
Push or Drag: 1150lbs.	
Mount's Encumberance

Light Load:  xxx lb or less
Medium Load: xxx lb - yyy lb
Heavy Load:  xxx lb - yyy lb
_____________________________


COIN   AMOUNT
-------------
pp     0
gp     40
sp     0
cp     0

FAme 0

Prestige 0



BOONS
---------------------------------------------------------------------------------


SCENARIOS COMPLETED
---------------------------------------------------------------------------------
(2012-04-12) 0-00: The xxxx	Gold 0 	PP issued 0 	Fame 0
			Items sold - 	
				

			Items Purchased -
				
	0gp
+	00
------------
=	0
-----------
=	0

	0 (for wand of CLW)  
-----------
=	0pp
													
				


SCENARIO NOTES
---------------------------------------------------------------------------------
[Area]
Tasks:
*
*

NPC's:
*
*
_________________________________________________________________________________