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Agris_of_Kazel (TetsujinOni) Pathfinder Society

Updated: 11:23 PM 6 August, 2012 View: CHARACTER SHEET, text [stripped]

Male Gnome Bard 8
CG Small Humanoid (Gnome)
Init +1; Senses Low-Light Vision; Perception +13
AC 13, touch 11, flat-footed 13. . (+2 armor, +1 size)
hp 44 (8d8)
Fort +4, Ref +8, Will +8
Defensive Abilities Defensive Training
Spd 20 ft.
Melee Unarmed Strike +8/+3 (1d2+1/20/x2) and
. . Whip, Scorpion +8/+3 (1d3+1/20/x2)
Special Attacks Bardic Performance (move action) (25 rounds/day), Bardic Performance: Countersong, Bardic Performance: Dirge of Doom, Bardic Performance: Distraction, Bardic Performance: Fascinate (3 targets) (DC 21), Bardic Performance: Inspire Competence +3, Bardic Performance: Inspire Courage +2, Bardic Performance: Suggestion (DC 21)
Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day), Speak with Animals (1/day)
Bard Spells Known (CL 8, +8 melee touch, +9 ranged touch):
3 (4/day) Haste (DC 20), Charm Monster (DC 20), Good Hope
2 (6/day) Blindness/Deafness (DC 19), Glitterdust (DC 19), Share Language, Communal, Gallant Inspiration (DC 19)
1 (6/day) Hideous Laughter (DC 18), Grease (DC 18), Feather Fall (DC 18), Chord of Shards (DC 18), Saving Finale (DC 18)
0 (at will) Open/Close (DC 17), Read Magic (DC 17), Daze (DC 17), Detect Magic, Prestidigitation (DC 17), Sift
Str 8,  Dex 10,  Con 10,  Int 14,  Wis 10,  Cha 22/24
Base Atk +6; CMB +4; CMD 14
Feats Bard Weapon Proficiencies, Harmonic Spell, Lingering Performance, Magical Aptitude, Prodigy: Perform (Oratory), Perform (Sing)
Traits Desperate Focus, Rapscallion
Skills Acrobatics +4, Bluff +19, Craft (Calligraphy) +10, Diplomacy +23, Disguise +19, Escape Artist +1, Fly +2, Handle Animal +11, Intimidate +14, Knowledge (Arcana) +11, Knowledge (Dungeoneering) +10, Knowledge (Engineering) +10, Knowledge (Geography) +10, Knowledge (History) +10, Knowledge (Local) +10, Knowledge (Nature) +10, Knowledge (Nobility) +10, Knowledge (Planes) +11, Knowledge (Religion) +11, Linguistics +13, Perception +13, Perform (Act) +19, Perform (Comedy) +10, Perform (Dance) +10, Perform (Keyboard Instruments) +10, Perform (Oratory) +23, Perform (Percussion Instruments) +10, Perform (Sing) +16, Perform (String Instruments) +10, Perform (Wind Instruments) +10, Ride +1, Sense Motive +23, Sleight of Hand +4, Spellcraft +15, Stealth +4, Use Magic Device +22
Languages Abyssal, Azlanti, Celestial, Common, Draconic, Dwarven, Elven, Gnome, Infernal, Kelish, Osiriani, Ancient, Sylvan, Tien
SQ Bardic Knowledge +4 (Ex), Circlet of Persuasion, Hatred +1, Illusion Resistance, Ioun Torch, Lore Master (1/day) (Ex), Versatile Acting +19 (Ex), Versatile Oratory +23 (Ex), Well Versed (Ex)
Combat Gear Leather, Whip, Scorpion; Other Gear Artisan's tools, masterwork: Craft (Calligraphy), Backpack (empty), Bedroll, Blanket, Chalk, 1 piece (10), Chalkboard, Circlet of Persuasion, Cloak of Resistance, +2, Explorer's outfit, Feather Token, Swan Boat, Fishhook (10), Hand of the Mage, Handy Haversack (17 @ 16 lbs), Headband of Alluring Charisma, +2, Ioun Torch, Magnet, Peasant's outfit, Pouch, belt (20 @ 0 lbs), Pouch, belt (empty), Ring of Revelation, Lesser: Channel, Signet ring, Spell component pouch, Spell component pouch, String (50') (10), Wand of Cure Light Wounds, Wand of Cure Light Wounds, Wand of Endure Elements
Bardic Knowledge +4 (Ex) Add + 4 to all knowledge skill checks.
Bardic Performance (move action) (25 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Dirge of Doom (Su) Enemies within 30' are shaken.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (3 targets) (DC 21) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Competence +3 (Su) +2 competence bonus for one ally on a skill check.
Bardic Performance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Bardic Performance: Suggestion (DC 21) (Sp) Make a Suggestion to one Fascinated creature.
Circlet of Persuasion +3 competence bonus to CHA-based checks (skills already included).
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Harmonic Spell Casting spells extends duration of bardic performance
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Illusion Resistance +2 racial bonus to saves against illusions.
Ioun Torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
Lingering Performance Bardic Performances last 2r after you stop concentrating.
Lore Master (1/day) (Ex) Take 10 on knowledge checks, and 1/day take 20 as a standard action.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Prodigy: Perform (Oratory), Perform (Sing) Gain a +2 bonus on two Craft, Perform, or Profession skills.
Speak with Animals (1/day) (Sp) Speak with Animals 1/day.
Versatile Acting +19 (Ex) You may substitute the final value of your Perform: Act skill for Bluff or Disguise checks
Versatile Oratory +23 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects.

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