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Tabansi (Steven) Pathfinder Society

Updated: 12:35 PM 31 March, 2013 View: CHARACTER SHEET, text [stripped]

Name:   Tabansi Goh'Zenj    Faction: Grand Lodge    Alignment: CN
Race:   Half Orc            Deity:                  Class:     Dirge Bard 8
Age:    37                  Height:  5"11"          Weight:    173lbs
Gender: Male                Size:    Medium         Prestige:  19/30
Exp:    6/9                 PFS#:    27510-5
Sacred Tattos

 Statistics                                                                
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Str: 10  +0                   HP:          52/52
Dex: 14  +2                   Initiative:  4
Con: 12  +1                   Speed:       30
Int: 13  +1                   BAB:          6   (BAB) (STR) (SIZE) (DEX)
Wis: 10  +0                   CMB:         +6  =  6    +0      0                  
Cha: 22  +6                   CMD:         18  =  6    +0      0    +2 

Fortitude:  4 = 2 +1 (con)  1(Racial)
Reflex:     9 = 6 +2 (dex)  1(Racial)
Will:       7 = 6 +0 (wis)  1(Racial)
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 Attack      Totals  =  Base  Abil    Size  Misc                           
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Melee          +6    =   6    +0(str)   0   
Ranged         +8    =   6    +2(dex)   0   
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 Total AC       =  Base  Shield  Dex  Armour  Size   Misc                  
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21 (standard)   =   10      1    +2      6      0      
14 (vs touch)   =   10     --    +2     --      0      
17 (flatfooted) =   10      1    --      6      0       
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 Weapons                  TAB     DMG     Crit    Rng  Size  Type          
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Scorpion Whip             6       1d4     x2      20     Medium S
  #disarm, performance, reach, trip
1  Rapier                 7       1d6+1   x2      18-20  Medium P
Heavy Mace                1       1d8     x2      20     medium B
Short Bow                 6       1d6     x3      20     medium P
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 Armour                         AC   Dex  ASF  ACP  Type                   
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 Chain Shirt                      4   4    20%  -2    Light Steel
 Shield, Light Steel              1   -    5%   -1    Light Steel
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 Combat Notes and Modifiers                                                
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+2 on Perception to Notice Hidden Objects
+4 saves vst fear, energy drain, death effects, and necromantic effects.
No mind control from evil Creatures.
+1 vs poisons and diseases

Saving Throws vs fear effects i create made with -2 Penalty
Dark Vision
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 Skills                       Abil Mod  Abil  Rnk  Msc (details)           
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#Acrobatics                   dex   6  = +2    1   3
#Appraise                     int   4  = +1    1   2
#Bluff                        cha  10  = +6    1   3
#Climb                        str   4  = +0    1   3
#Diplomacy                    cha  11  = +6    2   3
 Disable Device               dex   3  = +2    1   
#Disguise                     cha  10  = +6    1   3
#Escape Artist                dex   6  = +2    1   3
 Fly                          dex   2  = +2        
 Handle Animal                cha   7  = +6    1   
 Heal                         wis   1  = +0    1   
#Intimidate                   cha  10  = +6    1   3
#Knowledge (arcana)           int  10  = +1    2   7
#Knowledge (dungoneering)     int  10  = +1    2   7
#Knowledge (engineering)      int  10  = +1    2   7
#Knowledge (geography)        int  10  = +1    2   7
#Knowledge (history)          int  10  = +1    2   7
#Knowledge (local)            int  10  = +1    2   7
#Knowledge (nature)           int  10  = +1    2   7
#Knowledge (nobility)         int  10  = +1    2   7
#Knowledge (planes)           int  10  = +1    2   7
#Knowledge (religion)         int  13  = +1    2   10
#Linguistics                  int   9  = +1    5   3
#Perception                   wis   8  = +0    5   3
#Perform                      cha   6  = +6        
 Ride                         dex   2  = +2        
#Sense Motive                 wis   4  = +0    1   3
#Sleight of Hand              dex   6  = +2    1   3
#Spellcraft                   int   5  = +1    1   3
#Stealth                      dex   6  = +2    1   3
 Survival                     wis   1  = +0    1   
 Swim                         str   1  = +0    1   
#Use Magic Device             cha  17  = +6    8   3
#Perform Oratory                   13  = 5     5   3

#Perform Percussion                 9  = 5     1   3

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 Feats and Features                                                        
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Feat: Combat Expertise -2 Hit +2 Dodge
Feat: Weapon Finesse
Feat: Lingering Performance
Feat: Spell Focus: Enchantment

Trait: Reactionary
Trait: Maestro of the Society
Sacred Tattoo +1 luck to Saves
Scavanger +2 Appraise +2 Perception to find Hidden Objects
Bardic Performance 22 Rounds Move Action
Haunted Eyes
Secrets of the Grave
Haunting Refrain

1 Wrist Sheath, Cure Light Wounds Wands 50
1 Wrist Sheath, Magic Missile 18 charges
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 Inventory                                                                 
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Worn (excluding arms and armor)
 Head      | 
 Face      | 
 Throat    | 
 Shoulders | 
 Body      | Chain Shirt
 Torso     | 
 Arms      | Wrist Sheaths
 Hands     | 
 Ring      | Feather Fall
 Ring      | 
 Waist     | 
 Feet      | 

( 2) Wrist Sheath, spring loaded                   (    2)
Cold Weather Gear                             
Wayfinder                                     
Ioun Stone: Clear Spindle                     
( 5) Acid Flask                                    
( 1) Ifrits Blood                                  
( 2) Cure Light Wounds Wand                        
( 1) Adamantine Weapon Blanch                      
( 2) Cold Iron Weapon Blanch                       
( 2) Weapon Blanch Silver                          
( 2) Weapon Blanch Ghost Salt                      
( 4) Antiplague                                    
( 5) Air Crystals                                  
( 5) AntiToxin                                     
Headband of Alluring Charisma                 
Holy Symbols                                  
Masterwork Books for kn: skills               
(40) Cold Iron Arrows                              
(40) Silver Arrows                                 
(30) Arrows                                        
(10) Adamantine Weapon Blanch Arrows               

Carrying Capacity
 Light Load:  <=         
 Medium Load: <=         
 Heavy Load:  <=         
 Carrying                
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 Wealth                                                                    
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pp    
gp    530
sp    
cp    
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 Spells                                                                    
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0-Level DC 16 -/day
ench  Unwitting Ally
evoc  Light
div   Detect magic
abjur Resistance
trans Mending
trans Mage Hand
      
      6
      
1-Level DC 17 4+2/day
evoc  Chord of Shards
illus Invigorate
conj  Grease
necro Ray of Enfeeblement
evoc  Saving Fanale
      
      6
      
2-Level DC 18 4+2/day
conj  Glitterdust
ench  Heroism
illus Mirror Image
illus Blur
necro False Life
      
      6
      
3-Level DC 19 2+1/day
trans Haste
trans Slow
ench  Terrable Remorse
      
      3
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 Languages                                                                 
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Common, Orc, Draconic, Celestial, Demonic, Abyssal, Necril, Sylvaan
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