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Gunvaldr (TetsujinOni) Pathfinder Society

Updated: 10:54 PM 6 August, 2012 View: CHARACTER SHEET, text [stripped]

Male Human (Chelaxian) Fighter (Polearm Master) 9
LN Medium Humanoid (Human)
Init +2; Senses Perception +5
AC 22, touch 12, flat-footed 20. . (+9 armor, +2 Dex, +1 natural)
hp 79 (9d10+18)
Fort +11, Ref +9, Will +7
Spd 30 ft.
Melee Armor Spikes +15/+10 (1d6+6/20/x2) and
. . Cold Iron Flail, Heavy +15/+10 (1d10+9/19-20/x2) and
. . Gentle Repose (+1 vicious silversheen guisarme) +20/+15 (2d4+14/20/x3) and
. . Hungry (Heirloom Cold Iron Masterwork Guisarme) +20/+15 (2d4+13/20/x3) and
. . Silver Gauntlet, Spiked +15/+10 (1d4+5/20/x2) and
. . Unarmed Strike +15/+10 (1d3+6/20/x2)
Ranged Darkwood Longbow, Composite (Str +3) +12/+7 (1d8+3/20/x3)
Special Attacks Pole Fighting -3, Steadfast Pike +2
Str 20/22,  Dex 14,  Con 13,  Int 14,  Wis 11,  Cha 7
Base Atk +9; CMB +15 (+17 Tripping); CMD 27 (29 vs. Trip)
Feats Cleave, Cleaving Finish, Combat Expertise +/-3, Combat Reflexes (3 AoO/round), Furious Focus, Greater Weapon Focus: Guisarme, Improved Trip, Power Attack -3/+6, Toughness +9, Weapon Focus: Guisarme, Weapon Specialization: Guisarme
Traits Militia Veteran (any town or village): Profession (Soldier)
Skills Acrobatics +5, Climb +12, Escape Artist +1, Fly +1, Handle Animal +2, Intimidate +11, Knowledge (Arcana) +3, Knowledge (Local) +6, Knowledge (Planes) +3, Linguistics +4, Perception +5, Profession (Sailor) +15, Profession (Soldier) +14, Ride +6, Stealth +1, Swim +10, Use Magic Device -1
Languages Azlanti, Common, Giant, Gnoll, Infernal, Kelish
SQ Flexible Flanker (Ex), Hot Weather Outfit, Ioun Torch
Combat Gear +3 Armor Spikes Mithral Breastplate, Cold Iron Flail, Heavy, Darkwood Longbow, Composite (Str +3), Gentle Repose (+1 vicious silversheen guisarme), Hungry (Heirloom Cold Iron Masterwork Guisarme), Silver Gauntlet, Spiked; Other Gear Alchemist's Fire Flask (5), Amulet of Natural Armor +1, Backpack (15 @ 40 lbs), Belt of Giant Strength, +2, Caltrops, Candle (10), Chalk, 1 piece (10), Chelish Navy Boarding Harness (Masterwork Tool, profession: sailor), Cleric's vestments, Cloak of Resistance, +4, Collapsible Plank (3), Crowbar, Efficient Quiver (5 @ 43.5 lbs), Flint and steel, Grappling hook, Hammer, Hot Weather Outfit, Ioun Stone, Dull Grey, Ioun Torch, Ioun Torch, Iron Spike (10), Magnet, Mask of the Tiger's Eye (Masterwork Intimidate tool), Masterwork Drill Instructor's Swagger Stick (Masterwork Tool, profession: soldier), Muleback Cords, Oil of Bless Weapon (2), Porter, Potion of Cure Light Wounds, Potion of Enlarge Person (4), Potion of Fly, Pouch, belt (4 @ 2.5 lbs), Rope, hempen (50 ft.) (2), Sack (empty), Sack (empty), Sack (empty), Scarab, Golembane, Shaving Kit, Ship (empty), String (50') (2), Twine (50') (2), Unholy symbol, silver: Asmodeus, Wand of Cure Light Wounds, Whistle, Signal
Alchemist's Fire Flask - 0/5
Oil of Bless Weapon - 0/2
Potion of Cure Light Wounds - 0/1
Potion of Enlarge Person - 1/4
Potion of Fly - 0/1
Shaving Kit - 0/50
Wand of Cure Light Wounds - 22/50
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Cleaving Finish Make additional attack if opponent is knocked out
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (3 AoO/round) You may make up to 3 attacks of opportunity per round, and may make them while flat-footed.
Flexible Flanker (Ex) Choose an adjacent square for the purpose of determining who you are flanking.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Hot Weather Outfit +2 Fort vs. Hot Weather (does not stack with Survival skill's bonuses)
Improved Trip You Trip at +2 and don't cause an attack of opportunity.
Ioun Torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
Pole Fighting -3 (Ex) Use a spear or polearm against adjacent targets with a -3 penalty.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Steadfast Pike +2 (Ex) +2 to hit on readied attacks and AoO with polearms & spears.

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