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Judas (Avatar) Pathfinder Society

Updated: 6:00 PM 6 April, 2015 View: CHARACTER SHEET, text [stripped]

--- Character Sheet: Judas (Avatar/Tony) ---


Name:       Judas Electio
PFS Number: 22871-11

Race:       Human
Class:      Paladin (Oathbound Paladin)
Region:     Promise, Hermea, Steaming Sea
Faction:    Liberty's Edge
Alignment:  Lawful Good
Deity:      Iomedae
Age:        20
Eyes:       Brown
Hair:       Brown, Long
Features:   Poker face, often stoic without trying
Height:     6'
Weight:     average lb
Size:       M
Gender:     M
Level:      6
Exp:        16

         Mod
Str: 15  +2  (5) (+1@4th)
Dex: 12  +1  (2)
Con: 16  +3 (10)
Int: 12  +1  (2)
Wis:  7  -2 (-4)
Cha: 18  +4 (10) (+2/human)

HP:       	 58/58 ([30]6/lvl after 1st + [18]3/con/lvl) + 10/class + 0/FC
Speed:    	 30 ft
 with armor:     20 ft
5loh
___________________________________________________________________________________________

SAVES
 vs death       +2
Fortitude: 12 = +5(base) +3(con) +4(d/grace)
Reflex:     7 = +2(base) +1(dex) +4(d/grace)
Will:       7 = +5(base) -2(wis) +4(d/grace)


ATTACKS
------------------------------------------------------
Base Attack  = +6/+1

Melee:   8   =  6(base) +2(str) +0(size)
Ranged:  7   =  6(base) +1(dex) +0(size)

CMB:     8   =  6(base) +2(str) +0(size)
 vs sunder M/H armor    +2(lucerne hammer)

CMD:    19   =  6(base) +2(str) +0(size) +1(dex) + 10
_____________________________________________________


Total AC        =  Base  Shield  Dex  Armour  Size   Misc
---------------------------------------------------------------
  vs smite target  +4
standard:    20 =  10    +0      +1   +9      +0     +0
vs Touch:    11 =  10    --      +1   --      +0     +0
Flatfooted:  19 =  10    +0      --   +9      +0     +0
_______________________________________________________________


WEAPONS              TAB     DMG                   Crit  Range  Size  Type
------------------------------------------------------------------------------------
+1 Greatsword      +9/+4    2d6 +3(str)+1(m) 19-20/x2    melee  M     Slashing
 w/Power Attack    +7/+2        +6(p.a)

Lucerne Hammer     +8/+3    1d12+3(str)            x2    reach  M     B + P (brace)
 w/Power Attack    +6/+1        +6(p.a)

M/W C/Longbow +4   +6/+1    1d8+4                  x3   110 ft  M     Piercing

Spiked Gauntlet             1d4
Armor Spikes             
Crossbow, Light       +7    1d8              19-20/x2    80 ft  M     Piercing

SMITE EVIL add(cha)+4       +5(lvl)
 vs evil                    +10(lvl*2)
____________________________________________________________________________________


ARMOUR                AC   Max Dex  Check Penalty  Spell Failure  Speed 
------------------------------------------------------------------------
Full Plate            +9     +1          -6(+1 trait)    35%      20 ft  
(later: Deathless?)
________________________________________________________________________


SKILLS                       Abil Mod  Abil  Ranks      Misc (details)
---------------------------------------------------------------------------
Skill points/level:  3 = 2(class)+1(int)+0(human/not skilled)
Total Spent: 24/24      +6(favoured class)
--Class--------------------------------------------------------------------
Craft                         int
Diplomacy                     cha  12 =  +4     5       +3(class)
 vs goblins                        14                   +2(boon)
Handle Animal                 cha  
Heal                          wis  -2 =  -2     0       +0(healer's kit)
Knowledge (nobility)          int
Knowledge (religion)          int   5 =  +1     1       +3(class)
Profession                    wis
Ride                          dex* -4 =  +1     0       +0(class) -5(AC penalty)
Sense Motive                  wis   3 =  -1     1       +3(class)
 1/scenario                         5                   +2(boon)
 vs goblins                         5                   +2(boon)
Spellcraft                    int   5 =  +1     1       +3(class)
Use Magic Device              cha  14 =  +4     6       +3(class) +1(trait)
-Cross Class---------------- ---------------------------------------------
Acrobatics                    dex*  0 =  +1     4       -5(AC penalty)
Appraise                      int   1 =  +1     0       +0
Bluff                         cha   4 =  +4     0       +0
 vs goblins                         6                   +2(boon)
Climb                         str* -3 =  +2     0       +0 -5(AC penalty)
Disable Device                dex*                         -5(AC penalty)
Disguise                      cha   4 =  +4     0       +0
Escape Artist                 dex* -4 =  +1     0       +0 -5(AC penalty)
Fly                           dex* -4 =  +1     0       +0 -5(AC penalty)
Intimidate                    cha   4 =  +4     0       +0
 vs goblins                         6                   +2(boon)
Knowledge (arcana)            int
Knowledge (dungeoneering)     int
Knowledge (engineering)       int
Knowledge (geography)         int
Knowledge (history)           int
Knowledge (local)             int   2 =  +1     1
Knowledge (nature)            int
Knowledge (planes)            int   2 =  +1     1
Linguistics                   int   2 =  +1     1
Perception                    wis   0 =  -2     2       +0
Perform (oratory)             cha   5 =  +4     1       +0
Sleight of Hand               dex* -4 =  +1     0       +0 -5(AC penalty)
Stealth                       dex* -4 =  +1     0       +0 -5(AC penalty)
Survival                      wis  -1 =  -2     0       +1(racial/2lvl)
Swim                          str* -3 =  +2     0       +0 -5(AC penalty)
___________________________________________________________________________
*armour check penalty applies


FEATS
--------------------------------------------------------------------------------------
(Class) Weapon Proficiency (Simple)
(Class) Weapon Proficiency (Martial)
(Class) Armour Proficiency (Light)
(Class) Armour Proficiency (Medium)
(Class) Armour Proficiency (Heavy)
(Class) Shield Proficiency
(Human) Power Attack          -1 to hit, +2 to damage (or +3 with 2-handed weapon)
(1st)   Fey Foundling         +2hp/HD healing,+2 saves vs death,suffer +1 dmg from cold iron
(3rd)   Extra Lay On Hands
(5th)   Greater Mercy         if LoH target has no conditions my mercies can remove, heal +1d6 hp

(7th)   
(Later) Radiant Charge (may be garbage)
______________________________________________________________________________________


TRAITS
----------------------------------------------------------------------------------
Armor Expert          -1 ACP
Dangerously Curious   +1 UMD and class skill
__________________________________________________________________________________


LANGUAGES
----------------------
(Racial)  Common
(Ability) Celestial
(Ethnic)  Azlanti
(Skill)   Draconic
_____________________


MISC BONUSES
---------------------------------------------------------------------------------
RACIAL Bonuses
 Heart of the Wilderness (1/2 lvl bonus to survival,+5 to con vs stabilise when
                          dying, add 1/2 lvl to con score to be dead)

CLASS Bonuses
 Oath of Vengeance  (UM,spend 2x LoH to gain a smite use)
 Aura of Good       (detects as good, equal to paladin level)
 Detect Evil        (move action;within 60ft;determine as if studied for 3 rounds)
 Smite Evil         (2/day;swift action;add cha to attack rolls & lvl to damage rolls;
                    bypasses DR; evil outsiders, evil dragons & undead take +2 dmg/lvl;
                    deflection cha bonus to AC vs attacks by evil creature targetted;
                    lasts until paladin rests)
 Divine Grace       (add cha to all saves)
 Lay on Hands       (0.5/lvl + cha + 2(feat)=9 uses per day,heal 1d6 x2 lvls,standard action heal other,
                    swift action to heal self,harm undead w/melee touch,doesn't provoke AoO & no 
                    save) - NOTE FEY FOUNDLING BONUS(+2hp per HD in healing)& GREATER MERCY
 Aura of Courage    (immune to all fear, each ally within 10ft gains a +4 morale bonus vs fear, must
                     be conscious)
 Divine Health      (immune to all diseases)
 Mercy              - fatigued, staggered
                    (remove condition when using lay on hands, condition returns after 1hr if
                     curse/disease/poison is causing it and is still active)
 Oath of Vengeance  (spend 2 uses of lay on hands for extra smite evil)                 
 Divine Bond        (+1 weapon enhancement,1 min/lvl,standard action activate,shines as light)

DEITY Bonuses
 Iomedae        Goddess of valour, rulership, justice & honour
_________________________________________________________________________________


SPELLS
Lvl/Dom or School   Spell
1 ---------------------------------------------- 1 + 1(cha) (DC 15)
    *Hero's Defiance [APG]
    *Bless Weapon
    Grace [APG]
2 ---------------------------------------------- x + 1(cha) (DC 16)
    (later) Bestow Grace
    (later) Paladin's Sacrifice [APG,imm]
    (later) Fire of Entanglement [APG,swift,entangled]
_____________________________________________________________________


INVENTORY                                      Cost       Weight
------------------------------------------------------------------
Encumberance: 58 / 116 / 175

Worn/Wielding
 Armor     Full Plate (w/armor spikes)      (1550gp)     50lb
 Ammo (100)Arrows                             (10gp)      1lb
 Weaps     +1 Greatsword                    (2350gp)      8lb
           L/Hammer                           (15gp)     12lb
           S/Gauntlet & Crossbow              (40gp)      5lb

 Bag    -  Backpack                            (2gp)      2lb
 Outfit -  Explorer's Outfit                   (0gp)      8lb
           Hot Weather Outfit                  (8gp)      4lb 
           

 Head   -  
 HBand  -  
 Face   -  
 Neck   -  Swarmbane Clasp                  (3000gp)     
 Shldr  -  
 Arms   -  
 Hands  -  
 LHand  -  
 RHand  -  
 Torso  -
 Belt   -  
 Feet   -  

In Backpack
 (1)  Flint & Steel                             (1gp)      0lb
 (1)  Grappling Hook                            (1gp)      4lb
 (1)  Rope, hempen                              (1gp)     10lb
 (1)  Torch                                       (1cp)    1lb
 (1)  Waterskin                                 (1gp)      4lb
 (1)  Wand, Cure Light Wounds (42 charges)
 (4)  Spring Loaded Wrist Sheathes             (20gp)      4lb
 (2)  Holy Water       
 (3)  Alkali Flask
 (1)  Thunderstone
 (1)  Wine, Sauerten Red (Andoran)
 (1)  Skeleton Key
 (1)  Traveller's Any-Tool
 (1)  Heighten Continual Flame (CL4) Wayfinder
 

Wishlist
      Haversack (2000gp)
      Silversheen (250gp)
      Belt of Str +2 (4000gp)
      Inheritor's Gauntlet (2700gp) [G&M,ISG,may be garbage]
      Bracers of the Merciful Knight (15600gp) [UE]
------------------------------------------------------------------
Total Personal Load:                                     94lb
__________________________________________________________________

COIN   AMOUNT
----------------
gp     17357.99
PP     31/33
________________


BOONS
----------------------------------------------------------------------------------------
You Be Goblin (from Scenario xx-x)
You have special insight into the distractible and sadistic mind of a goblin. You
gain a +2 bonus on all Bluff, Diplomacy, Intimidate and Sense Motive checks made
against goblins.

Kayle's Blessing (from Scenario FS-3)
+1 luck bonus vs saves on dragon's breath weapon after roll is made, before result
is determined, can only use this once per saving throw. 0 of 3 uses used.

(from Scenario 0-02)
The Chelish Embassy of Absalom recognises you for your outstanding service to the 
Empire. You are given a boon that grants you one free use of the divination spell
from a Cleric of Asmodeus. You can only use this boon in Egorian, Cheliax's diabolical
capital city.
The Andoran Embassy of Absalom regards you as an upstanding free citizen of the republic.

Mendevian Commendation (from scenario 5-22)
You have received a medal for your service to Mendev and the Fifth Crusade. For every
Mendevian Commendation you have, you gain a cumulative +1 bonus on Charisma based skill
and ability checks made to influence crusaders of Mendev (max +3).

Corruption Uncovered (from Scenario 5-04, Andoran)
Honouring the request of Major Colson Maldris, you sought out and uncovered corruption in
Andoran. Discovering such immorality in the fledling democracy has taught you to be 
increasingly suspicious, and once per scenario before you make a Sense Motive check, you 
may add +2 to the check.

Daring Rescue (from Scenario 6-11, Liberty's Edge)
Your strengthened connections to the Bellflower Network and continued dedication to the
rescue of innocents has earned you the respect of your freedom fighting colleagues. You
may cross this boon off your Chronicle sheet when spending Prestige Points to recover your
body and gear to reduce the Prestige Point cost by 3 (minimum 0). 0 of 1 uses.

The Price of Freedom (from Scenario 5-18, Andoran)
Free feat retrain. 0 of 1 uses.

Legend of Urglin (from Scenario 4-24, Glories part 2)
In a short period of time you claimed your place in the oral history of Urglin, and orcs
carry somewhat inconsistent but nonetheless positive stories of your exploits to other
settlements in the region. You gain a +2 bonus on Charisma-based skill checks with orcs in
Varisia and any country that directly borders it (Irrisen, Land of the Linnorm Kings,
Nidal,

Hero of the Hold (from Scenario 4-25, Glories part 3)
+3 insight bonus on knowledge checks re sky citadels and dwarven history. +1 insight bonus
on saves, ability checks, skills while inside a sky citadel.

Unexpected Discovery (from Scenario 4-25)
Now that your name features prominently in a volume of the Pathfinder Chronicles, other Pathfinders
are quick to recognise you. You gain a +4 circumstance bonus on diplomacy and intimidate checks 
while dealing with members of the PFS of your level or lower. If you already have a 
circumstance bonus on such a check, it instead increases by 2. 
__________________________________________________________________________________________


SCENARIO NOTES
---------------------------------------------------------------------------------
[Area]
Tasks:
* 

NPC's:
* 

PCs:
* 
___________________________________________________________________________________________________


SCENARIOS COMPLETED
-----------------------------------------------------------------------------------------
(2012-10-13) FS-3: First Steps, part 3                                     (401gp)       [2P]
(2012-12-31) FS-1: First Steps, part 1                                     (417gp)  (GM) [2P]
(2013-04-21) Modl: We Be Goblins                                           (500gp)  (GM) [1P]
(2014-04-06) 5-15: Destiny of the Sands, part 2                           (1190gp)  (+5) [2P]
(2014-04-18) 5-12: Destiny of the Sands, part 1                            (516gp) (+20) [2P]
(2014-05-03) 0-02: The Hydra's Fang Incident                               (456gp)  (GM) [2P]
(2014-07-26) 5-21: The Merchant's Wake                                    (1188gp) (+20) [2P]
(2014-08-30) 5-22: Scars of the Third Crusade                             (1185gp)  (+5) [2P]
(2014-09-28) 5-04: The Stolen Heir                                        (1178gp) (+10) [2P]
(2014-10-04) 6-01: Trial by Machine                                       (1845gp)  (+1) [2P]
(2014-12-30) 6-06: Hall of the Flesh Eaters                               (1861gp) (+20) [2P]
(2015-01-24) 6-11: The Slave Master's Mirror                              (1277gp) (+20) [2P]
(2015-01-25) 5-99: The Paths We Choose                                    (2240gp) (+20) [2P]
(2015-04-03) 5-18: The Stranger Within                                    (2582gp) (+20) [2P]
(2015-04-04) 4-22: Glories of the Past, part 1                            (2502gp) (+10) [2P]
(2015-04-05) 4-24: Glories of the Past, part 2                            (2528gp) (+20) [2P]
(2015-04-05) 4-27: Glories of the Past, part 3                            (4018gp) (+20) [2P]

Total Received:                                                   +150    25884gp  +191
Total Spent:                                                               8847.01gp

[2P] Wand, Cure Light Wounds
_________________________________________________________________________________________


ITEM TRACKING
(B) (s) (E)  Balance    Item
-----------------------------------------------------------------------------------------
(1)              125    Banded Mail
    (1)           62.5  Banded Mail
(1)             1550    Full Plate w/ Armor Spikes
(1)                2    Backpack
(1)                8    Outfit, Hot Weater
(1)                4    Flint & Steel, Grappling Hook, H/Rope, Waterskin
(4)               20    Spring Loaded Wrist Sheathes
(1)             2350    +1 Greatsword
(1)               15    Lucerne Hammer
(1)                5    Spiked Gauntlet
(1) (1)           17.5  Crossbow, Light
(1)                0.01 Torch
(2)               50    Holy Water
(3)               45    Alkali Flask
(1)               50    Oil, Residual Tracking
(1)                3    Services (Inn)
(1)               10    Services (Wine)
(1)              700    Masterwork Composite Longbow +4
(1)               85    Skeleton Key
(1)               20    Disguise Kit (chip in 5 way)
(1)              150    Remove Curse
(1)             3000    Swarmbane Clasp
(1)              250    Traveller's Any Tool
(4)                     Air Crystal
(1)               25    Soothe Syrup
(5)               25    Alchemical Cement
(1)              300    Wayfinder (Heightened Continual Flame (CL4))

------------------------
Total:          7164.51
_________________________________________________________________________________________

IOMEDAE'S TENENTS
-----------------------------------------------------------------
- I will learn the weight of my sword. Without my heart to guide it, it is worthless-my strength is not in  my sword, but in my heart. If I lose my sword, I have lost a tool. If I betray my heart, I have died. 
- I will have faith in the Inheritor. I will channel her strength through my body. I  will shine in  her legion, and 
- I will not tarnish her glory through base actions. 
- I am the first into battle, and the last to leave it. 
- I will not be taken prisoner by my free will. I will not surrender those under my command. 
- I will never abandon a companion, though I will honor sacrifice freely given. 
- I will guard the honor of my fellows, both in thought and deed, and I will have faith in them. 
When in doubt, I may force my enemies to surrender, but I am responsible for their lives. 
- I will never refuse a challenge from an equal. I will give honor to worthy enemies, and contempt to the rest. 
- I will suffer death before dishonor. 
- I will be temperate in my actions and moderate in my behavior. I will strive to emulate lomedae's perfection. 
________________________________________________________________