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Paul (kapow) Pathfinder Society

Updated: 4:41 AM 22 September, 2012 View: CHARACTER SHEET, text [stripped]

--- Character Sheet: Paul (Panda(kapow)/Sir Galahad) ---


Name:       Paul
PFS Number: 56096-1

Race:       Human
Class:      Gunslinger (Musket Master Archetype)
Faction:    Grand Lodge
Alignment:  Neutral Good
Deity:      
Domains:    
Age:        27
Eyes:       Brown
Hair:       Shaggy black hair with a pony tail coming down to the bottom of his shoulder blades.
Features:   A dimpaly scared face, with very braud shoulders, a tribal tattoo spanning across his right chest and up the side of his neck.
Height:     6'4"
Weight:     286 lb
Size:       M
Gender:     M
Level:      1
Exp:        2

         Mod
Str: 10  +0
Dex: 18  +4
Con: 14  +2
Int: 12  +1
Wis: 14  +2
Cha:  8  -1

HP:       	 13/13  (6/class + 2/con +1/favoured class, per level after 1st)
Speed:    	 30 ft
 with armor:     30 ft

___________________________________________________________________________________________

SAVES
Fortitude: +4 = +2(base) +2 (con)
Reflex:    +6 = +2(base) +4 (dex)
Will:      +2 = +0(base) +2 (wis)


ATTACKS
-----------------------------------------------------
Base Attack    = +1

Melee:   1     =  1(base) +0(str) +0(size)
Ranged:  5     =  1(base) +4(dex) +0(size)

CMB:     1     =  1(base) +0(str) +0(size)
CMD:    15     =  1(base) +0(str) +0(size) +4(dex) + 10
_____________________________________________________


Total AC        =  Base  Shield  Dex  Armour  Size   Misc
---------------------------------------------------------------
standard:    17 =  10    +0      +4   +3      +x     +x
vs Touch:    14 =  10    --      +4   --      +x     +x
Flatfooted:  13 =  10    +0      --   +3      +x     +x
_______________________________________________________________


WEAPONS           TAB     DMG                   Crit  Range  Size  Type
------------------------------------------------------------------------------------
Masterwork Musket  +5     1d12                    x4  40ft      M  B and P 
Crit                      1d12+4
  withing 30ft     +6     1d12+1                  x4  30ft
  Crit                    1d12+5                                               

Rapier             +1     1d6               18-20/x2  Melee     M  P
____________________________________________________________________________________


ARMOUR                AC   Max Dex  Check Penalty  Spell Failure  Speed 
------------------------------------------------------------------------
Studded Leather       +3     +5           -1            15%        30ft
________________________________________________________________________


SKILLS                       Abil Mod  Abil  Ranks      Misc (details)
---------------------------------------------------------------------------
Skill points/level: 6 = 4(class)+1(int)+1(human)
Total Spent: 7/7       +1(favoured class)

--Class--------------------------------------------------------------------
Acrobatics                    dex*  2 =  +2     0       +3(class) -0(AC penalty)
Bluff                         cha   0 =  -1     0       +3(class)
Climb                         str*  0 =  +0     0       +3(class) - (AC penalty)
Craft (Gunsmith)              int   5 =  +1     1       +3(class)
Handle Animal                 cha   0 =  -1     0       +3(class)
Heal                          wis   7 =  +2     1       +3(class) +2(healer's kit)
Intimidate                    cha  -1 =  -1     0       +3(class)
Knowledge (local)             int   5 =  +1     1       +3(class)
Knowledge (engineering)       int   5 =  +1     1       +3(class)
Perception                    wis   2 =  +2     0       +3(class) +0(racial)
Profession                    wis   2 =  +2     0       +3(class)
Ride                          dex*  4 =  +4     0       +3(class) - (AC penalty)
Sleight of Hand               dex*  4 =  +4     0       +3(class) -0(AC penalty)
Survival                      wis   5 =  +2     1       +3(class)
Swim                          str*  0 =  +0     0       +3(class) - (AC penalty)
--Cross Class---------------- ---------------------------------------------
Appraise                      int   1 =  +1     0       +0
Diplomacy                     cha  -1 =  -1     0       +0
Disable Device                dex*  4 =  +4     0       -0(AC penalty)
Disguise                      cha  -1 =  -1     0       +0
Escape Artist                 dex*  4 =  +4     0       +0 -0(AC penalty)
Fly                           dex*  4 =  +4     0       +0 -0(AC penalty)
Knowledge (arcana)            int   1 =  +1     0       +0
Knowledge (geography)         int   1 =  +1     0       +0
Knowledge (history)           int   1 =  +1     0       +0
Knowledge (dungeoneering)     int   1 =  +1     0       +0
Knowledge (nature)            int   2 =  +1     1       +0
Knowledge (nobility)          int   1 =  +1     0       +0
Knowledge (planes)            int   1 =  +1     0       +0
Knowledge (religion)          int   2 =  +1     1       +0
Linguistics                   int   1 =  +1     0       +0
Perform                       cha  -1 =  -1     0       +0
Sense Motive                  wis   2 =  +2     0       +0 
Stealth                       dex*  4 =  +4     0       +0 -0(AC penalty)
Spellcraft                    int   1 =  +1     0       +0
Use Magic Device              cha  -1 =  -1     0       +0   
___________________________________________________________________________
*armour check penalty applies


FEATS
----------------------------------------------------------------------------------
(Class) Exotic Weapon Proficiency  (Firearm)
(Class) Simple Weapon Proficiency
(Class) Martial Weapon Proficiency
(Class) Light Armour Proficiency
(Class) Rapid Reloader (Musket) Standard Action Reload  
(Human) Point Blank Shot        +1 on attack & damage rolls within 30ft
(1st)   Precise Shot            No Penalties for shooting into melee
__________________________________________________________________________________


TRAITS
----------------------------------------------------------------------------------
Observant             +1 Perception and becomes class skill
Killer                + Weapon Crit Modifier to Crit Damage
__________________________________________________________________________________


LANGUAGES
----------------
Common
Acient Osirian
________________


MISC. BONUSES
---------------------------------------------------------------------------------
RACIAL Bonuses
+ 2 Dexterity
Bonus Feat
+1 Skill Point / Level

CLASS Bonuses
Rapid Reloader

DEITY Bonuses
 

etc
_________________________________________________________________________________


Grit

Deeds 
1st ---------------------------------------------- 2

Steady Aim (Ex): At 1st level, as long as a musket master
has at least 1 grit point, she can take a move-equivalent
action to increase the accuracy of a two-handed firearm.
When she does, she increases the range increment of the
firearm she is firing by 10 feet. This stacks with other
abilities that increase her range increment. This deed
replaces the gunslingerís dodge deed.

Quick Clear (Ex): At 1st level, as a standard action, the
gunslinger can remove the broken condition from a single
firearm she is currently wielding, as long as that condition
was gained by a firearm misfire. The gunslinger must have
at least 1 grit point to perform this deed. Alternatively, if
the gunslinger spends 1 grit point to perform this deed,
she can perform quick clear as a move-equivalent action
instead of a standard action.

3rd ---------------------------------------------- 

_____________________________________________________________________


INVENTORY                                      Cost       Weight
------------------------------------------------------------------
Worn/Wielding
 Studded Leather                              (25gp)     20lb
 Masterwork Musket                           (300gp)      9lb
 Rapier                                       (20gp)      2lb

 Bag    -  Backpack                            (2gp)      2lb
 Outfit -  Cold Wheather Outfit                (8gp)      6lb

 Arms   -  
 Back   -  
 Face   -  
 Head   -  
 Neck   -  
 Torso  -  
 Hands  -  
 LHand  -  Masterwork Musket
 RHand  -  Masterwork Musket
 Feet   -  

In Backpack
 (1)  Gunsmith's Kit                          (1.5gp)      2lb
 (1)  Healer's Kit                             (50gp)      1lb
 (50) Alchemical Cartridge, Paper              (60gp)        -
------------------------------------------------------------------
Total Personal Load:                                     42lb
------------------------------------------------------------------
(Type of Mount)                              (???gp)
(0) Saddle, (type, if owned)                 (???gp)      xlb
(0) Barding (type, if owned)                 (???gp)      xlb

In Saddlebags (if owned)                       (0gp)      0lb
(x)  

------------------------------------------------------------------
Total Mount Load                                         xxlb
 + Personal Load                                         42lb
__________________________________________________________________


ENCUMBERANCE
-----------------------------
Personal Encumberance

Light Load:  33 lb or less
Medium Load: 34 lb - 66 lb
Heavy Load:  67 lb - 100 lb
-----------------------------
Mount's Encumberance

Light Load:  xx lb or less
Medium Load: xx lb - yy lb
Heavy Load:  xx lb - yy lb
_____________________________


COIN   AMOUNT
-------------
pp     0
gp     631
sp     5
cp     0

Prestige    3
Fame        3
_____________



BOONS
---------------------------------------------------------------------------------
Boon Name (from Scenario x-xx)
Boon Description

Boon Name (from Scenario x-xx)
Boon Description
_________________________________________________________________________________


SCENARIO NOTES
---------------------------------------------------------------------------------
[Area]
Tasks:
*
*

NPC's:
*
*
_________________________________________________________________________________


SCENARIOS COMPLETED
---------------------------------------------------------------------------------
(2012-mm-dd) 0-00: Name of Module
(2012-mm-dd) 0-00: Name of Module
_________________________________________________________________________________