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Pathfinder Online - Henry - View Character
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Pathfinder Online

Henry (kapow) Pathfinder Society

Updated: 12:04 AM 11 October, 2012 View: CHARACTER SHEET, text [stripped]

--- Character Sheet: Henry (Panda(kapow)/Sir Galahad) ---


Name:       Henry
PFS Number: 56096-2

Race:       Gnome
Class:      Alchemist
Faction:    Grand Lodge
Alignment:  Chaotic Neutral
Deity:      Norgorber (Faiths of Corruption)
Domains:    
Age:        124
Eyes:       Brown
Hair:       Ragged and messy grey hair spikes and falls from all over his head surprisingly uneffected by his old age.
Features:   A Short statured man wearing what appear to be flying goggles and a hankerchief over his nose.
Height:     3'5"
Weight:     52 lb
Size:       S
Gender:     M
Level:      5
Exp:        14

         Mod
Str: 6   -2   (7 Base - 2 Gnome + 1 4th lvl)
Dex: 14  +2   (14 Base)
Con: 12  +1   (10 Base + 2 Gnome)
Int: 20  +5   (18 Base + 2 Headband of Vast Intelligence)
Wis: 10  +0   (10 Base)
Cha: 14  +2   (12 Base + 2 Gnome)

HP:       	 38/38  (5/class + 1/con, +1 favoured class per level after 1st)
Speed:    	 20 ft
 with armor:     15 ft

___________________________________________________________________________________________

SAVES
Fortitude: +5 = +4(base) +1 (con)
Reflex:    +6 = +4(base) +2 (dex)
Will:      +2 = +1(base) +1 (wis)


ATTACKS
-----------------------------------------------------
Base Attack  = +3

Melee:   +2  =  3(base) -2(str) +1(size)
Ranged:  +6  =  3(base) +2(dex) +1(size)

CMB:     9   =  10(base) -2(str) +1(size)
CMD:    21   =  10(base) -2(str) +1(size) +2(dex) + 10
_____________________________________________________


Total AC        =  Base  Shield  Dex  Armour  Size   Misc
---------------------------------------------------------------
standard:    19 =  10    +1      +2   +5      +1     +x
vs Touch:    13 =  10    --      +2   --      +1     +x
Flatfooted:  17 =  10    +1      --   +5      +1     +x
_______________________________________________________________


WEAPONS         TAB     DMG                   Crit  Range  Size  Type
------------------------------------------------------------------------------------
Bomb            +6    3d6+5                     x2    20 ft  S   (Flask or Splash Weapon, 30ft Range after 10ft Move)
Blowgun +1      +7      1+1                     x2    20 ft  P
Flickmace       +2    1d6-2                     x2     -     S   Reach, Trip
____________________________________________________________________________________


ARMOUR                AC   Max Dex  Check Penalty  Spell Failure  Speed 
------------------------------------------------------------------------
Chain shirt +1        +5     +6           0              10%      20 ft  
Mirthil
Light Shield, Steel   +1      -          -1               5%            
________________________________________________________________________


SKILLS                       Abil Mod  Abil  Ranks      Misc (details)
---------------------------------------------------------------------------
Skill points/level: 8 = 4(class)+4(int)
Total Spent: 36/45       +1(favoured class)

--Class--------------------------------------------------------------------
Appraise                      int   9 =  +5     1       +3(class) 
Bluff                         cha   9 =  +2     3       +3(class) +1(Trait)
Craft (Alchemy)               int  22 =  +5     5       +3(class) +7(Racial & Class Level) +2 (Alchemy Lab)
Diplomacy                     cha  11 =  +2     5       +3(class) +1(Faction Trait)
Disable Device                dex* 12 =  +2     5       +3(class)  0(AC penalty)+2(Masterwork, Thieves Tools)
Fly                           dex*  6 =  +2     1       +3(class)  0(AC penalty)
Heal                          wis   7 =  +0     2       +3(class) +2(healer's kit)
Knowledge (arcana)            int  10 =  +5     2       +3(class) 
Knowledge (nature)            int  10 =  +5     2       +3(class) 
Knowledge (local)             int  15 =  +5     5       +3(class) +2(Religion Trait)
Perception                    wis   7 =  +0     2       +3(class) +2(racial)
Profession                    wis   0 =  +0     0       +0(class)
Sleight of Hand               dex*  6 =  +2     1       +3(class)  0(AC penalty)
Spellcraft                    int   9 =  +5     1       +3(class) 
Survival                      wis   0 =  +0     0       +0(class) 
Use Magic Device              cha   6 =  +2     1       +3(class) 
--Cross Class--------------------------------------------------------------
Acrobatics                    dex*  2 =  +0     0       +0 -0(AC penalty)
Climb                         str* -4 =  -3     0       +0 -1(AC penalty)
Disguise                      cha   0 =  +      0       +0
Escape Artist                 dex*  2 =  +2     0       +0 -0(AC penalty)
Handle Animal                 cha   0 =  +      0       +0
Knowledge (geography)         int   5 =  +5     0       +0
Knowledge (history)           int   5 =  +5     0       +0
Knowledge (nobility)          int   5 =  +5     0       +0
Knowledge (planes)            int   6 =  +5     1       +0
Knowledge (religion)          int   6 =  +5     1       +0
Intimidate                    cha   4 =  +      0       +0
Linguistics                   int   9 =  +4     5       +0    
Perform                       cha   0 =  +      0       +0
Ride                          dex*  2 =  +2     0       +0 -2(AC penalty)
Survival                      wis   4 =  +      0       +0
Swim                          str*  0 =  +      0       +0 -2(AC penalty)
Sense Motive                  wis   0 =  +      0       +0 
Sleight of Hand               dex*  0 =  +      0       +0 -0(AC penalty)
Stealth                       dex*  4 =  +2     0       +4 -2(AC penalty)
Spellcraft                    int   0 =  +      0       +0
___________________________________________________________________________
*armour check penalty applies


FEATS
----------------------------------------------------------------------------------
(1st)   Extra Traits       Gain 2 bonus traits
(3rd)   Point Blank Shot   +1 attack and damage on targets within 30 feet
(5th)   Precise Shot       No penalty for shooting into melee
(Disc)  Precise Bomb
(Disc)  Explosive Bomb
__________________________________________________________________________________


TRAITS
----------------------------------------------------------------------------------
Insider Knowledge             + 1 on Diplomacy Checks (Diplomacy Class Skill) (Faction)
Fast Talker                   + 1 trait bonus to all Bluff checks (Bluff Class Skill) (Social)
Secret Knowledge (Norgorber)  + 2 trait bonus to Knowledge (Local Class Skill) (Religion)
Strong Arm, Supple Wrist      On a turn the character has moved 10ft gain 10ft range with any thrown weapon (Basic, Combat)
__________________________________________________________________________________


LANGUAGES
----------------
Common
Gnomish
Slyvan
Goblin
Draconic
Kelish
Erutaki
Azlanti
Ancient Osirian
Tengu
Druidic
Thassilonian
Varisian
________________


MISC. BONUSES
---------------------------------------------------------------------------------
RACIAL Bonuses
- 2 Strength
+ 2 Constitution
+ 2 Charisma

Small - +1 Size AC & Attack Rolls, - 1 CMB & CMD, + 4 Stealth Checks

Low-Light Vision

Defensive Training - +4 AC against Giant type

Gnome Magic - 1/day; Dancing Lights,Ghost Sound, Prestidigitation and Speak with Animals. DC 10 + Spell LEvel + Charisma

Hatred - +1 attack rolls against reptilians and goblinoids

Illusion Resistance - +2 save against illusion spells

Keen Senses - +2 Racial Perception

Obsessive - +2 Craft Alchemy


CLASS Bonuses
 
Alchemy - Extract

12/day: Bomb 3d6+4

Extra Bombs

Mutagen

Throw Anything

Poison Use

Discovery - Precise Bomb

Discovery - Explosive Bomb

Poison Resistance 4


DEITY Bonuses

_________________________________________________________________________________


Extract 
Lvl/Dom/School or Extract
0 ---------------------------------------------- 0

1 ---------------------------------------------- 4 + 2(int) + 1(mutegen)
    Extracts
 E  Comprehend Languages
 E  True Strike
 E  True Strike
 E  True Strike
 E  True Strike
 E  Cure Light Wounds
 M  Dexterity Mutegen
2 ---------------------------------------------- 2 + 2(int)
 E  Invisibility
 E  Fox's Cunning
 E  Darkvision
 E  Cure Moderate Wounds
_____________________________________________________________________


INVENTORY                                      Cost       Weight
------------------------------------------------------------------
Worn/Wielding
 Mithral Chain Shirt + 1                      (25gp)   6.25lb
 Gnomish Flickmace                            (20gp)      5lb
 Blowgun                                       (2gp)    0.5lb
 Ammo  (20)                                    (1gp)        -
 Shield, Light Steel                           (9gp)      3lb
 Doctor's Mask                                (50gp)      2lb
 Headband of Vast Intelligence              (4000gp)      1lb

 Bag    -  Backpack                            (2gp)      1lb
 Outfit -  Cold Wheather Outfit                (8gp)    3.5lb

 Arms   -  
 Back   -  
 Face   -  Doctor's Mask
 Head   -  Headband of Vast Intelligence + 2
 Neck   -  
 Torso  -  
 Hands  -  
 LHand  -  Light Steel, Shield
 RHand  -  Gnome Flickmace
 Feet   -  

 (1)  Aclhemist Lab                           (Stored at Pathfinder Lodgings)
 
In Backpack
 (1)  Flint & Steel                             (1gp)      0lb
 (1)  Waterskin                                 (1gp)      4lb   
 (1)  Healer's Kit                             (50gp)      4lb 
 (1)  Masterwork, Thieves Tools               (100gp)      4lb 
 (1)  Wand of Cure Light Wounds (35)           (750p)      1lb
------------------------------------------------------------------
Total Personal Load:                                    34.5lb
------------------------------------------------------------------
(Type of Mount)                              (???gp)
(0) Saddle, (type, if owned)                 (???gp)      xlb
(0) Barding (type, if owned)                 (???gp)      xlb

In Saddlebags (if owned)                       (4gp)      8lb
(x)  

------------------------------------------------------------------
Total Mount Load                                         xxlb
 + Personal Load                                        xxxlb
__________________________________________________________________


ENCUMBERANCE
-----------------------------
Personal Encumberance

Light Load:  20 lb or less
Medium Load: 21 lb - 40 lb
Heavy Load:  41 lb - 60 lb
-----------------------------
Mount's Encumberance

Light Load:  xxx lb or less
Medium Load: xxx lb - yyy lb
Heavy Load:  xxx lb - yyy lb
_____________________________


COIN   AMOUNT
-------------
pp     0
gp     7631
sp     9
cp     8

Prestige    24
Fame        26
_____________



BOONS
---------------------------------------------------------------------------------
Boon Name (from Scenario x-xx)
Boon Description

Boon Name (from Scenario x-xx)
Boon Description
_________________________________________________________________________________


SCENARIO NOTES
---------------------------------------------------------------------------------
[Area]
Tasks:
*
*

NPC's:
*
*
_________________________________________________________________________________


SCENARIOS COMPLETED
---------------------------------------------------------------------------------
(2012-07-19) 0-00: First Steps Part II: To Delve the Dungeon Deep
(2012-07-22) 3-18: The God's Market Gamble
(2012-08-05) 0-00: First Steps Part III: A Vision of Betrayal
(2012-08-11) 0-23: Tide of Morning
(2012-08-12) 2-19: Shades of Ice, Part III: Keep of the Huscarl King
(2012-08-26) 0-00: We Be Goblins
(2012-09-15) 1-55: The Infernal Vault
(2012-09-16) 1-43: The Pallid Plague
(2012-09-23) 2-01: Before the Dawn, Part I: The Bloodcove Disguise
(2012-09-25) 0-07: Among the Living
(2012-09-26) 3-23: Goblinblood Dead
(2012-09-28) 2   : The Hydra Fang Incedent [GM]
(2012-09-28) 0-49: Among the Dead [GM]
(2012-10-11) 4-05: The Sanos Abduction [Played Up]
_________________________________________________________________________________