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Parney (BoomerET) Pathfinder Society

Updated: 2:22 PM 3 January, 2013 View: CHARACTER SHEET, text [stripped]

Parney Tolarin
Male Human Cleric 2
CG Medium Humanoid (human)
Init +2; Senses Perception +3
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 17 (2d8+2)
Fort +4, Ref +2, Will +6; +2 trait bonus vs. charm and compulson
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Offense
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Speed 20 ft.
Melee  Heavy Shield Bash -2 (1d4+1/x2) and
   Morningstar +2 (1d8+1/x2) and
   Starknife +2 (1d4+1/x3)
Ranged Light crossbow +3 (1d8/19-20/x2)
Special Attacks touch of chaos (6/day)
Spell-Like Abilities Light (At will), Touch of Chaos (6/day), Touch of Good (6/day)
Cleric Spells Prepared (CL 2):
1 (3/day) Murderous Command (DC 14), Bless, Protection from Evil, Command (DC 14)
0 (at will) Detect Poison, Detect Magic, Guidance, Light
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Statistics
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Str 12, Dex 14, Con 13, Int 10, Wis 16, Cha 14
Base Atk +1; CMB +2; CMD 14
Feats Extra Channel, Selective Channeling
Traits Birthmark, Child of the Streets
Skills Acrobatics -2 (-6 jump), Appraise +4, Climb -3, Diplomacy +6, Escape Artist -2, Fly -2, Heal +7, Ride -2, Sense Motive +7, Spellcraft +4, Stealth -2, Survival +3 (+5 to avoid becoming lost), Swim -3, Use Magic Device +3
Languages Common
SQ aura, cleric channel positive energy 1d6 (7/day) (dc 13), domains (chaos, good), spontaneous casting
Combat Gear Potion of cure light wounds, Wand of cure light wounds, Acid (5), Smokestick; Other Gear Scale mail, Heavy wooden shield, Crossbow bolts (17), Light crossbow, Morningstar, Starknife, Wayfinder (empty), Backpack (44 @ 93.18 lbs), Bedroll, Chalk (2), Flint and steel, Grappling hook, Desna, Iron spike (2), Rope, Torch (3), Trail rations (3), 2294 GP, 3 SP, 2 CP
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Birthmark +2 save vs. charm & compulsion
Cleric Channel Positive Energy 1d6 (7/day) (DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Chaos) Granted Powers: Your touch infuses life and weapons with chaos, and you revel in all things anarchic.
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Chaos (6/day) (Sp) With a melee touch attack, target takes the lower of 2d20 for each d20 roll for 1 round.
Touch of Good (6/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1r.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250gp for members of the Pathfinder Society

Construction
Requirements Craft Wondrous Item, light; Cost 250 gp

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